Monoman1 Posted August 14, 2019 Author Posted August 14, 2019 29 minutes ago, Yuuen said: @Monoman1 Okay, I checked through the patch and the SLS_BikiniArmorsEntry... record is in the correct place, only had to add one record that it somehow missed so that it wasn't being overridden. Juussst noticed that last bit, was too focused on the other stuff. Yeah it's merged, how would I deal with that? Sorry if that like double notified, was a last minute addition. Unmerge it tbh. You could in theory change all the forms in the json file but that would be a pain in the ass. Plus if you ever remerge it for whatever reason theres no guarantee the forms will be the same.
JDelige Posted August 14, 2019 Posted August 14, 2019 Of course, I'm not a programming specialist, but perhaps you can add the condition that when installing a prosthesis, it is necessary to treat limbs. And with the exact opposite. And add magical properties to the prosthesis
RaptorVz Posted August 14, 2019 Posted August 14, 2019 For those of you who don't know how to port mods to SE, just use this guide: https://www.nexusmods.com/skyrimspecialedition/mods/17990 Remember to follow section A, B and C section A and B tells how to port the bsa file and archive/unarchive it Section C tells how to port the esp and/or the esm. PS: It's very easy once you understand it, it takes probably 5-10 minutes to port a mod once you understand it, and once you know how to port mods you can play skyrim SE with almost all mods from oldrim
Dovahbear91 Posted August 14, 2019 Posted August 14, 2019 Really liking the updates so far! Tell me though, are all creatures supposed to follow you after fondling now? I can only seem to get horses and I got the impression with the latest patch notes that all non hostile mods should follow. It would be pretty cool if the sex needs also applies to hirelings such as trolls in dawnguard and vigilance and meeko. Like, if theyre too aroused for too long and you dont accept an advance theyll be dismissed on a timer
Durante Posted August 14, 2019 Posted August 14, 2019 Just a minor note, might I suggest to use Bikini armor redux as the basis for bikini keywords and SL survival distribution? It overwrites the same vanilla mod esp, however the redux version removes all the mod clutter in the riverwood blacksmith (like the carpet in the middle of the road) but most importantly it includes the bikini ascend update (orcish and elven bikini armors)
Kendal9901 Posted August 14, 2019 Posted August 14, 2019 Loving the mod, but i seem to be having trouble stoping the stamina drain with the bikinis. The keywords are on the items but the mod doesnt seem to care.
RetroGray Posted August 14, 2019 Posted August 14, 2019 Just some thinking out loud, forgive me rambling. The clothing licence feels like it's going to be very under-utilised in my game. In Slaverun towns it still won't allow you to wear clothing (if I've understood correctly) so all it's really doing is letting you carry clothes in and out of town and trade them. Clothing is generally pretty low value so it's not a great trading item considering the cost of the licence. It does, I suppose, let you take clothing with you to redress outside of town but once you're out of town and into the wilderness or dungeons, aren't you almost always going to want armour, not clothing? In non-Slaverun towns getting stripped naked at the gate just for being a visitor feels like a step too far for suspension of disbelief. I mean, that'll depend a lot on how people are theming their individual modded games, but I'm speaking personally. The mod does a good job justifying stripping the player of other items (No weapons, there's a civil war and we can't risk unlicensed arms dealers. No magic, we don't want another Winterhold) but clothing is a trickier bridge to cross. What I'm thinking is a half way compromise where the guards don't want strangers wearing concealing clothing. There are some ways that could be justified through dialogue; "We've had an increase in illegal skooma dealers hiding bottles in their tunics. That's why the Khajiit traders have to stay outside the city walls now." "The thieves guild has been more active with the guards overstretched. We just want to make it harder for them to hide their stolen goods." "We had some Alik'r warriors get drunk and start a brawl. They'd somehow concealed swords (Curved! Swords!) in their long robes..." or whatever. Of course if the player was wearing clothing that was either skin-tight, very small, or transparent, well that'd make it much harder for them to be smuggling anything in or out of the city. It would of course be purely coincidental that this would mean the player would have to dress sluttily in town until they could afford the licence. Terrible shame for the guards. Now that still doesn't solve the problem of the licence being under used. If anything it would initially make it more useless. There would have to be some consequences for dressing sexy that might encourage the player to pony up for the clothing licence. A tie-in with Spank That Ass where bikini armor and skimpy clothes are spankable, otherwise not? A tie in with one of the popular prostitution mods where people will approach your character for sex, assuming they must be a whore? (Radiant prostitution/gigolo already has a "working girl" clothing list that might be tied into, I've not used TDF prostitution but it looks to have a dance power that allows NPCs to approach. There could be a way in there) Some degrading comments/catcalls that can reduce your devious follower willpower? I dunno. Still not sure how you'd make it valuable enough in Slaverun towns. Anyway, ramble over. I know Monoman is super busy so these aren't requests, just ideas. Loving the mod, btw. The amputation stuff isn't really my scene but the rest is extremely good. *Italian chef kiss* 1
Dawndrake Posted August 15, 2019 Posted August 15, 2019 Why are the add/remove escort buttons greyed out? Do I need to add every follower in a city using that or does the mod automatically add available followers in a city as escorts? Does the mod add available merchants automatically as well?
Bushi Neko Posted August 15, 2019 Posted August 15, 2019 29 minutes ago, Dawndrake said: Why are the add/remove escort buttons greyed out? Do I need to add every follower in a city using that or does the mod automatically add available followers in a city as escorts? Does the mod add available merchants automatically as well? You have to be aiming the reticle at a follower to see it become available. The follower must be in the follower faction, not a hireling. It works perfectly with others if you use a mod like Manipulator to add to follower faction, IE in the case of custom followers not using vanilla system. Once added they are stored in .jslot. The same goes for merchants you add. @Monoman1 Loving the mod still. There have been no repeats of the previous bug with losing my TOLL collectors or ENFORCERS stopping me. Simply seems to be update at that time didn't clear correctly. But the fresh start is 100%. I noticed Clothing License being discussed. I love the clothing license. It simply gets down to how you play. It's the cheapest license in my setup, with a short term being 100septims, which sounds pretty cheap unless you see my economy is horrid. Via Trade And Barter my base is 5.5 and 4.0 so you don't drag around a ton of money in looting. Add to that Mortal Weapons etc money is not a luxury by simply killing peeps and running around with the gear. Frostfall puts a serious need on having that license, and the slaverun option is perfect. Leaving town? Cold out there huh? Good thing you have a license when that enforcer stops you about that fumofumo your wearing to keep your girls from falling off. Being stripped in the middle of nowhere in the freezing cold is not cool. I ve sought arrest just to get taken to city before I freeze to death d/t expired license leaving me tits out in the cold. EDIT: On Mortal. The gender specific and sizing is what makes that more than durability even. Another way to not be a level 2 rich bitch. Repair and refit is a huge investment for decent equipment. An enormous one for GOOD equipment. You also wanted me to remind you about looking at free clothes handed to you ( IE RP Wench clothes and prison uniform ) actually being for your Gender / Size.
Bushi Neko Posted August 15, 2019 Posted August 15, 2019 16 hours ago, RetroGray said: Still not sure how you'd make it valuable enough in Slaverun towns. Run Frostfall, get caught by Enforcers from this mod in the middle of nowhere ( EXAMPLE: Kynesgrove and environs ) without license. Have a horrible economy set to war time status. Ensure license, even when the cheapest, is going to hit your purse. More important when using Mono's Mortal Weapons and Equipment and you cannot simply put on anything you find laying around. Depending on how you play it becomes a valid and valuable item pre and post Slaverun activating.
Guest AthenaESIV Posted August 15, 2019 Posted August 15, 2019 Hey Monoman, any chance you'd give a sneak peak at changes you have planned for this mod or other mods you have on the horizon? Your stuff is consistently some of the best stuff out there imo and would be cool to see what 2019 and maybe even 2020 have in store Thanks for the consistent updates!
Dawndrake Posted August 16, 2019 Posted August 16, 2019 So I am using custom armors and clothing and when I am caught by an enforcer and he strips me, my armors/clothing still stay on and in inventory. What keywords are required on custom armors/clothing for the enforcer script to correctly strip them?
N.Gamma Posted August 16, 2019 Posted August 16, 2019 If you have enough money, you can only leave a city at the moment by paying the Toll. Wouldn't it be worth considering that you can lie to the security guard at the gate and pay in a different way even if you have enough money in your pocket?
Bushi Neko Posted August 16, 2019 Posted August 16, 2019 12 hours ago, Dawndrake said: So I am using custom armors and clothing and when I am caught by an enforcer and he strips me, my armors/clothing still stay on and in inventory. What keywords are required on custom armors/clothing for the enforcer script to correctly strip them? I encountered that before. ? Two things. If you updated from an earlier version it has not updated correctly. The update before last it did that to me. I had to use a clean save and a ' new ' install to fix issues. Not everyone has that issue, it gets down to your mod tool and your load weight I believe. <shrug> Anywho that fixed it. The second was make sure in TESEd that the clothes / armors have the correct keywords. Ive had mods listing items as clothes but keywords are a mix of armor or whatever. That confuses the crap out of the enforcers.
Guest Posted August 16, 2019 Posted August 16, 2019 Hey Monoman. Just downloaded the latest version and am looking forward to testing it tonight. Now that you're on a bit of well-deserved downtime, I thought I'd sling an idea your way. Would you be open to the prospect of incorporating some (optional of course; this kind of thing might be too invasive as a core feature) permanent stat changes/restrictions for women/men in skyrim at the basic level? I was thinking something like which has the same general idea, but is kinda dead and basic and has some baggage and weird extraneous features. There's other things like Disparity, which isn't quite going for the same atmosphere and is kind of a headache to incorporate. It's cool if it's not your style; SL Survival appears to be very social/environmental in its nature, while this is more biological. I just wanted to run it by you in case you saw thought it was a desirable/viable idea.
Kristus Kringle Posted August 16, 2019 Posted August 16, 2019 I realized the options ticked under Licenses matter even if licenses are disabled, didn't expect that.
Lupine00 Posted August 17, 2019 Posted August 17, 2019 7 hours ago, Sam0016 said: It's cool if it's not your style; SL Survival appears to be very social/environmental in its nature, while this is more biological. I just wanted to run it by you in case you saw thought it was a desirable/viable idea. Hmm, buffs/debuffs based on the world time... I might put that in SLD, but it would only be for the PC, not NPCs. I think for those that want to hack NPCs, taking just the bits from the ESP of Dangerous Males that modify the NPCs would be a straightforward Tes5Edit. Personally, I'd never want it. It doesn't make any sense to me from an immersive position. It doesn't have any meaningful effect either because you don't defend yourself against non-enemy rapists through combat. Existing rape mods are almost exclusively for friendly faction NPCs, and you don't fight them, so buffs make no difference - except making your male follower OP at night as if he were a vampire.
Lupine00 Posted August 17, 2019 Posted August 17, 2019 On a more SLS related topic... A "simple" feature that could mostly run off existing license code for followers ... Could we (as an option) make followers simply refuse to carry the PC's stuff completely, as an SLS option? At a stroke, this would shut down key cheats and be fair for both male and female follower options. Basically, act as if no licenses, even if you have licenses. And if it were DF aware, and had separate options for "if enslaved", and "if angry" then it would be a nice immersive feature. e.g. If you tick both, follower won't carry gear for you if you are enslaved, or you run their lives down low, or you owe them lots of money. Or ignoring DF, how about a "spouse" mode, where your spouse may well accept items off you, but might semi-randomly decide not to give them back? "Cupcake, what's yours is mine, and what's mine stays mine. Now get on your knees and act like a good wife, and I might listen to your babbling." "Disappeared" items would go to some secret chest somewhere and be accessible at the spouses whim. There could be a deliberate "up side" to this, in that you could load gear onto them indefinitely, but might never get it back. Or, you could use a mechanism to reduce follower carrying capacity based on what's in the chest to stop this sort of thing. Potentially, in town, the follower could - sometimes - sell everything that's been confiscated - vanishing it from the chest. Whether you got a share of the money, or a share removed from your DF debt, another matter. Or the actual chest could be in your player house, and they would only let you access it when they felt like it (locked otherwise). You'd have to beg them for access, and demands would be sort of similar to the regular SLS begging dialogs, but with more flavourful spouse dialog. Or a step further: Imagine a spouse who randomly takes stuff off you, and makes you beg for it back? Who randomly strips, disarms, or magic-collars you, and you have to beg for your freedoms? Now combine it with Pet Project... As SLS has a lot of this functionality, it seems like the logical place to add it, rather than just making new mod that cut+pastes code from SLS. 2
donttouchmethere Posted August 17, 2019 Posted August 17, 2019 short feedback to Sexlab Survival v0.554 Alpha (14-Aug-2019).7z: > got whipped by SD+ (a lot) and no loss of limbs > lost nearly all limbs during a simple unarmed brawl! Brawls are deadly now > the guard event - the PC gets asked where her master is - gets always (to 90%) stuck after the guard follows to a potential DF follower guard adds cuffs to PC => guard follows the PC to a potential follower => potential follower asks:" why is that guard following you" => SLS dialog to ask the follower if she could fake to be a master => follower says: "wait..." => follower gets added to NFF and becomes the DF dialog => and scene gets stuck, the guard still follows and the cuffs are still on the PC Spoiler if I repeat that with another follower the same happens, only that the 2nd follower will become the new DF follower maybe you could add an dialog to the guard or follower to continue the dialog so the quest continues (something like: "hey guard that's my "master"?), or the escort function would be helpful there again? so far I only can fall back to an older save to solve that issue it seems like everything can slow down/stop that dialog from working, like bards playing and NPC dance, NPC eating/drinking, NPC sitting Also I get the guard dialog while enslaved to a SD+ master, so I guess the guard dialog is only to transfer PC to DF. If SLS continues it's evolution like that it will top Slaverun (as a sandbox variation) still wasn't able to get the bikini armors ingame (build bikini list via SLS MCM and rebuild bash patch after that), maybe I will be more lucky on my new setup
Guest Posted August 17, 2019 Posted August 17, 2019 3 hours ago, donttouchmethere said: short feedback to Sexlab Survival v0.554 Alpha (14-Aug-2019).7z: > got whipped by SD+ (a lot) and no loss of limbs > lost nearly all limbs during a simple unarmed brawl! Brawls are deadly now > the guard event - the PC gets asked where her master is - gets always (to 90%) stuck after the guard follows to a potential DF follower guard adds cuffs to PC => guard follows the PC to a potential follower => potential follower asks:" why is that guard following you" => SLS dialog to ask the follower if she could fake to be a master => follower says: "wait..." => follower gets added to NFF and becomes the DF dialog => and scene gets stuck, the guard still follows and the cuffs are still on the PC Reveal hidden contents if I repeat that with another follower the same happens, only that the 2nd follower will become the new DF follower maybe you could add an dialog to the guard or follower to continue the dialog so the quest continues (something like: "hey guard that's my "master"?) so far I only can fall back to an older save to solve that issue it seems like everything can slow down/stop that dialog from working, like bards playing and NPC dance, NPC eating/drinking, NPC sitting Also I get the guard dialog while enslaved to a SD+ master, so I guess the guard dialog is only to transfer PC to DF. If SLS continues it's evolution like that it will top Slaverun (as a sandbox variation) still wasn't able to get the bikini armors ingame (build bikini list via SLS MCM and rebuild bash patch after that), maybe I will be more lucky on my new setup try building your bash patch but disabling the level lists in that and let the merged patch handle it instead.
Guest Posted August 17, 2019 Posted August 17, 2019 7 hours ago, Lupine00 said: Personally, I'd never want it. It doesn't make any sense to me from an immersive position. Quite. The mod itself is kinda wonky and has those odd design choices, which is why I suggested only the concepts around it. Thought that Monoman might see something he liked somewhere in the idea and make something of his own from it.
MetZwerg Posted August 17, 2019 Posted August 17, 2019 i´ve got the problem, that everytime i get into a city, the guard rips up my weapon licence and i have to get a new one even if it´s still 20 or more days to expire... now i´m in rifton and just got a new licence and the merchants still give me a kick out, as if i don´t have a weapon licence... 1
donttouchmethere Posted August 17, 2019 Posted August 17, 2019 7 minutes ago, MetZwerg said: i´ve got the problem, that everytime i get into a city, the guard rips up my weapon licence and i have to get a new one even if it´s still 20 or more days to expire... now i´m in rifton and just got a new licence and the merchants still give me a kick out, as if i don´t have a weapon licence... I have a similar problem with toll guards always ripping the armor licence. Maybe this happens if you sneak into the city without paying or left the city for too long? Would be interesting if it ever stops, or if it's a trap to make you sneak out and get even harsher punishment if caught ?? Alternative what I try next: if the guards can't recognize the licence as legit => Monoman1 said it would work if you drop the licences and pick them up again (might work also for old licences that got extended
Ammo12ga Posted August 17, 2019 Posted August 17, 2019 When I updated the mod, my player can no longer equip weapons or magic. I am just trying to figure out if the mod is doing this, how it operates or what I do to reverse the effect. I have an arena mod running with a quest open which may be causing the effect. There are too many mods running in my game to easily tell. Also would help if someone knows of other mods that cause the effect. Thanks.
Lupine00 Posted August 17, 2019 Posted August 17, 2019 34 minutes ago, Ammo12ga said: When I updated the mod, my player can no longer equip weapons or magic. May be related to amputation system. Try resetting that. There's some info on SLS front-page.
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