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Posted

By assignes a follower, do you mean where the guards walk up to you and asks if you're a slave, then forces you to take him to your master?

If not, do you know what mod that is?

Posted
1 hour ago, RaptorVz said:

By assignes a follower, do you mean where the guards walk up to you and asks if you're a slave, then forces you to take him to your master?

If not, do you know what mod that is?

No. I think that's devious followers? But that's a guess. 

 

Did you read this:

3 hours ago, Monoman1 said:

You should automatically get assigned one. But you need to fill the escort list yourself first via the Mcm licence menu. It needs to have at least one follower to work. 

Which means go to a follower, get up close, close enough to get the 'talk to whoever' button. Open the survival mcm to the licences page, and click 'Add escort'. 

This will add a follower to the possible list of escorts to be selected when you're teleported to town and force assigned one. 

Posted

thanks for fixing the f1 cheat menu thing ^^ I wasnt using it to cheat lol I wanted to apply an effect to my weapon and it has to be in your right hand but unfortunately when i got the weapon i had no right hand >_>

Posted
7 hours ago, Adetu said:

Hey thanks for the update.

 

I have only one request for the future. Please do not set the resolution too small for the sliders in the MCM. This is annoying to all game pad users. It takes about one second for 10 steps with my wireless gamepad. For a slider with 10000 steps that would take about 15 minutes to move from one side to the other. This is then only possible if you deconnected the pad and execute the action with the mouse. The right and left arrows on the keyboard are even faster than the pad.
 
Regards :)
 

Yes to this in general, but did you know you can use the triggers (maybe bumpers can't recall offhand) to move by a fairly large % of the slider at once, using the d pad and analog stick at the same time will also make normal scrolling faster if those jumps are too large. I actually prefer to use the gamepad when setting sliders than mouse & keyboard.

Posted
14 hours ago, Monoman1 said:

Can you give me some more information on this.

Do you remember what the Npc wanted? Oral/Anal/Vaginal/dog/horse/degradation etc?

Is your 'Client Must Orgasm' setting enabled?

Do you have devious devices expansion installed? 

It stuck on oral for a bit when I first added the mod, but it's been happening with all of them.  Oral, anal, vaginal, threesomes, degradation for sure.  Should note it happens before I get to the sex, too.  The dialogue is only coming up for the boots.

 

No.  Can test that if you think it would help.

Yes.

Posted
30 minutes ago, AreaGamer said:

the link in the main post, to the Troll Blowjob animation is not totally clear. In which of the spoiler tabs is the hidden?

Sorry. It's under "New Falmer animations by Evacuation!!! and also four human anims (05 MAR 17)"

Posted

@Monoman1 I just tested again, with a fresh save.  Licking and anal both came up with boots again.

I'm going to delete the archive completely and load a fresh install of the mod, just in case something got corrupted on my end somehow.

 

Edit:  Not the archive.  Even with a fresh download I'm still having problems.  Now it on a loaf a bread, though.  Not even a menu option for me.  I don't have any needs mods installed.

Posted
17 hours ago, Monoman1 said:

If akSource as Weapon

which definitely shouldn't pass. 

Oh, you can't trust that. It doesn't do what you'd reasonably expect. I remember finding all kinds of funny issues with damage sources when I was doing the SLD damage tracking. There are posts about this topic... I think there's another step you have to through to confirm.

 

I'm 100% sure I lost limbs to spells, as I was in a dungeon that contained only spellcasters, and lost two limbs.

 

As they were non-stop with the channelled sparks and frost I don't think they took time out to equip 2H weapons they didn't even have and slice me up with them. Yes. I was using the default 2H only rule.

 

 

Posted
13 hours ago, Monoman1 said:

Which means go to a follower, get up close, close enough to get the 'talk to whoever' button. Open the survival mcm to the licences page, and click 'Add escort'. 

This will add a follower to the possible list of escorts to be selected when you're teleported to town and force assigned one. 

A hotkey for this would be a useful feature, as I have so many mods in my MCM that scrolling down to and finding SLS takes quite a while.

I'm sure I can't be alone in that.

Posted

Another little kink with dismemberment...

 

Sometimes you can end up stuck in a dungeon due to it. Some dungeons have points of no return, and you can only exit them by killing the "boss" NPC or something similar.

If you are unable to leave, and you are disabled, you're just stuck.

 

 

Maybe add an immersive solution?

 

Pray to the gods and get your limbs magically restored...

...downside, the limbs are only on loan, and that kind of assistance comes at a price...

 

When you get back to a city, you're reduced to the minimum limb state that you allowed in your configuration, plus some other outrageous handicap.

 

I'm sure somebody can come up with something suitably difficult and humiliating.

Posted

Regarding amputator hiding equipped weapons - it will hide an equipped spell (for me) in a hand that isn't missing.

I can still cast it though.

I think I can also dual-cast with only one hand.

Posted
3 hours ago, jealco said:

@Monoman1 I just tested again, with a fresh save.  Licking and anal both came up with boots again.

I'm going to delete the archive completely and load a fresh install of the mod, just in case something got corrupted on my end somehow.

 

Edit:  Not the archive.  Even with a fresh download I'm still having problems.  Now it on a loaf a bread, though.  Not even a menu option for me.  I don't have any needs mods installed.

Can you try with must orgasm enabled please?

1 hour ago, Lupine00 said:

Oh, you can't trust that. It doesn't do what you'd reasonably expect. I remember finding all kinds of funny issues with damage sources when I was doing the SLD damage tracking. There are posts about this topic... I think there's another step you have to through to confirm.

You sure about this? I just spent a few minutes in halted stream camp getting blasted with every spell I could think of - fireballs/ice spheres/flame cloaks/ice spikes/ and all the continuous fire/ice/lightning spells. There are further checks later:

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
	If abPowerAttack && !abHitBlocked && !abBashAttack
		If Amp.IsDismemberWeapon(akSource, akAggressor as Actor)
			Float DismemberActual
			Float PlayerArmor = PlayerRef.GetActorValue("DamageResist")
			If PlayerArmor > 0.0 ; Avoid divide by zero
				DismemberActual = (Menu.DismemberChance - ((PlayerArmor / 10.0) * Menu.DismemberArmorBonus))
			Else
				DismemberActual = Menu.DismemberChance
			EndIf
			If Utility.RandomFloat(0.0, 100.0) < DismemberActual
				GoToState("Off")
				RegisterForSingleUpdateGameTime(Menu.DismemberCooldown)
				Amp.PowerAttacked()
			EndIf
		EndIf
	EndIf
EndEvent

Bool Function IsDismemberWeapon(Form akSource, Actor akAggressor)
	If akSource as Weapon
		Weapon akWeapon = akSource as Weapon
		If akWeapon == Unarmed && akAggressor.GetRace().IsRaceFlagSet(0) && akAggressor.GetBaseActorValue("Health") >= Menu.DismemberHealthThres
			Return true
		ElseIf akWeapon.GetBaseDamage() >= Menu.DismemberDamageThres
			Int Type = (akSource as Weapon).GetWeaponType()
			If Menu.DismemberWeapon == 0
				If Type > 4 && Type < 7
					Return true
				EndIf
				
			ElseIf Menu.DismemberWeapon == 1
				If Type > 0 && Type < 7 && Type != 2
					Return true
				EndIf
				
			Else
				Return true
			EndIf
		EndIf
	EndIf
	Return false
EndFunction

Sorry, can't seem to spoiler code. 

Posted
20 hours ago, Monoman1 said:

Ahh, personally I think those are fairly hardcore devices. I'd rather not handicap the player too much for a place to stay for the night. 

I understand that for some. I dont know if its to much work but maybe you could make an mcm option that desides what items or how heavy the kennel keeper and maybe even the gate guards kann put devices on you...I mean if its to heavy for someone then they have the option to make it lighter.

Posted
1 hour ago, Monoman1 said:

Sorry, can't seem to spoiler code. 

Don't use the code mode, just a fixed width font.

 

1 hour ago, Monoman1 said:

You sure about this? I just spent a few minutes in halted stream camp getting blasted with every spell I could think of - fireballs/ice spheres/flame cloaks/ice spikes/ and all the continuous fire/ice/lightning spells.

The only alternative explanations are:

 

1) it's my magic mods, they have different spells to yours.

 

2) it's the NPCs, they had perks yours do not.

 

3) somehow the limbs were lost earlier, but it wasn't visible immediately, then some unknown factor resulted in the visual state getting updated.

 

 

I'm going to go with (2) for now, though the others are possible too.

 

 

Looking back at the thing that was "off" about OnHit, it was mostly related to projectiles, or the source being set to None in cases where you might expect something else.

Your code wouldn't do anything with a None, and doesn't deal with projectiles at all, so it's not that.

 

Possibly this is occurring through the "unarmed" path?

 

 

No way to know unless I were prepared to play through this stuff over and over with a script modified for debug. Way too much effort.

Will keep an eye out to see if it occurs again, but otherwise care factor is low.

 

 

On a slightly related, slightly out of place note - could you make MWA treat slave crops and other 0 damage weapons as immortal by default?

They always seem to break after just a few swats - even starting on good durability (though this is never high) - and you have to do hundreds of hits to train a slave.

They can be manually excluded, but they aren't worth the trouble of giving durability in the first place. Why clutter inventories with unique crops?

Posted

Has a mod tweak for Devious followers and Sexlab survival assigning of escorts

Assigning them a Devious follower

 

Changes:

  • Disallows you from dismissing followers within 24 hours of hiring them. I've mainly done this to work with SL Survival when you are caught without an escort and force assigned a follower. It also stops you from just hiring a follower and firing them as soon as you leave a city. 
  • You can buy out the follower with 500 gold should the need arise. 
Posted

I like the way that losing limb parts can disable you, and has bad side effects prior to that, but I dislike the visual effect. The rounded stumps look strange. Even stranger when you're standing on one, or have a cuff around your wrist.

 

Basically, as a wounds system it's surprisingly good given its simplicity, but I wish it had different graphics.

 

Could you do something where it just made the body part blood covered and red instead of cutting it off? Using the overlay approach.

Maybe this doesn't appeal, but I find the stumpy PC looks more silly than anything.

 

It reminds me that Slaverun went to a lot of bother to point out these weren't cuts, but magic when it used them.

It also used the "prosthetics" to cover up the funny looking limb ends. That still looked a bit silly, but slightly more aesthetically acceptable than the rounded stumps.

Posted
16 hours ago, Tenri said:

Yes to this in general, but did you know you can use the triggers (maybe bumpers can't recall offhand) to move by a fairly large % of the slider at once, using the d pad and analog stick at the same time will also make normal scrolling faster if those jumps are too large. I actually prefer to use the gamepad when setting sliders than mouse & keyboard.

Ok, thanks. I've tried id out on one of the 100% sliders and the slider jumps in steps of 10%.

Nevertheless to adjust the full 10 percent with the ordinary button it takes 75 seconds. Still much too slow.

Posted
22 hours ago, Monoman1 said:

Really I think what's needed is just an import/export settings button.

It's become a daunting task. One that gets worse the more I delay it tbh :S

In principle a good idea, but often overrated. - depending on the realization.

Sometimes I've played cursed loot, a mod with comes with a lot of settings too. And it had an option to store the settingsalso  (do not know if the possibility is still there in 8.3)

So I choosed all settings carefully, then save them to file. But after that there was an update with a new version soon. I want to load back my settings from file, but just got a message similar:

Your saved settings are for version x.xx, but actually you are playing version y.yy.

After that I never use the save setting function again !  -> Sometimes if the mod does not have lots of new versions  I change the default settings in MCM instead. But this is an option only for modders.

Posted

I still think you should add more voice lines for the dialogues, like in the begging system where they force you to say you're a whore, instead force to say you're a slut sometimes, a sex toy or stuff like that, same with enforcer dialogues.

Posted
7 hours ago, Lupine00 said:

I like the way that losing limb parts can disable you, and has bad side effects prior to that, but I dislike the visual effect. The rounded stumps look strange. Even stranger when you're standing on one, or have a cuff around your wrist.

 

Basically, as a wounds system it's surprisingly good given its simplicity, but I wish it had different graphics.

 

Could you do something where it just made the body part blood covered and red instead of cutting it off? Using the overlay approach.

Maybe this doesn't appeal, but I find the stumpy PC looks more silly than anything.

 

It reminds me that Slaverun went to a lot of bother to point out these weren't cuts, but magic when it used them.

It also used the "prosthetics" to cover up the funny looking limb ends. That still looked a bit silly, but slightly more aesthetically acceptable than the rounded stumps.

I think in an ideal world you would have you would have different stages.  Blood when wounded in combat, rounded stumps when healed, those metal cap + hook things you see in hentai if you are captured, maybe plain metal caps that increase crawl speed as a intro level prosthetic ect.

 

Seems like a lot of work though.  I've never really heard of a wounds mod that worked reliably, I assume that's because it's difficult.  IT may be best to take this feature in baby steps.

 

 

Posted
1 hour ago, Darkwing241 said:

I think in an ideal world you would have you would have different stages.

 

8 hours ago, Lupine00 said:

but I wish it had different graphics.

In an ideal world I'd know how to model. It's safe to say it's far from an ideal world ;)

It also a little more complicated than normal modeling because anything that is created need to be attached to the preceding bone because the 'current' bone is scaled to zero so it wouldn't be visible otherwise. Say for example you wanted to create a prosthetic to attach from the knee down then it needs to attach to the thigh bone because the lower leg is gone. This also causes it to animate very rigidly/weirdly as it animates like a thigh and doesn't look right at all. 

If it's something short like a bloodied stump then it might not look too bad but anything like a peg leg etc is more or less out unless someone can think of another way.

 

This is the reason I abandoned the whole prosthetics thing I wanted to try. 

 

4 hours ago, RaptorVz said:

I still think you should add more voice lines for the dialogues, like in the begging system where they force you to say you're a whore, instead force to say you're a slut sometimes, a sex toy or stuff like that, same with enforcer dialogues.

Ideally but the begging dialogue in particular has become a rats nest already. The CK interface actually becomes noticeably laggy when working on it. Adding any more is probably not going to happen. 

There is still room on the enforcer dialogue though. A lot of that is still placeholder type stuff. 

4 hours ago, Adetu said:

Your saved settings are for version x.xx, but actually you are playing version y.yy.

I usually just ignore it. Think it only applies to new settings. Has always seemed to work fine. 

 

Posted

@Monoman1 I tested it with Must Orgasm on.  No change.  Asked for gold, gave up my clothes, got boots.  Asked for clothes after that, got offered boots again.

I'm not using SLSO, which is why I left Must Orgasm off.  I can go download it and give it a test run, if you think it would help.

Posted

I updated and I thought I hit a bug with contraband handling but then I saw

 

V0.52 (13-July-2019)

- Changed follower contraband handling. Followers are allowed any armor or weapons they have equipped even if you don't have the appropriate licences. Anything you give them that you don't have a licence for AND that they don't equip will be given back to you as part of the 'Followers Won't Carry Contraband' option. Licence checks with guards should also behave the same. As a result 'follower stripping you' events will be much rarer but can still happen under the right circumstances. Hopefully I'll find more ways of doing it

 

I know I keep asking for toggles, but I liked the old behavior for the license system, since I mostly considered them a party license. So is there way to get a toggle for the old way that stripped you of and your followers of all weapons and armors unless you have a valid license?

 

I'd consider going back to a version before that but I like the new features you add to the mod too. In the meantime if I fail a license check I'll just manually put my followers stuff in the inventory bag on EFF, so it's not a deal breaker in any case.

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