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Posted
16 minutes ago, DremoraDream said:

So, does dropping the license and picking it back up again (which i never considered) actually renew or does it kinda make it so I don't have to renew? I'm slightly confused by this solution
 

It's not a cheat if that's what you're worried about. It just forces the system to recheck the licences data. 

Posted
3 hours ago, DremoraDream said:

Okay, I understand, so I can make the purchase - then the license, after dropping, reflects the most recent purchase.

Alright, so I tried that, and for some reason, my licenses are not updated. At this point, should I just reinstall the mod?

Posted
On 7/27/2019 at 8:20 PM, Risamei said:

 

OMG finally I finished!!! I cant believe i wasted my whole day to do this oh jeez well at least i can play skryim now lol

 

For those who want to download what I spent my whole day doing then you're welcome too I hope someone else gets

value out of the time i spent or i just wasted alot of time writing this lol ? (Spoiler Below)

 

  Reveal hidden contents

 

What is it?

 

Its my update too AmazingWorldofBikiniArmors mod where I change the worn slots of most all the armors to

conform more to sexlab/dd/sos standards. Right now only for UUNP Bodyslide.

 

What is changed?

 

I made a chart to show you what exactly is changed:

 

image.png.9656b72e1ad2abf921d1dd9be807528c.png

 

 

What about CBBE or other Bodytypes?

 

Unfortunately I  will only do a version for UUNP bodyslide files if you are interested in doing the CBBE version and dont know 

how then look in the (Spoiler Below)

  Reveal hidden contents

 

download the Cbbe Bodyslide files below or whichever one you're doing and navigate and change the files in this folder.

image.png.714a0131b8fd3f0e0dd3408f05f8a516.png

 

which there are like 360 files that need changing

something like that and conform them to my chart above.

 

Fastest method I found to do this in steps because afaik it can't be automated:

 1.) Open up the shapedata>The Amazing World of Bikini Armor folder

 2.) type in the windows search to find a specific keyword for instance "thong"

image.png.e5a9c6b3a24524778285fc525d877bb9.png

 3.) Select over 10 of them at a time shift + click then right click and open

 4.) Now make sure to change the slot number for each item in the outfit 

image.png.b5cd67468037118246ffb6cf6a514974.png

since its a bikini change it to 49.

 5.) ctrl + s saves it then you exit and go on to the next one and repeat.

 6.) after you finish with that batch move them over to a new folder so you know you did those ones

 7.) Repeat process until done.

 

A few notes about:

pauldrons/shoulder pieces some of them are left and right only but the ones with two shoulder pieces in the nif if  they

have two objects with separate shoulder pieces in the nif then you'll still have to make sure you set the left and right shoulder with the corresponding biped slots (see chart) if both shoulder pieces are one single object then just set the biped slot to 57. 

Bra/Top  pieces  will have a body in the NIF make sure to delete them ctrl + del while object is selected will remove them.

 

Other  Also there are some pieces you'll come across for instance Wolf Bikini LoinCloth and Iron Bikini ChestGuard you'll just have to

           look at what i added for the slots to those armors. But loincloth is more like a skirt so i set it to 50 and 46 for the chestguard so it

           can be worn concurrently with a bikini top.

 

Shoulder example:

image.png.ad5cdf650040a20844d9e2b1401ae347.png

 

Other example:

image.png.27c0893f0878b539228370f7b5011383.png

 

Please Read: Install Instructions

 

 If on a new game

1.) Download my ESP + UUNP FILES and install them with your mod manager make sure nothing overwrites it

2.) Run Bodyslide and generate all your outfits again.

If on an old game

1.) Same as above but you might have to do a clean save meaning removing the TheAmazingWorldOfBikiniArmors.esp and using a save cleaner and

     reinstalling it.

MCM Settings and Mods

1.) Make sure to use sexlab survivals default biped slots for bikini armors

2.) If you have Milk Addict mod and you previously setup these armors as revealing/slutty etc make sure to remove them in SlutClothes.json or

     through the mcm and erasse slutiness from file i think will erase all saved settings.

3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you

     decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind.

4.) If you have a merged patch you might want to rebuild that I am not sure this is just covering all bases.

 

DOWNLOAD

ESP ONLY

ESP + UUNP FILES

 

I know this was several months ago but I was wondering if this works with and/or if you know a way to apply this to the Dragonbone Barbarian Armor?

https://www.nexusmods.com/skyrim/mods/52711?tab=description

It seems to use the same system as the Bikini Armor

 

Thank you for your time.

Posted
25 minutes ago, Mogar73 said:

I know this was several months ago but I was wondering if this works with and/or if you know a way to apply this to the Dragonbone Barbarian Armor?

https://www.nexusmods.com/skyrim/mods/52711?tab=description

It seems to use the same system as the Bikini Armor

 

Thank you for your time.

It wasn't months ago it was almost a month ago xD but i can do that for you if you want just give me a little time.

Posted
1 hour ago, Risamei said:

It wasn't months ago it was almost a month ago xD but i can do that for you if you want just give me a little time.

Time is an illusion

As are Pants

 

Thank you.

Posted

Devious Follower Minima Contact patch question:

 

After I exit a city the option 'master?' From devious follower just get vanished and does not come back.

Is it a bug or feature?

If it is how it suppose to happen then how long it will take to get that option back?

Posted
4 hours ago, DremoraDream said:

Alright, so I tried that, and for some reason, my licenses are not updated. At this point, should I just reinstall the mod?

Shit. Maybe. 

Just coc _SLS_StorageCell first to get your stuff back. 

23 minutes ago, Sucker343 said:

Devious Follower Minima Contact patch question:

 

After I exit a city the option 'master?' From devious follower just get vanished and does not come back.

Is it a bug or feature?

If it is how it suppose to happen then how long it will take to get that option back?

The MC tweak only has 2 dialogue overrides and master is not one of them. I believe that's a ongoing issue in DF? I think I've seen the dialogue disappear before and some time later come back again. 

Posted
29 minutes ago, Monoman1 said:

The MC tweak only has 2 dialogue overrides and master is not one of them. I believe that's a ongoing issue in DF? I think I've seen the dialogue disappear before and some time later come back again. 

It only happens on city gates which is now in SL survival's control, have not faced anywhere else.

Posted
1 hour ago, Sucker343 said:

It only happens on city gates which is now in SL survival's control, have not faced anywhere else.

Sorry, but you're seeing a connection that isn't there. 

Survivals only interaction point with DF is through the willpower global variable (which it simply decrements). Survival has no script interactions or dialogue overrides with DF. 

Posted
1 hour ago, Monoman1 said:

Sorry, but you're seeing a connection that isn't there. 

Survivals only interaction point with DF is through the willpower global variable (which it simply decrements). Survival has no script interactions or dialogue overrides with DF. 

OK. 

Posted

Hi! Just wondering if there's an easy explanation why the new sound effects, including voices, aren't working for SL Survival? Everything else seems fine, and the subtitles show, just no sound for the new dialogue and stuff only. I can't seem to find a fix anywhere. :/ 

Posted
2 hours ago, Gwentag said:

Hey I really like you mod! I was just wondering if you will make a special edition version of it by chance

I believe Monoman has stated fairly recently that there will probably be an SSE version. Eventually.

There's still quite a long list of features still to be added if you check his blog, and I doubt he'll want to manage development and troubleshooting for two separate versions of the same file until all of the big additions are more or less in place and confirmed working. Hopefully a Special Edition version will come one day, but I wouldn't count on anything in the near future.

1 hour ago, ashylee23 said:

Hi! Just wondering if there's an easy explanation why the new sound effects, including voices, aren't working for SL Survival? Everything else seems fine, and the subtitles show, just no sound for the new dialogue and stuff only. I can't seem to find a fix anywhere. :/ 

I wasn't aware there was voice acting for Survival. I'm actually pretty sure there isn't. If you're talking to guards about the toll or quartermasters about licenses and there's just text with no audio voice lines, then that's intended by design.

The only audio I've ever heard from Survival has been the ass slap from getting too close to male NPCs. Is there no sound effect for that when you get the notification telling you that you've just been slapped?

Posted
5 hours ago, Gwentag said:

Hey I really like you mod! I was just wondering if you will make a special edition version of it by chance

Raptor converted version 0.553 here: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2717771

 

Just disable dismemberment as there's a bug in that version that I'm not happy about. (fixed in 0.554 but I don't think that's been converted. )

4 hours ago, ashylee23 said:

Hi! Just wondering if there's an easy explanation why the new sound effects, including voices, aren't working for SL Survival? Everything else seems fine, and the subtitles show, just no sound for the new dialogue and stuff only. I can't seem to find a fix anywhere. :/ 

Sam's right. There's not much voiced dialogue in survival. There are some little bits and pieces like crying for help and the guards chasing you but none of the 'meaty' dialogue is voiced. 

4 hours ago, factoryclose said:

This is a very promising mod... This is something that goes well with my mod concept. Especially this bikini armor keyword.

Thanks :)

2 hours ago, Sam0016 said:

I believe Monoman has stated fairly recently that there will probably be an SSE version. Eventually.

It doesn't seem to take much time. Its just that 

A) I need to learn how and 

B) every time I open the CK I end up working on LE version fixing bugs etc. 

 

 

Posted

recently found this mod and installed it.

 

everything worked fine on the install into a already running game - no  issues that i saw.

 

started a new game (other reasons) and did run into a slight issue.

 

during the The Forsworn Conspiracy and No One Escapes Cidhna Mine questline, when thrown into Cidhna Mine as the quests change from one to the other,

it registers as the PC skipping out on the toll.  after completing the No One Escapes Cidhna Mine quest, sided with Madanach, while he is talking to Thonor

the guards (with Thonor) went thru the whole "you skipped out on your toll" routine (i had enough gold to pay the "fine").  the Forsworn could not leave town

until i went and paid the toll at the door (to unlock it).  as i always come out of Cidhna mine between 10 pm and 2 am this did not cause any extra townies to die 

at least.  after the Forsworn group left town i did go get my confiscated gear back.  left town and got notice again about skipping out on toll ( i did not at this 

point).  if i just stayed away from town it would do the whole "skipped out routine" when i came back to town after the grace period, but by going right back into

town and  paying my way out again that solved that part.  i am still getting a notification about having skipped the toll (even though i have not), but it does not

do the "skipped out on the toll" routine anymore.  if i do actually skip the toll and go past the grace period it will (and does) do the "skipped out on the toll" routine.

 

have no clue how this could be prevented, but do not really care as it is not really a problem . the mod is working correctly other than getting a notification that i did

not pay the toll out of town  when i have.  as the mod works correctly (on when i should get punished for skipping the toll out of Markarth) i consider this to be a 

very minor issues and just let it help me have more run when i go by Markarth.  

 

anyhow figured i would mention what i ran into so you are aware of it.

 

having a lot of fun with the mod and do want to say thanks for all the hard work making it.

 

 

 

Posted
5 hours ago, Sam0016 said:

I wasn't aware there was voice acting for Survival. I'm actually pretty sure there isn't.

Ohhh wow I feel like an idiot. Everything is working fine then, I'm glad I asked. Thanks for the quick reply.

Posted

Hmm, I when begging, I don't get all the Options, I just get one for lactacid, clothes, boots or gold. I'm missing food. Is that a bug or am I missing a requirement?

I am using iNeed.

Posted
19 minutes ago, Gwentag said:

Hmm, I when begging, I don't get all the Options, I just get one for lactacid, clothes, boots or gold. I'm missing food. Is that a bug or am I missing a requirement?

I am using iNeed.

You need to be hungry/thirsty before it shows up. 

Posted
1 hour ago, Monoman1 said:

You need to be hungry/thirsty before it shows up. 

Yea, I was. The HUD Icons were red. Forgot to mention that, sorry.

EDIT: Does load order matter?

EDIT2: The trading restriction also does not work for me. The Dialogue option is there and works but I still have the dialogue option to trade with them normally.

Posted

I haven't seen how this was presented in the MCM or implemented in game, just reacting to the changelog, but seems like Magicka and skill progression for non-physical skills shouldn't be penalized for females.  "Witches" are something for men to fear.  Females should have even more magicka than males and maybe even make better mages (skill bonus).  Makes the cursed collar for mages even more apropos.

Guest AthenaESIV
Posted
On 5/22/2018 at 7:30 AM, Monoman1 said:

If TesEdit complains that the keyword was not found then your load order might be slightly different to mine. In that case when pasting in the keyword you need to change xx in '_SLS_BikiniArmor [KYWD:xx049867]' to the load order ID of Survival. 

 

 

I was wondering... If I load xEdit and only select SL Survival and my armor mods... xEdit assigns it a new load order name based on where it is in the currently selected mods...

 

So if I add the keyword based on this TES5Edit load order keyword, will Skyrim find it later when I load my full load order and the load order is changed because it is in a different spot on my full load order?

 

Testing now to see but was curious if anyone here knew how that works.

 

EDIT: Seems to work fine with the 4 mods I used the script on, good to see Skyrim automatically replaces that first 2 digits in the keyword which refer to the load order.

 

BTW great update, keep them coming! Mod keeps getting better and better.

Posted
Quote

 Followers won't carry keys as part of the 'Followers won't carry contraband' option. That's any key. I don't see the point in filtering for restraints/chastity keys only. 

Some followers carry keys to their own houses like "Uthgerd the unbroken" for example. Won't this break those followers and they won't be able to enter their houses.

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