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 Followers won't carry keys as part of the 'Followers won't carry contraband' option. That's any key. I don't see the point in filtering for restraints/chastity keys only. 

Some followers carry keys to their own houses like "Uthgerd the unbroken" for example. Won't this break those followers and they won't be able to enter their houses.

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27 minutes ago, Amrovich said:

Some followers carry keys to their own houses like "Uthgerd the unbroken" for example. Won't this break those followers and they won't be able to enter their houses.

It's a er... hidden feature! Uthgerd has been evicted from her home because she's a cantankerous old bitch and she keeps starting fights with random people around town. 

1 hour ago, AthenaESIV said:

 

I was wondering... If I load xEdit and only select SL Survival and my armor mods... xEdit assigns it a new load order name based on where it is in the currently selected mods...

 

So if I add the keyword based on this TES5Edit load order keyword, will Skyrim find it later when I load my full load order and the load order is changed because it is in a different spot on my full load order?

 

Testing now to see but was curious if anyone here knew how that works.

Yup should be fine. Certain mods (probably a small number) require you to rerun patchers every time you change your load order. I'm pretty sure the TesEdit patch isn't one as far as I know. Requiem is one that I know of. 

2 hours ago, 4nk8r said:

I haven't seen how this was presented in the MCM or implemented in game, just reacting to the changelog, but seems like Magicka and skill progression for non-physical skills shouldn't be penalized for females.  "Witches" are something for men to fear.  Females should have even more magicka than males and maybe even make better mages (skill bonus).  Makes the cursed collar for mages even more apropos.

Thought about this and while I kind of agree, if I gave you more magicka then it would be like I am deciding your class for you. Which I'm not cool with. 

2 hours ago, AkiKay said:

This Mod gets better with every update. I love it.

Thanks :)

2 hours ago, Gwentag said:

Yea, I was. The HUD Icons were red. Forgot to mention that, sorry.

Thought it was working but I'd have to double check. I think I added a toggle for needing to be hungry/thirsty. Or maybe that's just something I dreamed up.

2 hours ago, Gwentag said:

EDIT2: The trading restriction also does not work for me. The Dialogue option is there and works but I still have the dialogue option to trade with them normally.

You'll still have the dialogue because a single trader can sell multiple categories - clothes/armor/weapons/bikinis. Try buying something you're not licenced for and see what happens. 

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I didn't expect a feature request to be added so quickly and so thoroughly. Huge thanks, Monoman. Not all heroes wear capes, but I'll knit one for you personally!

3 hours ago, 4nk8r said:

I haven't seen how this was presented in the MCM or implemented in game, just reacting to the changelog, but seems like Magicka and skill progression for non-physical skills shouldn't be penalized for females.  "Witches" are something for men to fear.  Females should have even more magicka than males and maybe even make better mages (skill bonus).  Makes the cursed collar for mages even more apropos.

 

Don't worry, I've checked it out and you can turn off the stat progression and HP/Magica/Stamina changes (and values) in the MCM, although you can't change exactly which stats are affected. Maybe more fine tuning options will come in a future version, but I can confirm that you can turn all the new inequality features off completely if the concept doesn't appeal to you.

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22 minutes ago, Monoman1 said:

I'm not High-Elfist. I swear. Must have overlooked it. Easy enough to fix yourself though. 

hahaha it just so happens that i play a high elf vampire so i feel personally attacked ? but yes i already did ^^

 

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2 hours ago, Monoman1 said:

It's a er... hidden feature! Uthgerd has been evicted from her home because she's a cantankerous old bitch and she keeps starting fights with random people around town. 

I doubt this prevents her access to the house.

Just guessing, but it's probably there for the player to steal, not for Uthgerd to use.

Same with the others.

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Quote

 

- Added inequality (Configurable). Men and women are not created equally. Applied buffs/debuffs to all playable races. Where applicable males have the opposite of the following effects. Women have:

40 less health, stamina & magicka. Men have 40 more 
150 points less carry weight. Men are unchanged
15% worse buying/selling prices. Men: Not applicable
Do 20% less damage. Men do 20% more damage
Men are 10% faster.

You learn skills 25% more slowly. 

 

Monoman... you almost hurt my feelings with this one ... you know there's a mod especially for creating horrible disparities between the player and everyone else, that is quite configurable, right? Have you ever tried it?

 

It also has a system for allowing you to create a very flexible range of results from wearing things. I didn't include bikinis. Should I have done?

 

I'll forgive you, as you just buffed my master :) 

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Another "Bug"/incompatibility I noticed; when using the simple slavery slaverun start, the player is supposed to be escorted outside of whiterun by a slaver (ai controlled). But because the gate is locked the ai walks through the companions werewolf forge and then all around whiterun which takes the ai around 10 minutes. I know you can unlock the gates in mcm but because you made slaverun compatible I thought that would happen automatically. I haven't tried the normal slaverun start yet, could be simple slavery's fault. 

 

I don't want to be annoying or complaining but I thought I'd just let you know ^^

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8 hours ago, Lupine00 said:

I doubt this prevents her access to the house.

Just guessing, but it's probably there for the player to steal, not for Uthgerd to use.

Same with the others.

I think keys might actually have some bearing. As noted on the main page some Npcs progress through the Whiterun toll gates but others try to go out through the skyforge. I assumed it was because they might have a key. But there's probably more to it. Cell ownership maybe. 

8 hours ago, Lupine00 said:

Monoman... you almost hurt my feelings with this one ... you know there's a mod especially for creating horrible disparities between the player and everyone else, that is quite configurable, right? Have you ever tried it?

 

It also has a system for allowing you to create a very flexible range of results from wearing things. I didn't include bikinis. Should I have done?

 

I'll forgive you, as you just buffed my master :) 

I wouldn't sweat it. I seriously doubt it'll ever be as comprehensive. 

7 hours ago, MetZwerg said:

the apropos 2 integration will not start for me...

not even with a manual start....

By 'not start' you mean the toggle isn't active in the Mcm? Is Apropos2.esp merged or otherwise renamed?

And by 'manual start' you mean restarting the interface? Did you save, reload and wait (not in any menu) a minimum of 5 seconds?

2 hours ago, Gwentag said:

Another "Bug"/incompatibility I noticed; when using the simple slavery slaverun start, the player is supposed to be escorted outside of whiterun by a slaver (ai controlled). But because the gate is locked the ai walks through the companions werewolf forge and then all around whiterun which takes the ai around 10 minutes. I know you can unlock the gates in mcm but because you made slaverun compatible I thought that would happen automatically. I haven't tried the normal slaverun start yet, could be simple slavery's fault. 

 

I don't want to be annoying or complaining but I thought I'd just let you know ^^

I don't know how that scenario starts but for normal slaverun I added a check when the gate is loaded (timing is important) if the player is AI controlled then the gate should unlock itself. So if the AI control begins after the gate is loaded it probably won't work. 

Constant polling is probably the only solution which I'm not really ok with for such a small, once-off problem. 

2 hours ago, bubba999 said:

Awesome mod! I was wondering if you can add a lightweight sexual wear and tear system like Apropos but without the extra stuff?

 

Also, when trying to leave town I have never been assigned an escort. How is that supposed to work?

I suppose I could but I don't think it'd be as good. I can't create textures for example. 

Escorts are only assigned when caught outside of tolled cities. And you need to have assigned at least one follower as an escort via the MCM. 

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1 hour ago, Monoman1 said:

By 'not start' you mean the toggle isn't active in the Mcm? Is Apropos2.esp merged or otherwise renamed?

And by 'manual start' you mean restarting the interface? Did you save, reload and wait (not in any menu) a minimum of 5 seconds?

yep that´s what i meant.

and i tried it 3 times and waited about 5 minutes realtime at each try....

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You update faster than I can start a new game. ? But good job!

 

A suggestion for the troll cum. Since there are so few troll bj animations and they aren't really immersive(unless 2on1), make it possible to use the cum from your vagina and turn it into a potion. Could also be a feature that uses fill her up where you have to expel the cum to use it.

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I've discovered it's probably not a good idea to mix SLS with a pure mage build, some severe disparity (not the kind just added) and a jealous follower who doesn't like you having sex with others.

 

No licenses, collared, and can't have sex without getting into worse trouble.

It's a bit of a dead-end.

 

That said, you can simply make the follower angry.

 

If you have extreme penalties for pregnancy - which I do - that's another tricky problem.

 

Something SLS could add that would help balance out some of its perils is a reliable way to block pregnancy but still allow sex.

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10 minutes ago, Lupine00 said:

I've discovered it's probably not a good idea to mix SLS with a pure mage build, some severe disparity (not the kind just added) and a jealous follower who doesn't like you having sex with others.

 

No licenses, collared, and can't have sex without getting into worse trouble.

It's a bit of a dead-end.

 

That said, you can simply make the follower angry.

 

If you have extreme penalties for pregnancy - which I do - that's another tricky problem.

 

Something SLS could add that would help balance out some of its perils is a reliable way to block pregnancy but still allow sex.

SLS adds pregnancy? I thought you needed other mods for that. I'm using Beeing Female where you can set the chance for pregnancy and what countermeasures are available. But I agree. It would be fair if there was some sort of alchemical compound(with a limited duration) you could insert to kill the fertility in sperms or something like that. You aren't immune but it would take some work to get the protection.

 

Also, I don't see why being a mage makes it harder. You would have to explain that, but in general your own settings and mod setup are what determines the difficulties you encounter in your game.

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Loving the update. The misogynistic flavor adds to my horror of a setup for brutal Skyrim travels. It's not easy being a woman there. Tho' I do not partake of the vendor part. My Trade and Barter use has an economy of the great depression era.  My latest Fox girl suffering from changes made by SLS and Disparity. The two seem to play nicely together.   Dang the luck losing the right hand.. ?  Least I can bathe.   ON ANOTHER note: I finally got around to setting up Bikini armor mode. Thanks for the generic fix for Amazing World Of.. It makes it easy to just add the other armors with the template laid out by you for us. :) 

 

P.S. I also changed the AMPUTATOR items from ARMOR to Clothing.  It just seemed to weird in my world even to have to own an armor license for the precursor of modern prosthetics. 

20190821105120_1.jpg

 

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1 hour ago, saltshade said:

 

 

Also, I don't see why being a mage makes it harder. You would have to explain that, but in general your own settings and mod setup are what determines the difficulties you encounter in your game.

With default SLS misogyny you can't cast a few spells. IE Oakflesh. Nor have much magika for powering others. But as you said you can balance it out a bit without killing the idea. Disparity works nicely along side this so far, and if you don't go OP crazy makes sense. IE Large Breast AKA Manna Tanks style giving you a gentle nudge, or being naked boosting some stats.  Lots of options to tweak in that one. While not becoming OP or killing out the idea of other mods. Give and takes to balance. ;) 

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Suggestion - Law System:

Make women forced to wear a collar, otherwise you will receive a bounty when the guards spot you and you are given a new collar. This is to show women where they belong.

 

This would need cursed collar from the magic license to be turned off.

You could also make an entire law MCM menu, where you can decide which laws apply, some example for laws:

 

 - Women must be naked. (options: "In towns" "Always" "In Slaverun towns" "Off"

 - Women must wear a collar.

 - Women cannot say "no", (refusing a sexual request will result in a bounty, maybe even rape. However, if the npc decides to rape, he cannot place a bounty, since rape is still a crime, "immersion", but could be configured.)

 - Not allowed to be armed in cities, ( Every weapon and/or armor is confiscated upon entering an city, this would be given back by the enforcers after you are outside of the city gates. Once you've gone through the toll gater and had all your weapons/armor confiscated, if you then are found with weapons/armor inside the city you will be given a bounty/raped/punished/imprisoned, or all of those.)

 - 

 

 

2nd Suggestion - Inspection:

This is something i really think should be implemented.. Enforcers will now regularly force dialog to "inspect" the player, where he checks the licenses, sees if the player has any armor/weapons according to the law system i suggested above, And sometimes the enforcers (maybe with a 10-20% chanse) will "inspect" the player even further, to demand her "holes" to be checked too, you could have animations where he fists the player to check for items hidden in the ass, or the enforcer will demand sex to "inspect" the player. You could make an option in the mcm for players to chose themselves between fisting inspection or anal sex inspection.

 

3rd Suggestion - Ass Smuggling:

 Something even cooler would be too actually allow "smuggling" one or two items, using your ass! However, that shouldnt be more than two items, but you could make it configurable for those wanting more items to be smuggled through their ass. Items smuggled through your ass will not be found when being inspected unless you are "inspected" further as i mentioned in my 2nd suggestion. 

 

What i have in mind is that the player will be given a spell called "smuggle" when you use the spell you will first play an anal animation on yourself, and when it ends the player will open the "smuggle inventory" to place or remove a few items.

 

However, to prevent people from just forgetting they have items in their ass, or abusing it. Give the player a debuff while having items in there, this debuff should be kinda harsh. for example: The player will be given an arousal of 50 while smuggling, will have 80% slower stamina and magicka regeneration and 40 less health points.

 

The smuggle feature should also have a very harsh punishment if discovered. I'd say either a 600 gold bounty, some devious devices or something else.

 

The smuggle feature would work pretty well with skooma whore too.

 

PS: If you didn't understand some of my suggestions, please ask.

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