Monoman1 Posted July 20, 2021 Author Posted July 20, 2021 16 minutes ago, 7osisg4d said: Trying to trigger the dialogue to reduce creature corruption. I do see something in the ESP (_SLS_SexExpHealCorruption00FULL), but I'm not sure how it should be running or triggered. Should I be getting any prompts about it? Thanks! Must be a priest and creature content must be on. That's it.
Kamekami Posted July 20, 2021 Posted July 20, 2021 What do you think about a side effect to the inflate potion that make the butt and breasts and shrink after the effect passes making them smaller than the original size (or even making then sag (BreastGravity)) ? Because i currently only see advantages when you drink the potion due to the better prices and enjoyment boost that comes with "jiggles" (the speed reduction don't makes that much difference) and you basicaly get big tits and ass for free, so i think this side effect could make things more balanced and more fun. Also this aggressive and suddenly inflation must have some bad consequence to the body right? and i think would be nice if the shrink effect lasts longer than the inflation effect and could even stack(if possible)
boita Posted July 20, 2021 Posted July 20, 2021 @Monoman1 I wanted to play with the slope falling feature with StartQuest _SLS_SteepFallQuest, then when changing cells the PC falls down. It looks like our girl is too clumsy to go through stepdoors . I really like the idea, maybe you can make it worse when wearing heels ? If someone recommend something similar for horses so they can't be climbing goats anymore, I would love it.
7osisg4d Posted July 21, 2021 Posted July 21, 2021 4 hours ago, Monoman1 said: Must be a priest and creature content must be on. That's it. Like priest of Talos? Do I have to be at a certain level of corruption? I'm not getting it
delgathar Posted July 21, 2021 Posted July 21, 2021 Ok, removing the dwarven and raising the percentage did finally start dropping elven stuff. I haven't seen any bandits wear it yet, but I've seen a piece here or there in chests now. So I guess I'll just add the extra armor sets to somewhat comparable levels and see where it goes. Thank you.
Guest AthenaESIV Posted July 21, 2021 Posted July 21, 2021 (edited) I never realized how punishing Orgasm Fatigue was until I was testing some new stuff in Whorecrux and due to some features RMCW was adding orgasms were coming fast and plenty, lol. Is it a % debuff or flat stats? Ended up only having 10 stamina and 0 magicka so I def did something wrong Orgasm Fatigue didn't like, lol. I like the idea of punishments for too many orgasms or even orgasm denial, but hopefully the idea is interated on to give it a more interesting loop. Something other than just stat debuffs [i.e. perhaps changing enforcer behavior or adding some sort of repeatable event] or maybe something simpler would be an alternative to sleeping, like a potion of some sort that reduces the debuff similar to how sleeping does (not realistic, but could give other mods an interesting way to interact with the feature, like say making an NPC in a different mod offering your potion for a price). My two cents are worth a hay penny on a good day though so feel free to disregard Edited July 21, 2021 by AthenaESIV
ttpt Posted July 21, 2021 Posted July 21, 2021 1 hour ago, delgathar said: Ok, removing the dwarven and raising the percentage did finally start dropping elven stuff. I haven't seen any bandits wear it yet, but I've seen a piece here or there in chests now. So I guess I'll just add the extra armor sets to somewhat comparable levels and see where it goes. Thank you. Bandits won't ever actually wear it because survival does not distribute or equip bikini armors on anyone. If you have seen bandits wear any bikini armors that's some other mod doing that. 1
Monoman1 Posted July 21, 2021 Author Posted July 21, 2021 (edited) 10 hours ago, Kamekami said: What do you think about a side effect to the inflate potion that make the butt and breasts and shrink after the effect passes making them smaller than the original size (or even making then sag (BreastGravity)) ? Because i currently only see advantages when you drink the potion due to the better prices and enjoyment boost that comes with "jiggles" (the speed reduction don't makes that much difference) and you basicaly get big tits and ass for free, so i think this side effect could make things more balanced and more fun. Also this aggressive and suddenly inflation must have some bad consequence to the body right? and i think would be nice if the shrink effect lasts longer than the inflation effect and could even stack(if possible) It's an interesting take but I'm not sure I want to mess with scales any more than I already do. Inflation potion is not available to buy which would be fairly easy to fix but The script/mechanic is such that you're not really supposed to equip more than one at a time. (because I'm not that good at math and couldn't figure out how to combine two into the math) 7 hours ago, 7osisg4d said: Like priest of Talos? Do I have to be at a certain level of corruption? I'm not getting it Anyone in _SLS_AmpPriests list So: Danica Maramal Lortheim Anwen Verulus Freir Jora 9 hours ago, boita said: @Monoman1 I wanted to play with the slope falling feature with StartQuest _SLS_SteepFallQuest, then when changing cells the PC falls down. It looks like our girl is too clumsy to go through stepdoors . I really like the idea, maybe you can make it worse when wearing heels ? If someone recommend something similar for horses so they can't be climbing goats anymore, I would love it. Yep. Hasn't gone unnoticed. There is a snippet of code: OnLocationChange() ResetHeight() But obviously in some cases OnLocChange is not firing before steepfall does it's thing and sends you flying (Racing/timing issue). I think all I can do is add a perk that deactivates steep fall for 2/3 seconds when you activate a door. Haven't gotten around to trying it yet though. 6 hours ago, delgathar said: I haven't seen any bandits wear it yet, What ttpt said 6 hours ago, AthenaESIV said: I never realized how punishing Orgasm Fatigue was until I was testing some new stuff in Whorecrux and due to some features RMCW was adding orgasms were coming fast and plenty, lol. Is it a % debuff or flat stats? Ended up only having 10 stamina and 0 magicka so I def did something wrong Orgasm Fatigue didn't like, lol. I like the idea of punishments for too many orgasms or even orgasm denial, but hopefully the idea is interated on to give it a more interesting loop. Something other than just stat debuffs [i.e. perhaps changing enforcer behavior or adding some sort of repeatable event] or maybe something simpler would be an alternative to sleeping, like a potion of some sort that reduces the debuff similar to how sleeping does (not realistic, but could give other mods an interesting way to interact with the feature, like say making an NPC in a different mod offering your potion for a price). My two cents are worth a hay penny on a good day though so feel free to disregard Yep it is very severe. But I still like it. I think it could do with a little tweaking though. We were talking about it here before and I think I'll probably go with a dynamic threshold. Starting orgasm tolerance is low ~ 2/3 a day say Then going over the threshold for the day (having more orgasms than you'd be accustomed to) would increase the orgasm threshold slightly. Allowing you to have more. Having less orgasms than the threshold might decrease your orgasm threshold making you more sensitive. This way sluts can sort of gain experience and tolerate more orgasms. And prudish characters can be broken if captured and raped repeatedly to orgasm. Edited July 21, 2021 by Monoman1 1
ttpt Posted July 21, 2021 Posted July 21, 2021 47 minutes ago, Monoman1 said: Yep it is very severe. But I still like it. I think it could do with a little tweaking though. We were talking about it here before and I think I'll probably go with a dynamic threshold. Starting orgasm tolerance is low ~ 2/3 a day say Then going over the threshold for the day (having more orgasms than you'd be accustomed to) would increase the orgasm threshold slightly. Allowing you to have more. Having less orgasms than the threshold might decrease your orgasm threshold making you more sensitive. This way sluts can sort of gain experience and tolerate more orgasms. And prudish characters can be broken if captured and raped repeatedly to orgasm. I'd been using steepfall for quite a bit and it can get pretty silly, that push console command did do wonders for situations when the animations got stuck, like when you fall right as you're pulling your weapons, as well as for other mods that had similar animation getting stuck behavior. I did actually finally turned it off because I was going up hill too fast and then got launched over said hill and fell out the other side of the mountain, Steepfall may be a little too trigger happy. But I actually prefer noticeable effects from mods anyway, but it could use a bit of tuning. The orgasm fatigue stuff has some pretty good interactions with mods that have estrus effects, like estrus dwemer and enchanted chests, since those things like to pile on orgasm's when you're in the middle of a dungeon. Definitely encouraging you to setup a camp halfway through a dwemer ruin. I'd actually been looking for some mod that can actually do ambushes correctly when sleeping on dungeons for that reason, sexlab adventures came close but that's only a scripted sex attack and not a combat encounter, I think a genesis related mod kind of did ambushes on sleep and wait, but it turned out to be far too script intensive and thus buggy.
Monoman1 Posted July 21, 2021 Author Posted July 21, 2021 (edited) 1 hour ago, ttpt said: I'd been using steepfall for quite a bit and it can get pretty silly, that push console command did do wonders for situations when the animations got stuck, like when you fall right as you're pulling your weapons, as well as for other mods that had similar animation getting stuck behavior. I did actually finally turned it off because I was going up hill too fast and then got launched over said hill and fell out the other side of the mountain, Steepfall may be a little too trigger happy. But I actually prefer noticeable effects from mods anyway, but it could use a bit of tuning. Final product will be somewhat configurable in that you can change the height difference required for it to trigger. Still won't be perfect though. Those moments where the animation system borks up will still happen and delays in updates (due to other scripts running) mean you can be further from your position than would be normal which in turn means the height difference might be greater than would be normal thus creating a trigger. I suppose mathematically there's a way to account for that using some trigonometry. Slope and all that. I'd have to go back and read a text book again to refigure it all out. The idea though was to keep it quick and simple as it's code that runs often. 1 hour ago, ttpt said: The orgasm fatigue stuff has some pretty good interactions with mods that have estrus effects, like estrus dwemer and enchanted chests, since those things like to pile on orgasm's when you're in the middle of a dungeon. Definitely encouraging you to setup a camp halfway through a dwemer ruin. I'd actually been looking for some mod that can actually do ambushes correctly when sleeping on dungeons for that reason, sexlab adventures came close but that's only a scripted sex attack and not a combat encounter, I think a genesis related mod kind of did ambushes on sleep and wait, but it turned out to be far too script intensive and thus buggy. Don't think I've ever found an ambush mod to my total satisfaction. Edited July 21, 2021 by Monoman1
BYJE137 Posted July 21, 2021 Posted July 21, 2021 Random idea for feature: Risk when visiting the kennel overnight that all the restraints which were added will not be removed by the kennel keeper (probability set in MCM). Currently only the 'extra' added restraints stay on, but what if you might get unlucky and had to keep all of them because the kennel keeper misplaced the keys? No idea how easy this would be to implement.
nali_m Posted July 22, 2021 Posted July 22, 2021 question:some of my armor wont be taken by the gustguard,such as nightingale outfits and the dawnbreaker,.
7osisg4d Posted July 22, 2021 Posted July 22, 2021 19 hours ago, Monoman1 said: Anyone in _SLS_AmpPriests list So: Danica Maramal Lortheim Anwen Verulus Freir Jora Thank you! I was testing on Heimskr.
Black714 Posted July 23, 2021 Posted July 23, 2021 (edited) There is Will be More Licenses Option In The Future? Maybe I Can Suggest? Hunting Licenses Allowance to Hunt. Guard/Enforcer Will Inspect Player Inventory for Any Unharmful/ Non Predator Animal Hide/Pelts. Like Horse, Deer, Antler, Goat, Cow. Consider She Hunt Them. Underwear Licenses Differences to Bikini, Female Should Wearing Underwear (Slot 49 Panty and 56 Bra). It Can Works Like "Bikini Curse". Impossible to guard Inspect I What She Worn. So Let's Magic Underwear Curse Take Care The Rest. (Like Curse Tattoo). Crafting/Tempering Licenses Not Allowed To Using Blacksmith Item Like Smelter/Grinding Stone/Training Rack. Because It's Not Woman Job. Also Not Allowed to Carry Any Leather, Ore or Ingot. Alchemy Licensees Allowanced to Using Alchemy, or Carry Any Poison. or Costume Poison, or maybe Fortified Potion. Because It's For Fighting. (Maybe Only Defensive Potion Allowed). Enchanting Licenses Allowanced to Using Enchanting Table, or Carry Any Enchanting Item, Including Soul Gem. Lockpick Licenses Not Allowed Carry Lockpick (Can Be Consider She is a Thief). Can Get punish if She Carry it. Marriage Licenses As an Adult Woman, Should Have a Man Who Can Take Care of Her Life. It Can Lead to Any Marriage Mods Like Spouse Enchant or Pet Project. Edited July 23, 2021 by Black714
t1fla Posted July 24, 2021 Posted July 24, 2021 Does anyone know where in the MCM the option for casting spells causing arousal is so i can turn it off? I've been looking for like 20 minutes and i'm pretty sure this was the mod that does it. Thanks.
Monoman1 Posted July 24, 2021 Author Posted July 24, 2021 24 minutes ago, Tangerin_ said: Does anyone know where in the MCM the option for casting spells causing arousal is so i can turn it off? I've been looking for like 20 minutes and i'm pretty sure this was the mod that does it. Thanks. Nope. Adventures i think.
Monoman1 Posted July 24, 2021 Author Posted July 24, 2021 On 7/23/2021 at 1:42 PM, Black714 said: There is Will be More Licenses Option In The Future? Maybe I Can Suggest? I think if I get the currently unused licences implemented I'll be doing pretty well. 1
t1fla Posted July 24, 2021 Posted July 24, 2021 12 hours ago, Monoman1 said: Nope. Adventures i think. yeah, that was it. thanks
blankusernn Posted July 26, 2021 Posted July 26, 2021 (edited) Is there any chance you could add a third option for the toll mechanics where there is a minimum/starting toll instead of fixed or linear per level? For example, tolls start out at 200 and increase by 50 with every level or something like that. Also is there any way you could have the toll collectors only search you whenever you are actually leaving or entering the city? Maybe whenever you enter the city and whenever you try to pay the toll? Enforcers/guard enforcers seem to work fine, and toll collectors seem to take forever to search my inventory. Edited July 27, 2021 by blankusernn
Monoman1 Posted July 27, 2021 Author Posted July 27, 2021 19 hours ago, blankusernn said: Is there any chance you could add a third option for the toll mechanics where there is a minimum/starting toll instead of fixed or linear per level? For example, tolls start out at 200 and increase by 50 with every level or something like that. 15 pages of options and still not enough options... I don't know. I think that script is getting kind of spaghetti like. I'd have to look at it. 19 hours ago, blankusernn said: Also is there any way you could have the toll collectors only search you whenever you are actually leaving or entering the city? That should be more or less how it works already...?
blankusernn Posted July 27, 2021 Posted July 27, 2021 (edited) 1 hour ago, Monoman1 said: That should be more or less how it works already...? Really? They always seem to forcegreet me when I'm just walking by, which can be a problem in places where the exits are near other stuff or along pathways. Edited July 27, 2021 by blankusernn 1
Corsayr Posted July 27, 2021 Posted July 27, 2021 (edited) 27 minutes ago, blankusernn said: Really? They always seem to forcegreet me when I'm just walking by, which can be a problem in places where the exits are near other stuff or along pathways. There isn't any way for it to actually KNOW ? if you are leaving or entering, so it is probably triggered by proximity to a marker (I'd guess the toll box) So ya, just walking by would do it. ? Edited July 27, 2021 by Corsayr
Monoman1 Posted July 27, 2021 Author Posted July 27, 2021 (edited) 1 hour ago, blankusernn said: Really? They always seem to forcegreet me when I'm just walking by, which can be a problem in places where the exits are near other stuff or along pathways. I find There's not too many places where its a problem. The side gate in riften might be the most problematic due to the close proximity of the forge and the much shorter distance to the door. But Its usually pretty avoidable if you're simple aware of it. Basically there are invisible boxes by the gates. Walk into them, fires a FG. I've tried to balance the size of them between annoyingness and the necessity to stop you for inspection. I can't really start modifying cities as I'm sure sure users would have my head for interfering with their favourite city overhaul. Edited July 27, 2021 by Monoman1 1
Darkwing241 Posted July 27, 2021 Posted July 27, 2021 4 hours ago, Monoman1 said: 5 pages of options and still not enough options... I don't know. I think that script is getting kind of spaghetti like. I'd have to look at it. Lupine00 did some cool stuff with devious followers. Non-linear scaling is the way to go. Even if you add the base price + per level scaling you won't fix the problem that guy is having. DF lets you set it up so that as you level the price scales faster and faster so that failure is inevitable despite the quickly increasing gold income at higher levels in Skyrim. A linear model basically always produces instant failure or perpetual success.
Monoman1 Posted July 27, 2021 Author Posted July 27, 2021 (edited) 22 minutes ago, Darkwing241 said: Lupine00 did some cool stuff with devious followers. Non-linear scaling is the way to go. Even if you add the base price + per level scaling you won't fix the problem that guy is having. DF lets you set it up so that as you level the price scales faster and faster so that failure is inevitable despite the quickly increasing gold income at higher levels in Skyrim. A linear model basically always produces instant failure or perpetual success. Well its not really intended that you fail from tolls alone. Its meant to 'raise the floor' slightly. SLS is intended to be very difficult but its not intended that failure is inevitable. If you perform well in combat, make good decisions (both in combat and out of combat) and have a good bit of luck you should be able to SLS. Edited July 27, 2021 by Monoman1 1
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