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Posted
15 hours ago, Corsayr said:

On the subject of Licenses being hold specific, I feel like some survivalists might have missed MM1s subtle "This is a lot of extra work for me, and it will be an annoyance to most users (including and especially me)" statement that he inserted between the lines. ?

MM has been saying no to hold-specific licenses for a long time.

SL Adventures has all that hold-specific stuff, so people expected SLS to go further.

 

For me, not being hold specific is tolerable, but for the clothes license, less so.

Clothes license has never been useful to me because it's not per hold.

 

Also, the ability to have magic-licenses have a special 'rebel cities only' mode, would be nice.

Posted
20 hours ago, Corsayr said:

 

You should probably start a post in technical support. 

 

include a Load order (the order in which your plugins are arranged, this can be exported in LOOT)

a Mod list (A list of all installed mods this can be easily exported if you have Mod Organizer 2) 

 

Crashing at launch is almost always a missing master so that is what you will probably be told right away, so check that first of course. ?

 

Alright so how do I get to technical support for I thought this was it. I use vortex. never really used LOOT and vortex usually tells when your missing something for a mod. Just to be on the safe side are there any hard and soft requirements that are not listed in the description? Besides the main reqs for most mods the only one I seen was Simply Knock. Thanks for the help and Ill try to find the TS some more.

Posted
13 minutes ago, MsElossa said:

Alright so how do I get to technical support for I thought this was it. I use vortex. never really used LOOT and vortex usually tells when your missing something for a mod. Just to be on the safe side are there any hard and soft requirements that are not listed in the description? Besides the main reqs for most mods the only one I seen was Simply Knock. Thanks for the help and Ill try to find the TS some more.

You need to sort your load order. This isn't a 'ah sure it'll probably be fine' kind of thing. I doubt vortex gives a hoot what way mods are loaded except for hard requirements being actually loaded but skyrim just won't load if a hard requirement is not loaded anyway. But if mods are loaded out of order it can cause all kinds of weirdness. LOOT isn't perfect but it's at least something. 

 

AFAIR the SE version of SK needs a third party SKSE plugin fix. Did you install that?

https://www.nexusmods.com/skyrimspecialedition/mods/24297

 

Also make sure that papyrus util standalone is installed. And that it absolutely always overwrites every other mod. Always.

Posted
1 hour ago, Monoman1 said:

You need to sort your load order. This isn't a 'ah sure it'll probably be fine' kind of thing. I doubt vortex gives a hoot what way mods are loaded except for hard requirements being actually loaded but skyrim just won't load if a hard requirement is not loaded anyway. But if mods are loaded out of order it can cause all kinds of weirdness. LOOT isn't perfect but it's at least something. 

 

AFAIR the SE version of SK needs a third party SKSE plugin fix. Did you install that?

https://www.nexusmods.com/skyrimspecialedition/mods/24297

 

Also make sure that papyrus util standalone is installed. And that it absolutely always overwrites every other mod. Always.

Well that worked. I thought I had that Simply Knock plugin for I remember finding it in other posts didn't realize I didn't download it. Vortex does let you pick the load order and I was pretty sure that wasn't the problem. I just tried it and it didn't crash. Surprising how much a small mod can effect it. So thank you and now I'm going to go and try out this mod finally.

Posted

Why is the 0.662 Beta only in the comments? I only found it because I noticed my Special Edition version number was different than the Legendary Edition version nunmber.

Posted
4 hours ago, Yuni said:

Why is the 0.662 Beta only in the comments? I only found it because I noticed my Special Edition version number was different than the Legendary Edition version nunmber.

Because it's a beta.

Posted (edited)

Been playing this for a couple of days, and have been really enjoying it, it's a shame I didn't try it earlier. It has been a real blast. Some things I have noticed

First the biggest one for me was already answered, but just thought I'd mention it for completeness. And this there isn't anything fundamentally different between Whore and Curfew licenses, so a +1 for more dealing with these 2 would definitely make for a more interesting time when you have the Whore license. And this leads into my next observation.

And that is guards just seem to know when you have a license and just stop bothering you about it. I would really like to see more excuses for them to stop you for "random" inspections, either just to degrade the pc by confirming the name on their license, which I really love when you have to do it when moving to the main gate, but only if you are basically breaking a license rule. I think it should be more common an occurrence.

Which leads me into an idea, which is something already done in slaverun iirc, which is actually making the PC change their name. What I imagine happens is the PC goes to buy their license and the quartermaster does his thing, and when he finally gives you wan and you have already paid, he says something like "Okay I've got a License here for Fuck Toy, is that you?" To which the PC can protest and say no, and the quartermaster says okay well it'll cost you another license fee to draw up another contract, so you'd need to pay twice, and yes probably get another name, repeat until the PC caves and accepts her new name and actually changing it, or gives up. Would be neat if she also had to take a letter to the Jarl or steward to officially change it which could lead to some other activities, such as paying a fee for that as well, or offering services like a toll. The quartermaster doesn't always need to change her name if it's already lewd, but he can if he wants to. If she changes her name her other licenses can become invalid, which he won't tell her until she gets stopped by a random inspection, and either normal penalties apply or more extortion for toll activities, those toll guards can't be the only one to have fun ya know.

Then the last thing I think would be a good addition and am surprised it's not already a thing, but adding begging for cum to eat to stave off her cum addiction. Right now we can beg for just about anything for addictions but not that. Sure you can use TDF prostitution to force blowjobs, but she really should be worried about getting money in addition to feeding her addiction you know. She should be happy to just suck some dick and get fed, not paid.

Anyway, great mod. Love it and keep up the good work. Modders make this game so much better. 

Edit: Damn I got so into my idea, that forgot to mention I don't think the experience for Bikini Armor is working properly as far as armor value's go, at level 0 a pair of skyforge steel boots gave 17 armor, and at level 3 Bikini experience it says it should be 60% less but it's still 17. And it also seems the armor value isn't going up either. It is possible I messed something up, but I do not think so.

Edit 2: Also does having a existing body tattoo disable the body overlay of the bikini curse? Since I had one when I got the license and i don't think it applied. The magic one applies fine though.



 

Edited by vyseari
Posted
On 6/27/2021 at 7:47 AM, BYJE137 said:

An idea I had which I *assume* might be less work than city-specific licenses with all that branching: A new license type for alchemy. If you don't have a license they'll take your potions (and ingredients? ..maybe make this one optional.. ?). Maybe couple the license with enchantments as well (soul gems are not allowed without a license - I don't often play as an enchanter but I *think* soul gems are not categorized as magic items; if they are this one is already covered).

 

From a city management perspective these things are not uncommon mechanisms for generating gold, and so they should be taxed, ...right? The guys making clothes and weapons are regulated, but not the people making lethal poisons..?

 

I'm currently playing with mods making alchemy less financially attractive (lower prices for potions), but even so I still often find myself naturally drawn towards this source of income simply because it's free money because it's not covered by licenses.

 

An alchemy license seems pretty specific and niche, imo. Instead, why not take it a step further to its logical conclusion to some sort of trading/money license? Like... you're not allowed to trade or even carry money at all without said license... which you can only get if you perform... certain favors, perhaps. Suppose it'd be a gate to the other licenses, too, because, well, no money.

Posted

A thought about the licenses for holds thing that might save work would be tp approach it like this:
A license that is signed by another Jarl than the current city might be teared apart by guards when entering. The licences have the names already on so it seems to be registered somewhere already and shouldn't add too much work if i'm not mistaken? Or maybe just do it for stormcloak vs imperial cities.
MCM options to apply it to only short/medi/long term licences and maybe a % chance or not at all would cover a lot without needing all the work to create licences for all holds? 

Posted
20 hours ago, StrayHALO_MAN said:

Can you make trauma and the Ineed stuff it's own mod because those are the only things I use.

Nope

20 hours ago, StrayHALO_MAN said:

I cant find a way to disable evictions either.

Set the bounty as high as possible. Practically the same thing.

22 hours ago, Nazzzgul666 said:

A thought about the licenses for holds thing that might save work would be tp approach it like this:
A license that is signed by another Jarl than the current city might be teared apart by guards when entering. The licences have the names already on so it seems to be registered somewhere already and shouldn't add too much work if i'm not mistaken? Or maybe just do it for stormcloak vs imperial cities.
MCM options to apply it to only short/medi/long term licences and maybe a % chance or not at all would cover a lot without needing all the work to create licences for all holds? 

Worth considering.

On 6/30/2021 at 11:52 PM, Lute said:

 

An alchemy license seems pretty specific and niche, imo. Instead, why not take it a step further to its logical conclusion to some sort of trading/money license? Like... you're not allowed to trade or even carry money at all without said license... which you can only get if you perform... certain favors, perhaps. Suppose it'd be a gate to the other licenses, too, because, well, no money.

Sounds like something that would be a good fit for the freedom licence.

On 6/30/2021 at 11:29 PM, vyseari said:

And that is guards just seem to know when you have a license and just stop bothering you about it. I would really like to see more excuses for them to stop you for "random" inspections, either just to degrade the pc by confirming the name on their license, which I really love when you have to do it when moving to the main gate, but only if you are basically breaking a license rule. I think it should be more common an occurrence.

Yes psychic guards. Personal taste thing I guess. I want to be interrupted as little as possible. 

On 6/30/2021 at 11:29 PM, vyseari said:

Edit: Damn I got so into my idea, that forgot to mention I don't think the experience for Bikini Armor is working properly as far as armor value's go, at level 0 a pair of skyforge steel boots gave 17 armor, and at level 3 Bikini experience it says it should be 60% less but it's still 17. And it also seems the armor value isn't going up either. It is possible I messed something up, but I do not think so.

Any armor that didn't have the bikini armor keyword used to be affected by the perk but people gave out to me so it only affects cuirasses now.

I guess bikini boots/gloves aren't all that different from regular boots/gloves anyway really.

On 6/30/2021 at 11:29 PM, vyseari said:

Edit 2: Also does having a existing body tattoo disable the body overlay of the bikini curse? Since I had one when I got the license and i don't think it applied. The magic one applies fine though.

Shouldn't unless you've no empty body slots left. But the bikini curse tat is fairly small so you have to look close.

Posted

My pc playing a whore was always thinking how to make money out of defeat, especially creatures. Survival gives the solution :  Selling cum potions .

Of course the prices must be raised in ck.

Posted
4 hours ago, Kiasiri said:

Where is the kennel?

For Whiterun, Behind Carlotta's house, by the river that runs on the left side of the city. 

 

Others I don't recall offhand, but they are marked on the map for cities that have them.

Posted
4 hours ago, Kiasiri said:

Where is the kennel?

Wheel->Misc->Debug->Teleport->Kennel

Go outside. Thats where the kennel is.

Posted (edited)

May I once again offer up my appreciation for this mod. It has led to some unique encounters that would not have otherwise occurred, such as finally scraping enough money to be able to leave town by doing the murder mystery quest line in windhelm only to lose everything because I made the mistake of sleeping in the now abandoned house and having the guy show up to say hey you didn't pay your house tax we're taking everything including all the money I just made and now I have to start from scratch. XD

 

One suggestion: make the curfew for going through the gates apply to arrival as well. So you wouldn't be able to enter a city after 8:00 p.m. and then, if you really insisted it was very important, they would say okay, will let you into the city and laugh and then dump you in the kennel. ;)

 

Incidentally, for anyone using the inigo the Brave follower mod, since he uses his own package, he will not be recognized as a follower for the purposes of this mod.

 

Edit: oh, speaking of the kennel, I would like to request the ability to toggle DD devices off completely.

Edited by jfraser
Posted

Recommanded tweaks for the Tongue height with ahegao face ? I vaguely remember seeing medium height maybe ? It looks perfect with the daydreaming opening mouth but it's kinda too low when it's the ahegao post sex face.

Or is there a way to use open mouth for the ahegao ? I thought editing the ahegao.json but the strength of the mouth is already maximum 100.
The other issue I have with ahegao is during sex, it seems my char closes her mouth on expression refresh and the tongue stays equiped clipping with the closed mouth, but I think this comes from Sexlab Utility+

Posted
On 4/25/2021 at 11:01 AM, Monoman1 said:

DeviceList.json.

Notepad++

Posture collar is steel afaik. 

If you have one in your inventory then via the licences 1 menu. 

Equip the item. Go to licences 1. Click 'Get equipped forms'. Click the form list and select the item you want. Then click add exception. 

How can you add an exception if you can't equip the item? One of the mods I use adds an invisible weapon token to my inventory, so I keep being stopped a if I don't have a weapon license even with an apparently empty inventory.

Posted
On 7/4/2021 at 5:03 AM, jfraser said:

May I once again offer up my appreciation for this mod. It has led to some unique encounters that would not have otherwise occurred, such as finally scraping enough money to be able to leave town by doing the murder mystery quest line in windhelm only to lose everything because I made the mistake of sleeping in the now abandoned house and having the guy show up to say hey you didn't pay your house tax we're taking everything including all the money I just made and now I have to start from scratch. XD

 

One suggestion: make the curfew for going through the gates apply to arrival as well. So you wouldn't be able to enter a city after 8:00 p.m. and then, if you really insisted it was very important, they would say okay, will let you into the city and laugh and then dump you in the kennel. ;)

 

Incidentally, for anyone using the inigo the Brave follower mod, since he uses his own package, he will not be recognized as a follower for the purposes of this mod.

 

Edit: oh, speaking of the kennel, I would like to request the ability to toggle DD devices off completely.

The idea of curfew really is to suck you into the city at night so that you have to whore/steal/or use the kennel. 

On 7/4/2021 at 5:24 PM, boita said:

Recommanded tweaks for the Tongue height with ahegao face ? I vaguely remember seeing medium height maybe ? It looks perfect with the daydreaming opening mouth but it's kinda too low when it's the ahegao post sex face.

Or is there a way to use open mouth for the ahegao ? I thought editing the ahegao.json but the strength of the mouth is already maximum 100.
The other issue I have with ahegao is during sex, it seems my char closes her mouth on expression refresh and the tongue stays equiped clipping with the closed mouth, but I think this comes from Sexlab Utility+

Someone posted higher tongues here somewhere. It'll be in the next beta probably but I don't have a link sorry. Try searching. 

 

I also posted a patch for utility+ but also don't have a link sorry. Can't remember what version it was for either

On 7/4/2021 at 6:19 PM, Xiaron said:

How can you add an exception if you can't equip the item? One of the mods I use adds an invisible weapon token to my inventory, so I keep being stopped a if I don't have a weapon license even with an apparently empty inventory.

All invisible items like this should be excluded automatically at this stage. 

What mod/item was it and was it a toll guard or enforcer/vanilla guard?

Posted

Question, I was a bit surprised when I realised this mod doesn't prevent you from buying the Hearthfire plots;

Is this something you're planning on implementing or are they just too bothersome to deal with?

Posted
10 minutes ago, Ursur1major said:

Question, I was a bit surprised when I realised this mod doesn't prevent you from buying the Hearthfire plots;

Is this something you're planning on implementing or are they just too bothersome to deal with?

 

I seem to recall @Monoman1 saying in a previous post that he avoids making SL Survival dependent on any of the DLC.

Posted
10 hours ago, Monoman1 said:

All invisible items like this should be excluded automatically at this stage. 

What mod/item was it and was it a toll guard or enforcer/vanilla guard?

As best I could figure out it was the weapon placeholders from All Geared Up Derivative. And I'm pretty sure it was a vanilla guard or enforcer the last time I was stopped, but I can't remember if a toll guard reacted the same. I'll test that and try to confirm the problem items then report back shortly.

Posted

@Monoman1 I got the high tongues, looks much better now as I've put open mouth to 85%. I got couple of other questions.

 

While day dreaming and talking to a male NPC merchant, I noticed you can buy his outfit as he removes it, that will leave him naked :D .

 

I really like the forced drug on rape, would it be possible to assign more drinks on that feature? I would like to add Become Futanari potions or/and MME futa semen (chances to get futa). Also would be neat if female followers could get forced too, make them inflate. Question about the inflate potion, does it grows the weight or is it only breasts and ass ?

 

Orgasm fatigue is a nice idea but would be cool if it were more dynamic. Didn't seem to correspond to my char, okay she's always high aroused and would orgasm 4 or 5 times :P but I consider her to be quite skilled in sex now. If it would be tied to sex experience or sexlab perversity, the more experienced the char, the more endurance she has. So I tried to put high value for Orgasm fatigue but later on it reverts back to default it seems, in the end I disabled it.

 

What does the "start fucking" wheel button do ? I tried it and couldn't stop it, making the scripts clog and stuck into the save. Now of course I did a save before trying that ;) It's next to the Cum menu, looks easy misclick on it.

 

And lastly I like your dancing ideas and implementation, hopefully you'll continue to implement more to it like risks of getting molested.

Posted (edited)

 

On 7/6/2021 at 9:20 AM, Xiaron said:
On 7/5/2021 at 11:04 PM, Monoman1 said:

All invisible items like this should be excluded automatically at this stage. 

What mod/item was it and was it a toll guard or enforcer/vanilla guard?

 

As best I could figure out it was the weapon placeholders from All Geared Up Derivative. And I'm pretty sure it was a vanilla guard or enforcer the last time I was stopped, but I can't remember if a toll guard reacted the same. I'll test that and try to confirm the problem items then report back shortly.


Toll guards don't seem to be having the same issue, but a vanilla guard just stopped me with the chopping vegetables line with only this in my inventory (plus magic license so it skipped collaring my PC.) Invisible items are ADWings and the ALLGUD weapon tokens.

Spoiler


 

Inventory for licence forcegreet.jpg

 

 

Edited by Xiaron
Added spoiler for image.

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