safado Posted August 29, 2021 Posted August 29, 2021 On 8/27/2021 at 6:35 PM, tssxr said: Anyone know why the "ahegao " face doesn't work. The expression happens, but the tongue has stopped coming out, and I have no idea why. I haven't installed or deleted any mods, it was just random. Any way to fix this? There's a Skyrim issue where the tongue may not be equip if looking using FreeCam mode(the one Sexlab uses). 3rd camera(anchored to Player) mode should work. Probably your issue is that. Â
Guest AthenaESIV Posted August 31, 2021 Posted August 31, 2021 On 8/25/2021 at 8:03 AM, Monoman1 said: Absolute latest is here: https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3436353 I'd be a little hesitant on that version if you intend a full playthrough. Some things about the wildling feature might require a change that requires a new game. But probably not.  'Stable' beta is here: https://www.loverslab.com/blogs/entry/12799-mod-features/?do=findComment&comment=54218  Other files are further down the page.    Has there ever been a good creature mount mod released? Acquiring dire wolf mounts (and similar) through that SLS mechanic would be great... But I do not believe there is a really stable mod out there for it. I know DC was experimenting with it for their sequel to Untamed, with updated mount animations and everything, but iirc hit some roadbumps in development and it either stalled out or real life got busy and mods kinda on backburner for now.
Monoman1 Posted September 1, 2021 Author Posted September 1, 2021 10 hours ago, AthenaESIV said: there ever been a good creature mount mod released? Acquiring dire wolf mounts (and similar) through that SLS mechanic would be great... But I do not believe there is a really stable mod out there for it. I know DC was experimenting with it for their sequel to Untamed, with updated mount animations and everything, but iirc hit some roadbumps in development and it either stalled out or real life got busy and mods kinda on backburner for now. There was one on the nexus i had saved but since lost it. Think it was sabre cats. Not sure if there were more. I'm not sure how mounts work tbh. Think its just a flag on the race record. Itd be pretty easy to flip the flag but I can see it possibly causing problems.Â
Guest AthenaESIV Posted September 1, 2021 Posted September 1, 2021 10 hours ago, Monoman1 said: There was one on the nexus i had saved but since lost it. Think it was sabre cats. Not sure if there were more. I'm not sure how mounts work tbh. Think its just a flag on the race record. Itd be pretty easy to flip the flag but I can see it possibly causing problems.  Maybe when Nemesis gets its creature behavior update a proper mod for alternative mounts will be more feasible.
Guest AthenaESIV Posted September 2, 2021 Posted September 2, 2021 I'm curious if this could be used to streamline the mod and improve performance? Â https://www.nexusmods.com/skyrimspecialedition/mods/36869 Â SLS seems busy with perks, spell effects, and item distribution. Seems to perform really well for all it does, but just wondered if that might make it easier to maintain?
valeforgery Posted September 2, 2021 Posted September 2, 2021 25 minutes ago, AthenaESIV said: I'm curious if this could be used to streamline the mod and improve performance? Â https://www.nexusmods.com/skyrimspecialedition/mods/36869 Â SLS seems busy with perks, spell effects, and item distribution. Seems to perform really well for all it does, but just wondered if that might make it easier to maintain? SPID and MCM Helper would probably be very useful for SLS, but they're both for Special Edition only. Unless Monoman1 moves over from LE, they can't work.
thundr51 Posted September 5, 2021 Posted September 5, 2021 (edited) Didn't know this existed until I found it in a wabbajack build and it's great.  Only one question, does cum have any use aside from relief from addiction? I think I saw some for sale but seems like the horse variant was the only one that had any buffs. Seems odd to risk addiction without any benefit.  Thanks for the mod, great work. Edited September 5, 2021 by thundr51
Monoman1 Posted September 6, 2021 Author Posted September 6, 2021 23 hours ago, thundr51 said: I think I saw some for sale but seems like the horse variant was the only one that had any buffs. The plan was for most to have buffs of some sorts but I lack inspiration in the area (+ time to actually develop it). Only a few have buffs. IIRC horse, troll and dog only. 23 hours ago, thundr51 said: Seems odd to risk addiction without any benefit. IME you're far more likely to become addicted by being forced to drink cum. Either during blowjob rape directly or by being forced or coerced to drink cum potions.Â
thundr51 Posted September 6, 2021 Posted September 6, 2021 (edited) 1 hour ago, Monoman1 said: The plan was for most to have buffs of some sorts but I lack inspiration in the area (+ time to actually develop it). Only a few have buffs. IIRC horse, troll and dog only. IME you're far more likely to become addicted by being forced to drink cum. Either during blowjob rape directly or by being forced or coerced to drink cum potions.  Thanks for the reply. I'm tempted to add in some racial buffs using the CK based on what you have. For example for Nords give a really high boost to 2 hand skill (+50?) but make it only last for about 20-30 secs. Possibly make it last longer if you're getting it straight from the source? With the base addition calculations wouldn't be too long before you're weighing the benefits versus the costs. Edited September 6, 2021 by thundr51
Monoman1 Posted September 6, 2021 Author Posted September 6, 2021 21 minutes ago, thundr51 said: Thanks for the reply. I'm tempted to add in some racial buffs using the CK based on what you have. For example for Nords give a really high boost to 2 hand skill (+50?) but make it only last for about 20-30 secs. With the base addition calculations wouldn't be too long before you're weighing the benefits versus the costs. If you want to create your own patch that's ok of course. However, if you want (and I think the effects are suitable) I can look into merging them into the main mod (eventually due to time constraints). Just create it as an esp override patch (don't build it into SL Survival.esp because I'm sure we're probably using different versions). Maybe just run the ideas by me first so that you don't end up wasting your time. I've had a couple suggested I'd be interested in: Eg nightvision for falmer cum. Jumping height+/falling damage - for deer cum etc.  Word of warning: If you're intent on building into SLS.esp and use the CK you'll have to flag simply knock as an esm or you'll break all the links when you save.Â
thundr51 Posted September 6, 2021 Posted September 6, 2021 54 minutes ago, Monoman1 said: If you want to create your own patch that's ok of course. However, if you want (and I think the effects are suitable) I can look into merging them into the main mod (eventually due to time constraints). Just create it as an esp override patch (don't build it into SL Survival.esp because I'm sure we're probably using different versions). Maybe just run the ideas by me first so that you don't end up wasting your time. I've had a couple suggested I'd be interested in: Eg nightvision for falmer cum. Jumping height+/falling damage - for deer cum etc.  Word of warning: If you're intent on building into SLS.esp and use the CK you'll have to flag simply knock as an esm or you'll break all the links when you save.  Thanks, but I'm only doing this little diversion for today as I had some time off. I'll leave this type of stuff to you as you clearly have a knack for it. Looking at the scripts I can see you have put some stuff in place to handle some great ideas so I don't want to get in the way of that. For now, I'll simply just do simple potion edits and wait to see what you have planned.   Again, thanks for replying.
Silvain Posted September 7, 2021 Posted September 7, 2021 I have a very weird issue that I think come from SLS. But... I only believe so because I have nothing else that modifies cities in any way. Â When I enter a walled city (currently only tested in Whiterun) I get a double vision effect. Like my character is high on skooma but without the skooma. The visual effect is cosmetic only and it disappears when leaving the city. There is nothing in the active effects tab so I'm a bit stumped on how to solve this. Â Â Using the latest Beta from the Wartimes thread. I'm playing a custom race (with a manually added inqueality keyword: https://www.nexusmods.com/skyrimspecialedition/mods/28702) if that is somehow relevant. Also available for LE. Â Can SLS do something like this? Or can I ignore it while looking for the cause?
Monoman1 Posted September 7, 2021 Author Posted September 7, 2021 7 hours ago, Silvain said: Can SLS do something like this? Or can I ignore it while looking for the cause? Doesn't sound familiar to me. You're probably looking for a mod with image space modifier forms.
Silvain Posted September 7, 2021 Posted September 7, 2021 Alright thanks for the tip. Skyrim can be weird sometimes.Â
hhh7773 Posted September 8, 2021 Posted September 8, 2021 Probably the first mod I've seen in a long time to really make me HEAVILY contemplate setting up LE again. Unfortunately my current build of LE just wants to explode the moment I touch it, probably thanks to having changed several computers by now since last I touched it. Curious if anyone has attempted porting this over, though, I wouldn't even be able to say I know how possible/feasible that is either. All in all though, from just reading over things have to say great work, this is the kind of mod in terms of Sexlab content that I've wanted to see for ages, one that really just kind of acts as a heavy overhaul of the gameplay systems itself, while incorporating several other mods to do so. Good stuff!
Monoman1 Posted September 8, 2021 Author Posted September 8, 2021 5 hours ago, hhh7773 said: Probably the first mod I've seen in a long time to really make me HEAVILY contemplate setting up LE again. Unfortunately my current build of LE just wants to explode the moment I touch it, probably thanks to having changed several computers by now since last I touched it. Curious if anyone has attempted porting this over, though, I wouldn't even be able to say I know how possible/feasible that is either. All in all though, from just reading over things have to say great work, this is the kind of mod in terms of Sexlab content that I've wanted to see for ages, one that really just kind of acts as a heavy overhaul of the gameplay systems itself, while incorporating several other mods to do so. Good stuff! Good thing there's an SE conversion then  I'd nearly prefer if SE people use the latest beta here due to fixing a random CTD issue but I wouldn't use the wildling feature in it's current state just in case (unless you're running a throwaway game). There's no major issues with wildling but some things might need to change that would be difficult to update in an ongoing game.  Latest LE (for changelog). Follow the links for the latest SE conversion:   Â
Kingslayer101 Posted September 9, 2021 Posted September 9, 2021 Is it possible to get HDT tongues instead of the static ones (LE)? Or is it too much of a chore?
ilovetea69 Posted September 10, 2021 Posted September 10, 2021 On 9/8/2021 at 9:51 AM, Monoman1 said: Good thing there's an SE conversion then  I'd nearly prefer if SE people use the latest beta here due to fixing a random CTD issue but I wouldn't use the wildling feature in it's current state just in case (unless you're running a throwaway game). There's no major issues with wildling but some things might need to change that would be difficult to update in an ongoing game.  Latest LE (for changelog). Follow the links for the latest SE conversion:    are you planning on updating the mod or the current version of the mod is final?
stillnofunnylogin Posted September 10, 2021 Posted September 10, 2021 Using "Sexlab Survival 0.662 BETA (12-May-2021)," The PC is transported to the Whiterun guard shack for escort assignment, which fails because the json defaults to empty. I then sneak into the back to attempt to rob all the sleeping guards. I'm not detected when the first guard WAKES UP to forcegreet me as an enforcer. Once I'm detected, ALL the other guards wake up to enforcer forcegreet me. I had to gradually move my way to the door to Whiterun and dial down the number of guard enforcers.  My thoughts 1) Is there a way to disable the forcegreet when the enforcer NPC is asleep? 2) Is there a way to add a timeout between forcegreets? I get the same at the gates sometimes -- I get forcegreeted by one gate guard, then the other, once I got a third forcegreet in a row from a randomly passing enforcer.  Thanks
Monoman1 Posted September 10, 2021 Author Posted September 10, 2021 3 hours ago, stillnofunnylogin said: Using "Sexlab Survival 0.662 BETA (12-May-2021)," The PC is transported to the Whiterun guard shack for escort assignment, which fails because the json defaults to empty. I then sneak into the back to attempt to rob all the sleeping guards. I'm not detected when the first guard WAKES UP to forcegreet me as an enforcer. Once I'm detected, ALL the other guards wake up to enforcer forcegreet me. I had to gradually move my way to the door to Whiterun and dial down the number of guard enforcers.  My thoughts 1) Is there a way to disable the forcegreet when the enforcer NPC is asleep? 2) Is there a way to add a timeout between forcegreets? I get the same at the gates sometimes -- I get forcegreeted by one gate guard, then the other, once I got a third forcegreet in a row from a randomly passing enforcer.  Thanks 1. Sure. Add a condition to the force greet package. 2. Youd have to try 673 as there's a fix for two systems not talking to each other 7 hours ago, ilovetea69 said: are you planning on updating the mod or the current version of the mod is final? 2 posts up, beta 673 posted a couple of days ago...
Monoman1 Posted September 11, 2021 Author Posted September 11, 2021 On 9/9/2021 at 9:17 PM, Kingslayer101 said: Is it possible to get HDT tongues instead of the static ones (LE)? Or is it too much of a chore? If someone does it I can try to include it but I don't know much about hdt
Kingslayer101 Posted September 11, 2021 Posted September 11, 2021 22 minutes ago, Monoman1 said: If someone does it I can try to include it but I don't know much about hdt I picked up those HDT tongues from here But I have no idea how to add them.
Monoman1 Posted September 11, 2021 Author Posted September 11, 2021 (edited) 1 hour ago, Kingslayer101 said: I picked up those HDT tongues from here But I have no idea how to add them. Youd probably have to rename the meshes and either 1. Change the slot used in the meshes to match the esp or 2. Change the slot masks used in the esp to match the meshes.  Or at least that's how it'd work for normal meshes. HDT might require more work or a different approach altogether. Edited September 11, 2021 by Monoman1 1
genericlogin Posted September 12, 2021 Posted September 12, 2021 I've found that the kennel deal where you get a free license an no tolls in exchange for being back there by midnight is pointless in practice. There isn't enough time to leave after curfew ends, get somewhere you'd actually have a use for a weapon, and still make it back by midnight--especially when also using a needs mod so your character needs sleep. As soon as you inevitably fail to get back in time, your free license magically disappears and you're also locked out of entering the kennel again. There doesn't seem to be any point to ever taking the deal.
shiagwen Posted September 12, 2021 Posted September 12, 2021 Does your wartime version require same requirementsthen the ochs version ? means sd+ etc ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now