audhol Posted July 13, 2021 Posted July 13, 2021 (edited) So I'm trying to make a cursed collar for a toys framework toybox that causes the player to be constantly hungry for cum. I have attached the _SLS_CumAddict script to the item and also made an alternative version of the _SLS_CumAddictionHunger global with a constant value of 2 which I link to in the script properties, all the other properties I used the same values as the base script. But.......... nothing happens on equip and the SLS MCM shows a value of 0 for hunger, What am I doing wrong? If some clever boffin could tell me what im doing wrong I would be grateful. Thanks. Edited July 13, 2021 by audhol
Monoman1 Posted July 13, 2021 Author Posted July 13, 2021 1 hour ago, audhol said: So I'm trying to make a cursed collar for a toys framework toybox that causes the player to be constantly hungry for cum. I have attached the _SLS_CumAddict script to the item and also made an alternative version of the _SLS_CumAddictionHunger global with a constant value of 2 which I link to in the script properties, all the other properties I used the same values as the base script. But.......... nothing happens on equip and the SLS MCM shows a value of 0 for hunger, What am I doing wrong? If some clever boffin could tell me what im doing wrong I would be grateful. Thanks. At a simple level you could probably just Adjust _SLS_CumAddictionHunger higher and either: Simple: Wait for the hourly update Less simple: Call DoUpdate()
audhol Posted July 13, 2021 Posted July 13, 2021 1 hour ago, Monoman1 said: At a simple level you could probably just Adjust _SLS_CumAddictionHunger higher and either: Simple: Wait for the hourly update Less simple: Call DoUpdate() OK thanks, I was thinking it wasn't working but obviously I just didn't wait long enough.
dakotad Posted July 14, 2021 Posted July 14, 2021 (edited) so monoman am i disabling the dawnguard inequality patch to see if that fixes my issue incase you forgot i had the stamina issue Edited July 14, 2021 by dakotad
Monoman1 Posted July 14, 2021 Author Posted July 14, 2021 9 hours ago, dakotad said: so monoman am i disabling the dawnguard inequality patch to see if that fixes my issue incase you forgot i had the stamina issue Disable inequality in the MCM
Xiaron Posted July 14, 2021 Posted July 14, 2021 Hey Monoman, quick question. I don't use the amputator framework but I do use Apropos2, however it seems like it's impossible to gain access to the troll in the kennel (without an amputation if I'm seeing conditions correctly). Am I missing something or is that the case?
Monoman1 Posted July 15, 2021 Author Posted July 15, 2021 17 hours ago, Xiaron said: Hey Monoman, quick question. I don't use the amputator framework but I do use Apropos2, however it seems like it's impossible to gain access to the troll in the kennel (without an amputation if I'm seeing conditions correctly). Am I missing something or is that the case? Yes I believe the conditions are very narrow. Even if you're amputated i think you'll not 'choose' to do it if you have the gold to pay for healing from a priest. Only other condition I think is being a cum addict.
delgathar Posted July 16, 2021 Posted July 16, 2021 (edited) Hello, I just sorta noticed that the Bikini Json is very light on the light armors. Leather and Hide are the only ones included, everything else, Iron, Steel, Steeplate, dwarven, falmer, wolf, ebony, blades, dragonbone are all Heavy armors. So the progression stops at leather. I have the one with both Remastered and Expanded, but I double checked the main one and it was also lacking Elven, Glass, dragonscale, Imperial Light, Imperial Studded, Scaled Other Bikini armors missing were Daedric, Ancient Nord, Imperial Heavy, Probably want to include at least Elven to the main included version with the main file, and add the others to the combined. I was thinking about doing it myself, but you could probably do it faster with fewer mistakes. Thank you. Edit - unfortunately, it looks like some of the blame lies with the TAWABA SLS JSON script. It is lacking several of these and I'm not sure if I should just add them Edited July 16, 2021 by delgathar 1
delgathar Posted July 17, 2021 Posted July 17, 2021 (edited) Ok, here is my version of the Pumpkin/Remastered bikini json made with attached script. Just overwrite the old BikiniArmors.json The script is a modified version of the script on page : The main thing I did was correct an error. It was spitting out an invalid json. This might have been why Elven armors weren't populating even though they were included in the json. Now the json output is valid. I also added Dragonscale, Glass, Daedric, Imperial Heavy, Imperial Light, Nordic Heavy, Nordic Light, and Ancient Nord bikini's to the list. Stalhrim bikini is not yet included, but I'll add it to the script when it gets included in one of the two packages. Just adding to the Json doesn't mean they will populate. After clearing and updating the bikini list the MCM showed the same entries, stopping at Leather, so I suppose the reason Elven doesn't populate may because it is not even listed. TAWOBA SLS JSON.pas BikiniArmors.json Edited July 17, 2021 by delgathar
morghoth2 Posted July 17, 2021 Posted July 17, 2021 orgasm sounds aint working anymore after the update, any solution?
Corsayr Posted July 18, 2021 Posted July 18, 2021 On 7/15/2021 at 10:07 PM, delgathar said: Hello, I just sorta noticed that the Bikini Json is very light on the light armors. Leather and Hide are the only ones included, everything else, Iron, Steel, Steeplate, dwarven, falmer, wolf, ebony, blades, dragonbone are all Heavy armors. So the progression stops at leather. I have the one with both Remastered and Expanded, but I double checked the main one and it was also lacking Elven, Glass, dragonscale, Imperial Light, Imperial Studded, Scaled Other Bikini armors missing were Daedric, Ancient Nord, Imperial Heavy, Probably want to include at least Elven to the main included version with the main file, and add the others to the combined. I was thinking about doing it myself, but you could probably do it faster with fewer mistakes. Thank you. Edit - unfortunately, it looks like some of the blame lies with the TAWABA SLS JSON script. It is lacking several of these and I'm not sure if I should just add them When I did the combined Json file I just put the armors the category that was closest to it instead of making new categories. All the armors are in the json though. I think elven is with the dwarven stuff like that.
Monoman1 Posted July 18, 2021 Author Posted July 18, 2021 On 7/17/2021 at 2:22 AM, delgathar said: Just adding to the Json doesn't mean they will populate. After clearing and updating the bikini list the MCM showed the same entries, stopping at Leather, so I suppose the reason Elven doesn't populate may because it is not even listed. Yea it needs to be coded 1
delgathar Posted July 18, 2021 Posted July 18, 2021 15 hours ago, Monoman1 said: Yea it needs to be coded If you would that would be awesome. I'm alright at making small hacks to other people's code when the script is small to begin with, but this didn't look like a simple edit I could do in one place. Thank you,
delgathar Posted July 18, 2021 Posted July 18, 2021 16 hours ago, Corsayr said: When I did the combined Json file I just put the armors the category that was closest to it instead of making new categories. All the armors are in the json though. I think elven is with the dwarven stuff like that. Hrm, for some reason I'd get dwarven, wolf, steel plate, and so on, but Elven never spawned.
7osisg4d Posted July 19, 2021 Posted July 19, 2021 How do you get the dialogue for priests to heal creature corruption?
ttpt Posted July 19, 2021 Posted July 19, 2021 (edited) 8 hours ago, delgathar said: Hrm, for some reason I'd get dwarven, wolf, steel plate, and so on, but Elven never spawned. Generally you can just add bikinis to the pre existing lists, as someone else already mentioned they added it to the dwerven list for example, I do a similar thing myself with the bikini ascend armors, adding elven to dwarven list and orcish to steel plate if I remember correctly. Like the elven category won't actually show up on the mcm but I'm sure you're aware of this, If you add it to dwarven for example, you could crank up the chances of dwarven bikins to show up and also crank up the number of bikini pieces to test things out see if any elven stuff show up. you aslo in another post mentioned "Dragonscale, Glass, Daedric, Imperial Heavy, Imperial Light, Nordic Heavy, Nordic Light, and Ancient Nord " where I wasn't aware that the imperial sets, ancient nord and daedric had bikinis around, I'd be interested in a link to those. EDIT: oh I guess the answer is that there isn't a version of TEWOBA for LE. Edited July 19, 2021 by ttpt
ttpt Posted July 19, 2021 Posted July 19, 2021 On 7/16/2021 at 9:22 PM, delgathar said: TAWOBA SLS JSON.pas 5.43 kB · 6 downloads BikiniArmors.json 49.54 kB · 3 downloads Actually having seen your bikini.json here and your other posts, you are not actually aware the categories don't get added. LIke you list a whole "elven": [ "58280|The Amazing World of Bikini Armors REMASTERED.esp", "58282|The Amazing World of Bikini Armors REMASTERED.esp", "58284|The Amazing World of Bikini Armors REMASTERED.esp", "58286|The Amazing World of Bikini Armors REMASTERED.esp", Which won't actually create the elven category as momoman1 mentioned is not coded, what you can do however is go to the end of your dwarven list for example "80168|The Amazing World of Bikini Armors REMASTERED.esp", "400226|The Amazing World of Bikini Armors REMASTERED.esp", "2052|(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp", "2081|(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp" AND ADD THE ELVEN STUFF HERE ], just start adding the elven stuff to preexisting categories. so that in this case it'll show up with a chance whenever dwarven stuff would show up.
skyrim482 Posted July 19, 2021 Posted July 19, 2021 On 7/17/2021 at 6:17 AM, morghoth2 said: orgasm sounds aint working anymore after the update, any solution? Im having the same issue, there was like a inflation sound before when a male orgasmed inside the pc. Gulp sounds from oral still work.
delgathar Posted July 19, 2021 Posted July 19, 2021 12 hours ago, ttpt said: just start adding the elven stuff to preexisting categories. so that in this case it'll show up with a chance whenever dwarven stuff would show up. Corsayr said he added it to the original json, but Elven wasn't showing up even though I was getting Dwarven sets, Wolf Sets, and all of the others. So adding it to the other lists alone doesn't seem to do it either.
Corsayr Posted July 19, 2021 Posted July 19, 2021 2 hours ago, delgathar said: Corsayr said she added it to the original json, but Elven wasn't showing up even though I was getting Dwarven sets, Wolf Sets, and all of the others. So adding it to the other lists alone doesn't seem to do it either. I said I added all the armors to the json under the closest approximation of the existing header. I did not add any new headers. 1
Monoman1 Posted July 19, 2021 Author Posted July 19, 2021 2 hours ago, delgathar said: Corsayr said he added it to the original json, but Elven wasn't showing up even though I was getting Dwarven sets, Wolf Sets, and all of the others. So adding it to the other lists alone doesn't seem to do it either. There's no reason why some lines of a json section would be ignored while others wouldn't be.... Did you rebuild the lists after modifying the json? It'd be pretty easy to test if things aren't working. Delete all dwarven armors from a section. Copy in all elven armors into dwarven Set drops to rediculous levels and chance of dwarven to 100% Rebuild lists. tgm coc bleakfallsbarrow01 kill all loot chests. 1
ttpt Posted July 19, 2021 Posted July 19, 2021 5 hours ago, delgathar said: Corsayr said he added it to the original json, but Elven wasn't showing up even though I was getting Dwarven sets, Wolf Sets, and all of the others. So adding it to the other lists alone doesn't seem to do it either. Adding it to the other lists should work, since the mod after pulling from the json doesn't actually check for keywordd or anything, like it won't check for armorelven or anything like that in fact you could probably add all the daedric artifacts into the iron bikini subsection and you'd start getting the artifacts as random drops whenever iron bikinis would show up on loot chest or merchant chest. monoman1 also already explained there isn't an elven list coded into the mod so adding it to the json under an elven subheader currently does nothing. Like the solution is to wait for/if monoman1 adds one or just add armors to the preexisting list and work from there. I'm not trying to be overbearing and I'm sorry if I'm coming up like that, I just want to help you get the stuff working the only way it's currently possible to do so. and most of the work is already done, just copy and past stuff from the non-functional elven list into one of the currently implemented lists and you're good to go.
delgathar Posted July 20, 2021 Posted July 20, 2021 7 hours ago, Corsayr said: I said I added all the armors to the json under the closest approximation of the existing header. I did not add any new headers. Right, you said you put them under dwarven header, but I was not seeing them as drops even though I was getting dwarven drops.
delgathar Posted July 20, 2021 Posted July 20, 2021 7 hours ago, Monoman1 said: There's no reason why some lines of a json section would be ignored while others wouldn't be.... Did you rebuild the lists after modifying the json? It'd be pretty easy to test if things aren't working. Delete all dwarven armors from a section. Copy in all elven armors into dwarven Set drops to rediculous levels and chance of dwarven to 100% Rebuild lists. tgm coc bleakfallsbarrow01 kill all loot chests. Of course I rebuilt the list, both the original on new game and again when I made the existing one. But that sounds like a quicker way to troubleshoot. It is much more focused. I'll give it a try, thank you.
7osisg4d Posted July 20, 2021 Posted July 20, 2021 On 7/15/2021 at 5:29 AM, Monoman1 said: Trying to trigger the dialogue to reduce creature corruption. I do see something in the ESP (_SLS_SexExpHealCorruption00FULL), but I'm not sure how it should be running or triggered. Should I be getting any prompts about it? Thanks!
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