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Probably the first mod I've seen in a long time to really make me HEAVILY contemplate setting up LE again. Unfortunately my current build of LE just wants to explode the moment I touch it, probably thanks to having changed several computers by now since last I touched it. Curious if anyone has attempted porting this over, though, I wouldn't even be able to say I know how possible/feasible that is either.

All in all though, from just reading over things have to say great work, this is the kind of mod in terms of Sexlab content that I've wanted to see for ages, one that really just kind of acts as a heavy overhaul of the gameplay systems itself, while incorporating several other mods to do so. Good stuff!

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5 hours ago, hhh7773 said:

Probably the first mod I've seen in a long time to really make me HEAVILY contemplate setting up LE again. Unfortunately my current build of LE just wants to explode the moment I touch it, probably thanks to having changed several computers by now since last I touched it. Curious if anyone has attempted porting this over, though, I wouldn't even be able to say I know how possible/feasible that is either.

All in all though, from just reading over things have to say great work, this is the kind of mod in terms of Sexlab content that I've wanted to see for ages, one that really just kind of acts as a heavy overhaul of the gameplay systems itself, while incorporating several other mods to do so. Good stuff!

Good thing there's an SE conversion then :P

 

I'd nearly prefer if SE people use the latest beta here due to fixing a random CTD issue but I wouldn't use the wildling feature in it's current state just in case (unless you're running a throwaway game). There's no major issues with wildling but some things might need to change that would be difficult to update in an ongoing game. 

 

Latest LE (for changelog). Follow the links for the latest SE conversion: 

 

 

 

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On 9/8/2021 at 9:51 AM, Monoman1 said:

Good thing there's an SE conversion then :P

 

I'd nearly prefer if SE people use the latest beta here due to fixing a random CTD issue but I wouldn't use the wildling feature in it's current state just in case (unless you're running a throwaway game). There's no major issues with wildling but some things might need to change that would be difficult to update in an ongoing game. 

 

Latest LE (for changelog). Follow the links for the latest SE conversion: 

 

 

 

are you planning on updating the mod or the current version of the mod is final?

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Using "Sexlab Survival 0.662 BETA (12-May-2021),"  The PC is  transported to the Whiterun guard shack for escort assignment, which fails because the json defaults to empty. I then sneak into the back to attempt to rob all the sleeping guards. I'm not detected when the first guard WAKES UP to forcegreet me as an enforcer. Once I'm detected, ALL the other guards wake up to enforcer forcegreet me. I had to gradually move my way to the door to Whiterun and dial down the number of guard enforcers.

 

My thoughts

1) Is there a way to disable the forcegreet when the enforcer NPC is asleep?

2) Is there a way to add a timeout between forcegreets? I get the same at the gates sometimes -- I get forcegreeted by one gate guard, then the other, once I got a third forcegreet in a row from a randomly passing enforcer.

 

Thanks

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3 hours ago, stillnofunnylogin said:

Using "Sexlab Survival 0.662 BETA (12-May-2021),"  The PC is  transported to the Whiterun guard shack for escort assignment, which fails because the json defaults to empty. I then sneak into the back to attempt to rob all the sleeping guards. I'm not detected when the first guard WAKES UP to forcegreet me as an enforcer. Once I'm detected, ALL the other guards wake up to enforcer forcegreet me. I had to gradually move my way to the door to Whiterun and dial down the number of guard enforcers.

 

My thoughts

1) Is there a way to disable the forcegreet when the enforcer NPC is asleep?

2) Is there a way to add a timeout between forcegreets? I get the same at the gates sometimes -- I get forcegreeted by one gate guard, then the other, once I got a third forcegreet in a row from a randomly passing enforcer.

 

Thanks

1. Sure. Add a condition to the force greet package.

2. Youd have to try 673 as there's a fix for two systems not talking to each other

7 hours ago, ilovetea69 said:

are you planning on updating the mod or the current version of the mod is final?

2 posts up, beta 673 posted a couple of days ago...

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1 hour ago, Kingslayer101 said:

I picked up those HDT tongues from here 

But I have no idea how to add them.

Youd probably have to rename the meshes and either

1. Change the slot used in the meshes to match the esp or

2. Change the slot masks used in the esp to match the meshes. 

 

Or at least that's how it'd work for normal meshes. HDT might require more work or a different approach altogether. 

Edited by Monoman1
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I've found that the kennel deal where you get a free license an no tolls in exchange for being back there by midnight is pointless in practice. There isn't enough time to leave after curfew ends, get somewhere you'd actually have a use for a weapon, and still make it back by midnight--especially when also using a needs mod so your character needs sleep. As soon as you inevitably fail to get back in time, your free license magically disappears and you're also locked out of entering the kennel again. There doesn't seem to be any point to ever taking the deal.

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4 hours ago, genericlogin said:

I've found that the kennel deal where you get a free license an no tolls in exchange for being back there by midnight is pointless in practice. There isn't enough time to leave after curfew ends, get somewhere you'd actually have a use for a weapon, and still make it back by midnight--especially when also using a needs mod so your character needs sleep. As soon as you inevitably fail to get back in time, your free license magically disappears and you're also locked out of entering the kennel again. There doesn't seem to be any point to ever taking the deal.

ok cool.

2 hours ago, shiagwen said:

Does your wartime version require same requirementsthen the ochs version ? means sd+ etc ?

No. Zaz + vanilla DLC only.

Soft reqs are listed in the installer.

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1 hour ago, Monoman1 said:

ok cool.

No. Zaz + vanilla DLC only.

Soft reqs are listed in the installer.

No Joke. I respect your wartime version because you made it. must be something special, otherwise you wouldnt waste your time for.

pchs had a couple of full bdsm mods, which were a barrel of bugs. His ideas were great, but he did not had the knowledge to perform it. so it is a big risk for you to go to such a mod. i ll test it and tell you my honest opinion about it.

good to see you continue sls.

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Hello,

 

I have a question about Ineed and S.L.S.

 

When your stat( food and Water) turn red and you beg for food and drink, it's possible in exchange

of a service, you get a % of possibility to get  some cums bottle instead of food?

 

I didn't find how to made Tes5edit add item after a dialogue outside of kill and check is inventory.

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5 hours ago, shiagwen said:

No Joke. I respect your wartime version because you made it. must be something special, otherwise you wouldnt waste your time for.

pchs had a couple of full bdsm mods, which were a barrel of bugs. His ideas were great, but he did not had the knowledge to perform it. so it is a big risk for you to go to such a mod. i ll test it and tell you my honest opinion about it.

good to see you continue sls.

It's worth the try!

 

The Tweaks version made my monoman1 is possibly one of the best Alternative start mod put on loverlabs.

If you like theme like Blackmail story, corruption and don't mind some taboo theme It's worth the time to try it.

 

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7 hours ago, lcewolf said:

Hello,

 

I have a question about Ineed and S.L.S.

 

When your stat( food and Water) turn red and you beg for food and drink, it's possible in exchange

of a service, you get a % of possibility to get  some cums bottle instead of food?

 

I didn't find how to made Tes5edit add item after a dialogue outside of kill and check is inventory.

You'd need to add the cum bottles to the _SLS_BegFoodList formlist.

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Playing a prostitute or a slave and become a millionaire from adventuring ? no more.

there is a line in creation kit /gameplay/settings fbartermax=0, well the 0 is what you make to get nothing for selling your goods )except raising speechcraft as normal)

With no selling you really need prostitution to get the gold you need for your things.

i attach a ltittle file which does right this, fbartermax=0

 

Not hard enough ? ok. You want to crawl on the floor of poorness. For this i cant make the mod, but it is easy to play and you get used to it.

When you level up, the perk point is disabled. you need to go to a trainer, take a lesson and then distribute tje perk point in that trainers perk tree.

example : you want to put a perk point in 2hand weapons. then go to vilkas, take a lesson, and then put the perk point into the 2hand tree.

that means you must pay for one trainer lesson at every level  to use your perk points.  your guildteachers are happy to meet you..

this is old school classic game play, where training always sucked out the money.

together with no selling this is really hard mode.

 

edit : for the trainer need  i made sigrid in riverwood a restoration journeyman, the only trainer you need if you start there.

you know how to make a trainer i ssuppose.

No Sale.esp

Edited by shiagwen
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On 9/13/2021 at 4:24 AM, shiagwen said:

Playing a prostitute or a slave and become a millionaire from adventuring ? no more.

there is a line in creation kit /gameplay/settings fbartermax=0, well the 0 is what you make to get nothing for selling your goods )except raising speechcraft as normal)

With no selling you really need prostitution to get the gold you need for your things.

i attach a ltittle file which does right this, fbartermax=0

 

Not hard enough ? ok. You want to crawl on the floor of poorness. For this i cant make the mod, but it is easy to play and you get used to it.

When you level up, the perk point is disabled. you need to go to a trainer, take a lesson and then distribute tje perk point in that trainers perk tree.

example : you want to put a perk point in 2hand weapons. then go to vilkas, take a lesson, and then put the perk point into the 2hand tree.

that means you must pay for one trainer lesson at every level  to use your perk points.  your guildteachers are happy to meet you..

this is old school classic game play, where training always sucked out the money.

together with no selling this is really hard mode.

 

edit : for the trainer need  i made sigrid in riverwood a restoration journeyman, the only trainer you need if you start there.

you know how to make a trainer i ssuppose.

No Sale.esp 176 B · 2 downloads

 

Oh this is interesting. Will your esp work for SE?

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Not sure if this is the right place or way to ask, but can somebody help me with a problem I'm having with the the bikini armor tops? To the best of my knowledge I've properly followed all the steps for installing the armor, I've done the bodyslide batch build for the body that I have installed (Sevenbase, although I've tried several variations of 7B bodies at this point just in case), I've created a merged patch at the end of the process how I've been taught, and they're still not displaying correctly. For some reason, no matter what I do in racemenu or what 7B body type I try in the preset dropdown of bodyslide for the batch build, the top is always hovering above and in front of my character's breasts, as though they're bigger than they are, with empty space between the armor and the breasts themselves. The rest of the top (the sides and back) actually seems fine, it's just that the front extends out too far. I thought maybe if I played with some of the breast sliders in racemenu that would fix it, but the top maintained its distance no matter how big or small I made them. There are no conflicts with the armor as far as I'm aware either, and other than negligible clipping I've noticed no other problems with other pieces of the bikini armor either. Do I maybe have to change some of the sliders in bodyslide from default when doing the batch build or something?

Edited by 123abcr
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On 9/13/2021 at 6:26 AM, chaimhewast said:

You'd need to add the cum bottles to the _SLS_BegFoodList formlist.

Thank you  i was not aware of those function (Formlist). I just begin with Tes5edit. When you know what you are looking for it is mush more easy.

 

@Monoman1 Just a suggestion, maybe you could implant or mix an option with one of the your's current license for getting only cum bottle when you beg without the proper license. You could  also restrain or block  the normal way to get food at tavern when you don't have license.

 

When a guard check your inventory, he will confiscate all '' real food'' forcing your PC to drink only cum bottle.

 

I can imagine if you don't have access for this license without be thane you will be forced to go to the Kennel for getting this one or stay away of any city.

 

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I have encountered a problem where I cant pay tolls anymore and the gates don't lock. :c  The enforcers claim that I have paid the toll even though I actually didn't. Also the mod stopped tracking my location, wherever I may be, in the MCM my location always appears as untracked. Any help will be appreciated.. 

 

edit : Anyone? 

Edited by momentomori99
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9 hours ago, shiagwen said:

dont know,  you should test it

 

In a new game, I might :)

 

Though it looks like the mod Trade & Barter (on Nexus for both SE and LE) allows you to muck around with the selling price in an MCM so I might go that way since it'll give more control.

 

Reducing the selling prices is a good idea, so thanks for the idea.

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4 hours ago, Anunya said:

Though it looks like the mod Trade & Barter (on Nexus for both SE and LE) allows you to muck around with the selling price in an MCM so I might go that way since it'll give more control.

Besides the general adjustments to buying & selling prices that Trade & Barter allows, I like to situationally modify prices with batch files.  In my games, once dropped armor & weapons get above steel quality, the gold I earn from selling them skews my game.  Trade & Barter uses two global variables for buying & selling buffs/debuffs, so I have a few batch files to quickly modify bartering with a smith, then I reset it for other items:

Spoiler

This increases the price I pay by 50%, and lowers the price I get by 70%:

Set KRY_BuyBuff to 50
Set KRY_SellBuff to -70

 

This resets the buffs:

Set KRY_BuyBuff to 0
Set KRY_SellBuff to 0

 

I have a few other batch files, depending on relationship with the merchant.  I use these debuffs for "fancy" armor or weapons (above steel grade).  Just an idea for another way to fine tune your bartering to keep it worthwhile to sell loot without letting it wreck your game.

 

I use FMEA to make alchemy more difficult, and I self-enforce a rule to never sell potions with mixed positive & negative effects (who would buy such stuff?).  That greatly reduces income from potion crafting, so alchemy becomes mostly making things for my own use, with a bit of extra gold from a few decent potions that I manage to make.  I don't do enchanting (I consider it overpowered), so my income stays pretty reasonable throughout the game.

 

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