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Posted
8 hours ago, Monoman1 said:

Had a look but I can't figure it out. 

ALLGUD items are marked as non playable and they're armors so they should be fine.

ADWings... I'm guessing is animated wings of some sorts but the one I downloaded doesn't have any armor/weapon records at all. 

I'm not convinced these mods are responsible. 

 

Though it is likely a weapon and probably hidden. I don't think there are checks in SLS for hidden weapons as I never expected it. I'll see about adding checks.

Yes, ADWings are animated wings from Animated Dragon Wings which appear to have an invisible token when equipped. 

 

Would a hidden weapon show up in the console or is it hidden there as well? Player.showinventory doesn't show me anything that appears to be a weapon record, just a handful of armor records, but I haven't heard of hidden items before so I'm not sure if I would see anything.

Posted

Having an issue with Frostfall rescue alongside Simple Slavery: When my character reaches 100 Exposure, she is teleported to the SS cell and after that she falls to the ground and screen goes black. Then, she awakens at a random inn, bypassing the auction completely.

 

I use Hexbolt's Simple Slavery++ version. Idk if it's the cause (SLS seems to be designed to work with the "old" Simple Slavery).

Posted

I've been using the .662 beta for a long while, but I did just recently noticed that followers registered on the trauma slots for the trauma system keep getting unregistered. I hadn't quite noticed because if they are not registered on the slots they get assigned to the dynamic slots.

 

But yeah, basically I launch my game, load a save, check the MCM, no followers registered, so I slot them in, everything works fine, check the MCM they are still there save, finish my session, and the next time I launch my game again they are not slotted and I have to do it again. I think they also just lose any traumas they had possibly accumulated from last sesion.

 

Maybe a minor inconvenience but it trauma on followers just doesn't seem to be working.

Posted
2 hours ago, ttpt said:

the next time I launch my game again they are not slotted and I have to do it again. I think they also just lose any traumas they had possibly accumulated from last sesion.

 

I'm using beta 0.661, and I see somewhat similar behavior.

 

The behavior that seems to occur for me is that follower trauma does not show after starting the game, but as soon as a new trauma occurs for a follower, then all the prior traumas from before the previous save get applied to the follower.

 

In short, no traumas showing on follower immediately after loading a save, and those previously accumulated traumas don't display on follower until after a new trauma occurs.

Posted

Huhu Monoman

I think I stumbled on an issue that may be SE specific.

 

Following situation happenend across two different LO one with a lot of script stuff going on and one with quite a bit less scripting intensive mods.

 

Using Wartimes and the Snowberry start, playing normally till Father sends you on the supply run, takes your clothes and all of your items. Entering Whiterun and the Toll Collector checks your licenses. This has a very high tendency to get stuck in an infinite loop. Up to this point, every other time - even with a full inventory - he said his line only 1, maybe 2 times. A workaround is to console "kill" him run away and repeat it as long as you are in the city since he will chase you even up to Dragonsreach. This happenend to me around 3 to 4 times already.

 

Ending the suply run and returning to the city will not cause it to happen again. I don't have any specific numbers, but I have the feeling that having very few items in the inventory (or having items in some kind of seperate inventory) can somehow break the toll collectors.

Posted

Hey,

 

As some of you might know I created voice files for SexLab Survival using SKVASynth a few months back.

Since then, the SKVASynth author has released many new voice models and I've improved my tools and skills regarding making of voice packs, so I regenerated files for SexLab Survival from scratch.

The updated version features:

- More voiced dialogue lines which were previously missing due to bugs in my xEdit script;

- Many new voice models;

- Better dialogue filtering which results in smaller size of the entire package;

- Real lip sync files created using Creation Kit instead of dummy .lip files.

 

Download links (choose one):

SexLab Survival 0.635 voice files (1.51 Gb archived, 1.73 Gb unpacked): https://mega.nz/file/SrZ2TL4K#MTooV6DxKW9m0K9OI5F9JYkyew50ScHLBXvDJ8ePWaI

SexLab Survival 0.662 Beta voice files (1.59 Gb archived, 1.83 Gb unpacked): https://mega.nz/file/urBiyJQC#2CW27L3hKagvLbcB-kGXVycteRa-WQbDIIPgwLwvTNc

 

More details can be found in my "voicification" thread: https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/

 

Posted
1 hour ago, DoubleCheeseburger said:

Hey,

 

As some of you might know I created voice files for SexLab Survival using SKVASynth a few months back.

Since then, the SKVASynth author has released many new voice models and I've improved my tools and skills regarding making of voice packs, so I regenerated files for SexLab Survival from scratch.

The updated version features:

- More voiced dialogue lines which were previously missing due to bugs in my xEdit script;

- Many new voice models;

- Better dialogue filtering which results in smaller size of the entire package;

- Real lip sync files created using Creation Kit instead of dummy .lip files.

 

Download links (choose one):

SexLab Survival 0.635 voice files (1.51 Gb archived, 1.73 Gb unpacked): https://mega.nz/file/SrZ2TL4K#MTooV6DxKW9m0K9OI5F9JYkyew50ScHLBXvDJ8ePWaI

SexLab Survival 0.662 Beta voice files (1.59 Gb archived, 1.83 Gb unpacked): https://mega.nz/file/urBiyJQC#2CW27L3hKagvLbcB-kGXVycteRa-WQbDIIPgwLwvTNc

 

More details can be found in my "voicification" thread: https://www.loverslab.com/topic/168547-doublecheeseburgers-xvasynth-based-mod-voicification-thread/

 

Can I use this voice file for LE version? or I have to convert them first?

Posted
10 hours ago, dakotad said:

ok running into a problem  for some reason i cant get my stamina to come back up. i stood still after i took a potion and lost it like nuts.my load order and please some he

Are you sure it's the bikini curse? If the bikini curse is white in your active effects it means it's currently dormant and if it's red it means it's active and draining stamina. If it's red then you need to figure out why. Open the mcm, Licences 1, scroll down to bikini licence and it will display the trigger.

On 7/11/2021 at 1:42 PM, DoubleCheeseburger said:

Hey,

Good work.

On 7/10/2021 at 12:38 PM, Silvain said:

Following situation happenend across two different LO one with a lot of script stuff going on and one with quite a bit less scripting intensive mods.

I've seen this happen when:

You enter via the door and a regular licence inspection with the toll guards is fired.

You move away from the door before entering dialogue with the toll guard.

Further into town you get stopped by a vanilla guard on enforcement duty and he does his dialogue and force greet.

Toll guard never got the memo and keeps coming. 

 

StopQuest   _SLS_LicenceForceGreetQuest

should do the trick

On 7/9/2021 at 1:28 AM, Vaccinated Alligator said:

Having an issue with Frostfall rescue alongside Simple Slavery: When my character reaches 100 Exposure, she is teleported to the SS cell and after that she falls to the ground and screen goes black. Then, she awakens at a random inn, bypassing the auction completely.

Waking up at the inn is a frostfall behavior. It's been so long since I did that part I'm not sure what order things are meant to happen tbh. I'd have to go back and look.

On 7/9/2021 at 2:58 AM, ttpt said:

I've been using the .662 beta for a long while, but I did just recently noticed that followers registered on the trauma slots for the trauma system keep getting unregistered. I hadn't quite noticed because if they are not registered on the slots they get assigned to the dynamic slots.

What about not using the slots and just stick with dynamic?

I'll have to look into it later.

Posted
40 minutes ago, Monoman1 said:

I've seen this happen when:

You enter via the door and a regular licence inspection with the toll guards is fired.

You move away from the door before entering dialogue with the toll guard.

Further into town you get stopped by a vanilla guard on enforcement duty and he does his dialogue and force greet.

Toll guard never got the memo and keeps coming. 

 

StopQuest   _SLS_LicenceForceGreetQuest

should do the trick

Jep, that sounds about right. I also observed the tendency for it to happen when a) I don't have much stuff in the inventory and b) I don't have any licences at all. Actually the more licenses I have the speedier and more reliable the checks seem to be.

 

But thanks, I'll note that down.

Posted
3 hours ago, Monoman1 said:

Sorry folks but I'm pushing to get work on wartimes finished so I can stick a fork in it and call it done.

Your work is awesome, thank you so much for all your modding.

Posted

ok it green and im at the verry beginning of the game. if i disable sls it goes back to normal and im not sure what in sls is causng it its why i came here

Posted
5 hours ago, dakotad said:

ok it green and im at the verry beginning of the game. if i disable sls it goes back to normal and im not sure what in sls is causng it its why i came here

If you're at the very beginning of the game then you can't possibly have the bikini curse so I don't know what's green or what green means. You'll have to provide more detail.

 

Try disabling inequality and see what happens. 

Posted

ok will try  and what i ment my stamina bar was green not red and wow i just stood there and it drained like there was no tomorrow

 

Posted (edited)

So I'm trying to make a cursed collar for a toys framework toybox that causes the player to be constantly hungry for cum. I have attached the _SLS_CumAddict script to the item and also made an alternative version of the _SLS_CumAddictionHunger global with a constant value of 2 which I link to in the script properties, all the other properties I used the same values as the base script. But.......... nothing happens on equip and the SLS MCM shows a value of 0 for hunger, What am I doing wrong? If some clever boffin could tell me what im doing wrong I would be grateful. Thanks.

 

Edited by audhol
Posted
1 hour ago, audhol said:

So I'm trying to make a cursed collar for a toys framework toybox that causes the player to be constantly hungry for cum. I have attached the _SLS_CumAddict script to the item and also made an alternative version of the _SLS_CumAddictionHunger global with a constant value of 2 which I link to in the script properties, all the other properties I used the same values as the base script. But.......... nothing happens on equip and the SLS MCM shows a value of 0 for hunger, What am I doing wrong? If some clever boffin could tell me what im doing wrong I would be grateful. Thanks.

 

At a simple level you could probably just Adjust _SLS_CumAddictionHunger higher and either:

Simple: Wait for the hourly update

Less simple: Call DoUpdate()

Posted
1 hour ago, Monoman1 said:

At a simple level you could probably just Adjust _SLS_CumAddictionHunger higher and either:

Simple: Wait for the hourly update

Less simple: Call DoUpdate()

OK thanks, I was thinking it wasn't working but obviously I just didn't wait long enough. 

Posted (edited)

so monoman am i disabling the dawnguard inequality patch to see if that fixes my issue

incase you forgot i had the stamina issue 

Edited by dakotad
Posted
9 hours ago, dakotad said:

so monoman am i disabling the dawnguard inequality patch to see if that fixes my issue

incase you forgot i had the stamina issue 

Disable inequality in the MCM

Posted

Hey Monoman, quick question. I don't use the amputator framework but I do use Apropos2, however it seems like it's impossible to gain access to the troll in the kennel (without an amputation if I'm seeing conditions correctly). Am I missing something or is that the case?

Posted
17 hours ago, Xiaron said:

Hey Monoman, quick question. I don't use the amputator framework but I do use Apropos2, however it seems like it's impossible to gain access to the troll in the kennel (without an amputation if I'm seeing conditions correctly). Am I missing something or is that the case?

Yes I believe the conditions are very narrow. Even if you're amputated i think you'll not 'choose' to do it if you have the gold to pay for healing from a priest. 

 

Only other condition I think is being a cum addict. 

Posted (edited)

Hello,

 

I just sorta noticed that the Bikini Json is very light on the light armors.  Leather and Hide are the only ones included, everything else, Iron, Steel, Steeplate, dwarven, falmer, wolf, ebony, blades, dragonbone are all Heavy armors.  So the progression stops at leather.

 

I have the one with both Remastered and Expanded, but I double checked the main one and it was also lacking Elven, Glass, dragonscale, Imperial Light, Imperial Studded, Scaled

 

Other Bikini armors missing were Daedric, Ancient Nord, Imperial Heavy,
 

Probably want to include at least Elven to the main included version with the main file,  and add the others to the combined.

 

I was thinking about doing it myself, but you could probably do it faster with fewer mistakes.  Thank you.

 

Edit - unfortunately, it looks like some of the blame lies with the TAWABA SLS JSON script.  It is lacking several of these and I'm not sure if I should just add them

Edited by delgathar

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