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Posted
On 6/4/2021 at 3:27 PM, Monoman1 said:

Doing some changes to the whole animal friend thing and looking for ideas regarding balancing etc.

Goes a bit against combat but you did ask for ideas so.........

What if covering yourself in the cum of the creature caused them to be non hostile, like the scent blocks in state of decay 2? from that point you could crouch to use the fondle mechanic that's already there. It could still follow a progression in that if you dont have the experience for the animal you cant do the deed to tame it. This would give value to all the different cum containers that are for sale and also could be usefull for sneaking past a load of silly old bears or grumpy trolls.

Guest AthenaESIV
Posted (edited)
11 hours ago, Monoman1 said:

I've already got the progression system in place. Besides you need to gate access to powerful creatures somehow. Untamed had this problem with unfettered power - Jump into the middle of a bunch of sabrecats or trolls and press the shout button. Viola. Instant (lame) power. I think you'll be able to change the progression system via the json anyway. 

 

I definitely agree you want to gate access to powerful companions. It just feels like if I have to invest time training a rabbit to unlock wolves and dogs, it will feel too much like a pointless mmo grind, which is one of the least fun game mechanics there is in existence.

 

Making them utterly useless would be different though if the progression is per animal and they are all unlocked or tiered in groups, since most people interested in the mod will get value out of the NSFW training aspect of it. Especially if you focus on the taboo nature of it with NPC observers or the humiliation they feel, I see at least four distinct ways you can handle that:

  • They are humiliated that they are drawn to do this, and they see the useful companion as a beneficial perk to their depraved behavior... Humiliation ++++
  • They discover if they do this, they will earn a powerful companion, and sink low simply because they need the help or for quest purposes of some sort, all the while they are humiliated and 'can't believe they are doing this' kind of thing... Humiliation ++
  • Sub route: They are coerced into it by a dom type character, who subjugates the PC and gets pleasure out of humiliating them, all while knowing there is real power resulting from the action... Humiliation +++
  • Dom route: The PC wants to dominate the creatures themselves and have complete control over them, using whatever magic is involved to make them more powerful and useful... Humiliation +

Anyway that kind of alleviates the grind aspect of the early stages, since the player is investing time into creature animations that trigger whatever the fuck gets people into creature animations... Which tbh I strongly suspect for many people has a lot to do with objectification and seeing their Dragonborn be masochistic, not really because the player has any desire to fuck a wolf... Though to each their own.

 

Sorry, I am blabbering about some dumb twisted shit, lol... It isn't really the subject matter that interests me tbh - it's game systems in general, whatever the topic is. Progression systems and inventory systems are two things I enjoy discussing, and it seems like the progression system you build is going to be the most interesting aspect of this mod (that is if it ends up being a separate mod, otherwise most interesting aspect of this feature in SLS).

 

An aside about grind mechanics: I don't believe all grind is bad, just to be clear... Grind can be a really interesting aspect of progression... But IMO it works best when it is for the S tier of something that is useful in it's base state. For example: In an MMO / RPG you have a legendary weapon that is really good, but a grind makes it S+ tier and one of the best items in the game (Witcher 3's Aerondight is a great example of this). So were there to be any extensive grind in your progression system, save it for the upper tiers is my suggestion. Early progression is more interesting when it involves exploration and discovery, or interactions with NPCs or the environment.

Edited by AthenaESIV
Posted

Can i ask you to create a effect that prevent/reduce arousal gain of male actors when their balls are empty?
I ask because there is a LOT of mods that use arousal level to start animations and if you use some of them together with SLS the consequence is that some male actors never let their balls fills up.
so would be nice to have a arousal debuff when their balls are empty and maybe also a arousal buff when their balls are bursting, i think it would be more immersive this way

And i was also thinking about a effect that make them to take a little of health/health-regeneration damage if they cum when their balls are already empty, i think this would have very funny consequences like the possibility of making npcs orgasm again and again until they literaly die, imagine making a character that can complete quests using death by snu-snu as a main combat technique or tricking strong enemies into raping your character until they becone weak enough to you to being able to kill them, BIG BRAIN!
I think this would be actually pretty balanced taking into account things like jiggly-effects, sex experience, sexlab skills etc,
probably only very voluptuous and skilled characters could manage to do this sort of things

Posted (edited)
On 6/4/2021 at 6:27 AM, Monoman1 said:

But this is where I'm getting stuck and looking for ideas:

- Creatures rag doll & bleed out when injured. Creatures won't get back up during combat. I don't want creatures dying every fight. Nor do I want them to be invincible. So I'm looking for some way to balance this out.

 

Maybe they can take x number of bleed outs before dying?

Maybe they're injured after bleed out (reduced stats) and need time to recover? Could be tricky handling scaling of effect and refreshing on load/unload. 

Creatures won't get back up until revived? (Means you need to defeat whomever sent them into bleedout most likely)

x Amount of time in bleedout = death?

 

 

Happy to hear you're working on this! I guess creature survivability has two parts

 

1- General hardiness:

Does something like creature overhaul's edits help?  Untamed's creature scaling features aren't bad, though the progression curve is a bit too slow in vanilla.

 

2 - Alternate death behavior:

Maybe some type of loyalty stat, where creatures flee after a bleedout but return later if the PC survives. Death should still be a possibility, but rare. Possible that some extremely loyal creatures would fight to the death.

 

For powers, something that allows the PC to offer themselves to creatures for a tame/nonhostile period is great for avoiding combat.  Currently using functionality from enchantress for this. Agree that untamed's fulltime-follower is too powerful. 

 

 

Edited by 7osisg4d
Posted

Question: is it possible to add additional expressions somewhere and access them via the SL Survival menu? And if so, can someone point me at where I put the additional expressions once I source them?

 

Or is it a thing that if you want to play around with facial expressions, it's better to get a dedicated mod for that?

Posted (edited)

Hi, I'm having an issue where the guard asks me for my follower in places where he probably shouldnt. This was the case in the training area in front of the solitude garnison (where tullius is). He then sends me back to the baracks, which is inside the garnison. So I'm kind of stuck because they sit in fron of the door when leaving the garnison. I tried adding the location to solitude via the mcm, even though it already was part of solitude ofc. but this didnt resolve anything. 

 

These guards also have a dialogue option when talking to them that just consists of three dots. clicking them makes them say "one moment there cupcake", or something like this, and then the game crashes to desktop.

 

I checked In SSEdit and it seems that nothing is being overwritten. I do run a pretty heavy setup though, could it just be a "script overload"?

Edited by Gwentag
Posted
3 hours ago, Gwentag said:

These guards also have a dialogue option when talking to them that just consists of three dots. clicking them makes them say "one moment there cupcake", or something like this, and then the game crashes to desktop.

 

Yes, you want to avoid choosing those Guard and Enforcer "..." dialogue options. Bad things can happen if you choose them.

Posted
11 minutes ago, Herowynne said:

 

Yes, you want to avoid choosing those Guard and Enforcer "..." dialogue options. Bad things can happen if you choose them.

 

Yeah i figured. For now I just disabled guards acting as enforcers in the mcm

Posted
On 6/4/2021 at 6:27 AM, Monoman1 said:

- Start small - hares/foxes/goats. Can't tame tougher creatures until you level up your 'wildling' level

- Level up by fucking your 'Tier 1' creatures. 10 orgasms per tier to level up. 

 

Can you make taming related to skill/orgasm? PC should be able to make hostile creatures non-hostile via sex, but only with sufficient skill will the animal become tamed. Non-taming sex would still help with training.

 

Powers - summoning creatures, were-transformation charged by sex acts

Posted

So is it even possible to collect cum during sex as a cum junkie? I always instinctively swallow even when my status is satisfied and I have an empty cumtainer on hand! (and it says their balls are bursting with cum)

Posted
15 hours ago, candibelle said:

So is it even possible to collect cum during sex as a cum junkie? I always instinctively swallow even when my status is satisfied and I have an empty cumtainer on hand! (and it says their balls are bursting with cum)

Possibly not under the right circumstances. Product of condition overload.

19 hours ago, 7osisg4d said:

Can you make taming related to skill/orgasm? PC should be able to make hostile creatures non-hostile via sex, but only with sufficient skill will the animal become tamed. Non-taming sex would still help with training.

You'll have to make the creature cum for sure. Existing 'Sex experience' feature should handle the rest. 

On 6/6/2021 at 6:18 AM, Anunya said:

Question: is it possible to add additional expressions somewhere and access them via the SL Survival menu? And if so, can someone point me at where I put the additional expressions once I source them?

 

Or is it a thing that if you want to play around with facial expressions, it's better to get a dedicated mod for that?

Ahegao faces are somewhat configurable via json.

On 6/5/2021 at 9:00 PM, Kamekami said:

Can i ask you to create a effect that prevent/reduce arousal gain of male actors when their balls are empty?

Yes. Would like this too. But it's probably something that'd be better implemented on the SLA side. 

TBH though it's just a different model of arousal calculation - Hours since last orgasm. 

 

Posted (edited)

Regarding the ideas. All ideas welcome obviously but I think some are getting way ahead of themselves. Right now all I want is some kind of method that both protects creatures from dying (making taming creatures a real chore) and stop creatures from being OP (because they never die). 

 

I think I'm going to go with a bleedout timer. Bleed out for 1 hour = death. 

 

Or probably a combo timer + bleedout counter. x Bleedouts between 6 hour rests.

Edited by Monoman1
Posted
36 minutes ago, Monoman1 said:

I think I'm going to go with a bleedout timer. Bleed out for 1 hour = death. 

 

I vote for this. 

 

The counter is good too, but it's tricky to expose to the player in a non-immersion breaking way. How would you tell how many bleedouts your creature has left? Maybe they could be recovered through sex? 

 

Or just every bleedout requires some service, lest the animal flee.

Posted (edited)
29 minutes ago, 7osisg4d said:

but it's tricky to expose to the player in a non-immersion breaking way.

Yes, I agree. However it's purpose it to try to stop the player laming the AI. Eg: Send creatures into a fight while you hide. They get killed. Revive them. Send them in again etc. 

 

Now there is a 'minimum distance' from enemies you must be to revive them but I think it'd still be possible to lure enemies into an area where they don't sandbox to exploit a 'no bleedout counter' implementation. That said, it still doesn't stop you from simply resting the six hours between attempts and continuing to lame them. I suppose a sleeping ambush mod would help there. Perfection it isn't. 

 

I can probably display their 'health' in the pack list. 

20210607154739_1.jpg.56c8e558cee3dc3e524d2816597ad25e.jpg

 

Or I can simply increase the minimum revive distance. But that's also pretty unimmersive. 

Edited by Monoman1
Posted
1 hour ago, Monoman1 said:

Regarding the ideas. All ideas welcome obviously but I think some are getting way ahead of themselves. Right now all I want is some kind of method that both protects creatures from dying (making taming creatures a real chore) and stop creatures from being OP (because they never die). 

 

I think I'm going to go with a bleedout timer. Bleed out for 1 hour = death. 

 

Or probably a combo timer + bleedout counter. x Bleedouts between 6 hour rests.

 

My way of thinking

 

Allow the player to set the pet as passive (so it runs from fights) or aggressive (so it defends you).

 

If it fights it faces the very real chance of dying.  

Posted (edited)
48 minutes ago, Corsayr said:

Allow the player to set the pet as passive (so it runs from fights) or aggressive (so it defends you).

You can already do this. But it doesn't address the fragile nature of most creatures (basically anything less than a troll). If you've to stop and tame a creature every 5 mins nobody is going to use it. Myself included. In my mind it's ok to allow creatures to bleedout instead of outright die because you need to put actual effort into taming and maintaining. 

 

Plus I will never be able to account for the stupidity of the AI. They'll most likely get themselves killed in ridiculous ways which would be pretty annoying if it's instantly permanent. Hell I've had horses run off the edge of cliffs and kill themselves. 

Edited by Monoman1
Posted
2 hours ago, Monoman1 said:

Possibly not under the right circumstances. Product of condition overload.

 

I see! I was only wondering because Im playing through your amazing wartimes tweak and the cum collection tasks become nearly impossible with being made into a cum junkie so quickly and not being able to bathe. :P 

Posted (edited)
2 hours ago, 7osisg4d said:

The counter is good too, but it's tricky to expose to the player in a non-immersion breaking way.

I mean... is it necessary? Depends on how bad it is when a creature dies and you have to find a new one i guess, but in general... i'd be fine with saying "X bleedouts in an hour = death" and you just have to remember how close you are, or it will die. And i say that knowing my memory sucks terrible and my creatures *will* die eventually, but imho that would be fine if the entire progress in that feature isn't tied to a single creature.

And for beeing (the?) one who goes way beyond what you wanna do... i'm ok with not getting much of what i suggested, hoping it would still inspire you to do something smaller i couldn't think of or maybe one of the things later. :) I hope it doesn't bother you.^^

Edited by Nazzzgul666
Posted (edited)

Hmmm.... has anybody recently tried to fondle dogs? I just tried one added by SL More creatures and i could click at the fondle thing but all i got was "..." and a notification that his balls are bursting full. No option to click at though that could do something about it. His arousal was -2, but it was the same for a nearby horse also from SL More creatures and there it worked fine. Even more weird... after i increased arousal for the horse i walked back to the dog and got a second dialogue open what i want to do with the horse. Tried this several times and appearently i'll always get a message for the  horse when i fondle the dog... and am close enough. Some time later.
I understand that SLS encourages bigger creatures... i still think the choice should be mine though.^^ Added log, not sure if that is any help.
Papyrus.0.log
Oh and... not all blowjob animations trigger the swallow/spit pop-up, i guess it depends on tags? Which tag would i have to add?

Edited by Nazzzgul666
Posted
11 hours ago, Monoman1 said:

 Eg: Send creatures into a fight while you hide. They get killed. Revive them.

 

Can you just make it so that the PC has to access the corpse location? The creature goes down in the middle of the enemies and needs 'CPR', which can't be performed in combat :D

 

Also while I'm dreaming, it would be awesome if SLS could catch creature sex events from any mod. With appropriate skills & performance, a creature should be able to be made non-aggro or even tamed no matter how the interaction started - defeat, enchantress, aroused creatures, etc. Those cases should all count as training for the PC as well, possibly with some victim tweaks for slower progression and a cap on skill maximum. Math wise I'm thinking of something like forced experience = sqrt(10x) or (x+10)/2, where learning is substantially faster when forced at a low skill level, the break even is at 10, after which skill growth starts to have a penalty, all the way down to 1/2 for large values of x.  

Posted (edited)

Dumb question, but some of your screenshots show a wheel menu in use, but for me "all in one" key only enables cover animations. I assume I need to install UIExtensions for it to work?
Also, is there a way to deal with trauma taking up SlaveTats slots issue without disabling trauma entirely? Even after I did disable trauma, two body slots are still marked as external. Would your cum overlays mod help?

Edited by Genterric
Posted (edited)
1 hour ago, Genterric said:

I assume I need to install UIExtensions for it to work?

Yes.

1 hour ago, Genterric said:

Also, is there a way to deal with trauma taking up SlaveTats slots issue without disabling trauma entirely? Even after I did disable trauma, two body slots are still marked as external.

Increase the number of overlay slots/decrease max traumas. Disabling trauma should return all slots to 'default'. Traumas are filled starting at the bottom slots so if there are enough slots it should never cross slavetats. 

1 hour ago, Genterric said:

Would your cum overlays mod help?

Nope. It uses more slots so it will only add to your problem. 

3 hours ago, 7osisg4d said:

Can you just make it so that the PC has to access the corpse location?

Well yea. this is how it works atm. But like I said you could technically lure the enemy from their sandbox area and have the creatures attack them there. Then when your creatures are defeated and the enemy returns to their sandbox area you'll be able to revive downed creatures. 

3 hours ago, 7osisg4d said:

Also while I'm dreaming, it would be awesome if SLS could catch creature sex events from any mod. With appropriate skills & performance, a creature should be able to be made non-aggro or even tamed no matter how the interaction started - defeat, enchantress, aroused creatures, etc. Those cases should all count as training for the PC as well, possibly with some victim tweaks for slower progression and a cap on skill maximum. Math wise I'm thinking of something like forced experience = sqrt(10x) or (x+10)/2, where learning is substantially faster when forced at a low skill level, the break even is at 10, after which skill growth starts to have a penalty, all the way down to 1/2 for large values of x.  

Sex experience already catches all events but I don't think taming from any event would be good for compatibility. 

13 hours ago, Nazzzgul666 said:

Hmmm.... has anybody recently tried to fondle dogs? I just tried one added by SL More creatures and i could click at the fondle thing but all i got was "..." and a notification that his balls are bursting full. No option to click at though that could do something about it. His arousal was -2, but it was the same for a nearby horse also from SL More creatures and there it worked fine. Even more weird... after i increased arousal for the horse i walked back to the dog and got a second dialogue open what i want to do with the horse. Tried this several times and appearently i'll always get a message for the  horse when i fondle the dog... and am close enough. Some time later.
I understand that SLS encourages bigger creatures... i still think the choice should be mine though.^^ Added log, not sure if that is any help.

Usually this means no animations were found. 

13 hours ago, Nazzzgul666 said:

Oh and... not all blowjob animations trigger the swallow/spit pop-up, i guess it depends on tags? Which tag would i have to add?

Mouth must be open and a male must have orgasmed. I don't think tags are checked at all. 

Edited by Monoman1
Posted
9 minutes ago, Monoman1 said:

Increase the number of overlay slots/decrease max traumas. Disabling trauma should return all slots to 'default'. Traumas are filled starting at the bottom slots so if there are enough slots it should never cross slavetats.

Thanks. Can you please tell me how to increase the number of slots?

Posted (edited)
18 minutes ago, Monoman1 said:

 

Usually this means no animations were found. 

Mouth must be open and a male must have orgasmed. I don't think tags are checked at all. 

Ah... thanks. I guess i have to bind a hotkey to open mouth then. For the animations not found... that's weird. It's the same default race as Aldo, which i had plenty of animations already going... Another issue i had is that now i struggle to get empty cumtainers. I don't get any from father after the first and drinking a full one doesn't give me an empty one... Not sure if that's because the diet thing from wartimes might remove them right away but it makes things... difficult.
  

3 minutes ago, Genterric said:

Thanks. Can you please tell me how to increase the number of slots?

 

Go to nioverride.ini, if you don't have installed it extra it's part of racemenu. There you can set slots, the comments are quite helpful.
 

Edited by Nazzzgul666

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