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Posted
23 minutes ago, Jack005 said:

I need to errase all _SLS_BikiniArmor [KYWD:XX049867] keywords 

You didn't keep a backup. Did you? :P

 

You need to do this.

 

Untitled.jpg.1cb7e3d5a7b0a35c5d3e6cea4b06db88.jpg

 

This will replace them with a null reference. Which moves them to the top of the KWD section. 

Then do a remove KWDA element 0. 

Posted
1 hour ago, Jack005 said:

I need to errase all _SLS_BikiniArmor [KYWD:XX049867] keywords 

Keywords.PNG

 

Selects all of these using the (Shift) click first one (shift) click last one. Then right click any one of them and select compare selected from the drop down menu. Then scroll to the keyword on the first one and right click it and select remove from all selected.

 

Done

 

Be sure to save :)

 

Posted
40 minutes ago, Monoman1 said:

You didn't keep a backup. Did you? :P

 

You need to do this.

 

Untitled.jpg.1cb7e3d5a7b0a35c5d3e6cea4b06db88.jpg

 

This will replace them with a null reference. Which moves them to the top of the KWD section. 

Then do a remove KWDA element 0. 

Yep I didnt ?, Thank you man, I've been battling now for hours, and the worst is that is a merge of mine with 20+ armors and there are armors that dont have bikini keywords neither the slaroused 

Posted
7 minutes ago, Corsayr said:

 

Selects all of these using the (Shift) click first one (shift) click last one. Then right click any one of them and select compare selected from the drop down menu. Then scroll to the keyword on the first one and right click it and select remove from all selected.

 

Done

 

Be sure to save :)

 

Woo that one is easier thanks bro

Posted
On 5/12/2021 at 7:05 AM, Monoman1 said:

Posted a little beta update. Mostly just to support something in Wartimes. 

 

There is a little something else that's hidden... that might interest some people and I'd like to get feedback on how well it works or doesn't. It doesn't have any Mcm options and it's off by default. 

 

To start it:

StartQuest _SLS_SteepFallQuest

 

To turn it off:

StopQuest _SLS_SteepFallQuest

 

What does it do? Essentially it's an attempt to add consequences for trying to traverse rugged terrain. If you run down (or up) a steep slope you may trip and rag doll to the bottom, potentially hurting or killing yourself. Jumping is the same. Jump too far and you'll rag doll. It's intended to:

A) Stop silly mountain climbing/descending. (Have fun running down the side of High Hrothgar now :P)

B) Try to level the AI path finding playing field. Eg. Running away from enforcers and jumping off rooftops and walls has certain risks with it....

 

But of course it's not perfect. And has all the usual lovely bethesda quirkiness such as

1. Awkward fall down/get up animations. 

2. Helicopter feet. (love this one beth!)

3. Slidey physics of slowly impending doom.

4. HilariBad falling deaths. 

 

A note on 'heaviness'. 

Jumping is handled purely by events so it should be pretty damn light. 

Running... unfortunately I could find no event based option that I liked so it's a continuous update every 0.5 seconds. Now usually it executes a very simple IF statement, stores your current height and that's it. 2 lines of code (if you've not tripped and fallen) so it's about as short and as efficient as I could possibly make it. 

 

Try it. See what you think. The heights could be adjusted via mcm later if I decide to keep it. 

 

Oh and it works nice with trauma giving you a nice bruise to go with your fall. 

 

Starting playing around with this a bit, and I do find it very funny to fall over while running up and down the stairs in the bannered mare, you gotta just walk around stairs, also I do like that is even adds to the combat mechanics by having you have to consider your movement when fighting around hills, I was trying to lure some bandits into and ambush but when I was running away from them it was around a hill so I faceplanted.

 

It also comes with the problem that most mods that make you ragdoll have, sometimes when you ragdoll and then get hit when standing up the camera angle and also your character kind of gets locked and you can no longer control the movement or even reset the animation. Savage skyrim has this problem when creatures ragdoll you around too.  Basically forcing a reload as the only way to fix it. Followers sometimes gets bugged like this too, but disable-enable on the console, or a reload or going to a new area can fix them, this is kind of not possible with the player character.

 

Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow.

Posted
10 hours ago, ttpt said:

Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow.

Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. 

 

I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 

1. Paralyze the player again. 

2. Spawn a piece of furniture and enter it. 

 

Any others?

Posted
11 hours ago, ttpt said:

 

Starting playing around with this a bit, and I do find it very funny to fall over while running up and down the stairs in the bannered mare, you gotta just walk around stairs, also I do like that is even adds to the combat mechanics by having you have to consider your movement when fighting around hills, I was trying to lure some bandits into and ambush but when I was running away from them it was around a hill so I faceplanted.

 

It also comes with the problem that most mods that make you ragdoll have, sometimes when you ragdoll and then get hit when standing up the camera angle and also your character kind of gets locked and you can no longer control the movement or even reset the animation. Savage skyrim has this problem when creatures ragdoll you around too.  Basically forcing a reload as the only way to fix it. Followers sometimes gets bugged like this too, but disable-enable on the console, or a reload or going to a new area can fix them, this is kind of not possible with the player character.

 

Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow.

 

Not sure if it the same ragdoll issue I used to (And still have with Defeat) but this seems to fix it:

- Open up the console command.

- Select your character.

- Type: pushactoraway 14 0

 

This will force your character to ragdoll in its place and give you access to control your character which seems to unbreak previous ragdolls.

Posted
11 hours ago, Meteox said:

 

Not sure if it the same ragdoll issue I used to (And still have with Defeat) but this seems to fix it:

- Open up the console command.

- Select your character.

- Type: pushactoraway 14 0

 

This will force your character to ragdoll in its place and give you access to control your character which seems to unbreak previous ragdolls.

 

I know for sure defeat could cause the issue, since ragdolling was an option instead of just entering bleedout, but if a console command can fix it that seems like a fine solution, I'll just add it to a bat file.

 

I'll turn ragdolling back on in defeat, start the steepfall quest, find a hill and spawn some werewolves or cats around, that should lead to maximum ragdolling and see if that console command fixes it, sounds promising though.

 

Even followers are susceptible to this, when they just kind of bug out in midair and start just walking in midair, but they are fixable by many other means.

Posted

Funny thing happened while I was fighting Miraak.  Well, I guess it started after he was dead, or I just didn't notice it during the fight.  I started panting for no apparent reason... I guess that the Dragon Aspect shout triggers the Bikini Armor curse.  :D

 

DragonAspect.jpg.f3fcfc227d6df6450e6cb6d5c1fee8ed.jpg

Posted
19 hours ago, Monoman1 said:

Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. 

 

I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 

1. Paralyze the player again. 

2. Spawn a piece of furniture and enter it. 

 

Any others?

 

Did I as posted, found a hill, spawned a bunch of cats, did some jumping to fall over with steepfall, and after I bugged out and killed all the cats via console, I was for sure stuck on a semi running animation while floating sideways in mid air.

 

pushactoraway 14 0 did the trick and reset the animation

 

it's good to know because many mods with push animations that knock you over could bug out in the same fashion, the push events in survival with paralysis for example, and really, any mod that adds paralysis effects to enemy weapons could also bug out. I even have a locational damage combat mod that could have knockdowns activate when getting hit in the legs for example, and I turned that off for the same reason.

 

If it were actually easy to implement this on the debug section of your wheel, it's be nice, but it's not strictly necessary, I can just make a bat file that also includes, pushactoraway <followerid> 0 to knock down all of my followers and PC to reset any buggy animations.

Posted

New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel

Posted
53 minutes ago, Razoo said:

New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel

No animations/dicks sounds like you don't have MNC or wrong version? 


If that's not the problem then MadMansGun has a guide he regularly updates how to set up creatures from the beginning.

Posted
On 5/17/2021 at 7:39 AM, Monoman1 said:

Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. 

 

I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 

1. Paralyze the player again. 

2. Spawn a piece of furniture and enter it. 

 

Any others?

hey monoman i got an idea for you, You know that feature where if you are highly aroused you will see men being "naked" and have your tongue out?

 

well i find it weird that there would be no reaction to that from the person you are talking too, so i think some sort of reaction would be fitting perhaps lead to dialogue where your character demands sex and ends up being fucked by them.

 

just an idea.

Posted
22 hours ago, Razoo said:

New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel

I mean I think they use the same animations and set up as all the others.

I'd recommend looking around outside of the kennel. I suspect you'll find the issue there.

Posted
4 hours ago, xyzfs said:

Is it possible that SLS is ignoring PAHE slaves for item removal/restitution?

In case, any way to fix it?

You mean with respect to licences?

Well... yes. PAH is an outside mod, so slaves are just npcs to sls. And npcs aren't scanned. Not unless you want your script engine to implode. I use pah and its not really a problem unless you make it a problem. If you're determined to cheat then you're going to find a way. 

Posted
28 minutes ago, Monoman1 said:

You mean with respect to licences?

Well... yes. PAH is an outside mod, so slaves are just npcs to sls. And npcs aren't scanned. Not unless you want your script engine to implode. I use pah and its not really a problem unless you make it a problem. If you're determined to cheat then you're going to find a way. 

I don't mean the licence enforcing mechanism added to the player, but the one that acts on followers (having a follower give back to you forbidden items). Is it included (are PAH slaves seen as followers by SLS)?

(asking because I just overwhelm them with anything I find, keeping licenses in mind would be really complex)

Posted

So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival.  I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead.

 

At some point during my playthrough my character will no longer reequip weapons or spells.  I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't.  Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself.  I can even rapidly click on it in favorites and it flashes onto and off of my character.  The same holds true regardless of weapon archetype or even the use of spells.  Shouts/powers are unaffected.  Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine.  

 

I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue,  but that quest was wrapped up hours ago.  Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon.  But for the life of me I cannot think of a specific trigger.

 

Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug.  Not to mention if I cannot find what caused it I cannot prevent it from happening again.

Posted
2 hours ago, griffinjohn59 said:

So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival.  I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead.

 

At some point during my playthrough my character will no longer reequip weapons or spells.  I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't.  Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself.  I can even rapidly click on it in favorites and it flashes onto and off of my character.  The same holds true regardless of weapon archetype or even the use of spells.  Shouts/powers are unaffected.  Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine.  

 

I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue,  but that quest was wrapped up hours ago.  Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon.  But for the life of me I cannot think of a specific trigger.

 

Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug.  Not to mention if I cannot find what caused it I cannot prevent it from happening again.

 

Just one alternative data point -- I have been using Sexlab Survival for a couple years now, and I have not ever encountered that behavior.

Posted

Any updates on fixing the current implementation of the misogyny stats penalties? I saw there was some discussion up the thread about it. If you don't want to fix it, could you at least make it so the health penalty can be disabled separately? That's the one that causes most of the mod conflicts. I mean, it's annoying that the penalties don't mean as much to my character at higher levels, but it's the way most female NPCs show up as injured for the purposes of other mods that makes it so I have to keep the feature turned off. And I really want to use the feature!

 

While I'm at it, is something like, supposed to happen when the enforcers drag me back to headquarters for not having an escort? Both times it worked for me, it didn't seem like they applied any curses or took anything from me, and they certainly didn't assign me a follower. The one time it didn't work at all, by the way, the enforcer and I got stuck in a loop in Falkreath where the teleport would fail and the enforcer would restart the conversation endlessly.

 

 

Posted
9 hours ago, griffinjohn59 said:

So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival.  I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead.

 

At some point during my playthrough my character will no longer reequip weapons or spells.  I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't.  Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself.  I can even rapidly click on it in favorites and it flashes onto and off of my character.  The same holds true regardless of weapon archetype or even the use of spells.  Shouts/powers are unaffected.  Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine.  

 

I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue,  but that quest was wrapped up hours ago.  Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon.  But for the life of me I cannot think of a specific trigger.

 

Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug.  Not to mention if I cannot find what caused it I cannot prevent it from happening again.

If you use the amp framework, try pressing f1 and heal. After that you've probably got to go down the road of disabling esps.

2 hours ago, AnnaBellaMia said:

Any updates on fixing the current implementation of the misogyny stats penalties? I saw there was some discussion up the thread about it. If you don't want to fix it, could you at least make it so the health penalty can be disabled separately? That's the one that causes most of the mod conflicts. I mean, it's annoying that the penalties don't mean as much to my character at higher levels, but it's the way most female NPCs show up as injured for the purposes of other mods that makes it so I have to keep the feature turned off. And I really want to use the feature!

 

While I'm at it, is something like, supposed to happen when the enforcers drag me back to headquarters for not having an escort? Both times it worked for me, it didn't seem like they applied any curses or took anything from me, and they certainly didn't assign me a follower. The one time it didn't work at all, by the way, the enforcer and I got stuck in a loop in Falkreath where the teleport would fail and the enforcer would restart the conversation endlessly.

 

 

Ah... remind me again whats wrong? 

Separating out the debuffs means adding more magic effects. Something id like to avoid. There's already too many. 

Posted
13 hours ago, griffinjohn59 said:

So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival.  I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead.

I suspect your amputator framework is broken.

Posted

Im using YGNord race and the tongue is still Low when the mouth opens. I installed the High ones but it still doesnt help. Help pls.
It works normal only on Ningheim race but not for the other vanilla races.

Posted
10 hours ago, Monoman1 said:

If you use the amp framework, try pressing f1 and heal. After that you've probably got to go down the road of disabling esps.

 

You were 90% right!  Amputator Framework was the problem, the 10% wrong is that forcing healing via F1 didn't work.  But upon checking the dismemberment section of Sexlab Survival it mentioned...Troll Cum as a solution.  That wound up doing the trick!  Now I'm either just going to disable Amp Framework from the in-game menu or tell SLS exactly how little dismemberment I want in combat because Guro is a few too steps into squick for my taste.

 

Thank You!  Playthrough successfully saved!

Posted
On 5/20/2021 at 6:58 PM, xyzfs said:

I don't mean the licence enforcing mechanism added to the player, but the one that acts on followers (having a follower give back to you forbidden items). Is it included (are PAH slaves seen as followers by SLS)?

(asking because I just overwhelm them with anything I find, keeping licenses in mind would be really complex)

Nope. PAH slaves definitely are not seen as followers. Hell, followers that often appear like followers aren't really actually followers.

 

There's a fair amount of risk giving stuff to pah slaves anyway - they might run off with it, unless

they're broken of course. I always thought slaves should attack you if you give them weapons or armor but its something that never came into PAH unfortunately. Honestly I'm not too bothered in coming up with a resolution for it. 

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