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Posted
8 minutes ago, Nazzzgul666 said:

but searching ground regularly finds a "Cell monitor". Has anybody else seen this and is there something i could do about it?^^

Have you tried to track it down via the console?

help "Cell monitor"

 

It's likely an invisible object used to mechanically do something. Like track cell changes. Might even be one of my own things....

Posted
1 hour ago, Monoman1 said:

Have you tried to track it down via the console?

help "Cell monitor"

 

It's likely an invisible object used to mechanically do something. Like track cell changes. Might even be one of my own things....

The ID starts with 2E which according to my load order is slavetats... 

Posted

@Monoman1

I've found an issue with the tongues, while wearing DD mittens during ahegao face, it considers equipping the tongues like you trying to equip items. So the DD mittens makes you drop the tongues on the ground. Not sure if it happens too when you have both arms amputated. Personally I don't like the mittens but it might be an issue for others. Maybe it's because I'm still with DD version 4 and not 5 ?

 

I have also found something strange in my guard dialogues, not game breaking. Some have 1 or 2 "..." lines that I can ask them, then they answer with SL Survival lines like "Hold it there cupcake", "Come back here" and then they do nothing after. I even got the curfew punish dialogue and then sent to kennel after being warned. The conditions were met, the guard did warn me before while being outside during the night with no curfew/whore license, so no problems with the features, only that these odd lines appears selectable. I suspect only the guards considered as enforcer have theses lines. Am I the only one having theses ? Hopefully it's only me

Posted
6 hours ago, boita said:

something strange in my guard dialogues, not game breaking. Some have 1 or 2 "..." lines that I can ask them, then they answer with SL Survival lines like "Hold it there cupcake", "Come back here" and then they do nothing after. I even got the curfew punish dialogue and then sent to kennel after being warned. The conditions were met, the guard did warn me before while being outside during the night with no curfew/whore license, so no problems with the features, only that these odd lines appears selectable. I suspect only the guards considered as enforcer have theses lines. Am I the only one having theses ? Hopefully it's only me

 

I have seen that behavior of the "..." dialogue options for the past several several versions, since at least 0.635 and perhaps even earlier.

 

I learned not to click on those "..." options because bad things can happen.

Posted (edited)
10 hours ago, boita said:

@Monoman1

I've found an issue with the tongues, while wearing DD mittens during ahegao face, it considers equipping the tongues like you trying to equip items. So the DD mittens makes you drop the tongues on the ground. Not sure if it happens too when you have both arms amputated. Personally I don't like the mittens but it might be an issue for others. Maybe it's because I'm still with DD version 4 and not 5 ?

 

No.... i tried DD5, it's actually worse in some regards. Like, you can't turn the animation filter off anymore and plugs without belt will trigger it as well... and yes, the mittens drop everything, including leaking effects from FHU, MME,...

*edit: For the "..." i've seen them too once, from a guard considered enforcer. He stormed towards me without good reason really, i just entered the city normally, got my inventory checked and went to grab the axe where Sigurd chops wood. I was approached right before or right after i grabbed it... i actually had two of these "..." lines and clicked both, but nothing happened and i just tabbed out.

Edited by Nazzzgul666
Posted
11 hours ago, boita said:

I've found an issue with the tongues, while wearing DD mittens during ahegao face, it considers equipping the tongues like you trying to equip items. So the DD mittens makes you drop the tongues on the ground. Not sure if it happens too when you have both arms amputated. Personally I don't like the mittens but it might be an issue for others. Maybe it's because I'm still with DD version 4 and not 5 ?

I'll add the NoStrip keyword to them. See if it helps. 

11 hours ago, boita said:

I have also found something strange in my guard dialogues, not game breaking. Some have 1 or 2 "..." lines that I can ask them, then they answer with SL Survival lines like "Hold it there cupcake", "Come back here" and then they do nothing after. I even got the curfew punish dialogue and then sent to kennel after being warned. The conditions were met, the guard did warn me before while being outside during the night with no curfew/whore license, so no problems with the features, only that these odd lines appears selectable. I suspect only the guards considered as enforcer have theses lines. Am I the only one having theses ? Hopefully it's only me

Yea. Think I remember looking at that. And not finding an easy solution. 

Just don't click it I suppose. Some people can't help themselves though :P

1 hour ago, Nazzzgul666 said:

No.... i tried DD5, it's actually worse in some regards. Like, you can't turn the animation filter off anymore and plugs without belt will trigger it as well... and yes, the mittens drop everything, including leaking effects from FHU, MME,...

Really? Ugh....

17 hours ago, Nazzzgul666 said:

The ID starts with 2E which according to my load order is slavetats... 

Funny. The only form in slavetats is a single quest....

Posted

Good to know, yeah, I can keep myself from clicking on those dialogue lines but have to admit to be curious the first time :P

 

Funny story, the dropped tongues reminded a problem I had but fixed. When my char had both arms amputated, she was dropping forks on ground every 5sec with the message she couldn't grab the fork. Later on, with the Honed Metal mod which makes blacksmith craft for you, they would make orders of forks :D Figures, the culprit was the Athletics Training mod, it periodically equip/unequip a fork to force the character's speed change.

 

6 hours ago, Nazzzgul666 said:

No.... i tried DD5, it's actually worse in some regards. Like, you can't turn the animation filter off anymore and plugs without belt will trigger it as well... and yes, the mittens drop everything, including leaking effects from FHU, MME,...

 

Yikes, I was afraid to move to DD 5. Guess that convinced me to keep DD4

Posted (edited)
On 6/1/2021 at 5:58 AM, Monoman1 said:

There's a 'high' option in the installer. Someone also made a higher still position tongues pack here... somewhere in the last few pages. Must find that before it gets buried entirely. 

 

Here it is: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=3389015

 

 

Requires amp framework tweaked.

Everything works now. Thank you!

I used the High for the tongues. The Higher was too high.

Crawling works after installing the Amp Framework tweaked

 

I got one more question. I got a problem with SLSO. I asked in SLSO thread, but noone replied, so I though I'll try to ask here. Maybe someone knows something sincse SLS has an SLSO interface.

So basically the problem is:

1) SLSO widgets are not on screen and cannot be enabled.

2) When I finnish and animation without an orgasm, SL Aroused Redux says I had an orgasm (days since last orgasm 0.00000). Interestingly enough, the SLS correctly shows that there was no orgasm (under the Stats 2 tab).

Any ideas what may be wrong?

Edited by TheArchlich
Posted
7 minutes ago, TheArchlich said:

Any ideas what may be wrong?

Sounds like SLSO doesn't work properly/at all. First thought would be to make sure that it overwrites sexlab.

Posted
5 hours ago, Nazzzgul666 said:

First thought would be to make sure that it overwrites sexlab.

I don't think SexLab and SLSO have any common FormIDs, so there is nothing that could be overwritten. Also SexLab is an esm and SLSO is an esp, so I cannot lad SLSO before SexLab anyway. Not to mention the SLSO has SexLab set as a Master.

 

Anyway,

I figured out how to fix the widgets. SLSO is incompatible with Less Intrusive HUD.

I also reinstalled SLSO and SLAX and it helped a little bit. She still orgasms at the end of the animation anyway, but at least it reduces the arousal by 20 (instead of resetig it to 0).

Still, why is my character cumming, when enjoyment is 0 and I set it in the MCM she is not allowed to Orgasm?

Posted
5 hours ago, TheArchlich said:

Hello,

I got my SLSO to work. I was using an outdated version of SL Aroused. SLAR and SLAX didn't work, but SLAM works just fie with no issues at all.

@Nazzzgul666

Dont mean to be rude but this sort of thing belongs in tech support. 

 

SLAM = SLA Monitor?

SLAM is not the same as SLA or SLAR or SLAX. SLAM requires SLA/R/X.

SLAX would be my recommended SLA mod.

 

I think you have some install issue between the files of Sexlab, SLAX, and SLSO. The 3 of those contend on some files. @Lupine00 would be the one to ask about install order. 

 

'Use separate orgasms' also needs to be enabled in the sexlab mcm for SLSO to do anything.

 

And I have used less intrusive hud with SLSO for years with no problem. Still do. 

Posted
7 hours ago, TheArchlich said:

I don't think SexLab and SLSO have any common FormIDs, so there is nothing that could be overwritten. Also SexLab is an esm and SLSO is an esp, so I cannot lad SLSO before SexLab anyway. Not to mention the SLSO has SexLab set as a Master.

 

Hoping Monoman will forgive me for spamming here... it doesn't really matter what you think. SLSO overwrites scripts from sexlab, that's it's entire purpose. It doesn't work if it does not. Your load order doesn't matter either for that because it's the install order, and in either case it should be last, not first...

Posted
23 minutes ago, Monoman1 said:

Dont mean to be rude but this sort of thing belongs in tech support. 

 

SLAM = SLA Monitor?

SLAM is not the same as SLA or SLAR or SLAX. SLAM requires SLA/R/X.

SLAX would be my recommended SLA mod.

 

I think you have some install issue between the files of Sexlab, SLAX, and SLSO. The 3 of those contend on some files. @Lupine00 would be the one to ask about install order. 

 

'Use separate orgasms' also needs to be enabled in the sexlab mcm for SLSO to do anything.

 

And I have used less intrusive hud with SLSO for years with no problem. Still do. 

Doesn't matter. It works now. Thanks.

Posted (edited)

Not sure if it's worth reporting as I've not quite grasped why it's happening myself, and a temporary solution that mends the problem required nothing else but adjusting the MCM, but here goes in case it's interesting.

 

I recently swapped from the latest official release to the newest beta one, and everything seemed to be in order except for that the weight capacity of my character got cut down from 256 to 186. I double checked the sexist stat adjustment section and it still said -40, which is what I had set it to previously. There was nothing under active spell effects that could've otherwise contributed to the reduced carry weight capacity, such as MME, FHU or RND and such. Wasn't wearing any DDs either so my Disparity config wasn't doing anything at that point in time.

 

I tried installing the latest official release again and subsequently loaded the same save as I'd been testing with the whole time. When I'd done that the carry weight capacity was 256 once more. However, since I still wanted to play with the features of the newest beta I installed it again and just changed the stat penalty to something less punishing which put me closer to where I was previously. So circumventing this "issue" wasn't very hard. 

 

I don't even think I would've noticed it if it hadn't put me just over the limit of not being able to run as soon as I loaded in.  

 

Didn't have any running licenses or anything else on the save in question, hadn't even visited a town or run into an enforcer yet. Also couldn't detect anything unattached with ReSaver.

 

Did something concerning the weight calculation change between the versions (0.629 > 0.662)? If it didn't I'll just chalk it up to some weird combination of nigh impossible to identify things in my game and leave it at that to save both of us a headache.

 

 

Edited by firepunch1
Posted
35 minutes ago, Freudian said:

The creature content doesn't work for me, I've enabled it and when I set creature chance to 100% nothing ever happens, if I set it to 99% the kennel keeper always comes down. Most devices also don't get removed when I try to leave the kennel

Did you activate creature animations in sexlab?

Posted
2 hours ago, Freudian said:

Yup, SLAL is registered too

 

Sexlab Survival's MCM "Creature Events" setting can sometimes get out of sync, so that even when the "Creature Events" checkbox is turned on, the feature is actually turned off.

 

The simplest way to test whether Sexlab Survival's Creature Events is enabled is to go into sneak mode and click on a horse. If you get the popup option to fondle the horse, then Creature Events is enabled. On the other hand, if you mount the horse, then Creature Events is turned off.

 

To fix the problem of Sexlab Survival's MCM "Creature Events" setting being out of sync, toggle the checkbox, back out of the MCM to the game. Go back into the MCM and toggle the checkbox again. Then try the sneak / fondle horse test again.

Posted
13 hours ago, Freudian said:

I get the fondle option when I click on a horse, but I still only get kennel keeper events when my character goes to sleep, even if creature chance is set to 100%

Seems to work fine for me in 3/3 tests. 

First time is always the keeper as it's part of the introduction. 

People are a little too impatient sometimes :P

Posted
19 hours ago, firepunch1 said:

Did something concerning the weight calculation change between the versions (0.629 > 0.662)? If it didn't I'll just chalk it up to some weird combination of nigh impossible to identify things in my game and leave it at that to save both of us a headache.

I don't think anything really changed. I think I was messing about trying to get percentage changes to stats instead of absolute values. Didn't work out so nothing changed but there's a refresh run on the inequality effect in version update 0.642. I can't think of any reason it would do that though. 

Posted
On 6/2/2021 at 4:33 PM, boita said:

they would make orders of forks :D Figures, the culprit was the Athletics Training mod, it periodically equip/unequip a fork to force the character's speed change.

MMm. You might mention to the mod author that a better way to refresh speedmult is modify the carryweight up (so that you don't become encumbered) and then immediately down by a small amount. 

Player.ModAv("Carrweight", 0.1)

Player.ModAv("Carrweight", -0.1)

Posted (edited)

Doing some changes to the whole animal friend thing and looking for ideas regarding balancing etc. Currently you:

 

- Start small - hares/foxes/goats. Can't tame tougher creatures until you level up your 'wildling' level

- Level up by fucking your 'Tier 1' creatures. 10 orgasms per tier to level up. 

- Taming hostile creatures - need to hurt them enough that they run away. Which means you need to best them before you can tame them. Taming involves approaching them, naked and crawling. Must make them orgasm to tame them. 

- Gain 'allure' points on level up. Spend allure points to tame creatures. Tougher creatures need more allure points. 

- Can instruct followers to stay/follow/fight/flee.

- Add new creatures via json.

 

Current Tiers.

1 - Hare/fox/goat

2 - dog/skeever

3 - wolf

4 - bristleback/small spider/reikling

5 - horse

6 - deer

7 - sabrecat

8 - bear

9 - spriggan

10 - chaurus

11 - large spider

12 - troll

13 - giant

 

Tier level is also the allure points required to tame. So if you have 2 allure points you could have one dog or two goats etc. 

 

But this is where I'm getting stuck and looking for ideas:

- Creatures rag doll & bleed out when injured. Creatures won't get back up during combat. I don't want creatures dying every fight. Nor do I want them to be invincible. So I'm looking for some way to balance this out.

 

Maybe they can take x number of bleed outs before dying?

Maybe they're injured after bleed out (reduced stats) and need time to recover? Could be tricky handling scaling of effect and refreshing on load/unload. 

Creatures won't get back up until revived? (Means you need to defeat whomever sent them into bleedout most likely)

x Amount of time in bleedout = death?

 

Ideas for later maybe:

Instructs creatures to fuck PAH/SBC slaves. 

Wildling hunting parties. Captured = reduced wildling level. 

Automatic/increasing bounties in every hold once you pass x level. Towns don't want wild women around.

 

I'll also take ideas for 'powers' you gain on level up and can use every so often. 

Only ideas I've got right now is healing while fucking - Heal slowly while fucking - Might make edging more interesting - Make sex go on for longer = more healed. But need to orgasm to make health gain permanent?

Generic 'go faster' power use x times per day. 

 

Also does anyone know the god closest associated with creatures in elder scrolls lore? Kyne? Hercine?

 

What has any of this to do with survival? Who knows. 

Edited by Monoman1
Posted
1 hour ago, Monoman1 said:

Also does anyone know the god closest associated with creatures in elder scrolls lore? Kyne? Hercine?

 

What has any of this to do with survival? Who knows. 

 

In terms of Aedra, my guess is Kyne would be more associated with "intimate relations" with animals. For Daedra, probably Sanguine.

 

In contrast, I think Hircine is more associated with hunting animals rather than fucking them. ?‍♀️

Guest AthenaESIV
Posted (edited)
4 hours ago, Monoman1 said:

Doing some changes to the whole animal friend thing and looking for ideas regarding balancing etc. Currently you:

 

- Start small - hares/foxes/goats. Can't tame tougher creatures until you level up your 'wildling' level

- Level up by fucking your 'Tier 1' creatures. 10 orgasms per tier to level up. 

- Taming hostile creatures - need to hurt them enough that they run away. Which means you need to best them before you can tame them. Taming involves approaching them, naked and crawling. Must make them orgasm to tame them. 

- Gain 'allure' points on level up. Spend allure points to tame creatures. Tougher creatures need more allure points. 

- Can instruct followers to stay/follow/fight/flee.

- Add new creatures via json.

 

Current Tiers.

1 - Hare/fox/goat

2 - dog/skeever

3 - wolf

4 - bristleback/small spider/reikling

5 - horse

6 - deer

7 - sabrecat

8 - bear

9 - spriggan

10 - chaurus

11 - large spider

12 - troll

13 - giant

 

Tier level is also the allure points required to tame. So if you have 2 allure points you could have one dog or two goats etc. 

 

But this is where I'm getting stuck and looking for ideas:

- Creatures rag doll & bleed out when injured. Creatures won't get back up during combat. I don't want creatures dying every fight. Nor do I want them to be invincible. So I'm looking for some way to balance this out.

 

Maybe they can take x number of bleed outs before dying?

Maybe they're injured after bleed out (reduced stats) and need time to recover? Could be tricky handling scaling of effect and refreshing on load/unload. 

Creatures won't get back up until revived? (Means you need to defeat whomever sent them into bleedout most likely)

x Amount of time in bleedout = death?

 

Ideas for later maybe:

Instructs creatures to fuck PAH/SBC slaves. 

Wildling hunting parties. Captured = reduced wildling level. 

Automatic/increasing bounties in every hold once you pass x level. Towns don't want wild women around.

 

I'll also take ideas for 'powers' you gain on level up and can use every so often. 

Only ideas I've got right now is healing while fucking - Heal slowly while fucking - Might make edging more interesting - Make sex go on for longer = more healed. But need to orgasm to make health gain permanent?

Generic 'go faster' power use x times per day. 

 

Also does anyone know the god closest associated with creatures in elder scrolls lore? Kyne? Hercine?

 

What has any of this to do with survival? Who knows. 

 

I remember you had some blog entries where I mapped out a bunch of creature related stuff years ago, is that blog entry still around? I'm asking partly because I think some of it could apply to this post, but mainly because I'd like to review it to see if anything in there interests me to use with Whorecrux's ongoing development.

 

Anyway, ideas about this post:

 

I get a lot of Untamed vibes from your post, which is excellent because that mod had some interesting features and an alternative to it which gets regular updates would be 10/10.

 

  • "Start small - hares/foxes/goats. Can't tame tougher creatures until you level up your 'wildling' level"
    • An alternative to this would be to start weak in relation to skill / boons not animal type... Perhaps if you focus on a smaller pool of creatures it might open up paths and simplify development for you. That is unless lots of people here want to fuck rabbits? 
      • Another suggestion here could be to have negative debuffs / disadvantages which can be perked out as you advance. Some could include the follower's sexual aggression towards the PC, having them be a little rough in sex at the start which gives consequences like 'fuck scratches' for X hours that increase chance of disease or decrease healing, or other things entirely.
    • Suggestion being break creatures into groups, like "Caniformia" (or even Carnivora if you want to includes Sabrecats)  would be Foxes / Dogs / Wolves / Death Hounds / Bears, and that group would use a perk tree (or magic effects / other ideas*) related to those animal's inherent characteristics. 
      • Compartmentalize progression for both the individual creature follower and the PC. Advancing the creatures gives incentive to protect your investment, while PC specific gains allow you to keep some progress in the event of creatures being killed / lost...
      • The boons and debuffs (for balance sake) could be either inherent to the PC, or alter how they interact with those types of creatures... So for example a) maybe any Sexlab animation classified as "doggy" will heal the PC and the creature, b) maybe the PC gains an ability related to their sense of smell (something similar to Campfire's "Instincts") or maybe gives the PC a reduced magicka cost for dog like spells, c) provides buffs to dog-like companions
    • Additional groups could be Equestrian for Horses, where it gives bonuses related to riding mounts, and related to inventory capacity, maybe jacking off a horse gives it a massive stamina boost for sprinting (counterintuitive maybe, tons of alternate possibilities though); Aberrations (perhaps) for things like Trolls, Hagravens, Spriggans, and Ice Wraiths... Honestly tons of ways you can categorize things.
  • "Taming hostile creatures - need to hurt them enough that they run away. Which means you need to best them before you can tame them. Taming involves approaching them, naked and crawling. Must make them orgasm to tame them."
    • 10/10, for this my only advice would be framing the system to be as simplistic as possible to avoid irritating buggy behavior that is a burden on you to constantly fix, and ruins players' save games. Several mods change how creatures aggro, so maybe som
  • Love the idea of a 'Wildling" level, and also the "Allure" / Animal Allure / Animalistic Allure points which would function similar to perk points maybe?

On all that first section, I suppose my suggestion would be 'less is more' as far as variety goes... The progression is much more interesting than the variety imo. Some may disagree, and if adding the progression is little work once you build the system for 1 creature type, then nevermind.

 

  • "Creatures rag doll & bleed out when injured. Creatures won't get back up during combat. I don't want creatures dying every fight. Nor do I want them to be invincible. So I'm looking for some way to balance this out."
    • The allure points / progression could tank them up, similar to how Untamed handled it with bonus health per level
    • Making them essential is an option as well... I like the X bleedouts = losing essential status, putting points into this increases X
    • You can change their aggression level and make them run from combat while they are weak, or in combat situations where they are useless. Maybe have a shout like power that toggles their aggression level if that isn't too hard to do

 

Some other notes / ideas: 

  • Creature breeding with some sort of genetic trait system that gives birthed creatures a jump start on tamed creatures would be awesome
  • Using large creatures like wolves and sabrecats as mounts would be amazing
  • I love how @markdf has been using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/41780 in Devourment... Custom perk trees and their perk descriptions are an amazing way to communicate what a mod does and how progression works.
Edited by AthenaESIV
Posted
5 hours ago, Monoman1 said:

 

Also does anyone know the god closest associated with creatures in elder scrolls lore? Kyne? Hercine?

 

 

Kynareth probly makes the most sense out of the divines.


There is this mod that hooks Wintersun's favor systems into sexlab which might interest you. Wintersun adds plenty of new deities to worship, Jephre being a perfect candidate for example! My wood elf gains favor having sex out in the wild, as well as when mating with animals! Perhaps it could compliment whatever ideas you had well.



 

Posted
2 hours ago, AthenaESIV said:
  • Creature breeding with some sort of genetic trait system that gives birthed creatures a jump start on tamed creatures would be awesome
  • Using large creatures like wolves and sabrecats as mounts would be amazing
  • I love how @markdf has been using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/41780 in Devourment... Custom perk trees and their perk descriptions are an amazing way to communicate what a mod does and how progression works.

 

My alternate perk menus might be more useful for Survival, since they work on LE as well as SSE (and I think Monoman is committed to LE).

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