Supreme Taco Posted May 29, 2021 Posted May 29, 2021 Playing beta version 0.661 I only have access to 'Retract Tongue' and 'Tongue 16' in the tongue menu. When I started my current characters' new game I had access to all tongues. When I try to start a new game now, the tongues are there as well, so something's obviously wrong with my save. I'm running a fairly script-heavy load order, I'm guessing a script or quest has borked itself. Updating to 0.662 mid-game does not resolve the issue. Is it possible to reset the tongue list somehow, without having to start a new game? Thanks.
Nazzzgul666 Posted May 29, 2021 Posted May 29, 2021 (edited) I just realized that my bathing in Skyrim/SLS setup doesn't work like intented likely. Cum only gets removed when i swim naked so your patch does something, but it doesn't get removed when bathing/showering... which i assume it should? I guess it's a load order thing, what would the correct order for frostfall/bathing/SLS look like? Other than that, i had some things with wartimes that i'll just tell you here. I got plugged and a harness to keep the plug in, issue is that i also have the magic collar equipped and the harness has a collar as well... can't wear both at once so SLS removes the harness to replace it with the collar every time i enter the city. Not sure if the equips are randomized, but either way the solution would be to pick something without collar in wartimes, not all harnesses have one. Also not sure how that entire watimes-> licences thing works... i asked father about a license and he said it'll take some time to get one. Next day i still didn't get it though, is it because i havent been at the kennel yet at all? Where/how do i get the license then? Otherwise... not sure if it's the combi of tags or whatelse, as long as i don't get raped by father it always picks Sukes animations. This is what i could find in my log: SEXLAB - AnimCache: HIT[6] -- 2:rough,rape,forced::TRUE Would it be possible to remove forced maybe? If you can't be bothered i guess i have to remove them from the animations. Edited May 29, 2021 by Nazzzgul666
Monoman1 Posted May 29, 2021 Author Posted May 29, 2021 4 hours ago, Bane Master said: Could you use a StorageUtil variable saved on the NPC to set a conditional for the script to drive the dialogue? Easy to set, update and check with minimal overhead. Ok so it's not exactly the overhead but factor in that this is solely for MWA. It's utterly pointless without MWA. Because without MWA, usable clothes are everywhere. But nobody uses MWA (9 people according to LL ) and support for MWA is ended. So..... 3 hours ago, Supreme Taco said: Playing beta version 0.661 I only have access to 'Retract Tongue' and 'Tongue 16' in the tongue menu. When I started my current characters' new game I had access to all tongues. When I try to start a new game now, the tongues are there as well, so something's obviously wrong with my save. I'm running a fairly script-heavy load order, I'm guessing a script or quest has borked itself. Updating to 0.662 mid-game does not resolve the issue. Is it possible to reset the tongue list somehow, without having to start a new game? Thanks. try 'stopquest _SLS_AllInOneKeyQuest' 'startquest _SLS_AllInOneKeyQuest' This should have run on start up so I'd question what else didn't run on start up in your set up.... 39 minutes ago, Nazzzgul666 said: I got plugged and a harness to keep the plug in, issue is that i also have the magic collar equipped and the harness has a collar as well... can't wear both at once so SLS removes the harness to replace it with the collar every time i enter the city. Not sure if the equips are randomized, but either way the solution would be to pick something without collar in wartimes, not all harnesses have one. Do you have the id of the harness without the collar? Can't seem to find it. I have a vague recollection that that type of harness was discontinued in favor of the one with the collar? Didn't make any sense to me at the time. Still doesn't. Would have made more sense to ditch the one with the collar. 40 minutes ago, Nazzzgul666 said: Also not sure how that entire watimes-> licences thing works... i asked father about a license and he said it'll take some time to get one. Next day i still didn't get it though, is it because i havent been at the kennel yet at all? Where/how do i get the license then? Should work immediately despite the dialogue. Have had no issues with getting licences so far myself. 42 minutes ago, Nazzzgul666 said: Would it be possible to remove forced maybe? If you can't be bothered i guess i have to remove them from the animations. The only time the forced tag is mentioned in the script is with 'rough' sex. I dunno perhaps it'd be better to remove this tag and instead set the player as a victim.
Nazzzgul666 Posted May 29, 2021 Posted May 29, 2021 (edited) 3 hours ago, Monoman1 said: Do you have the id of the harness without the collar? Can't seem to find it. I have a vague recollection that that type of harness was discontinued in favor of the one with the collar? Didn't make any sense to me at the time. Still doesn't. Would have made more sense to ditch the one with the collar. I'll check, i might have missed that... open chastity belt that allows anal was also discontinued To be honest i wouldn't mind using a ZAZ or toys belt instead, i don't like the chastity belts preventing sex entirely much and with DD5 removing the option to disable DD filters entirely... i've downgraded to DD4 for that reason now. Or maybe use one from DDa, so DDi isn't a requirement. Should work immediately despite the dialogue. Have had no issues with getting licences so far myself. Hmmm... so the license should be put into my inventory like normal? I didn't get one, also not when i asked for a different one and asking if the collar could be removed he said i don't have a license. I haven't seen anything in papyrus logs about licenses that i could show you, guess it isn't logged? The only time the forced tag is mentioned in the script is with 'rough' sex. I dunno perhaps it'd be better to remove this tag and instead set the player as a victim. Yes, sounds like it makes the most sense. Seems you're right, the usual harness seems gone/not supported anymore. It's still there but only as mesh, it doesn't have a script attached anymore to work with DDi. However, the rope harnesses from DDx 4.3 all would work with a collar equipped and most block you from pulling out the plug. Can you say anything about removing cum? I do get it right that bathing should remove it together with dirt right? Edited May 29, 2021 by Nazzzgul666
Supreme Taco Posted May 29, 2021 Posted May 29, 2021 4 hours ago, Monoman1 said: try 'stopquest _SLS_AllInOneKeyQuest' 'startquest _SLS_AllInOneKeyQuest' This should have run on start up so I'd question what else didn't run on start up in your set up.... Thanks, those commands worked. As for what else doesn't run on startup; sometimes UI widgets don't load, though a simple restart has so far resolved that. Otherwise I haven't noticed any features not working, though I haven't gotten the chance to test them all yet. I guess we'll see how long this save/loadorder lasts. Thanks again!
sekuzeku Posted May 30, 2021 Posted May 30, 2021 Would like to see options for guard behavior against clothes, or maybe anything, equipped in chest slot. Also have been trying for a while now to wrap my head around how exactly to suggest allowing only cum consumption in cities, and maybe include a place like the kennel to get it. Could that even be enforced? Make food illegal? Maybe Confiscate it at the gate and block the sale without the right license.
Krashark Posted May 30, 2021 Posted May 30, 2021 34 minutes ago, sekuzeku said: Would like to see options for guard behavior against clothes, or maybe anything, equipped in chest slot. Just set your clothes licence to "Always required". 34 minutes ago, sekuzeku said: Also have been trying for a while now to wrap my head around how exactly to suggest allowing only cum consumption in cities, and maybe include a place like the kennel to get it. Could that even be enforced? Make food illegal? Maybe Confiscate it at the gate and block the sale without the right license. I've read several pages back that something of the sort could be done for the (possibly upcoming) Freedom licence, in which if you don't have one, staying at an inn would be very difficult, and instead you'd be sent to the kennel. However, it would only affect selling/buying food, as SLS does not have a "feeding control" feature. Other alternative may be getting a bounty if feeding in public.
SOSMarche Posted May 30, 2021 Posted May 30, 2021 I just wanted to say that I love the mod! I think the daydreaming feature is one of my favorite little touches. I've never seen anything like that in the game before. I'd love to see it expanded in some form or another, if at all possible 3
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 10 hours ago, sekuzeku said: Could that even be enforced? Make food illegal? In my experience it's very difficult to control what the player can eat. Food is everywhere and easily available. MWA even has a food scanner to remove all food from the game world and I still have no problem finding food - either via hunting or foraging. Maybe it could become part of the freedom licence but you'll just eat outside of cities, though I suppose if you're not allowed to leave the city without a licence it may help. Wartimes tweak (linked in the mod features page) has a.... "diet control" feature (coerced cum drinking regular task you 'unlock').
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 22 hours ago, Nazzzgul666 said: Can you say anything about removing cum? I do get it right that bathing should remove it together with dirt right? Should do I think. There's plenty of Sexlab.ClearCum() references in the scripts.
Nymra Posted May 30, 2021 Posted May 30, 2021 2 hours ago, Monoman1 said: In my experience it's very difficult to control what the player can eat. Food is everywhere and easily available. MWA even has a food scanner to remove all food from the game world and I still have no problem finding food - either via hunting or foraging. Maybe it could become part of the freedom licence but you'll just eat outside of cities, though I suppose if you're not allowed to leave the city without a licence it may help. Wartimes tweak (linked in the mod features page) has a.... "diet control" feature (coerced cum drinking regular task you 'unlock'). hmm, would it be possible to just change how food works? meaning making all food available NON-Food (by just changing the scripts to not change hunger on regular food) and then add new food only via MWA that then counts as food?
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 3 minutes ago, Nymra said: would it be possible to just change how food works? meaning making all food available NON-Food Fairly sure you'd have to edit every needs mod ever made. And that's a rats nest I want nothing to do with tbvh.
Nymra Posted May 30, 2021 Posted May 30, 2021 12 minutes ago, Monoman1 said: Fairly sure you'd have to edit every needs mod ever made. And that's a rats nest I want nothing to do with tbvh. hmm, no I meant changing the mods that detect the food you use. been a while since I used some, but shouldnt there be like only 1-2 mods that are in general use that detect food eaten by the PC to then apply hunger reduction or sth? so just patch the food receiving mods, not the food spawning ones. but yeah, probably still at least a fire ants nest...
TheArchlich Posted May 30, 2021 Posted May 30, 2021 So i started my play through finally and I got 2 problems. 1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory. 2.) My follower is asked for a valid licence, and his items are taken away, even though I set it so followers do not require a licence. Do you need to add the follower as en escort somehow? But if so, that's also bugged cause it's grayed out...
Corsayr Posted May 30, 2021 Posted May 30, 2021 1 hour ago, Nymra said: hmm, no I meant changing the mods that detect the food you use. been a while since I used some, but shouldnt there be like only 1-2 mods that are in general use that detect food eaten by the PC to then apply hunger reduction or sth? so just patch the food receiving mods, not the food spawning ones. but yeah, probably still at least a fire ants nest... iNeed has a feature that could work for this. Basically there is an MCM where you tell it you want to manually set food and drink and everytime you eat or drink something new it asks what it is. But that would be self reported and it is kind of intrusive tbh to have to answer that question everytime there is something new. what was the 'payoff' for making a lot of things not food? To make getting stuff to eat harder? You could get a similar effect a lot easier by cranking up the satiation requirements (requiring more food to be satisfied) iNeed also has a setting for making food weigh more so hard to carry a bunch.
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 2 hours ago, TheArchlich said: 1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory. Merged patch? 2 hours ago, TheArchlich said: My follower is asked for a valid licence, and his items are taken away, even though I set it so followers do not require a licence. Which option? Follower licence style or check followers? Which npc? enforcer? toll guard? vanilla guard? 2 hours ago, TheArchlich said: Do you need to add the follower as en escort somehow? But if so, that's also bugged cause it's grayed out... Mercenaries can't be added as escorts. Nor can followers that don't use the vanilla follower framework.
indolu Posted May 30, 2021 Posted May 30, 2021 3 hours ago, TheArchlich said: 1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory. Dont know exactly how it works (unlike Monoman1) but have you waited long enough for their inventory to refresh?
TheArchlich Posted May 30, 2021 Posted May 30, 2021 1 hour ago, Monoman1 said: Merged patch? I did do a merged patch but I wasn't particularly meticulous about it... I though it wouldn't affect these, since it is done via a script? I'll take a look and see if that helps. 1 hour ago, Monoman1 said: Which option? Follower licence style or check followers? Which npc? enforcer? toll guard? vanilla guard? The Windhelm mercenary dude. 1 hour ago, Monoman1 said: Mercenaries can't be added as escorts. Nor can followers that don't use the vanilla follower framework. So... em...yes. That would be good to know... Also since I entered Windhelm at lvl 1; am I permastuck? I don't think there is any free followers there. It was a test run so I don't mind starting over, but... Is there any way to exit Windhelm without a follower? I couldn't find a skyrim underground entrance either... could be load order issues again?
TheArchlich Posted May 30, 2021 Posted May 30, 2021 59 minutes ago, indolu said: ted long enough for their inventory to refresh? I run it before i first loaded the cell with the merchant so I do not think that matters. I'm not 100% confident though. Do I still have to wait?
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 8 minutes ago, TheArchlich said: am I permastuck? Of course not. Set followers required to 0. Disable toll door lockdown and just leave. coc windhelmstables etc 9 minutes ago, TheArchlich said: The Windhelm mercenary dude. Wasn't talking about the follower here. Which option have you set that you believe should leave follower items alone? What npc is confiscating items. 10 minutes ago, TheArchlich said: I did do a merged patch but I wasn't particularly meticulous about it... I though it wouldn't affect these, since it is done via a script? I'll take a look and see if that helps. Load complete load order and check the container records in SLS. The entries from SLS need to make it to the right most column to have any effect. A merged patch should help fix any contention here.
Alexi04 Posted May 30, 2021 Posted May 30, 2021 Don't know if you've had a chance to look at the problem yet, but I thought I'd say that I am still having the problem where 'SLS_nakedcover' (or whatever its called) is being stripped off my character when the follower is upset with her. Sorry for mentioning it again if you just haven't gotten around to it, I haven't been reading the changelogs!
TheArchlich Posted May 30, 2021 Posted May 30, 2021 9 minutes ago, Monoman1 said: Of course not. Set followers required to 0. Disable toll door lockdown and just leave. coc windhelmstables etc So I am permastuck in a sense that I meant, cause that's cheating. 10 minutes ago, Monoman1 said: Wasn't talking about the follower here. Which option have you set that you believe should leave follower items alone? What npc is confiscating items. The option is Licence Type = Player Centric, or something like that. It was the toll guard that took his items.
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 1 minute ago, TheArchlich said: So I am permastuck in a sense that I meant, cause that's cheating. I guess that's subjective. Personally I don't think it's cheating in this instance. The mod is simply ignorant to the fact that there are no possible followers in Windhelm. It's not your fault. It's ok to cheat here IMO. If you're dead set and IF you have your escort list set up and leave via one of the methods above but then get caught outside of town without an escort you should get escorted back to town and force assigned a follower from the escort list. Doesn't matter if they're in some far corner of skyrim. That should balance it out. Up to you to decide what's reasonable. Or just install a follower mod for windhelm. 5 minutes ago, TheArchlich said: The option is Licence Type = Player Centric, or something like that. Player centric means that followers get to keep the items they have equipped only. All the rest of their stuff is considered to be your stuff that they're carrying for you since there's no good way to determine what's yours or theirs. Party wide means all of their stuff is subject to licences equipped or not. Uncheck 'Check followers' if you don't want them to be checked at all.
Herowynne Posted May 30, 2021 Posted May 30, 2021 (edited) 9 minutes ago, TheArchlich said: So I am permastuck in a sense that I meant, cause that's cheating. If you are on SE, you could install my mod Stormcloak Noblewomen Followers which adds 5 free female followers to the palace in Windhelm. Edited May 30, 2021 by Herowynne
Monoman1 Posted May 30, 2021 Author Posted May 30, 2021 13 minutes ago, Alexi04 said: Don't know if you've had a chance to look at the problem yet, but I thought I'd say that I am still having the problem where 'SLS_nakedcover' (or whatever its called) is being stripped off my character when the follower is upset with her. Sorry for mentioning it again if you just haven't gotten around to it, I haven't been reading the changelogs! I don't remember this problem. You say your follower is upset with you but I'm not sure why. What's the dialogue exactly? Also if you're not running the beta I'd wait until you use that before investigating any issue here.
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