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2 hours ago, Monoman1 said:

In my experience it's very difficult to control what the player can eat. Food is everywhere and easily available. MWA even has a food scanner to remove all food from the game world and I still have no problem finding food - either via hunting or foraging. Maybe it could become part of the freedom licence but you'll just eat outside of cities, though I suppose if you're not allowed to leave the city without a licence it may help. 

 

Wartimes tweak (linked in the mod features page) has a.... "diet control" feature (coerced cum drinking regular task you 'unlock').

 

hmm,

 

would it be possible to just change how food works? meaning making all food available NON-Food (by just changing the scripts to not change hunger on regular food) and then add new food only via MWA that then counts as food? 

 

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3 minutes ago, Nymra said:

would it be possible to just change how food works? meaning making all food available NON-Food

Fairly sure you'd have to edit every needs mod ever made. And that's a rats nest I want nothing to do with tbvh. 

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12 minutes ago, Monoman1 said:

Fairly sure you'd have to edit every needs mod ever made. And that's a rats nest I want nothing to do with tbvh. 

 

hmm, no I meant changing the mods that detect the food you use. 
been a while since I used some, but shouldnt there be like only 1-2 mods that are in general use that detect food eaten by the PC to then apply hunger reduction or sth?

so just patch the food receiving mods, not the food spawning ones. 

 

but yeah, probably still at least a fire ants nest... :(

 

 

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So i started my play through finally and I got 2 problems.

 

1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory.

 

2.) My follower is asked for a valid licence, and his items are taken away, even though I set it so followers do not require a licence. Do you need to add the follower as en escort somehow? But if so, that's also bugged cause it's grayed out...

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1 hour ago, Nymra said:

 

hmm, no I meant changing the mods that detect the food you use. 
been a while since I used some, but shouldnt there be like only 1-2 mods that are in general use that detect food eaten by the PC to then apply hunger reduction or sth?

so just patch the food receiving mods, not the food spawning ones. 

 

but yeah, probably still at least a fire ants nest... :(

 

 

 

iNeed has a feature that could work for this. Basically there is an MCM where you tell it you want to manually set food and drink and everytime you eat or drink something new it asks what it is. But that would be self reported and it is kind of intrusive tbh to have to answer that question everytime there is something new. 

 

what was the 'payoff' for making a lot of things not food? To make getting stuff to eat harder? You could get a similar effect a lot easier by cranking up the satiation requirements (requiring more food to be satisfied)

 

iNeed also has a setting for making food weigh more so hard to carry a bunch. 

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2 hours ago, TheArchlich said:

1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory.

Merged patch?

2 hours ago, TheArchlich said:

My follower is asked for a valid licence, and his items are taken away, even though I set it so followers do not require a licence.

Which option? Follower licence style or check followers?

Which npc? enforcer? toll guard? vanilla guard?

2 hours ago, TheArchlich said:

Do you need to add the follower as en escort somehow? But if so, that's also bugged cause it's grayed out...

Mercenaries can't be added as escorts. Nor can followers that don't use the vanilla follower framework. 

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3 hours ago, TheArchlich said:

1.) Building bikini lists does absolutely nothing. It says it was successful but the armors do not appear at any vendors inventory.

Dont know exactly how it works (unlike Monoman1) but have you waited long enough for their inventory to refresh?

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1 hour ago, Monoman1 said:

Merged patch?

I did do a merged patch but I wasn't particularly meticulous about it... I though it wouldn't affect these, since it is done via a script?

I'll take a look and see if that helps.

 

1 hour ago, Monoman1 said:

Which option? Follower licence style or check followers?

Which npc? enforcer? toll guard? vanilla guard?

The Windhelm mercenary dude.

 

1 hour ago, Monoman1 said:

Mercenaries can't be added as escorts. Nor can followers that don't use the vanilla follower framework. 

So... em...yes. That would be good to know...

Also since I entered Windhelm at lvl 1; am I permastuck? I don't think there is any free followers there. It was a test run so I don't mind starting over, but...

Is there any way to exit Windhelm without a follower? I couldn't find a skyrim underground entrance either... could be load order issues again?

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8 minutes ago, TheArchlich said:

am I permastuck?

Of course not.

 

Set followers required to 0. 

Disable toll door lockdown and just leave. 

coc windhelmstables

etc

9 minutes ago, TheArchlich said:

The Windhelm mercenary dude.

Wasn't talking about the follower here. 

Which option have you set that you believe should leave follower items alone? What npc is confiscating items.

10 minutes ago, TheArchlich said:

I did do a merged patch but I wasn't particularly meticulous about it... I though it wouldn't affect these, since it is done via a script?

I'll take a look and see if that helps.

Load complete load order and check the container records in SLS. The entries from SLS need to make it to the right most column to have any effect. A merged patch should help fix any contention here. 

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Don't know if you've had a chance to look at the problem yet, but I thought I'd say that I am still having the problem where 'SLS_nakedcover' (or whatever its called) is being stripped off my character when the follower is upset with her. Sorry for mentioning it again if you just haven't gotten around to it, I haven't been reading the changelogs!

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9 minutes ago, Monoman1 said:

Of course not.

 

Set followers required to 0. 

Disable toll door lockdown and just leave. 

coc windhelmstables

etc

So I am permastuck in a sense that I meant, cause that's cheating.

 

10 minutes ago, Monoman1 said:

Wasn't talking about the follower here. 

Which option have you set that you believe should leave follower items alone? What npc is confiscating items.

The option is Licence Type = Player Centric, or something like that.

It was the toll guard that took his items.

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1 minute ago, TheArchlich said:

So I am permastuck in a sense that I meant, cause that's cheating.

I guess that's subjective. Personally I don't think it's cheating in this instance. The mod is simply ignorant to the fact that there are no possible followers in Windhelm. It's not your fault. It's ok to cheat here IMO. 

 

If you're dead set and IF you have your escort list set up and leave via one of the methods above but then get caught outside of town without an escort you should get escorted back to town and force assigned a follower from the escort list. Doesn't matter if they're in some far corner of skyrim. That should balance it out. Up to you to decide what's reasonable. 

 

Or just install a follower mod for windhelm. 

5 minutes ago, TheArchlich said:

The option is Licence Type = Player Centric, or something like that.

Player centric means that followers get to keep the items they have equipped only. All the rest of their stuff is considered to be your stuff that they're carrying for you since there's no good way to determine what's yours or theirs. Party wide means all of their stuff is subject to licences equipped or not. 

 

Uncheck 'Check followers' if you don't want them to be checked at all. 

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13 minutes ago, Alexi04 said:

Don't know if you've had a chance to look at the problem yet, but I thought I'd say that I am still having the problem where 'SLS_nakedcover' (or whatever its called) is being stripped off my character when the follower is upset with her. Sorry for mentioning it again if you just haven't gotten around to it, I haven't been reading the changelogs!

I don't remember this problem. You say your follower is upset with you but I'm not sure why. What's the dialogue exactly? Also if you're not running the beta I'd wait until you use that before investigating any issue here. 

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24 minutes ago, Monoman1 said:

Player centric means that followers get to keep the items they have equipped only. All the rest of their stuff is considered to be your stuff that they're carrying for you since there's no good way to determine what's yours or theirs. Party wide means all of their stuff is subject to licences equipped or not. 

 

Uncheck 'Check followers' if you don't want them to be checked at all. 

I see. Got it! But they actually took his starting gear.

 

25 minutes ago, Monoman1 said:

I guess that's subjective. Personally I don't think it's cheating in this instance. The mod is simply ignorant to the fact that there are no possible followers in Windhelm. It's not your fault. It's ok to cheat here IMO. 

 

If you're dead set and IF you have your escort list set up and leave via one of the methods above but then get caught outside of town without an escort you should get escorted back to town and force assigned a follower from the escort list. Doesn't matter if they're in some far corner of skyrim. That should balance it out. Up to you to decide what's reasonable. 

 

Or just install a follower mod for windhelm. 

I'm just gonna start a new game and go to Whiterun as I'm supposed to. I was still lvl 1, so...

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1 hour ago, Monoman1 said:

I don't remember this problem. You say your follower is upset with you but I'm not sure why. What's the dialogue exactly? Also if you're not running the beta I'd wait until you use that before investigating any issue here. 

No worries. I mentioned it a while ago with a slightly older version of the mod (on page 407). I started playing again some days ago with the new beta version and noticed that it still happened.

I'm afraid I can't recall the dialogue, but I'll write it down next time I see it.

When I had first mentioned it, it was the dialogue you get when you skip town which triggered SLS_nakedover getting stripped, though the last three times it's happened I am not actually sure what I did to annoy the follower.

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I am using the 662 beta, however, when  i checked the equip slot for the tongue, it was slot 55 for some reason. I was upgrading from v .635 before so I am not sure what I did wrong. I did not even replace anything as of yet. Also another weird thing is that when selecting tongue from the all in one menu, i can only select 14 15 16 and nothing else.

 
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23 hours ago, Monoman1 said:

Load complete load order and check the container records in SLS. The entries from SLS need to make it to the right most column to have any effect. A merged patch should help fix any contention here. 

It works now. Thanx!

 

I also wonder... can a safely generate it again mid playthrough now? I didn't wanna make it OP and, I think, I ended up doing a little too few drops.

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25 minutes ago, TheArchlich said:

I also wonder... can a safely generate it again mid playthrough now?

I've often remade the patch midgame.

But you don't need to do that to change the drops. Drop rates are changed in the Mcm. 

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Guest AthenaESIV

Anyone have an empty nif handy I can use to get rid of buggy placed tongues in an older version of SLS?

 

I'll upgrade eventually, but don't want to update SLS until I start a new game.

 

Tyty!

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Guest AthenaESIV

Nvm got it to work myself, something was wrong with old empty nif I use, made new ones and good to go. 

 

Attached for anyone else that might need it down the road...

 

Empty blank tongue nif replacer 0halofarm

 

meshes.zip

Edited by AthenaESIV
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Guest AthenaESIV

I really need to update to the new beta, but I am avoiding recompiling all the scripts as long as I can and waiting for new features that I find irresistible, lol

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