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Posted

In any case, I don't think I've mentioned it before:

 

This is a great mod, I'm really enjoying it (well, the features I've turned on - there's so much content here). Thank you for your work on this :)

Posted
17 hours ago, Anunya said:

Simple suggestion re: Whore License vs regular Curfew License.

 

The regular Curfew License works as is. You're allowed to be out after curfew.

 

The Whore License works the same, except there's a chance (probably tweakable in the MCM) that guards will still stop and check you after curfew . It will result in a bit of humiliating conversation "you're a whore? No surprise, you look like one." Sometimes (another configurable chance), the guards will demand a freebie - "you're a whore, you won't mind sucking my cock right?" Maybe you have a chance to persuade them to leave you alone, but if it fails maybe it turns into a threeway (with another guard) or having to fuck two guards one after the other. And if you walk out of the license check you get punished as if you didn't have a license.

 

Not sure if it's been suggested already or how much work it'd be, but it's an idea. Take it or leave it as you please :)

Yea stuff sort of like that is planned. 

On 6/12/2021 at 6:44 PM, htszu said:

This might be a unique/weird issue but I have the mod "Frozen, Electrocuted, and Combustion" installed (https://www.nexusmods.com/skyrim/mods/78709) and once my PC gets to the point of cum addiction where they daydream/see male NPCs private parts, they won't stop looking around even when NPCS aren't around. But when I go into the wheel menu and press the option of 'Look At', I'm seeing where it says FEC Screen Detector which is apart of the FEC mod. When in reality, FEC isn't exactly an NPC but my player won't stop head tracking the detector thing :/

Wheel>Misc>Debug>Look at debug>Set IsNpc var to 0

 

Posted

Hello,

im not sure if my bug is from this mod, but...

 

my character had tongue out while wearing a ball gag. first i used FREE ME option from DCL to remove the gag, then i tried closing the mouth through the wheel option.

the tongue is gone, but the mouth shuts for only split of a seconds and open sagain, stays open forever. She's also making a facial expresion for no reason.

I tried disabling facial expresions from sexlab and reload quck save, no effect.

 

any clue how to shut the mouth ? :)

Posted
11 hours ago, rafatla said:

Are planning on adding more features to daydream? The whole voices in your head thing was genius 

Not planning anything but most of the ideas for daydreaming just popped into my head randomly. Because I'm weird.

24 minutes ago, A Little Kitten said:

Hello,

im not sure if my bug is from this mod, but...

 

my character had tongue out while wearing a ball gag. first i used FREE ME option from DCL to remove the gag, then i tried closing the mouth through the wheel option.

the tongue is gone, but the mouth shuts for only split of a seconds and open sagain, stays open forever. She's also making a facial expresion for no reason.

I tried disabling facial expresions from sexlab and reload quck save, no effect.

 

any clue how to shut the mouth ? :)

Might be Ahegao face. There were problems in the 'stable' version with it. 

Either turn it off or upgrade to the beta on the features page. 

Posted

I noticed that the debug option to open mouth is not accessible when the character is wearing a gag (a ball gag in this case).

 

Is that a deliberate choice, is it something that just worked out like that, or is it a specific quirk of my game?

 

If it's a deliberate choice, I'd request/ suggest to allow the player to use the open mouth command even while wearing a gag as it's a very convenient way to fix cases where the character keeps their mouth shut inappropriately.

 

If it's not easy to change (or if it's a weird quirk specific to my game), then never mind... :)

Posted
On 4/29/2021 at 4:40 PM, Monoman1 said:

SLIF morph values. Generally speaking bigger slif butt, breasts, belly = more jiggles. The morphs/nodes I've chosen may not suit every body type though. 

 

Hey, just trying to understand SLIF, and haven't found a guide on bodymorphs anywhere. Survival says enjoyment increases as you reach your maximum SLIF value, so I'm thinking you actually understand it!

 

I see values for minimum, maximum, step, and percentage. What do these all do?

Posted
19 minutes ago, Anunya said:

If it's a deliberate choice, I'd request/ suggest to allow the player to use the open mouth command even while wearing a gag as it's a very convenient way to fix cases where the character keeps their mouth shut inappropriately.

It's a choice thing. But there is a open/close mouth option in the debug menu that ignores gags and most everything else. Needs a bit of digging but shouldn't' need to be used all that often. 

12 minutes ago, 7osisg4d said:

 

Hey, just trying to understand SLIF, and haven't found a guide on bodymorphs anywhere. Survival says enjoyment increases as you reach your maximum SLIF value, so I'm thinking you actually understand it!

 

I see values for minimum, maximum, step, and percentage. What do these all do?

Sorry but I don't know all that much about SLIF. I usually just go with the default settings and change the settings in whatever outside mod is using SLIF instead. 

Posted

I'm playing the LE version and I'm having issues with SLIF and SL Survival interacting. I'm about 8 hours into the playthrough and everythings been fine. Then I started crashing around the same time a message pops up in the top right of the screen saying something along the lines of 'Sexlab Survival has registered with Sexlab inflation framework'.

 

Has anyone encountered this before? am I missing a patch or something?

Posted
7 hours ago, Monoman1 said:

Not planning anything but most of the ideas for daydreaming just popped into my head randomly. Because I'm weird.

Might be Ahegao face. There were problems in the 'stable' version with it. 

Either turn it off or upgrade to the beta on the features page. 

thank you it helped after all.

i dont have that mod, but i found in sexlab survival mcm an option that was using that face for some reason... disabled that, mouth is shut now. thanks :)

Posted

Not that much related to survival, but i'm wondering if i'm the only one bothered by how hard the hired thugs from stealing things are on high difficulty/low skills. It pretty much prevents me from stealing stuff in some playthroughs because i know it'll force me to cheat/kill them via console. I don't really have a great idea what to do about it... but maybe something already exists?
If not... my best approach would be to disable them entirely and replace it with something else, in regards to SLS i could imagine having the stashes feature a lot harder after stealing things or maybe disabled until you do?

Posted
3 hours ago, Nazzzgul666 said:

bothered by how hard the hired thugs from stealing things are on high difficulty/low skills (...) I don't really have a great idea what to do about it... but maybe something already exists?

Hi, you might want to take a look at this gem of a mod. "Timing is Everything" by kryptopyr. Allows you to change a ton of quest and content settings on the fly while in your game.

https://www.nexusmods.com/skyrim/mods/38151/

 

Another useful "swiss army knife" of a mod is ffabris' "Manipulator". Which doesn't help with the hired thugs but has some hacks for potentially similarly irritating NPCs such as that Challenger that pops up from time to time:
https://www.loverslab.com/files/file/2811-the-manipulator/

 

Posted
1 hour ago, Gwentag said:

what feature exactly does "sexlab survival inflate" in SLIF belong to?

Inflation potion.

4 hours ago, Nazzzgul666 said:

Not that much related to survival, but i'm wondering if i'm the only one bothered by how hard the hired thugs from stealing things are on high difficulty/low skills. It pretty much prevents me from stealing stuff in some playthroughs because i know it'll force me to cheat/kill them via console. I don't really have a great idea what to do about it... but maybe something already exists?
If not... my best approach would be to disable them entirely and replace it with something else, in regards to SLS i could imagine having the stashes feature a lot harder after stealing things or maybe disabled until you do?

It's always stood out to me as something that needs changing but I've no solid ideas in the area that I like. 

19 hours ago, Shaftmatic said:

I'm playing the LE version and I'm having issues with SLIF and SL Survival interacting. I'm about 8 hours into the playthrough and everythings been fine. Then I started crashing around the same time a message pops up in the top right of the screen saying something along the lines of 'Sexlab Survival has registered with Sexlab inflation framework'.

 

Has anyone encountered this before? am I missing a patch or something?

Try disabling belly scaling in the needs menu. 

Don't remember ever hearing anything about crashing from it though. 

Posted
On 6/15/2021 at 3:49 PM, Monoman1 said:

Not planning anything but most of the ideas for daydreaming just popped into my head randomly. Because I'm weird.

What popped into my head yesterday when I cleared out that cave under the lighthouse with all the chaurus and glowing mushrooms in it: maybe a daydreaming character would automatically pick up plants that look like cocks, or at least refuse to drop them?

Posted
11 hours ago, Nazzzgul666 said:

Not that much related to survival, but i'm wondering if i'm the only one bothered by how hard the hired thugs from stealing things are on high difficulty/low skills.

Deviously Vanilla changed the thugs so that they just put you in heavy bondage and (optionally) rape you.  It's inconvenient but not deadly.  Unfortunately, that mod (which was up for adoption) has recently been deleted from the site, but Zaflis has posted the download file here.

Posted
11 hours ago, Monoman1 said:

Inflation potion.

It's always stood out to me as something that needs changing but I've no solid ideas in the area that I like. 

Try disabling belly scaling in the needs menu. 

Don't remember ever hearing anything about crashing from it though. 

Thanks for the advice :) It's most likely my own error, I haven't played Skyrim in a long time and I've possibly got way too many mods.

 

Since I posted last I've managed to avoid the crash by disabling the inflation potion, but this is an awesome mod that I'm playing for the first time and I want to have all features enabled. I'll post back if I find out more.

Posted

I'm having an issue with the latest betas of Survival and STA. It seems like the sex sounds become oral whenever my character's mouth is considered open in Survival, which can happen from high enjoyment in SLSO or just from simple moans it seems. Am I the only one getting this behavior? 

 

I noticed this line in the changelog for the most recent STA beta:

- No sucking sounds while ahegaoing

 

Which sounds like it may fix the issue im having, but it is still present!

Posted (edited)
On 6/16/2021 at 1:34 PM, Monoman1 said:

It's always stood out to me as something that needs changing but I've no solid ideas in the area that I like. 

Would be replacing them with something stash related something you like? I thought it would fit. For something simple/not too complex that could be expanded if you find something better... You could find notes in your stashes (maybe even save ones?) a là "You stole from me, now you know how that feels. Meet at <place> if you want them back!"
As a raw solution you could find a hooded stranger there that gives you one of the begging tasks and you can get your things back if successful. For something more complex it could be thieves guild related (i.e. disabled if you killed them all, they might recognize you if you got the skeleton key...), otherwise some dirty work for them?

 

  

On 6/16/2021 at 8:05 PM, HexBolt8 said:

Deviously Vanilla changed the thugs so that they just put you in heavy bondage and (optionally) rape you.  It's inconvenient but not deadly.  Unfortunately, that mod (which was up for adoption) has recently been deleted from the site, but Zaflis has posted the download file here.

I'm not all to fond of the concept of DV and after reading why that guy deleted his mods i'll be happy to never use anything he made. The thought that he as a copyright over the idea to put you in bondage when entering a city is ridiculous.

*Edit: I just realized that i made a huge mistake and accidently accused the wrong person here. It wasn't the author of deviously vanilla but city bondage and i'm incredibly sorry for that failure of mine.

Edited by Nazzzgul666
Posted
1 hour ago, candibelle said:

Which sounds like it may fix the issue im having, but it is still present!

Yep. Have noticed it's not 'fixed'. 

57 minutes ago, Nazzzgul666 said:

Would be replacing them with something stash related something you like? I thought it would fit. For something simple/not too complex that could be expanded if you find something better... You could find notes in your stashes (maybe even save ones?) a là "You stole from me, now you know how that feels. Meet at <place> if you want them back!"
As a raw solution you could find a hooded stranger there that gives you one of the begging tasks and you can get your things back if successful. For something more complex it could be thieves guild related (i.e. disabled if you killed them all, they might recognize you if you got the skeleton key...), otherwise some dirty work for them?

I don't really want to change the event that much. Hired thugs is a good event IMO. It's nice and immersive. It just kind of lacks any sort of... compatibility. 

In my Death alternative/defeat setup they'll defeat my PC (usually), but for some reason DA never seems to kick in. I'll run off. They'll keep coming but I'll tear chunks out of them before they down me. Eventually I'll kill them. 

 

Even if DA kicked in I suspect they'd eventually show up again in their slow march of doom. Unfortunately I don't know if much can be done to preserve the hired thugs from SLS when it's the defeat mods that kind of need to handle it I think. 

Posted

wh does this window opens :

 

race not recognized. how large is the reature that is about to cum ?

 

the creature is named Sven or Bandit .......

Posted
20 hours ago, shiagwen said:

race not recognized. how large is the reature that is about to cum ?

 

the creature is named Sven or Bandit .......

Weird... they seem to be of vanilla races, right? If you have mods that modify the vanilla races (such as Imperious), it can cause SLS to not recognize the races correctly, since SLS itself changes some of the race records. Noticed it once wit the inequality effect.

Posted
On 6/13/2021 at 12:08 PM, Monoman1 said:

Yea stuff sort of like that is planned. 

Wheel>Misc>Debug>Look at debug>Set IsNpc var to 0

 

Thank you! It worked perfectly :]

Posted

I have a reproducible problem where if I start a new game, wait a while (until everything's loaded etc.), then click on the 'enable trauma' button it gives me a notification about SLIF not being installed (which is fair enough, I don't want that mod and gathered it was only a soft dependency here), then after the notification I get a game-breaking bug where my character will repeatedly 'look to the side', crane her neck to see something in the distance/to the side. The save will then be broken and nothing will ever make her look straight ahead again. I don't much care about either trauma or belly scaling or whatever, but if I don't touch the trauma button the default seems to be that trauma is enabled (my character is getting marks and wounds) despite the button to enable it not having been pushed to enable the functionality, and I don't want either trauma or a character who's never actually looking at the stuff in front of her.

 

I believe someone at some point mentioned that this type of problem might be solved by Mfg fix, which I already have and which is doing nothing to solve it, regardless of where it's placed in the load order. I'm playing on SE's most recent conversion. It's not a one-off, the neck thing happens every time, and it happens immediately after the SLIF install notification coming from this mod. Any easy way around it, it's driving me mad..?

Posted
22 minutes ago, BYJE137 said:

I have a reproducible problem where if I start a new game, wait a while (until everything's loaded etc.), then click on the 'enable trauma' button it gives me a notification about SLIF not being installed (which is fair enough, I don't want that mod and gathered it was only a soft dependency here), then after the notification I get a game-breaking bug where my character will repeatedly 'look to the side', crane her neck to see something in the distance/to the side. The save will then be broken and nothing will ever make her look straight ahead again. I don't much care about either trauma or belly scaling or whatever, but if I don't touch the trauma button the default seems to be that trauma is enabled (my character is getting marks and wounds) despite the button to enable it not having been pushed to enable the functionality, and I don't want either trauma or a character who's never actually looking at the stuff in front of her.

 

I believe someone at some point mentioned that this type of problem might be solved by Mfg fix, which I already have and which is doing nothing to solve it, regardless of where it's placed in the load order. I'm playing on SE's most recent conversion. It's not a one-off, the neck thing happens every time, and it happens immediately after the SLIF install notification coming from this mod. Any easy way around it, it's driving me mad..?

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