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Posted
1 hour ago, Monoman1 said:

 

Do you have this enabled? It's the only reason I can think of. 

Nope, no hardcore mode. I can check human and creature cum just fine but no FM potion.

Posted
17 minutes ago, Nazzzgul666 said:

Nope, no hardcore mode. I can check human and creature cum just fine but no FM potion.

Are you certain Fertility Mode.esm is loaded in your load order. I have a vague recollection that it was an esp at some point. The lastest version is esm as far as I can see.

 

Like I said there are only two checks on the mcm option. 

 

Int DrugFmFertilityFlag = OPTION_FLAG_DISABLED
If Game.GetModByName("Fertility Mode.esm") != 255 && !IsHardcoreLocked
	DrugFmFertilityFlag = OPTION_FLAG_NONE
EndIf

StorageUtil.SetIntValue(Self, "RapeDrugFmFertilityOID", AddToggleOption("$SLS_RapeDrugFmFertility", ForceDrug.RapeDrugFmFertility, DrugFmFertilityFlag))

 

Posted
1 hour ago, Monoman1 said:

Are you certain Fertility Mode.esm is loaded in your load order. I have a vague recollection that it was an esp at some point. The lastest version is esm as far as I can see.

 

 

Huh: You're right it's an .esp, the file says it's the same version so i didn't bother to update... Sorry for bothering.^^

Posted

I have a question about Adding SLS Bikini keywrod.

On 5/22/2018 at 8:30 PM, Monoman1 said:

Method 2 - A Shit-Ton of Armors To Be Added:

Procedure:

0. Back up your armor esps first !!!!!!!!!!!!!!!!!!!

1. Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. 

2. Open TesEdit and right click, hit 'Select None'.

3. Check Survival and the armor mod(s). Hit Ok and wait for it to load.

4. Right click on each armor mod and select 'Add Master...'. Select 'SL Survival.esp' from the list.

5. Expand your armor mod. Expand the 'ARMO' section.

Is it ok to proceed w/o Quick changes?
6-1. Add the keyword on one of armors (Follow Method 1).

6-2. Select every armor you want to add the keyword.

7. Right click on one of it and "compare selected (#)"
(# will be the number how many armor you've selected)

Spoiler

Compare.PNG.d4d6f9546c26f9165d28183eaf41b47b.PNG

8. Copy to Selected Records ('Copy Multiple' will spread every single keyword over other armors' keywords.

it means that "ArmorHeavy [KYWD:0006BBD2] or ArmorMaterialSteelPlate [KYWD...] will be gone or replaced so Watch out not to 'copy multiple'!)

Spoiler

243979368_CopyTo.PNG.3a59f045f11632d341b8b89aaa72bd62.PNG


9.-Check whether you've fucked up the Keywords

Spoiler

Check.PNG.041a3d7691134a3eac0949db8ff1820e.PNG

10. Save.

Posted
2 hours ago, Kikaxe said:

Is it ok to proceed w/o Quick changes?

Sure. 

Whatever gets: 

SLS added as a master to the armor mod

Adds the bikini armor keyword

and hopefully doesn't change anything else about the records. 

 

Whichever method you're comfortable with. 

Posted

Anyone remember what that thing was that caused guard dialog to be blocked? 

 

It was a while ago, i seem to recall it had something to do with an erroneous check for the player being male... But I might be confused. 

Posted

  

14 minutes ago, Corsayr said:

Anyone remember what that thing was that caused guard dialog to be blocked? 

 

Global variable _SLS_GuardWarnTypeAndCooldown

 

'Help _SLS_GuardWarnTypeAndCooldown'

 

Tell me what number it is. Then 

'set _SLS_GuardWarnTypeAndCooldown to 0'

Posted
18 minutes ago, Monoman1 said:

  

 

Global variable _SLS_GuardWarnTypeAndCooldown

 

'Help _SLS_GuardWarnTypeAndCooldown'

 

Tell me what number it is. Then 

'set _SLS_GuardWarnTypeAndCooldown to 0'

 

It was 4

 

Posted
8 minutes ago, Corsayr said:

 

It was 4

 

 

Setting it to 0 did not appear to unblock the guard dialog though... ?

Posted
4 minutes ago, Corsayr said:

 

Setting it to 0 did not appear to unblock the guard dialog though... ?

What are they saying/doing?

Posted
4 minutes ago, Monoman1 said:

What are they saying/doing?

 

They say the wait I know you line, but when I click on them to talk I get no dialog box at all.

 

Posted
1 minute ago, Corsayr said:

 

They say the wait I know you line, but when I click on them to talk I get no dialog box at all.

 

 

For me this is caused by Cursed Loot, or used to be. Do you have that mod?

Posted
23 minutes ago, Corsayr said:

 

They say the wait I know you line, but when I click on them to talk I get no dialog box at all.

 

Does that happen in all holds? Try opening the console, clicking on a guard, and typing 'paycrimegold' to clear your bounty (don't know if you need to have the money).
Sexlab Horrible Harassment or Approach (don't remember now) breaks dialogues here every now and then, there's a reset button on its MCM, don't know if that'd be your case.

Posted
10 minutes ago, Fulanoo said:

Does that happen in all holds? Try opening the console, clicking on a guard, and typing 'paycrimegold' to clear your bounty (don't know if you need to have the money).
Sexlab Horrible Harassment or Approach (don't remember now) breaks dialogues here every now and then, there's a reset button on its MCM, don't know if that'd be your case.

 

The paycrimegold command does take the money which is good. ?

 

But the really odd thing is it also cleared the block on guard dialog so now i can talk to them again... ?

Posted
3 minutes ago, Corsayr said:

 

The paycrimegold command does take the money which is good. ?

 

But the really odd thing is it also cleared the block on guard dialog so now i can talk to them again... ?

Isn't the vanilla dialogue glitched for females?

Posted
55 minutes ago, Corsayr said:

 

They say the wait I know you line, but when I click on them to talk I get no dialog box at all.

 

If I remember right this was originally caused by USLEEP undoing a fix put out by Bethesda concerning a vanilla bug for female characters.  I remember running into this problem as well and I think I was able to get the guards to properly arrest me after walking up to a random person and punching them to increase my fine.  THen I put my hands away so the guards wouldn't just murder me.

Posted
22 minutes ago, Corsayr said:

 

The paycrimegold command does take the money which is good. ?

 

But the really odd thing is it also cleared the block on guard dialog so now i can talk to them again... ?

000580A2

I think

Posted
11 minutes ago, A Little Kitten said:

excuse me,

how do i get map and compass ?

From a general trader. There's a chance they may not have one. 

Also a Tesedit patch will probably be needed. See post 2 here for how to. 

Posted
34 minutes ago, Monoman1 said:

Isn't the vanilla dialogue glitched for females?

 

That is what I was wondering about, I could remember there had been a thing a while back were there was some kind of vanilla bug or something where it did a check for sex of the PC and only returned a positive if that was male. This was behaving JUST LIKE that bug. Which is why I asked here, because you are the one that pointed it out long ago. It had somehow managed to get copied over into something like Devious Lore(?) but that got fixed a long time ago. 

 

But I could not remember enough about it to do a search. ?

 

So I asked instead, and here we are. ?

Guest AthenaESIV
Posted
11 hours ago, Monoman1 said:

Untitled.jpg.6d120bc27216d19bf82904fb02b35cf6.jpg

 

Some one was giving out about script counts in mods earlier. Just to give you an idea here is a small section of dialogue I'm working on. How many scripts do you think are involved? There's not that much dialogue right? Couldn't be that many, right? There are at least 13 scripts in this small section of dialogue. Most of them are 1 or maybe 2 lines of code. This is a single short-ish conversation where you decide on a licence you want. Just to give people an idea. 

 

Please don't judge mods on script count alone. It is a poor indicator. 

 

Hey Mono on the subject of branching dialog, what kinds of pointers would you make? I have been writing a lot of it for Whorecrux and I feel like my workflow could be better. Currently just fumbling around in CK with it but it is very clunky.

 

Say I want to do introduce a lot of RNG into it so the NPCs don't just say the same thing over and over as well, but still the conversations and choices tend to keep the same general structure.

 

  • Is CK the best way to do this?
  • Is xEdit good for many types of dialog editing?
  • Is the randomness mentioned above hard to do in dialog trees? 
  • How many layers can a tree have before it becomes almost impossible to manage?
  • Does having deep trees have a negative performance impact in any way?
  • Are there any other 3rd party programs to make dialog creation smoother?
  • Can scripts or other methods move you from one dialog tree to a deep part of another, bypassing all interactions before a certain point?

I guess my questions could go on forever, but any insights you have time or interest to share are appreciated!

 

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