Monoman1 Posted April 16, 2021 Author Posted April 16, 2021 25 minutes ago, Not_A_Spy69 said: you what would be really useful (if its possible): an option to disable all the mods functions in the mcm for those who are switching between male and female character saves just like deviously cursed loot You can just keep two different settings.json and copy them in/out. And yes, I know that's not convenient.
Monoman1 Posted April 16, 2021 Author Posted April 16, 2021 Posted another beta. I'm especially interested to hear from Trade and barter people. 1
Clockwinding Posted April 16, 2021 Posted April 16, 2021 1 hour ago, Monoman1 said: Posted another beta. I'm especially interested to hear from Trade and barter people. Quick question : where can i find the beta file to try it out? I don't see it on the mod's front page/from your profile activity.
divinefire Posted April 16, 2021 Posted April 16, 2021 hehe I know I have had the page number stuck in my head since first beta so I can find it easy. You can find it on page 403. Thanks for the update as always Mono. 1
yeahhowaboutnooo Posted April 16, 2021 Posted April 16, 2021 Quote - Added Apropos2 wear and tear to the status menu. - Added a hotkey for the AIO status menu only. Thank you, greatly appreciated!
Clockwinding Posted April 16, 2021 Posted April 16, 2021 removed 0.635, installed beta .657, started a new game. Trade and Barter confirmed compatible in the current state, simply make sure T&B is loaded after SLS or forward T&B's Vendorgold lists modifications in an Xedit patch. Ran to the first vendor i found after game start (thanks LAL city starts!) to check his inventory, waited 2 in-game days for vendor refreshe and checked again on multiple vendors, all good. MCM looks bonked, though : Spoiler
Monoman1 Posted April 16, 2021 Author Posted April 16, 2021 5 minutes ago, Clockwinding said: MCM looks bonked, though : Are the translation files all there?
CrossDG Posted April 16, 2021 Posted April 16, 2021 Can someone please port the new beta to Special Edition i've tried porting mods myself multiple times but i can never get it right.
Clockwinding Posted April 16, 2021 Posted April 16, 2021 17 minutes ago, Monoman1 said: Are the translation files all there? Vortex skipped over the "interface" folder and its content for some unknown reason. Deployed manually after your reminder, no problem. Spoiler There's no files for SLS in data/interface/translations EDIT : my mod manager seems to have derped, the files are in the .zip but not in my install. EDIT2: yep, Vortex seems to not want to unpack the files in the interface folder, i'm deploying those manually. 1
Corsayr Posted April 16, 2021 Posted April 16, 2021 1 hour ago, crosser0987 said: Can someone please port the new beta to Special Edition i've tried porting mods myself multiple times but i can never get it right. I posted a quick conversion over on the SE site it doesnt have all the bells and whistles I usually put in it but it should be good enough for testing purposes.
yeahhowaboutnooo Posted April 16, 2021 Posted April 16, 2021 2 hours ago, Clockwinding said: Vortex skipped over the "interface" folder and its content for some unknown reason. Deployed manually after your reminder, no problem. seems like the interface folder is missing in the ModuleConfig.xml edit: also: the apropos2 w&t status display is not working for me, seems like the ./_SLS_AllInOneKey.psc:4519:_SLS_InterfaceAproposTwo Property Apro2 Auto is not being set: Spoiler [04/17/2021 - 01:48:37AM] Error: Cannot call GetWearTearVaginal() on a None object, aborting function call stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 [04/17/2021 - 01:48:37AM] warning: Assigning None to a non-object variable named "::temp14" stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 [04/17/2021 - 01:48:37AM] Error: Cannot call GetWearTearAnal() on a None object, aborting function call stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 [04/17/2021 - 01:48:37AM] warning: Assigning None to a non-object variable named "::temp15" stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 [04/17/2021 - 01:48:37AM] Error: Cannot call GetWearTearOral() on a None object, aborting function call stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 [04/17/2021 - 01:48:37AM] warning: Assigning None to a non-object variable named "::temp14" stack: <unknown self>._sls_intapropostwo.GetWearTear() - "_SLS_IntAproposTwo.psc" Line 39 [_SLS_InterfaceAproposTwoQuest (3D0707CE)]._sls_interfaceapropostwo.GetWearTear() - "_SLS_InterfaceAproposTwo.psc" Line ? [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.ShowStatusMenu() - "_SLS_AllInOneKey.psc" Line 2190 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.StatusMenu() - "_SLS_AllInOneKey.psc" Line 2127 [_SLS_AllInOneKeyQuest (3D0B8FA4)]._sls_allinonekey.OnKeyDown() - "_SLS_AllInOneKey.psc" Line 50 edit2: in case it makes a difference (although i doubt it): i am on SSE and use the version Corsayr posted in the SSE thread
CrossDG Posted April 17, 2021 Posted April 17, 2021 1 hour ago, Corsayr said: I posted a quick conversion over on the SE site it doesnt have all the bells and whistles I usually put in it but it should be good enough for testing purposes. Thank you, I really appreciate it.
Krashark Posted April 17, 2021 Posted April 17, 2021 6 hours ago, Clockwinding said: Vortex skipped over the "interface" folder and its content for some unknown reason. Deployed manually after your reminder, no problem. I installed the beta with MO2 and the interface folder also had to be placed manually.
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 8 hours ago, Vaccinated Alligator said: I installed the beta with MO2 and the interface folder also had to be placed manually. Oh sweet zombie Jesus. The interface folder was never included in the FoMod. Which means the mcm art (which has been in SLS for ages now) wasn't or possibly never has been included ? Lol. Never noticed because I don't use the FoMod. Good man MM1.... I'll repack the FoMod and repost it. No script/esp changes other than that. 4
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 13 hours ago, yeahhowaboutnooo said: edit: also: the apropos2 w&t status display is not working for me, seems like the ./_SLS_AllInOneKey.psc:4519:_SLS_InterfaceAproposTwo Property Apro2 Auto is not being set: I forgot to restart the interface on update. StopQuest _SLS_InterfaceAproposTwo StartQuest _SLS_InterfaceAproposTwo Save + reload + wait 5 seconds. Try again. Edit: should be fine in 0.658. 2
olokoko Posted April 17, 2021 Posted April 17, 2021 Hi @Monoman1 Really liking the new features added! I've had a bit of a test so time for a quick bug report: In the latest beta version, neither of the curse texture overlays are being applied The curse effect itself still seems to work. I've rolled back to the previous beta release and confirmed the overlays still get applied on that version, so appears to be something that's been introduced in this update. Also noticed that DFC's feature for having your follower provide a set of licenses doesn't seem to work with this version - this might be expected but I thought it worth mentioning just in case.
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 1 hour ago, olokoko said: In the latest beta version, neither of the curse texture overlays are being applied Yep. Investigating. I did some changes to the overlay system so it's minor I think. 1 hour ago, olokoko said: Also noticed that DFC's feature for having your follower provide a set of licenses doesn't seem to work with this version - this might be expected but I thought it worth mentioning just in case. Seems to work ok for me using DFC 2.13.5. It's a little on the slow side though. I guess Lupine still has those delays in there. They were needed in the earlier betas to throttle the function calls so SLS wouldn't mess up the licences. That should no longer be the case though. She may have removed the delays in later preview builds of DFC.
yeahhowaboutnooo Posted April 17, 2021 Posted April 17, 2021 1 hour ago, Monoman1 said: I forgot to restart the interface on update. StopQuest _SLS_InterfaceAproposTwo StartQuest _SLS_InterfaceAproposTwo Save + reload + wait 5 seconds. Try again. thanks just an fyi: the quest name is "_SLS_InterfaceAproposTwoQuest" 1
boita Posted April 17, 2021 Posted April 17, 2021 @Monoman1 I ran the same test I did in the past for Trade and Barter, emptying merchants gold to 0 then waiting 48h to see if they restock, and they do ! Nice it just works ? I got a nice suprise with the voices in your head when being cum deprived. Pretty cool, I didn't expect that. While testing, I was in Riften and I ran to a toll enforcer NPC, and he stopped my PC saying she didn't have a property license and he'll make sure every player homes will be barred. The barred doors even have a note saying the owner is a criminal. Now my char never had property license in the previous versions, isn't it supposed to start enforcing only when you have a home ? Thank you for the update. I like the dancing ideas you had planned, hopefully you'll release it and we can enjoy being booooed and get thrown tomatoes 1
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 37 minutes ago, boita said: While testing, I was in Riften and I ran to a toll enforcer NPC, and he stopped my PC saying she didn't have a property license and he'll make sure every player homes will be barred. The barred doors even have a note saying the owner is a criminal. Now my char never had property license in the previous versions, isn't it supposed to start enforcing only when you have a home ? I haven't seen that yet. You haven't consoled yourself one of the keys at some stage have you? Do 'sqv _SLS_Eviction' use pgup/pgdown and check the 'OwnsX' variables. Eg 'OwnsWhiterun' etc.
boita Posted April 17, 2021 Posted April 17, 2021 21 minutes ago, Monoman1 said: I haven't seen that yet. You haven't consoled yourself one of the keys at some stage have you? Do 'sqv _SLS_Eviction' use pgup/pgdown and check the 'OwnsX' variables. Eg 'OwnsWhiterun' etc. Ok so according to SLS MCM and the console output, it appears I own Windhelm. While I finished the murder quest a while ago, I couldn't and didn't buy the house. And nope I never used console to get any key. Is there way to change my OwnsWindhelm to false ?
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 15 minutes ago, boita said: Ok so according to SLS MCM and the console output, it appears I own Windhelm. While I finished the murder quest a while ago, I couldn't and didn't buy the house. And nope I never used console to get any key. Is there way to change my OwnsWindhelm to false ? Ah ok. Think this bug was brought up earlier. The way SLS tracks what homes you've bought is pretty simple - If the key is ever added to your inventory then you are considered as having bought the home and the script stops checking for the key. The problem of course is that the dude gives you the key to do the quest and I guess takes it away again. Think windhelm is the only place that has this thing. As for fixing it. There's no way because it's a script var. I'd have to write code/menu to do it. 1
olokoko Posted April 17, 2021 Posted April 17, 2021 4 hours ago, Monoman1 said: Yep. Investigating. I did some changes to the overlay system so it's minor I think. Seems to work ok for me using DFC 2.13.5. It's a little on the slow side though. I guess Lupine still has those delays in there. They were needed in the earlier betas to throttle the function calls so SLS wouldn't mess up the licences. That should no longer be the case though. She may have removed the delays in later preview builds of DFC. Thanks for taking a look! Yeah turns out I was testing the DFC licenses function in too busy of a cell! All working as it should be
Monoman1 Posted April 17, 2021 Author Posted April 17, 2021 Posted beta 0.649, page 403. Last update today. I swear. Hopefully the last update for a while. Had to tweak something that's been bugging me. Side point: I never noted this but it should be pretty obvious from reading the changelog. Stash stealing has been amped up on steroids (especially if you 'default' the settings) and with the stealing of dropped items it changes things a fair bit. You need to be careful. The basic idea is to encourage you to either keep stuff on you (so that you can be caught and it can be inspected/confiscated) or put stuff in a safe stash which either involves buying a home (see new 'easy homes' options) and paying for a property licence or some other arrangement of convenience (currently either the wartimes scenario or the kennel deal. Hopefully expand it later to marriages). 1
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