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Posted
On 2/25/2021 at 11:58 AM, Monoman1 said:

If you're using mo I'd check skyui is not being overwritten or try reinstalling skyui. After that I don't know 

Omg... I Fucking fixed it. 

I thought the map only was a patch and treated it as such. 

Running both of them is what fucked it up. 

Haha. 

Thanks anyways! 

Posted
6 hours ago, Black714 said:

And I Wanted Added Some "Inequality" Stats Into "Remodel Armor AIO and Underwear CBBE HDT for Devious Device" But Need SL Survival as Dependency.

That Inequality I Want to Add is:

  • Wearing Bra or Chastity Bra Can Support Female Breast to Prevent Stamina Regeneration Reduction.
  • Wearing Panty or Chastity Belt Can Avoid More Disease or Poison  Damage Cause --> I Still not get any Better Idea for This. Assume Hygiene Issues. 

Have you tried SLD?

Posted
22 hours ago, florent303 said:

"Who do you think you are strutting around town in thaht armor woman ?" and "Get it off or you and i are going to have a problem. You hear me girl ?" It's form a Solitude guard. It's continue with him after that's bounty, take clothes or others things.

Can't seem to find any issue with the toggle. 

 

Try 'set _SLS_GuardWarnTypeAndCooldown to 0' in the console. 

12 hours ago, Black714 said:

May Monoman1 Allow Me to Modified/Added Some "Inequality" Stats into The SLS Mods.

Yea. Try SLD. 

6 hours ago, Mr. Wick said:

Here is a sample, some of these are turning out insanely well

Not to sound like an ass but it sounds a bit on the robotic side. I've become more sensitive to this the more I use the tool and repeatedly press play. 

I'm getting a lot of the same kind of results though. I'm just saying the tool is far from perfect. And women tend to be better than men IME. 

 

BTW I don't think it's necessary to do the unique voices. The payoff to work ratio just isn't worth it. 

Posted
1 hour ago, Monoman1 said:

Not to sound like an ass but it sounds a bit on the robotic side. I've become more sensitive to this the more I use the tool and repeatedly press play. 

I'm getting a lot of the same kind of results though. I'm just saying the tool is far from perfect. And women tend to be better than men IME. 

That's been my experience as well.  Sometimes the speech sounds very natural, but mostly it has that artificial vibe.  And sometimes it's terrible.  Occasionally one voice will be incapable of pronouncing a word correctly, no matter how I alter the spelling, change punctuation, or vary the sentence structure.  But other voices handle the same word okay.  I think it's best suited for custom follower mods, where you only have to generate one voice and you're free to keep changing the wording until you find a combination that the tool can speak naturally.

Posted
20 minutes ago, HexBolt8 said:

That's been my experience as well.  Sometimes the speech sounds very natural, but mostly it has that artificial vibe.  And sometimes it's terrible.  Occasionally one voice will be incapable of pronouncing a word correctly, no matter how I alter the spelling, change punctuation, or vary the sentence structure.  But other voices handle the same word okay.  I think it's best suited for custom follower mods, where you only have to generate one voice and you're free to keep changing the wording until you find a combination that the tool can speak naturally.

Yea. You can often 'fix' the roboticness by messing with the pitch of each letter, changing the pace and adding removing delays in audacity but this is where massive time consumption begins. 

Posted
3 hours ago, Monoman1 said:

Can't seem to find any issue with the toggle. 

 

Try 'set _SLS_GuardWarnTypeAndCooldown to 0' in the console. 

Yea. Try SLD. 

Not to sound like an ass but it sounds a bit on the robotic side. I've become more sensitive to this the more I use the tool and repeatedly press play. 

I'm getting a lot of the same kind of results though. I'm just saying the tool is far from perfect. And women tend to be better than men IME. 

 

BTW I don't think it's necessary to do the unique voices. The payoff to work ratio just isn't worth it. 

I try but the command doesn't work.

Posted
7 hours ago, Monoman1 said:

Yea. You can often 'fix' the roboticness by messing with the pitch of each letter, changing the pace and adding removing delays in audacity but this is where massive time consumption begins. 

It's not like you have to voice every line in the mod, or the technique is rendered useless.

 

When it makes things better, use it, when it doesn't, don't use it.

Posted
7 hours ago, florent303 said:

I try but the command doesn't work.

Must not be tying it right. There's a space between set and _sls_

5 hours ago, Mr. Wick said:

Should I call it for now then?

Yea hold off for now. I've already got so much on my plate im not sure i can get through it. 

Posted

Let's talk about mechanically adding the dialogue to the mod. Is the best/only way really to

1. Set condition GetIsvoiceType xxxx

2. Copy temp audio

3. Preview and save

 

4. Repeat 1-3 ad nauseum for each voice type until my fingers fall off. 

5. Remove GetVoiceType condition on this line and move to the next line. 

 

 

Is there a better way? 

 

I'm not really planning on doing every line of dialogue for every voice type. Maybe some of the more major dialogue but probably only in a few main voice types (malenord)

 

It may be wiser to just wait for a better iteration of the tool. Imagine having to redo all the lines again.... no thank you. 

Posted
4 hours ago, Monoman1 said:

Must not be tying it right. There's a space between set and _sls_

Yea hold off for now. I've already got so much on my plate im not sure i can get through it. 

It's doesn't work, the guard behavior continue, I will try reinstall. 

Posted
9 hours ago, Monoman1 said:

I'm not really planning on doing every line of dialogue for every voice type.

Probably only a few voice types are used often. Guards, female young eager.

 

Can you look at what it puts in Tes5Edit and then use a Tes5Edit automation to add more voice types?

I'm sure you thought of it already, so there must be some blocker for that.

Posted

1. Recently discovered the kennel feature and I want to know if this is normal. I know animals spawn inside etc. But they only spawned once, when I was sent to the kennel involuntarily. Every time I have voluntarily gone to the kennel there are no animals inside of it. Sleeping in the hay will give me notifications about animals being there, but they aren't there.

             Actually the troll is always around, but the horses and dogs aren't. The women and kennel owner are also present.

             Another possible glitch (I wouldn't know) is that the kennel owner offered me an isolated cell for gold, but I was never given the option to accept or reject, it just sent me into the regular kennel and I paid no gold. (Not that I intended to) or am I misreading what was said there?

 

(Also should mention, it is a clean save and clean install of the mod. I've never used this mod before so I don't know what stuff is normal and what stuff is not.)

 

 

2. I accidentally installed the wrong tongue height but I have the MCM settings just the way I want them. Is it possible to swap the tongue files or do I need a reinstall.

Posted
7 hours ago, Aki K said:

Recently discovered the kenne

I don't know why creatures would be disappearing. Its not normal. Only thing i can think of to try to figure it out would be to get their refid and move yourself to them. 

 

Keeper mentions the cell the first time around but shoves you in regardless so he can have some fun and gives you a taste of why you'd want a cell. 

 

Tongues. You can either backup your json files and copy them back in after reinstalling or simply copy the meshes from the archive and overwrite the existing ones

Posted

Guess who's back. 

So survival works now. But instead that made FHU not work despite them being compatible.

( fhu baka edition. Right? )

 

So far nothing I've tried worked. 

Load order, patches, reinstalling. Etc. 

 

Any clue what could be stopping fhu as soon as survival started working? 

Posted
3 hours ago, DHTVV said:

Guess who's back. 

So survival works now. But instead that made FHU not work despite them being compatible.

( fhu baka edition. Right? )

 

So far nothing I've tried worked. 

Load order, patches, reinstalling. Etc. 

 

Any clue what could be stopping fhu as soon as survival started working? 

 

can you be more specific about fhu 'not working' 

 

MCM won't load, game crashes, etc

 

 

Posted

I noticed the guard behaviour is not working for me.
Doesn't matter what I do (taking skooma, lockpicking, drawing weapons) they just won't react to anything.
Are there known incompatibilities?

Edit: OK shouting seems to work, at least they approach me and say that 'shouting is making them nervous'.
But after multiple shouts they are supposed to punish me, but nothing happens. The dialogue just plays out and then nothing.

Posted
47 minutes ago, Corsayr said:

 

can you be more specific about fhu 'not working' 

 

MCM won't load, game crashes, etc

 

 

Mcm won't load. And survival won't detect it.  Though it worked perfectly fine before having fixed survival. 

"Setstage ski" etc.  Did nothing. 

Posted
1 hour ago, memati? said:

I noticed the guard behaviour is not working for me.
Doesn't matter what I do (taking skooma, lockpicking, drawing weapons) they just won't react to anything.
Are there known incompatibilities?

Edit: OK shouting seems to work, at least they approach me and say that 'shouting is making them nervous'.
But after multiple shouts they are supposed to punish me, but nothing happens. The dialogue just plays out and then nothing.

The same guard has to catch you. 

47 minutes ago, DHTVV said:

Mcm won't load. And survival won't detect it.  Though it worked perfectly fine before having fixed survival. 

"Setstage ski" etc.  Did nothing. 

Probably better to ask in the FHU thread. 

 

The MCM check in survival is a simple 'is sr_FillHerUp.esp loaded' check. 

So either the esp is simlpy not active or it's named something else. 

Haven't used bakas version yet but hopefully s/he kept the same esp name for compatibility's sake. Some modders are all too eager to 'put their stamp' on mods when they take over. This is not the way to do it however. 

Posted
40 minutes ago, Monoman1 said:

The same guard has to catch you. 

Probably better to ask in the FHU thread. 

 

The MCM check in survival is a simple 'is sr_FillHerUp.esp loaded' check. 

So either the esp is simlpy not active or it's named something else. 

Haven't used bakas version yet but hopefully s/he kept the same esp name for compatibility's sake. Some modders are all too eager to 'put their stamp' on mods when they take over. This is not the way to do it however. 

Thanks for the quick reply,

I know that it has to be the same guard, but they dont react to anything in the first place

I can legit just stand infront of a guard and swing my weapon or drink skooma/lactacid or do anything else that's 'illegal' but they don't react.

It used to work a few months ago on a different version of this mod.

And I have no mods altering guard behaviour other than sexist guards. 
Oh and I'm playing on SSE btw.

Posted
59 minutes ago, memati? said:

I know that it has to be the same guard, but they dont react to anything in the first place

Do 'help _SLS_GuardWarnTypeAndCooldown' in the console. Let me know what number it is. 

Then do 'set _SLS_GuardWarnTypeAndCooldown to 0' and let me know if it fixes it. 

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