KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 Can the eviction system and location system through optional files (or main file) please include the DLCs Dawnguard, Dragonborn and Hearthfire? These are officially released content originally made by Bethesda and at least one of them has a player home somewhere as part of them. These locations not being included essentially leave a hiding place for Player Character if they go to one of these places, especially onto the island from Dragonborn DLC. Also please what areas do the villages and hamlets count as under the system of eviction and location tracking please?
ttpt Posted February 15, 2021 Posted February 15, 2021 heartfires is all about player homes, but at some point you kind of have to draw a line in this sort of stuff. If a player wants a hiding place they can still install any of the bazillion player home mods. If you don't want any of those houses as hiding place you kind of just have to play by the honor system and don't use them.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 6 hours ago, KLongad Sirtup said: @Monoman1 Can the eviction system and location system through optional files (or main file) please include the DLCs Dawnguard, Dragonborn and Hearthfire? These are officially released content originally made by Bethesda and at least one of them has a player home somewhere as part of them. These locations not being included essentially leave a hiding place for Player Character if they go to one of these places, especially onto the island from Dragonborn DLC. Also please what areas do the villages and hamlets count as under the system of eviction and location tracking please? As I said before, doing it without a dependency would be pretty tricky. Some parts might even be impossible. Either way I don't see it as being high priority. Ive never played dragonborn. And I've no interest in grinding a house via hearthfire either. Like ttpt says if you want to cheat you'll find a way.
Bushi Neko Posted February 15, 2021 Posted February 15, 2021 Hey @Monoman1 I know.. I ve been soooo gone again, especially since I went to the dark side of SE Loving all the improvements! These patches that bring like SLA and SLS license together are an awesome add! Much love to you and your expanded conversion and adding team ? 2
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Bushi Neko So it looks like you have some patches for the DLC locations and/or player homes, do they support the eviction system? If so would you be willing please to back port to LE and PM them to me?
WhatRules Posted February 15, 2021 Posted February 15, 2021 I've noticed that Enforcers can't forcegreet through TDF Aroused Rape (other NPCs in the same town work as normal). If you walk close to them and they are aroused enough they give you the dialogue that should have been used for forcegreet, but as an idle comment. It's not until you talk to them that the rape event triggers. If that's because they have their own special schedule and scripts I don't know, but it seems like that's the problem. Is there a way to get around this by changing something in the CK or xEdit? Preferrably without destroying their license checks.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 4 hours ago, Bushi Neko said: Hey @Monoman1 I know.. I ve been soooo gone again, especially since I went to the dark side of SE Loving all the improvements! These patches that bring like SLA and SLS license together are an awesome add! Much love to you and your expanded conversion and adding team ? Oh hey stranger. Welcome back. 2 hours ago, KLongad Sirtup said: @Bushi Neko So it looks like you have some patches for the DLC locations and/or player homes, do they support the eviction system? If so would you be willing please to back port to LE and PM them to me? Pretty sure thats not what bushi was saying. Its quite a jump in fact. 2 hours ago, saltshade said: I've noticed that Enforcers can't forcegreet through TDF Aroused Rape (other NPCs in the same town work as normal). If you walk close to them and they are aroused enough they give you the dialogue that should have been used for forcegreet, but as an idle comment. It's not until you talk to them that the rape event triggers. If that's because they have their own special schedule and scripts I don't know, but it seems like that's the problem. Is there a way to get around this by changing something in the CK or xEdit? Preferrably without destroying their license checks. Don't know what tdf aroused rape is. Are you actually breaking the rules? Try doing get actor package on them to figure out what's going on.
Corsayr Posted February 15, 2021 Posted February 15, 2021 1 hour ago, Monoman1 said: Don't know what tdf aroused rape is. Are you actually breaking the rules? Try doing get actor package on them to figure out what's going on. TDF aroused rape triggers rapes events based on the NPC's arousal levels. It initiates using a dialog tree where you can select options to brawl (try to fight your way out of the rape), beg them not to rape you (persuade), threaten (intimidate), or just let it happen. This dialog block is added after the arousal threshold, but until they reach the force greet threshold it is just a dialog block. above the arousal threshold but below the force greet threshold (both are configurable in the MCM) it creates a blocking dialog that gives the options. So in that grey area between the two an NPC will only bring up that TDF rape dialog but will not engage in force greet. This will probably have a negative impact on enforcers doing their jobs correctly. Is there a way to prevent enforcers from gaining arousal? it's really a TDF problem, but it's kind of an old mod and unlikely to get an update. (it has other issues surrounding the fact that it doesn't recognize deviously helpless event blocks.)
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 50 minutes ago, Corsayr said: it's really a TDF problem, but it's kind of an old mod and unlikely to get an update. (it has other issues surrounding the fact that it doesn't recognize deviously helpless event blocks.) Ah ok. I thought it was some feature in tdf prostitution I'd overlooked for years. If it's a problem with another mod and especially if it's a problem with a mod I don't use then my interest in fixing it would be super low I'm afraid.
Krashark Posted February 15, 2021 Posted February 15, 2021 42 minutes ago, Corsayr said: Is there a way to prevent enforcers from gaining arousal? In Sexlab Aroused MCM you can go into the "Puppet Master" tab while the enforcer is at your crosshairs, then mark "Is Arousal Blocked", which will cause the NPC arousal to be -2 (also there is another option that says "Is Arousal Locked" that simply freezes the arousal at the current value, however you can edit their arousal values if you need)
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 You may not utilise in your game personally. However with the mod's currently released version it is used for the dance animations (specifically the additional ones) and even than that the toll dances. So once the update which brings those animation into SexLab Survival in a new way is released possibly then it may help. It depends upon how the animations are handled, and whether the plugin for the rest of TDF is needed your utilised. Or if the animations accessed in a manner which doesn't require the plugin to be installed and/or active.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 14 minutes ago, KLongad Sirtup said: @Monoman1 You may not utilise in your game personally. However with the mod's currently released version it is used for the dance animations (specifically the additional ones). So once the update which brings those animation into SexLab survival is released possibly then it may help. It depends upon how the animations are handled, and whether the plugin for the rest of TDF is needed your utilised. Or if the animations accessed in a manner which doesn't require the plugin to be installed and/or active. Next version doesn't require the esp to be active. It just checks the fnis file is present and assumes you've everything working. I've added stock support for zaz, tdf prostitution, shake it and shake it some more. Last two seem to be the most popular dance mods. At least according to a google search. But you can add others pretty easily via json.
Corsayr Posted February 15, 2021 Posted February 15, 2021 12 minutes ago, Vaccinated Alligator said: In Sexlab Aroused MCM you can go into the "Puppet Master" tab while the enforcer is at your crosshairs, then mark "Is Arousal Blocked", which will cause the NPC arousal to be -2 (also there is another option that says "Is Arousal Locked" that simply freezes the arousal at the current value, however you can edit their arousal values if you need) Is there a way to keyword it in the plugin? Going to every enforcer one by one is not even as much fun as it sounds... and it doesn't sound like a lot of fun. ?
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 9 minutes ago, Corsayr said: Is there a way to keyword it in the plugin? Going to every enforcer one by one is not even as much fun as it sounds... and it doesn't sound like a lot of fun. ? You could try adding them to faction SLA Arousal Blocked I would point out though that impotent guards that try to coerce sex from you at every turn is a bit of a..... hmmmz.
Corsayr Posted February 15, 2021 Posted February 15, 2021 20 minutes ago, Monoman1 said: I would point out though that impotent guards that try to coerce sex from you at every turn is a bit of a..... hmmmz. I get that, but it's not like they won't still coerce the sex ? and for all of it's flaws I do still love TDF aroused rape for it's immersion 1. It keys off the attackers arousal level 2. It allows you to try and fight them off
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 On 2/13/2021 at 4:18 PM, Lupine00 said: Replace the stat modifiers with perks, that are percentage based in implementation. Just to come back to this. It does not appear to be possible to modify stats using perks. At least I can't see a way that doesn't use the 'ability' section which is just reverting to a spell anyway.... https://www.creationkit.com/index.php?title=Perk_Entry_Point Should have known there'd be a catch.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 16 minutes ago, Corsayr said: I get that, but it's not like they won't still coerce the sex Kinda hard to orgasm with -2 arousal with SLSO. Gonna be hard work Corsayr's mouse after a skyrim session: Spoiler 1
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 Just to come back to this. It does not appear to be possible to modify stats using perks. At least I can't see a way that doesn't use the 'ability' section which is just reverting to a spell anyway.... https://www.creationkit.com/index.php?title=Perk_Entry_Point Should have known there'd be a catch. Floating point is a decimal based number isn't it. As well as percentages being a fraction of 100 (or 100%). Then couldn't mathematical formula(s) be created to calculate the necessary values to apply to the Ordinator perk limiting blockers?
Corsayr Posted February 15, 2021 Posted February 15, 2021 15 minutes ago, Monoman1 said: Kinda hard to orgasm with -2 arousal with SLSO. Gonna be hard work Corsayr's mouse after a skyrim session: Reveal hidden contents Not using SLSO atm the infinite creature sex 'bug' made me shut it down temporarily. ? SLSO seriously needs a "finish it" button
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 17 minutes ago, Corsayr said: SLSO seriously needs a "finish it" button The.... 'not popping' bug? I usually just open the console for a few seconds. Seems to clear it most of the time.
Texmarker Posted February 15, 2021 Posted February 15, 2021 Do you need RND for sleep deprivation to work? I was using a not supported needs mod and am not sure if it works.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 10 minutes ago, Texmarker said: Do you need RND for sleep deprivation to work? I was using a not supported needs mod and am not sure if it works. Yea. RND preferably. Wait several seconds after waking up. SLS waits until RND refreshes you and then slaps you with fatigue. Otherwise the mods would race each other. 1
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 @HexBolt8 By the way it may be worth adding Simple Slavery++ version 6.3.6 to the forbidden escort list. I don't know whether it was intentional or not but the buyers (bidders) included in Simple Slavery++ are potential followers. Are they supposed to be able to follow the player character or not, due to being there for flavour and atmosphere. Cause if they are there for atmosphere they really don't need the potential follower keyword (flag) but if they are supposed to be followers, that's alright except it will reduce the atmosphere of the market place and bidding hall for the slaves.
DrumDrumTrundle Posted February 15, 2021 Posted February 15, 2021 This maybe because of my load order but, when i update to the newest version from0.602 to 0.635. I get a constant stream of what level i am in what activity. its slows everything down real hard.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 10 minutes ago, DrumDrumTrundle said: This maybe because of my load order but, when i update to the newest version from0.602 to 0.635. I get a constant stream of what level i am in what activity. its slows everything down real hard. Sounds like the old RegisterForKey(0) bug. Disable compulsive sex. Whatever mod that message is from has registered for key zero which you should never do. https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/ Unfortunately, compulsive sex is at the mercy of this skyrim bug.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now