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Posted

It wasn't the toll checkers who had an issue, but the guards. The toll checkers had an issue with my carrying arms, which they discarded.

I suspect that it is the case that I 'failed the check' as I entered the town, but that does not explain why removing the clothes, then putting them back on again should fix it. I'll play around a bit more though, perhaps it is still broken and it's just happenchance that I haven't been caught.

 

When you say the dialogue line, do you mean the line the guard gives you when they think you are breaking the law (for wearing armour)?

Posted
1 hour ago, Alexi04 said:

say the dialogue line, do you mean the line the guard gives you when they think you are breaking the law (for wearing armour)?

Yea. Gives me a starting point and puts us on the same page. 

Posted
4 hours ago, Corsayr said:

We could have @Lupine00 write it, but it would be a 10 part set of encyclopedia lengths books that would only be 80% finished and never get updated. ? (Just kidding LP you know I love you! ?)

You may have that confused with the guides to ENB creation that exist for Skyrim, which are exactly as you describe.

 

I resent that 80% score... :) 

SLD is as close to complete as any mod ever gets; it could do more for sure, but the things in it are working bar the occasional bug in MME integration that AFAICR got patched.

DFC is effectively impossible to score. Though the number of big issues that got addressed has been quite a lot, even if I did manage to do almost nothing for the entirety of 2020!

SLAX is about 10% done. Definitely not an 80%.

 

P.S. there is a guide for DFC and it's not even a single encyclopedia. Not sure what percentage finished it is though.

Posted

A forum post got me to thinking about how to create an xEdit merge patch on a 400+ mod load order (yes, it's an SE problem but needs some LE info!). I've got a  simple solution (xEdit to the rescue again) but my problem is I'm no longer sure of all the form types that xEdit merges. My LE build is intentionally simplistic so when I run the merge patch I know I'm not seeing them all. I've gotten

 

CONT, FACT, NPC_, ARMO, WEAP, MGEF, ITEM, RACE

 

from testing an xEdit script but I think I remember PERK and there may be more I'm missing. This is the place where I'm pretty sure there's a bunch of merge patches in use so could some of you take a look at yours and compare lists?

Posted
16 minutes ago, PInute said:

A forum post got me to thinking about how to create an xEdit merge patch on a 400+ mod load order (yes, it's an SE problem but needs some LE info!).

 

The easiest way is to just uncheck all the esl flagged mods. I don't think xEdit will merge them automatically anyway.

Posted
33 minutes ago, Corsayr said:

 

The easiest way is to just uncheck all the esl flagged mods. I don't think xEdit will merge them automatically anyway.

 

Well that sucks, you're right about xEdit not merging esl flagged mods. I tested it on factions, which never fails, and it failed on a test fe plugin. I had a method that dealt with the 254 plugin limit but hadn't finished testing. I hope I would have caught that but thanks for saving me the effort. I've been making manual patches for so long now that I don't use the merge patch, but a forum post got me thinking about xEdit scripts ...

Posted
26 minutes ago, PInute said:

 

Well that sucks, you're right about xEdit not merging esl flagged mods. I tested it on factions, which never fails, and it failed on a test fe plugin. I had a method that dealt with the 254 plugin limit but hadn't finished testing. I hope I would have caught that but thanks for saving me the effort. I've been making manual patches for so long now that I don't use the merge patch, but a forum post got me thinking about xEdit scripts ...

 

What do is run a bash patch then go into xEdit and resolve all the conflicts in the bash patch so everything is the way I really want it. Save that and exit. Then go back into xEdit uncheck all the esl plugins run the merge patch then save that.

 

Then go in one last time with everything (even the bash patch which I load above the merge patch, I know they say don't do it that way, but I get fewer edits if I do it that way and it is less work so I like it. ?) and resolve all the merge patch conflicts to my satisfaction.

 

It is a lot of effort but totally worth it. 

Posted
1 hour ago, Corsayr said:

 

What do is run a bash patch then go into xEdit and resolve all the conflicts in the bash patch so everything is the way I really want it. Save that and exit. Then go back into xEdit uncheck all the esl plugins run the merge patch then save that.

 

Then go in one last time with everything (even the bash patch which I load above the merge patch, I know they say don't do it that way, but I get fewer edits if I do it that way and it is less work so I like it. ?) and resolve all the merge patch conflicts to my satisfaction.

 

It is a lot of effort but totally worth it. 

 

Effort, HAH! I went whole hog, bit the bullet and over the last year or so have created lots and lots manual patches and mod groups for SE. I like to test a few mods, see what they do and then test a few more, then a few more, etc. before I settle on a set for a play through and even in LE I got seriously tired of constantly fixing generated patches. Now, when I test a new mod I look for or create patches for mods in the current load order and create a modgroup if necessary so xEdit will show those conflicts as resolved. I just enable/disable patches as needed, mostly. ? I still use the bash patch for leveled lists though.

Posted
14 hours ago, Monoman1 said:

Yea. Gives me a starting point and puts us on the same page. 

"Who do you think you are strutting about in that armor woman?

Get it off or you and I are going to have a problem. You hear me girl?"

and

"Didn't I already warn you about your behaviour? You must be the stupidest cunt in this town even with all the competition you have"

 

Again, my character has the bikini license, and isn't suffering from the curse.

Posted
1 hour ago, Alexi04 said:

"Who do you think you are strutting about in that armor woman?

Get it off or you and I are going to have a problem. You hear me girl?"

and

"Didn't I already warn you about your behaviour? You must be the stupidest cunt in this town even with all the competition you have"

 

Again, my character has the bikini license, and isn't suffering from the curse.

Ah ok. See this is why the dialogue line is handy. 

 

This isn't licence behavior at all. It's 'guard behaviors' on the misogyny page. Guards still don't like you wearing armor around walled towns even if you're licenced. You can turn it off in the menu. 

Posted
2 hours ago, Monoman1 said:

Ah ok. See this is why the dialogue line is handy. 

 

This isn't licence behavior at all. It's 'guard behaviors' on the misogyny page. Guards still don't like you wearing armor around walled towns even if you're licenced. You can turn it off in the menu. 

Ah. I misread the blurb at the bottom describing that feature. I guess it recognised the heels and _sls_halfnakedcover armour as armour that covers the feet and body respectively. I thought that option would just make it so that my character got stopped by guards if they were wearing 'inappropriate' armour.

 

Edit: Oh, and regarding what I had said about Deviously Cursed Loot earlier- a quest in Slaverun reloaded started, and in the process, removed my character of their armour, but also did not remove the items from cursed loot, despite their being armour and not restraints. I suspect that this must relate to one of the keywords on these items from that mod which prevents them from being taken from the inventory.

Posted
On 3/9/2021 at 9:09 AM, Monoman1 said:

Bikini curse is meant to be a bit like Quiet in MGS if you're familiar. 

I had to google this to understand it.

 

I love it when a mainstream game does something as messed up as LL, but pretends it isn't.

 

"Yes, she is a erotic sexy Russian assassin. She wears almost no clothes. For fan-sevice reasons... She gets interrogated and brutalized, because that's ... um ... violence against women is hot story telling. Oh, and she kills guys while sexy. She's Russian, so it's a bit racist fine and totally normal stuff that Russians do. Not sexist at all. Gamergate was all fake news! Honest!"

 

Run sorceress, run!

Posted

I really want to use bikini armors (and regular clothes where it's too cold - frostfall) more, but they really don't have any advantage over regular armors - are there any mods that either repopulate Skyrim with bikini armors in place of regular versions, or maybe a mod that prevents regular armors until a certain level or that gives bikinis some advantage over regular versions? Is that what bikini curse does? Cause I never manage to get bikini-cursed, now I'm starting a new playthrough where it will hopefully show up.

Posted
23 minutes ago, user9120975435 said:

I really want to use bikini armors (and regular clothes where it's too cold - frostfall) more, but they really don't have any advantage over regular armors - are there any mods that either repopulate Skyrim with bikini armors in place of regular versions, or maybe a mod that prevents regular armors until a certain level or that gives bikinis some advantage over regular versions? Is that what bikini curse does? Cause I never manage to get bikini-cursed, now I'm starting a new playthrough where it will hopefully show up.

 

SL Survival does those things.

 

It will distribute bikini armors to chests (not NPCs) so you can find them as treasure in the various dungeons of the world. Bikini xp is added for wearing bikinis which will give bonuses to continued wearing of bikinis. Also The license system make wearing bikinis cheaper than wearing armor (because armor licenses cost more) thus encouraging early usage of bikinis over regular armor. 

 

The bikini curse is only applied after you get a bikini license and it will only activate if you try to wear something other than a bikini while you possess the bikini license (as long as you do not also have a regular armor license).

 

 

Posted
46 minutes ago, Corsayr said:

 

SL Survival does those things.

 

It will distribute bikini armors to chests (not NPCs) so you can find them as treasure in the various dungeons of the world. Bikini xp is added for wearing bikinis which will give bonuses to continued wearing of bikinis. Also The license system make wearing bikinis cheaper than wearing armor (because armor licenses cost more) thus encouraging early usage of bikinis over regular armor. 

 

The bikini curse is only applied after you get a bikini license and it will only activate if you try to wear something other than a bikini while you possess the bikini license (as long as you do not also have a regular armor license).

 

 

 

Awesome, thanks for explanation!

Posted
3 hours ago, user9120975435 said:

a mod that ... gives bikinis some advantage over regular versions?

 

Sexlab Survival's own Bikini Experience system does that. It is one of my favorite parts of Sexlab Survival.

 

3 hours ago, user9120975435 said:

Is that what bikini curse does? Cause I never manage to get bikini-cursed

 

No, the bikini curse applies a debuff and periodic out-of-breath animation if you wear any garments that are not tagged as bikini armor.

 

You get a bikini curse by purchasing a bikini license.

 

On a new game, you can very easily get a bikini curse by having the bikini license enabled in the MCM, and also enabling Snowberry Start in the MCM. That will give you a bikini license when you start the game and will also apply the bikini curse.

Posted
6 hours ago, Lupine00 said:

I love it when a mainstream game does something as messed up as LL, but pretends it isn't.

Point taken. To be fair though she's a total badass and not some damsel in distress. 

(I'm not a MGS super fan or anything. Practically nothing in MGS makes any sense to me) 

Posted

Picture story time: 

 

Spoiler

Take 1 iron armor cuirass...

20210311003901_1.thumb.jpg.3f8633bec576745c7d8e467830b2d846.jpg

 

Add a forge...

20210311003908_1.thumb.jpg.c2d421e9f04bcdfad4db2ba63b5de8f3.jpg

 

Plus some hammering...

20210311003840_1.thumb.jpg.30963f9cf01cb3a36be9b3f7b7ff433d.jpg

 

and ta-da!

20210311004346_1.thumb.jpg.359a778a2b45c2f90bcd6865f81dcc55.jpg

 

One happy lady. 

Except the thong and bra failed to be recovered. Ah well :(

Better luck next time.

 

Posted
21 minutes ago, Monoman1 said:

One happy lady. 

Women using a forge!!! An outrage!!!

That sort of thing only happens if you're the spoiled-brat daughter of some jumped-up imperial spy who thinks he's a Jarl's steward.

 

The good girls are at home, pregnant, cooking a hearty stew for their man, and caring for their (numerous) children. It's a full time job stopping those kids from lopping each other's arms off, drowning in the duck pond, or playing "hangman" at the Gildergreen. And what with the "affliction" and all, it's not uncommon for a poor woman to be stuck looking after her sister's children too. She doesn't have time for learning a man's job, like modding smithing.

 

 

But seriously, a nice feature. Is it hardwired to TAWoBA? Or can it work with other things flagged bikini?

Posted
11 hours ago, Lupine00 said:

But seriously, a nice feature. Is it hardwired to TAWoBA? Or can it work with other things flagged bikini?

I've yet to determine just how configurable it can be really. Right now you can add/remove specific pieces from part groups (thigh, pauldronL, pauldronR, thong etc) in the json. Or add part groups yourself. But I don't know about adding custom (non TAWoBA) bikinis. COBJs are pretty lacking in the functions department and I without dependency it's pretty awkward. 

 

The way it works is:

1. there's a COBJ record with Iron armor cuirass as the source (the one you're breaking down).

2. It creates a misc object that's added to your inventory.

3. This misc object has a small script attached OnContainerChanged() with configurable properties pointing to a json. 

 

It may be possible to add custom bikinis more dynamically by reading a folder of jsons or something like that but I don't know what kind of OnPlayerLoadGame() maintenance is required at this stage. It could potentially be fairly significant.....

 

SetName() on MiscObjects "Break X to Y"

SetNthIngredient()

SetResult()

Set Required perk - It's not possible to set the perk required I think but there may be ways around that (fiddley) 

Load all the Jsons for different breakdowns. 

 

Sounds like a lot right now at least. I can hard code TAWoBA I guess which should cut down most maintenance. 

Posted
1 hour ago, Monoman1 said:

I can hard code TAWoBA I guess which should cut down most maintenance. 

Maybe a way to let users hardcode their own customizations without having to access any SLS quests, just global functions?

Then they wouldn't have an ESP dependency, and writing the setups would be something that could mostly be done with spreadsheets and scruffy powershell scripts or something?

The user puts their touch on it in the speadsheet.

Scripts split out a .psc press Ctl-F6 in notepad++, done.

Then player makes an auto-start quest in their armor merge ESP, adds some pre-made mostly boilerplate script and edits to reference their generated script.

 

TBH, my issue right now is figuring how to use the BD mod as a non-replacer. Or maybe abandon that and make a proper effort to flag Nini. Or maybe just use Bikini Maiden.

 

But I'm still purging mods. Purge, purge, purge!

Starting a sex scene is so much quicker without about 60 things listening for the SexLab events.

Posted
1 hour ago, Lupine00 said:

TBH, my issue right now is figuring how to use the BD mod as a non-replacer. Or maybe abandon that and make a proper effort to flag Nini. Or maybe just use Bikini Maiden.

There's a couple of standalone versions going around. 

I did one for CBBE. It's not perfect though. The texture paths aren't changed so it uses vanilla textures. Never noticed when I was making it so not sure it makes a big difference. 

There's also one for CBBE 3BBB.

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