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10 minutes ago, Texmarker said:

Do you need RND for sleep deprivation to work? I was using a not supported needs mod and am not sure if it works.

Yea. RND preferably. 

Wait several seconds after waking up. SLS waits until RND refreshes you and then slaps you with fatigue. Otherwise the mods would race each other. 

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@Monoman1 @HexBolt8 By the way it may be worth adding Simple Slavery++ version 6.3.6 to the forbidden escort list. I don't know whether it was intentional or not but the buyers (bidders) included in Simple Slavery++ are potential followers. Are they supposed to be able to follow the player character or not, due to being there for flavour and atmosphere.

 

Cause if they are there for atmosphere they really don't need the potential follower keyword (flag) but if they are supposed to be followers, that's alright except it will reduce the atmosphere of the market place and bidding hall for the slaves.

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10 minutes ago, DrumDrumTrundle said:

This maybe because of my load order but, when i update to the newest version from0.602 to 0.635. I get a constant stream of what level i am in what activity. its slows everything down real hard.

Sounds like the old RegisterForKey(0) bug. Disable compulsive sex. 

 

Whatever mod that message is from has registered for key zero which you should never do. 

 

https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/

 

Unfortunately, compulsive sex is at the mercy of this skyrim bug. 

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12 minutes ago, HexBolt8 said:

Some are potential followers for the SD+ outcome.

 

@HexBolt8 Are they okay to use with other slavery systems (e.g. Submissive Lola - The Resubmission LE/SE or Devious Followers - Continued)? For instance are they available to use in game world outside of SD+?

 

If not can Monoman1 please add the followers for SD+ outcome in Simple Slavery++ to the forbidden escort list with the next update please?

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5 hours ago, Corsayr said:

TDF aroused rape triggers rapes events based on the NPC's arousal levels.

Other than the issue that you have with rapists staying stuck in their alias, what feature is TDFAR adding that SLD can't provide?

What is lacking in how SLD lets you trigger or execute the rapes?

 

Also, with the problem you have in SLD, I'm happy to try and resolve it, but I can't do it unless you help me establish a repro for it.

There might also be a clue in your logs. In fact, as I'm fairly sure it would involve the rape thread crashing out, there should definitely be signs there.

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On 2/15/2021 at 4:31 AM, Monoman1 said:

Besides the immersion factor would it serve any other purpose? 

Shops are usually shut and guards enforce curfew more than the enforcers so is there something to gain? (that's a question not a statement)

 

I don't think messing with the players speed going into and out of combat would be a good idea. I find sudden, unexplainable speed changes pretty annoying. And if it's done just as you're entering combat then it just adds to the problem. You might expect to be able to run away but then the speed changes and you get an axe in the back of the head just as the speed drops. It's difficult to gauge your readiness when it keeps changing. 

 

I haven't noticed much issue with giving males a 10% speed bump. Gives them a bit of an advantage on open ground but if there's so much as a pebble in the way then it wipes out that advantage generally. I have seen what you're talking about though. Npcs unable to take turns like a car going too fast. I don't think 10% falls into that category though. 

 

Immersion should be enough for anyone!

 

But yes, it does make a difference. Probably not the kind you like though.

 

It means if you sneak about at night, you can get hauled up on curfew violations, but don't get all your items confiscated.

It means that in open towns you can get into an inn and sleep, but won't be likely to get your stuff taken until the morning, when you can go to town and buy licenses - which you can't buy at night.

Potentially, it means you can get into walled cities at night with contraband - which is impossible without sewers otherwise - giving you a chance to bribe vendors to sell etc. Otherwise, if you don't have a sewer, and are high enough level to travel in it, you can't make any use of that option/feature.

 

Obviously, it's not making things harder, but easier, in a limited sort of way.

Sewers are all very well, but a weak character cannot navigate them anyway. If you can't even fight a lone skeever, the high level undead some sewers contain make them impossible until you're at the point where you probably don't struggle to afford licenses.

 

 

"I find sudden, unexplainable speed changes pretty annoying."

So ironic. So ironic you say this!

Though nothing to do with combat, alas, that is exactly what your min-speed "fixer" creates. That feature is not working as intended.

If you don't want random unexplainable speed changes, that has to be turned off.

 

In most cases it doesn't help at all either.

My speed lurches from glued in place to hyper, to slow, to stuck again, over and over.

I sit stuck, frozen in place by an overweight status, brought on by carry weight reduction, itself brought on by RND exhaustion, which it brought on by no chance to ever sleep ... see how this all cascades?

 

I'm stuck. I can't move at all. I can't even reach a follower to give them items.

So I draw my weapon and put it away.

Now I can move for a few seconds before I freeze again.

Sometimes, if I draw a weapon and put it away, I will be able to keep walking slowly afterwards, but just as likely will be frozen in place again.

Sometimes, if I draw a weapon, put on some DDs, then put the weapon away, I can run at a billion miles a second and go so fast I just crash into walls. That always fades after a few seconds.

It's literally NOTHING but constant unexplained speed changes, and SLS barefoot only adds another random factor to that.

And SLS debuffing carry weight in a way other mods don't expect, or using any mod that debuffs carry weight in combination with SLS - such as RND, which SLS basically recommends and depends on - is absolutely central to this problem.

If RND were not something most people used with SLS, maybe this would be an unjustified quibble, but it is.

RND is all over carry weight. So is SLS. So is DD. So is every W&T mod. And the SLS mitigator code does not work.

I can untick SLS barefoot, and I can untick the speed "fixer" ... but I tried dumping RND, and the alternatives were worse.

 

It's best to turn off the min-speed feature and just change the base AV in the console.

 

 

Frustration over this was why I made SLD to begin with: to nuke Kimy's forced hobble dress shuffle around the entirety of Skyrim un-fun quest design pattern. Clearly, I didn't go far enough. Now I need to know the FormIDs of all the speed and carry weight debuffs so I can add modifiers to do the exact opposite and nullify them, while also wasting a lot of CPU monitoring changes to the AV I rather wouldn't waste. But that's where we're at - a mod to counter the toxic effects of other mods.

 

SLS is not to blame for this, but ... your comment struck me as coming from another reality.

Clearly, your game ain't my game.

 

 

 

So, I have zero sympathy for some quibble about being surprised you can't run so fast in combat. I find that comment somewhat triggering in fact.

If a player turns that feature on, presumably they want it? It's not random and unexplained. It's less random, and more easily explained than a lot of speed changes that occur.

But if you don't want to implement it, sure. Never suggested you had to. Don't do it. I just happen to think it's better than the current approach, and I didn't arrive at that conclusion without a long hard journey.

You already made it so I can disable speed changes in SLS already. 

 

 

I'd take some modest controlled slowness, for controlled intervals where it makes an impactful difference, if it meant I was able to move around normally the rest of the time.

I'd still have some penalties, but I wouldn't waste my entire night of Skyrim just walking from one town to another.

 

I had to walk from Riverwood and Helgen and back at super slow shuffle due to exhaustion (not even overweight).

I was even told I couldn't sleep inside Helgen keep. But I can sleep outside it!

That's not SLS' fault, but Sleep Anywhere makes the sleep modifier system a joke.

Skyrim's insane bed system makes the sleep modifier system a joke too.

Why does SLS think dozens of really nice fancy beds are "awful"?

Why are there hundreds of unused beds in Skyrim I can't use??? They aren't even tagged as a bed! Makes me crazy.

 

It's one thing to try and make it so you have to sleep at the kennel, and it's another to make it almost impossible to play a game because now the kennel is the only place you can sleep - and if you're not able to enter a city, you're screwed. If anyone says to me I can use a tent I will post an entire line of flame emojis. I can't afford a tent. I can't carry a tent. I can't get to a vendor to buy a tent. I had a tent but it was stolen. I chose not to buy a tent because it didn't fit my little fantasy. If lack of sleep didn't strand you in the wilderness unable to move, this wouldn't be quite such a stupid issue!

 

 

All these ridiculous "purity" based arguments fall to pieces when none of these system ever work reliably or without conflicts.

Systems need to be more tolerant, not more anal. The ever multiplying, super-strict anal requirements just break and make your game awful.

 

 

"I don't think 10% falls into that category though."

It's not really achieving the desired effect either.

If they ever can get up to top speed, it won't be for long.

It's more of a pointless edit with no benefits than anything else. Feelings overriding facts. "If I make them faster, they should be faster."

The player ticks the box and feels sooooo hardcore. You could make the box do nothing at all, it would be just as satisfying.

 

They are faster, a little, in rare circumstances. But it conflicts anyway, any rape mod with a chase is already modifying speed - and guess what? - they tested and tuned that speed mod so it's just right - and now you've piled another mod on top.

Does that help? Nope.

Makes the rape mod work worse.

Maybe only 10% worse, but now the rapists are running at 140% instead of 130% normal speed. It wasn't intended, it's conflicting. It breaks the tuning in those mods.

 

If you want guards or enforcers to move faster to catch the PC, modify just them by a tuned amount.

As for all males moving faster, what is that for? It only ever matters one time. In combat.

 

 

And see above. I never had a situation where a guard couldn't catch me even if the guard was at strolling speed.

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1 hour ago, Lupine00 said:

Other than the issue that you have with rapists staying stuck in their alias, what feature is TDFAR adding that SLD can't provide?

What is lacking in how SLD lets you trigger or execute the rapes?

 

Also, with the problem you have in SLD, I'm happy to try and resolve it, but I can't do it unless you help me establish a repro for it.

There might also be a clue in your logs. In fact, as I'm fairly sure it would involve the rape thread crashing out, there should definitely be signs there.

 

The biggest feature of TDF are the dialog options allowing you to (primarily) fight back with brawl to avoid the rape. (this is especially nice because with my equipment degradation mods I will frequently be losing items in the fight ?)

 

I will eventually get you the logs you need for SLD I have not forgotten about that. But I need to reactivate it, then I need to trigger a rape. (it's on the list but there are a bunch of things also on the list and I have been pretty lazy about it. SLD's debuffs are great and I use them a lot. ?)

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4 hours ago, Monoman1 said:

Sounds like the old RegisterForKey(0) bug. Disable compulsive sex. 

 

Whatever mod that message is from has registered for key zero which you should never do. 

 

https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/

 

Unfortunately, compulsive sex is at the mercy of this skyrim bug. 


Do you have any advice as to how to figure out which mod is the issue? I do want to use the compulsive sex system but something in my load order is causing the bug. 

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4 hours ago, WanderLustRedux said:


Do you have any advice as to how to figure out which mod is the issue? I do want to use the compulsive sex system but something in my load order is causing the bug. 

You can probably figure it out using Falrim tools to see which script is being spammed in active instances. 

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11 hours ago, Corsayr said:

 

Not using SLSO atm the infinite creature sex 'bug' made me shut it down temporarily. ?

 

SLSO seriously needs a "finish it" button 

 

Sexlab Sexual fame kind of has a finish it button, only works on player scenes though, not on NPC scenes.

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9 hours ago, Lupine00 said:

"I find sudden, unexplainable speed changes pretty annoying."

I knew you'd have a problem with that statement even as I typed it. It is a bit ironic. Its just that i find speedmult/carry weight < 0 even more annoying. 

 

Don't you think you're wasting a lot of energy here giving out about what are optional options? If they don't work for you just switch em off and be happy. After all this is a personal project. If it doesn't suit you then it just doesn't suit you. 

 

Regarding minav. I would welcome any improvement on the system. I'm not aware of any much better implementation. Besides maybe a fast periodic check. Also equipping is a much faster way to refresh as drawing weapons is a built in condition and takes time to toggle. And I would also point out that if the speed changes are massive then its only because the system is reacting to massive speed changes applied by other mods. 

 

Of course the best way is to manually go through all your mods and harmonise all the speed debuffs so that they're never < whatever value when they're all applied together. But there's not many people that will do that. 

 

Regarding inequality speed buff for men. It is intended for combat. It is especially for chasing you down if you decide to flee (weapons sheathed vs drawn). So maybe i could add a weapons drawn condition or something.  I don't really use random rape approach mods. So again, switch it off if it bothers you. 

 

Don't know why you're getting so worked up. ?‍♂️

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15 hours ago, Corsayr said:

 

TDF aroused rape triggers rapes events based on the NPC's arousal levels. It initiates using a dialog tree where you can select options to brawl (try to fight your way out of the rape), beg them not to rape you (persuade), threaten (intimidate), or just let it happen. 

 

This dialog block is added after the arousal threshold, but until they reach the force greet threshold it is just a dialog block.  

 

above the arousal threshold but below the force greet threshold (both are configurable in the MCM) it creates a blocking dialog that gives the options. So in that grey area between the two an NPC will only bring up that TDF rape dialog but will not engage in force greet. This will probably have a negative impact on enforcers doing their jobs correctly.  

 

Is there a way to prevent enforcers from gaining arousal? 

 

it's really a TDF problem, but it's kind of an old mod and unlikely to get an update. (it has other issues surrounding the fact that it doesn't recognize deviously helpless event blocks.)

 

You're right in everything except that there is no forcegreet threshold that can be set. You can set thresholds for how high arousal has to be for blocking dialogue in general and while naked. If their arousal reaches that threshold they should forcegreet if you have forcegreet enabled, otherwise they won't count as aroused enough and will do nothing. The value below the forcegreet option is the polling interval, i.e. how often the mod checks for arousal to initiate forcegreet.

 

MCM:

Spoiler

enb2021_2_16_11_39_14.jpg.6b54847fe19e2f5cd3d955f3225557ec.jpg

 

Like I said before this is how it usually works for all NPCs but enforcers, but there are some bugs in the mod that sometimes make NPCs passive despite meeting the arousal requirements. If that's not how it works, then there should be a setting for how high arousal has to be to make NPCs come after you and forcegreet.

 

Anyway, I totally understand if Monoman doesn't consider this an issue he should be concerned with.

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I remember BFR giving increasing movement speed debuffs the more you walked. I think that was a great option, but unfortunately registering every step caused save bloat. So I was thinking, maybe a timer on being barefoot which adds increasing debuffs to movement speed would be the next best thing. There won't be save bloat, and there will be an increasing need to ask around for a pair of boots.

The debuff could decrease when sitting, resting or sleeping for a certain amount of time.

 

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3 hours ago, Monoman1 said:

Don't know why you're getting so worked up. ?‍♂️

I already addressed those points, so there's no point going around in more circles on it.

 

34 minutes ago, ButWhyThough said:

but unfortunately registering every step caused save bloat

No, registering steps is harmless. BFR uses a system to determine the terrain that spawns objects. That is its problem.

 

The effect you want is in SLD, any probably most other effects you could want relating to your feet being bare. Buff, debuff, fall over, stumble, get raped when you fall over. And so on.

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@Lupine00 @Monoman1 Does the mod event for adding Devious Follower (DF-AddFollower) skip having to press the click me or can a parameter be used to skip it? If so SexLab Survival could do with using it when Devious Followers - Continued is providing an escort to the player character, if they don't have one. That way the Devious Follower escort would already be initialised and read for use. So then the other interactions would be already functional.

 

As with the currently released version of SexLab Survival the Devious Follower - Continued escort is providing (hired as a normal follower automatically) without it being initialised, would be a good idea to initialise it as well.

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This bug has probably been answered a couple thousand times at this point, but I can't find a solution in this topic: The bikini armor does not register as a bikini armor and triggers bikini curse.
 

All installation done via ModOrganizer
 

My loading order, briefly:
SL Survival
TAWOBA main file
CBBE - Patch- TheAmazingWorldofBikiniArmor
CBBE - Patch Update 0.1

My loading order, full:

Spoiler

2021-02-16_223651.thumb.jpg.ead29f37fd278828c2a4a9792ffeb395.jpg


BodySlide, GenerateFNISforUsers run on everything, Tes5Edit merged patch created, no bash patch present.

When I load the full loading order in Tes5Edit, as far as I can tell nothing is overwriting the keywords on TAWOBA armor, and the keyword is present:

Spoiler

2021-02-16_224058.jpg.78764ae3efc83a44f4d741be103e7c74.jpg


Tried clearing and rebuilding bikini list via SL Survival MSM menu several times: nothing happens. Equipping Falmer Bikini Bottom I triggers the curse, drains my stamina and plays out of breath animations. "Boots required" is turned off in the SLS MCM.


EDIT: FIXED
For those who scroll trough this forum with the same issue: I was being dumb and didn't run LOOT properly. When you open FNIS, make sure to hit the sort button on the top left (looks like three horizontal stripes) and save your changes. It rearranged my loading order and it worked perfectly. The order of your mods in ModOrganizer IS NOT your actual loading order.

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11 minutes ago, Genterric said:

This bug has probably been answered a couple thousand times at this point, but I can't find a solution in this topic: The bikini armor does not register as a bikini armor and triggers bikini curse.
 

All installation done via ModOrganizer
 

My loading order, briefly:
SL Survival
TAWOBA main file
CBBE - Patch- TheAmazingWorldofBikiniArmor
CBBE - Patch Update 0.1

My loading order, full:

  Reveal hidden contents

2021-02-16_223651.thumb.jpg.ead29f37fd278828c2a4a9792ffeb395.jpg


BodySlide, GenerateFNISforUsers run on everything, Tes5Edit merged patch created, no bash patch present.

When I load the full loading order in Tes5Edit, as far as I can tell nothing is overwriting the keywords on TAWOBA armor, and the keyword is present:

  Reveal hidden contents

2021-02-16_224058.jpg.78764ae3efc83a44f4d741be103e7c74.jpg


Tried clearing and rebuilding bikini list via SL Survival MSM menu several times: nothing happens. Equipping Falmer Bikini Bottom I triggers the curse, drains my stamina and plays out of breath animations. "Boots required" is turned off in the SLS MCM.

 

Disable the Devious Devices Device Hider, build the list of bikinis and enable a pair settings in SexLab Survival where it mentions also stripping armor and covering when nothing on, along with lingerie.

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2 hours ago, KLongad Sirtup said:

Does the mod event for adding Devious Follower (DF-AddFollower) skip having to press the click me or can a parameter be used to skip it?

I don't believe it does but thats a question for lupine.

1 hour ago, Genterric said:

The bikini armor does not register as a bikini armor

1. Spank that ass (files) should be below DFC unless that sta patch in dfc was removed last version. Thats another question for lupine.

2. Bikini armor not registering is usually because SLS is not above the bikini mod in the load order or something lower in the load order is removing the keyword. I'd strip naked and focus on one specific armor piece and try to figure it out. There's a test bikini armor button in the mcm.

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4 hours ago, Monoman1 said:

I don't believe it does but thats a question for lupine.

You have to press the Click-Me.

 

The original intent was that players wouldn't suddenly get a DF and be puzzled as to why their follower was Devious...

So the first time you get a DF, you have to click the [Click Me] and there is a special state for that.

 

Now... that strikes me as odd as they would have installed a mod called "Devious Followers" but people do sometimes install a lot of mods at once and forget what they did so it's not completely silly.

 

I could make the ModEvent skip that initial state and simply go straight to the follower billing you like they think they're Oracle, but maybe that would be even more of a surprise to some people?

 

Or I could add an option - off by default - for DF to skip that Click Me for all cases, as veteran users have no need of it.

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