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Posted
50 minutes ago, Network said:

Playing with SSE and house evictions, the mod breaks the quest in Windhelm. Because of how house evictions work, the house eviction for some reason happens before you actually get the house, and since you have to get into the house before owning it in the quest Blood on the Ice in order to advance the murder mystery quest, the game just breaks and you're unable to progress since home eviction blocks the door (quite heavily, seems to completely remove it). COCing into Hjerim immediately crashed my game instead.

Shouldn't crash your game as SLS has nothing to do with the inside of houses. There are some markers inside but I think that's all. 

Posted
1 hour ago, Monoman1 said:

Don't use those mods but I wouldn't think they conflict. 

Button seems to work ok for me with latest version of MME. 

If you long press the MME status button it should do the same thing. If it doesn't then it's got to be something to do with MME itself. 

Yes, everything is ok with that.

Seems, I found the cause of the problem. When i change gender to female (I play male) wheel's feature starts working same as MME.

Anyway, it is not a significant problem. I'll just keep using
self milking via MME. The rest of the mod's functionality is fine!
Thank you!

Posted
5 hours ago, Monoman1 said:

It's based on compulsive sex. Clicks the enjoyment button automatically for you every so often based on stage. 

Normally you trigger compulsive sex while either highly aroused, high on skooma or are a skooma junkie. This option allow you to start it manually. 

Probably needs SLSO. Compulsive sex might need to be enabled too which means it's vulnerable to the skyrim bug with RegisterForKey(0) that's mentioned in the popup when you enable CS. 

Ah! Thank you, no wonder I was confused. I've kept compulsive sex turned off to avoid that bug, so the wheel option hasn't been active.

Posted

Overlay debug menu. Can be used on Npcs. Can set texture path manually. Mostly intended for debugging but might be useful to set warpaint or that on Npcs etc. 

I get side-tracked easily.....

 

20210219211030_1.jpg.5c00ab9caebe183a6b10d047ef6e9697.jpg

Posted
28 minutes ago, Monoman1 said:

Overlay debug menu. Can be used on Npcs. Can set texture path manually. Mostly intended for debugging but might be useful to set warpaint or that on Npcs etc. 

I get side-tracked easily.....

 

20210219211030_1.jpg.5c00ab9caebe183a6b10d047ef6e9697.jpg

 

Spoiler

See the source image

 

Posted
On 2/12/2021 at 9:28 AM, Monoman1 said:

Well this is it. I don't know really. 

If you could get smurfed twice and see if it's the same texture it would be really helpful. 

Still hunting for the pink trauma.

Chances to see it are rather low, that's why I only recently deactivated Trauma.

Means to see that one glitched texture I had to fight huge amounts of NPC.

Corsec just reported me that he sees the same issue with SLS and trauma.

So now we hunt that glitch together ?

I saw it mainly after combat on NPC or followers.

There are different trauma overlays for Combat and trauma during SL scenes?

Posted
1 hour ago, donttouchmethere said:

There are different trauma overlays for Combat and trauma during SL scenes?

No. It uses the same system/textures. But sex scene stage changes are going to be a bit more orderly than OnHit events. So I'm hoping that last update's changes to OnHit fixed it. 

Posted
4 minutes ago, Monoman1 said:

No. It uses the same system/textures. But sex scene stage changes are going to be a bit more orderly than OnHit events. So I'm hoping that last update's changes to OnHit fixed it. 

If that's true my followers will be really mad at me. They all look like brutally beaten up now with 12 applied trauma overlays ?

Maybe I should fight more bandits instead of Draugr ?

Posted
On 2/20/2021 at 12:35 AM, Monoman1 said:

If you're not evicted does it matter?

Some people like the placebo effect I guess ?

Just trying to figure out if everything works. But then I'm the kind of person who clicks on such dialogue to see if there is some funny response or punishment for stupid requests. 

Posted

The Sexlab MCM menu has checkboxes for 'Apply Facial Expressions' and 'Auto Refresh Expressions'.

 

If I enable the ahegao facial expressions in SLS, then what are the recommended Sexlab settings for facial expressions? Do they matter?

 

EDIT: I REALLY like the ahegao, thanks for adding that feature!

 

Will the ahegao feature conflict with the mod Blush When Aroused, which changes facial expressions when the player character is at high arousal?

Posted

 

 

On 2/20/2021 at 6:29 PM, Monoman1 said:

No. It uses the same system/textures. But sex scene stage changes are going to be a bit more orderly than OnHit events. So I'm hoping that last update's changes to OnHit fixed it. 

AT LAST!

Had to kill a lot of bandits to see the effect again. Actually it helps to kill them slowly ?

I caught one bandit that got the pink texture after getting a few trauma.

Pink texture is always on the body slot.

 

Now how can I see what texture that would be? Should I grab manipulator to check the overlays on NPC or is there another clever solution?

 

Spoiler

1211921467_enb2021_02_2112_48_24_50.jpg.e1d91b3e31d5c0d7568d091950ae4f94.jpg

 

975183537_enb2021_02_2112_51_05_40.jpg.249c48b1254938d7318e1bf1a3d85f18.jpg

 

1906000395_enb2021_02_2113_08_00_18.jpg.8aa37fe01de6e7787f307f15af634152.jpg

 

1324184590_enb2021_02_2113_09_18_45.jpg.069e558bd79e0e73b932f5252dbff692.jpg

 

76676770_enb2021_02_2113_10_56_89.jpg.635998527251511faf17bca28529467b.jpg

 

2025603805_enb2021_02_2113_18_41_03.jpg.e89179d68c33c8a711459eea49a463cf.jpg

 

I still have the save of that traumatic incident if it helps.

Posted
25 minutes ago, donttouchmethere said:

Now how can I see what texture that would be?

 

I did some exhaustive testing trying to find out what texture might be the one glitching. My results tell me it is not a specific texture, but an error that occurred applying a replacement texture. (When the traumas fill up their max slots they drop the oldest to replace with a new one every time one was added.) It is during that swap out I believe the glitches occurred. Based also on the frequency curve when testing with a high chance of new trauma's verses a lower chance of new traumas I further believe it to happen when it tries to apply more than one overlay too close together (timing wise)

 

I have not seen one since the changes so I think MM1 may have at the very least made it less likely to occur if not fixed entirely ?

 

But it still best to avoid the combination of low threshold for a trauma chance, paired with a high probability of a trauma being applied. 

Posted
17 minutes ago, Corsayr said:

I did some exhaustive testing trying to find out what texture might be the one glitching. My results tell me it is not a specific texture, but an error that occurred applying a replacement texture. (When the traumas fill up their max slots they drop the oldest to replace with a new one every time one was added.) It is during that swap out I believe the glitches occurred. Based also on the frequency curve when testing with a high chance of new trauma's verses a lower chance of new traumas I further believe it to happen when it tries to apply more than one overlay too close together (timing wise)

That would explain why it happens so randomly and also happens rarely.

(and why the installed textures look okay outside of the game)

 

17 minutes ago, Corsayr said:

I have not seen one since the changes so I think MM1 may have helped

Is there a hidden patch somewhere or did I miss a beta?

My test was with SLS 0.635

Posted

Hi. The following questions might seem like noob questions, but this mod and some technical stuff is a bit new to me. So:

 

1. I don't intend to use the "just knock" feature of this mod. Do I still need to install the just knock mod for this one to work without that feature? I would think no, but it is listed under a requirement section whereas other optional mod features are not so I want to confirm.

 

2. TesEdit merged patches are a concept I have always struggled with. I understand that they are, in general, good to have. But in the spirit of paranoia I want to know if I can delete it if this mod and the patch do not work and it won't affect my existing setup? I don't anticipate either thing to happen, but I just want to be sure.

 

3. I'm hoping to use this mod in a very light way. There are only a few features that interest me. I don't quite understand how the bikini thing works. But I have my own armors and stuff that are not bikinis. I understand I can modify them to include the bikini keyword, but what does that actually do for me? What features involve that? And if I don't like those features can they be disabled?

 

I think those are my only questions for now.

 

EDIT: Thought of one more question but minor. I use "Tweaks Magic Touch crafting" mod (https://www.nexusmods.com/skyrim/mods/94579) which has a spell that opens a storage container anywhere I go. Will this container also be vulnerable to theft and if so is there a way to edit it to exclude this container?

 

Not a big deal if that container is compromised, I don't use it often. But it is a sort of immersion/convenience thing for me.

 

Edit: 2 Also how to use the whore license? Does that require another mod?

 

Edit: 3 CTD on Amazing World of Bikini armor. Anytime I try to access a bikini etc. It just crashes.

Posted
1 hour ago, donttouchmethere said:

My test was with SLS 0.635

 

You have seen it in .635 then... That was the update I have not seen it since. 

 

What are your settings in the MCM for trauma? Both sex and combat? (Did it happen during sex or combat?)

Posted

I've been having some issue with the jiggles feature. Personally I'm not a fan of it, so I've the toggle turned off. However, whenever I'm in a scene it seems the NPC(s) still gets an exposure boost every stage if my "assets" have increased in size. I wouldn't mind really if it wasn't for the fact that scenes can end very quickly as I'm using SLSO and after the scene ends the NPC remains at high exposure (possibly because I have auto-advance on male finish on SLSO, causing the final stage advancement to give an exposure boost form the jiggles effect?).

Posted
On 2/20/2021 at 10:10 PM, OtherMoleva said:

is there a way to disable devices devices when dodged the toll in city?

No. You can just disable toll evasion. But you can talk to the toll guard after paying the toll and he'll release you anyway. 

22 hours ago, Olgert said:

Found that pcea2 idle animation resets to vanilla after crawling.

There's a reset hotkey tweak on my tweaks page. 

18 hours ago, Corsec said:

If I enable the ahegao facial expressions in SLS, then what are the recommended Sexlab settings for facial expressions? Do they matter?

With the open mouth scripts ahegao should override SL where applicable. 

18 hours ago, Corsec said:

Will the ahegao feature conflict with the mod Blush When Aroused, which changes facial expressions when the player character is at high arousal?

Anything that messes with expression will mess it up unfortunately. We need an expressions framework mod. It's something that should be in SL or maybe SLA(X)......?

Posted
16 hours ago, donttouchmethere said:

Now how can I see what texture that would be? Should I grab manipulator to check the overlays on NPC or is there another clever solution?

I'm adding a way to check overlays but until then I don't know what mod allows you to check

I think corsayr is right. It's not something to do with a specific texture but some kind of timing/coding bug. 

I'm going to set max traumas low to fire swaps more often and see what happens. 

15 hours ago, Aki K said:

1. I don't intend to use the "just knock" feature of this mod. Do I still need to install the just knock mod for this one to work without that feature? I would think no, but it is listed under a requirement section whereas other optional mod features are not so I want to confirm.

SK is a hard requirement. 

15 hours ago, Aki K said:

2. TesEdit merged patches are a concept I have always struggled with. I understand that they are, in general, good to have. But in the spirit of paranoia I want to know if I can delete it if this mod and the patch do not work and it won't affect my existing setup? I don't anticipate either thing to happen, but I just want to be sure.

TesEdit patch is a single, new esp file. It doesn't modify existing files. 

So yes, deleting it will revert everything. But it may affect an on-going save. Just as removing any mod might. 

15 hours ago, Aki K said:

but what does that actually do for me? What features involve that? And if I don't like those features can they be disabled?

Bikini licence is a way of forcing the PC to use ridiculously skimpy armor/clothes + heels. If you don't wear bikini armor you get affect by heavy debuffs. Why would I buy a bikini licence over an armor licence? Because it's much cheaper and allows you to carry and trade full armor. Can be disabled in which case you should reduce the cost of the armor licence. 

15 hours ago, Aki K said:

Thought of one more question but minor. I use "Tweaks Magic Touch crafting" mod (https://www.nexusmods.com/skyrim/mods/94579) which has a spell that opens a storage container anywhere I go. Will this container also be vulnerable to theft and if so is there a way to edit it to exclude this container?

Remote containers are unaffected. 

 

15 hours ago, Aki K said:

Edit: 2 Also how to use the whore license? Does that require another mod?

Whore licence is unfinished. It does function the same as a curfew licence right now though. 

15 hours ago, Aki K said:

CTD on Amazing World of Bikini armor. Anytime I try to access a bikini etc. It just crashes.

No idea about that. You'd have to talk to the mod author. 

Posted
10 hours ago, Supreme Taco said:

I've been having some issue with the jiggles feature. Personally I'm not a fan of it, so I've the toggle turned off. However, whenever I'm in a scene it seems the NPC(s) still gets an exposure boost every stage if my "assets" have increased in size. I wouldn't mind really if it wasn't for the fact that scenes can end very quickly as I'm using SLSO and after the scene ends the NPC remains at high exposure (possibly because I have auto-advance on male finish on SLSO, causing the final stage advancement to give an exposure boost form the jiggles effect?).

If you've left the jiggles effect enabled and disabled jiggles but you're not getting pink flashes on stage change then I'm afraid you're barking up the wrong tree. 

I think SLSO has always had this problem - where npcs start at/near max enjoyment. Maybe it's just been a really long time for that npc ;)

Posted
26 minutes ago, Mr. Wick said:

Anyone see that KVA Synth - xVASynth mod on the nexus?

 

Cause I wouldn't mind generating stuff and sending them to be put in.

You're welcome to try but

A) I would not accept everything.

B) It's not as easy as you're probably thinking. Coming up with good sounding lines can still often take 15-20mins.

Posted

Hey.

 

Tldr: Survival doesn't show in the mcm.

 

So I'm having a major issue. ( well 3 actually but that's not related to this mod ) and I'm trying to resolve those issues instead of starting from scratch if, I can avoid that pain in my ass

 

So i got all the requirements and most of the optionals ( including the tes merge ) & did everything thru mo. All of it works Including your amputator tweak and the map & compass deal. 

( I think the inequality patch too but that's just off me eyeballing the run speed. I didn't know what to do with it as mo wouldn't accept the file type to install it, so I did it manually  )

Except for the actual mod which doesn't even appear in the mcm. 

 

Sorry if this has already been answered but the topic has a lot pages >.>

 

Thank you in advance. 

-----‐------------------------------------------------------------------

these are the other issues, just including them if you think they're related somehow or you have an especially big heart and wanna help ❤️

 

Spoiler

 

 

1. 

I was sceptical about learning mo so I installed it outside the skyrim folder. This hasn't had any side effects except fnis not finding any mods when running the generate for users. 

I may be on my way to solve this as it finally found what I think is all the mods but it's janky atm. 

 

2.

Whenever I've set up all mods to preference in mcm, it then ctd when I try to load that save. 

I'm guessing it's either mod settings that are fighting eachother, Or save bloat but I haven't read up on that issue yet. 

( I have a bunch of crash fixes and what not ) So far I've tweaked one mod at a time to see when it shits the bed. 

 

 

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