Corsayr Posted February 15, 2021 Posted February 15, 2021 1 hour ago, Monoman1 said: Don't know what tdf aroused rape is. Are you actually breaking the rules? Try doing get actor package on them to figure out what's going on. TDF aroused rape triggers rapes events based on the NPC's arousal levels. It initiates using a dialog tree where you can select options to brawl (try to fight your way out of the rape), beg them not to rape you (persuade), threaten (intimidate), or just let it happen. This dialog block is added after the arousal threshold, but until they reach the force greet threshold it is just a dialog block. above the arousal threshold but below the force greet threshold (both are configurable in the MCM) it creates a blocking dialog that gives the options. So in that grey area between the two an NPC will only bring up that TDF rape dialog but will not engage in force greet. This will probably have a negative impact on enforcers doing their jobs correctly. Is there a way to prevent enforcers from gaining arousal? it's really a TDF problem, but it's kind of an old mod and unlikely to get an update. (it has other issues surrounding the fact that it doesn't recognize deviously helpless event blocks.)
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 50 minutes ago, Corsayr said: it's really a TDF problem, but it's kind of an old mod and unlikely to get an update. (it has other issues surrounding the fact that it doesn't recognize deviously helpless event blocks.) Ah ok. I thought it was some feature in tdf prostitution I'd overlooked for years. If it's a problem with another mod and especially if it's a problem with a mod I don't use then my interest in fixing it would be super low I'm afraid.
Krashark Posted February 15, 2021 Posted February 15, 2021 42 minutes ago, Corsayr said: Is there a way to prevent enforcers from gaining arousal? In Sexlab Aroused MCM you can go into the "Puppet Master" tab while the enforcer is at your crosshairs, then mark "Is Arousal Blocked", which will cause the NPC arousal to be -2 (also there is another option that says "Is Arousal Locked" that simply freezes the arousal at the current value, however you can edit their arousal values if you need)
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 You may not utilise in your game personally. However with the mod's currently released version it is used for the dance animations (specifically the additional ones) and even than that the toll dances. So once the update which brings those animation into SexLab Survival in a new way is released possibly then it may help. It depends upon how the animations are handled, and whether the plugin for the rest of TDF is needed your utilised. Or if the animations accessed in a manner which doesn't require the plugin to be installed and/or active.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 14 minutes ago, KLongad Sirtup said: @Monoman1 You may not utilise in your game personally. However with the mod's currently released version it is used for the dance animations (specifically the additional ones). So once the update which brings those animation into SexLab survival is released possibly then it may help. It depends upon how the animations are handled, and whether the plugin for the rest of TDF is needed your utilised. Or if the animations accessed in a manner which doesn't require the plugin to be installed and/or active. Next version doesn't require the esp to be active. It just checks the fnis file is present and assumes you've everything working. I've added stock support for zaz, tdf prostitution, shake it and shake it some more. Last two seem to be the most popular dance mods. At least according to a google search. But you can add others pretty easily via json.
Corsayr Posted February 15, 2021 Posted February 15, 2021 12 minutes ago, Vaccinated Alligator said: In Sexlab Aroused MCM you can go into the "Puppet Master" tab while the enforcer is at your crosshairs, then mark "Is Arousal Blocked", which will cause the NPC arousal to be -2 (also there is another option that says "Is Arousal Locked" that simply freezes the arousal at the current value, however you can edit their arousal values if you need) Is there a way to keyword it in the plugin? Going to every enforcer one by one is not even as much fun as it sounds... and it doesn't sound like a lot of fun. ?
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 9 minutes ago, Corsayr said: Is there a way to keyword it in the plugin? Going to every enforcer one by one is not even as much fun as it sounds... and it doesn't sound like a lot of fun. ? You could try adding them to faction SLA Arousal Blocked I would point out though that impotent guards that try to coerce sex from you at every turn is a bit of a..... hmmmz.
Corsayr Posted February 15, 2021 Posted February 15, 2021 20 minutes ago, Monoman1 said: I would point out though that impotent guards that try to coerce sex from you at every turn is a bit of a..... hmmmz. I get that, but it's not like they won't still coerce the sex ? and for all of it's flaws I do still love TDF aroused rape for it's immersion 1. It keys off the attackers arousal level 2. It allows you to try and fight them off
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 On 2/13/2021 at 4:18 PM, Lupine00 said: Replace the stat modifiers with perks, that are percentage based in implementation. Just to come back to this. It does not appear to be possible to modify stats using perks. At least I can't see a way that doesn't use the 'ability' section which is just reverting to a spell anyway.... https://www.creationkit.com/index.php?title=Perk_Entry_Point Should have known there'd be a catch.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 16 minutes ago, Corsayr said: I get that, but it's not like they won't still coerce the sex Kinda hard to orgasm with -2 arousal with SLSO. Gonna be hard work Corsayr's mouse after a skyrim session: Spoiler 1
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 Just to come back to this. It does not appear to be possible to modify stats using perks. At least I can't see a way that doesn't use the 'ability' section which is just reverting to a spell anyway.... https://www.creationkit.com/index.php?title=Perk_Entry_Point Should have known there'd be a catch. Floating point is a decimal based number isn't it. As well as percentages being a fraction of 100 (or 100%). Then couldn't mathematical formula(s) be created to calculate the necessary values to apply to the Ordinator perk limiting blockers?
Corsayr Posted February 15, 2021 Posted February 15, 2021 15 minutes ago, Monoman1 said: Kinda hard to orgasm with -2 arousal with SLSO. Gonna be hard work Corsayr's mouse after a skyrim session: Reveal hidden contents Not using SLSO atm the infinite creature sex 'bug' made me shut it down temporarily. ? SLSO seriously needs a "finish it" button
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 17 minutes ago, Corsayr said: SLSO seriously needs a "finish it" button The.... 'not popping' bug? I usually just open the console for a few seconds. Seems to clear it most of the time.
Texmarker Posted February 15, 2021 Posted February 15, 2021 Do you need RND for sleep deprivation to work? I was using a not supported needs mod and am not sure if it works.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 10 minutes ago, Texmarker said: Do you need RND for sleep deprivation to work? I was using a not supported needs mod and am not sure if it works. Yea. RND preferably. Wait several seconds after waking up. SLS waits until RND refreshes you and then slaps you with fatigue. Otherwise the mods would race each other. 1
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 @HexBolt8 By the way it may be worth adding Simple Slavery++ version 6.3.6 to the forbidden escort list. I don't know whether it was intentional or not but the buyers (bidders) included in Simple Slavery++ are potential followers. Are they supposed to be able to follow the player character or not, due to being there for flavour and atmosphere. Cause if they are there for atmosphere they really don't need the potential follower keyword (flag) but if they are supposed to be followers, that's alright except it will reduce the atmosphere of the market place and bidding hall for the slaves.
DrumDrumTrundle Posted February 15, 2021 Posted February 15, 2021 This maybe because of my load order but, when i update to the newest version from0.602 to 0.635. I get a constant stream of what level i am in what activity. its slows everything down real hard.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 10 minutes ago, DrumDrumTrundle said: This maybe because of my load order but, when i update to the newest version from0.602 to 0.635. I get a constant stream of what level i am in what activity. its slows everything down real hard. Sounds like the old RegisterForKey(0) bug. Disable compulsive sex. Whatever mod that message is from has registered for key zero which you should never do. https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/ Unfortunately, compulsive sex is at the mercy of this skyrim bug.
Hex Bolt Posted February 15, 2021 Posted February 15, 2021 11 minutes ago, KLongad Sirtup said: I don't know whether it was intentional or not but the buyers (bidders) included in Simple Slavery++ are potential followers. Some are potential followers for the SD+ outcome.
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 12 minutes ago, HexBolt8 said: Some are potential followers for the SD+ outcome. @HexBolt8 Are they okay to use with other slavery systems (e.g. Submissive Lola - The Resubmission LE/SE or Devious Followers - Continued)? For instance are they available to use in game world outside of SD+? If not can Monoman1 please add the followers for SD+ outcome in Simple Slavery++ to the forbidden escort list with the next update please?
Hex Bolt Posted February 15, 2021 Posted February 15, 2021 20 minutes ago, KLongad Sirtup said: Are they okay to use with other slavery systems (e.g. Submissive Lola - The Resubmission LE/SE or Devious Followers - Continued)? Yes, if you're not using the SD+ outcome for the auctions.
Lupine00 Posted February 16, 2021 Posted February 16, 2021 5 hours ago, Corsayr said: TDF aroused rape triggers rapes events based on the NPC's arousal levels. Other than the issue that you have with rapists staying stuck in their alias, what feature is TDFAR adding that SLD can't provide? What is lacking in how SLD lets you trigger or execute the rapes? Also, with the problem you have in SLD, I'm happy to try and resolve it, but I can't do it unless you help me establish a repro for it. There might also be a clue in your logs. In fact, as I'm fairly sure it would involve the rape thread crashing out, there should definitely be signs there.
Lupine00 Posted February 16, 2021 Posted February 16, 2021 On 2/15/2021 at 4:31 AM, Monoman1 said: Besides the immersion factor would it serve any other purpose? Shops are usually shut and guards enforce curfew more than the enforcers so is there something to gain? (that's a question not a statement) I don't think messing with the players speed going into and out of combat would be a good idea. I find sudden, unexplainable speed changes pretty annoying. And if it's done just as you're entering combat then it just adds to the problem. You might expect to be able to run away but then the speed changes and you get an axe in the back of the head just as the speed drops. It's difficult to gauge your readiness when it keeps changing. I haven't noticed much issue with giving males a 10% speed bump. Gives them a bit of an advantage on open ground but if there's so much as a pebble in the way then it wipes out that advantage generally. I have seen what you're talking about though. Npcs unable to take turns like a car going too fast. I don't think 10% falls into that category though. Immersion should be enough for anyone! But yes, it does make a difference. Probably not the kind you like though. It means if you sneak about at night, you can get hauled up on curfew violations, but don't get all your items confiscated. It means that in open towns you can get into an inn and sleep, but won't be likely to get your stuff taken until the morning, when you can go to town and buy licenses - which you can't buy at night. Potentially, it means you can get into walled cities at night with contraband - which is impossible without sewers otherwise - giving you a chance to bribe vendors to sell etc. Otherwise, if you don't have a sewer, and are high enough level to travel in it, you can't make any use of that option/feature. Obviously, it's not making things harder, but easier, in a limited sort of way. Sewers are all very well, but a weak character cannot navigate them anyway. If you can't even fight a lone skeever, the high level undead some sewers contain make them impossible until you're at the point where you probably don't struggle to afford licenses. "I find sudden, unexplainable speed changes pretty annoying." So ironic. So ironic you say this! Though nothing to do with combat, alas, that is exactly what your min-speed "fixer" creates. That feature is not working as intended. If you don't want random unexplainable speed changes, that has to be turned off. In most cases it doesn't help at all either. My speed lurches from glued in place to hyper, to slow, to stuck again, over and over. I sit stuck, frozen in place by an overweight status, brought on by carry weight reduction, itself brought on by RND exhaustion, which it brought on by no chance to ever sleep ... see how this all cascades? I'm stuck. I can't move at all. I can't even reach a follower to give them items. So I draw my weapon and put it away. Now I can move for a few seconds before I freeze again. Sometimes, if I draw a weapon and put it away, I will be able to keep walking slowly afterwards, but just as likely will be frozen in place again. Sometimes, if I draw a weapon, put on some DDs, then put the weapon away, I can run at a billion miles a second and go so fast I just crash into walls. That always fades after a few seconds. It's literally NOTHING but constant unexplained speed changes, and SLS barefoot only adds another random factor to that. And SLS debuffing carry weight in a way other mods don't expect, or using any mod that debuffs carry weight in combination with SLS - such as RND, which SLS basically recommends and depends on - is absolutely central to this problem. If RND were not something most people used with SLS, maybe this would be an unjustified quibble, but it is. RND is all over carry weight. So is SLS. So is DD. So is every W&T mod. And the SLS mitigator code does not work. I can untick SLS barefoot, and I can untick the speed "fixer" ... but I tried dumping RND, and the alternatives were worse. It's best to turn off the min-speed feature and just change the base AV in the console. Frustration over this was why I made SLD to begin with: to nuke Kimy's forced hobble dress shuffle around the entirety of Skyrim un-fun quest design pattern. Clearly, I didn't go far enough. Now I need to know the FormIDs of all the speed and carry weight debuffs so I can add modifiers to do the exact opposite and nullify them, while also wasting a lot of CPU monitoring changes to the AV I rather wouldn't waste. But that's where we're at - a mod to counter the toxic effects of other mods. SLS is not to blame for this, but ... your comment struck me as coming from another reality. Clearly, your game ain't my game. So, I have zero sympathy for some quibble about being surprised you can't run so fast in combat. I find that comment somewhat triggering in fact. If a player turns that feature on, presumably they want it? It's not random and unexplained. It's less random, and more easily explained than a lot of speed changes that occur. But if you don't want to implement it, sure. Never suggested you had to. Don't do it. I just happen to think it's better than the current approach, and I didn't arrive at that conclusion without a long hard journey. You already made it so I can disable speed changes in SLS already. I'd take some modest controlled slowness, for controlled intervals where it makes an impactful difference, if it meant I was able to move around normally the rest of the time. I'd still have some penalties, but I wouldn't waste my entire night of Skyrim just walking from one town to another. I had to walk from Riverwood and Helgen and back at super slow shuffle due to exhaustion (not even overweight). I was even told I couldn't sleep inside Helgen keep. But I can sleep outside it! That's not SLS' fault, but Sleep Anywhere makes the sleep modifier system a joke. Skyrim's insane bed system makes the sleep modifier system a joke too. Why does SLS think dozens of really nice fancy beds are "awful"? Why are there hundreds of unused beds in Skyrim I can't use??? They aren't even tagged as a bed! Makes me crazy. It's one thing to try and make it so you have to sleep at the kennel, and it's another to make it almost impossible to play a game because now the kennel is the only place you can sleep - and if you're not able to enter a city, you're screwed. If anyone says to me I can use a tent I will post an entire line of flame emojis. I can't afford a tent. I can't carry a tent. I can't get to a vendor to buy a tent. I had a tent but it was stolen. I chose not to buy a tent because it didn't fit my little fantasy. If lack of sleep didn't strand you in the wilderness unable to move, this wouldn't be quite such a stupid issue! All these ridiculous "purity" based arguments fall to pieces when none of these system ever work reliably or without conflicts. Systems need to be more tolerant, not more anal. The ever multiplying, super-strict anal requirements just break and make your game awful. "I don't think 10% falls into that category though." It's not really achieving the desired effect either. If they ever can get up to top speed, it won't be for long. It's more of a pointless edit with no benefits than anything else. Feelings overriding facts. "If I make them faster, they should be faster." The player ticks the box and feels sooooo hardcore. You could make the box do nothing at all, it would be just as satisfying. They are faster, a little, in rare circumstances. But it conflicts anyway, any rape mod with a chase is already modifying speed - and guess what? - they tested and tuned that speed mod so it's just right - and now you've piled another mod on top. Does that help? Nope. Makes the rape mod work worse. Maybe only 10% worse, but now the rapists are running at 140% instead of 130% normal speed. It wasn't intended, it's conflicting. It breaks the tuning in those mods. If you want guards or enforcers to move faster to catch the PC, modify just them by a tuned amount. As for all males moving faster, what is that for? It only ever matters one time. In combat. And see above. I never had a situation where a guard couldn't catch me even if the guard was at strolling speed.
Corsayr Posted February 16, 2021 Posted February 16, 2021 1 hour ago, Lupine00 said: Other than the issue that you have with rapists staying stuck in their alias, what feature is TDFAR adding that SLD can't provide? What is lacking in how SLD lets you trigger or execute the rapes? Also, with the problem you have in SLD, I'm happy to try and resolve it, but I can't do it unless you help me establish a repro for it. There might also be a clue in your logs. In fact, as I'm fairly sure it would involve the rape thread crashing out, there should definitely be signs there. The biggest feature of TDF are the dialog options allowing you to (primarily) fight back with brawl to avoid the rape. (this is especially nice because with my equipment degradation mods I will frequently be losing items in the fight ?) I will eventually get you the logs you need for SLD I have not forgotten about that. But I need to reactivate it, then I need to trigger a rape. (it's on the list but there are a bunch of things also on the list and I have been pretty lazy about it. SLD's debuffs are great and I use them a lot. ?)
WanderLustRedux Posted February 16, 2021 Posted February 16, 2021 4 hours ago, Monoman1 said: Sounds like the old RegisterForKey(0) bug. Disable compulsive sex. Whatever mod that message is from has registered for key zero which you should never do. https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/ Unfortunately, compulsive sex is at the mercy of this skyrim bug. Do you have any advice as to how to figure out which mod is the issue? I do want to use the compulsive sex system but something in my load order is causing the bug.
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