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16 minutes ago, Monoman1 said:

 

 

Collapsed the dance menu into mods instead and added support for the mods listed. 

Esps don't need to be active. Dancing can be stopped by just moving. 

 

The only problem I'm coming up blank with is that I've no idea when the dance finishes. If you play a dance and eventually it finishes but you don't move then the mod still considers to as still dancing. So you can kind of cheat this way but is it really worth bothering about. 

 

Probably not worth bothering about, but...

 

Is it possible for the playing of the animation to que 2 animations? Then you could play the dance animation and follow it with a bow animation and maybe trigger it as over when the bow plays? I don't know if any of that is possible, just a thought on how to know when it is over. 

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1 hour ago, Monoman1 said:

Still the same problem. Wouldn't know when the dance anim finishes to play a bow anim. 

Dance lengths vary wildly. 

But since you know the length of the bow animation (you would use the same one after every dance) because it doesn't vary you are in a better position. 

 

But I am guessing you mean that you can't trigger the timer at the beginning of the bow animation. 

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hi, I really like your MOD . But I think most of Chinese people can't open  this website. So can I translate it into Chinese  and share it on a Chinese website which Chinese people share everything about ango5 on it ? I promise I will write your name and your link on it. Also if you want you can come to our website to share your own staffs. Our website is "www.9dmdamaomod.com".

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14 hours ago, Monoman1 said:

Dance.jpg.366a117424f572709f1e9f8f89decfe2.jpg

 

Collapsed the dance menu into mods instead and added support for the mods listed. 

Esps don't need to be active. Dancing can be stopped by just moving. 

 

The only problem I'm coming up blank with is that I've no idea when the dance finishes. If you play a dance and eventually it finishes but you don't move then the mod still considers to as still dancing. So you can kind of cheat this way but is it really worth bothering about. 

 

Edit: 

Nevermind. 

RegisterForAnimationEvent(PlayerRef, "IdleForceDefaultState")

RegisterForAnimationEvent(PlayerRef, "IdleStop")

 

Seems to catch most dance ends. Damned if I'm checking the all though. So of them go on for ages. 

are you going to add something to fame when dancing and a boost for high speech? and if so can you make it kinda limited ive found if you stack buffs with makeup (immersive hair) bathing (bathing in skyrim) and beeing female (buff) you can easy get 150+ speech skill from about 50 speech using uncapper

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3 hours ago, acbc163 said:

hi, I really like your MOD . But I think most of Chinese people can't open  this website. So can I translate it into Chinese  and share it on a Chinese website which Chinese people share everything about ango5 on it ? I promise I will write your name and your link on it. Also if you want you can come to our website to share your own staffs. Our website is "www.9dmdamaomod.com".

a bit off topic are you Chinese and if so how does the china gov handle mods for games are any of them being blocked or prevented from being used?

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37 minutes ago, A_guy_with_the_plan said:

您是中国人吗?如果是的话,中国政府如何处理游戏中的mod?是否阻止或阻止了其中的任何mod?

Yes, I'm Chinese. The Chinese government does not encourage the spread of pornographic content. But if you're not trying to make a profit and have limited communication in private,The government doesn't treat it in a special way.

My English is not good, the above content comes from machine translation.

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3 hours ago, acbc163 said:

Yes, I'm Chinese. The Chinese government does not encourage the spread of pornographic content. But if you're not trying to make a profit and have limited communication in private,The government doesn't treat it in a special way.

My English is not good, the above content comes from machine translation.

the translation was good and thanks for the answer :)

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45 minutes ago, foreveraloneguy said:

Does anyone have an environment that let's them compile _SLS_InflatePotion? I'm trying to compile for SE after updating a few morphs, but can't get past a couple of errors. But if someone could compile the attached script, I'd appreciate it.

_SLS_InflatePotion.psc 3.44 kB · 1 download

_SLS_InflatePotion.pex

Let me know how it goes. Might include it as a FoMod option.

7 hours ago, A_guy_with_the_plan said:

are you going to add something to fame when dancing and a boost for high speech? and if so can you make it kinda limited ive found if you stack buffs with makeup (immersive hair) bathing (bathing in skyrim) and beeing female (buff) you can easy get 150+ speech skill from about 50 speech using uncapper

Mmm. Don't think I'll include speech. Speech is already used for everything. I think the factors I've included are enough. 

 

Fame.... I might use fame as a factor rather than increasing it. Everything increases fame but nothing ever really uses it. Might use it to determine an Npc's 'budget'. Meaning the higher your fame as a slut or whore the more money you can potentially suck out of Npcs. 

10 hours ago, acbc163 said:

hi, I really like your MOD . But I think most of Chinese people can't open  this website. So can I translate it into Chinese  and share it on a Chinese website which Chinese people share everything about ango5 on it ? I promise I will write your name and your link on it. Also if you want you can come to our website to share your own staffs. Our website is "www.9dmdamaomod.com".

Sure. 

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1 hour ago, Sucker343 said:

Found a serious bug.

I have property license perpetual and Proventus say an unvoiced line after a voiced line when I click  buy house followed by, "I will take it"and that's it. Cannot buy the house. Dialog available again.

Check for conflicts on Dialog topics beginning 'HousePurchaseXXXX' and sub infos using TesEdit. 

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3 hours ago, Monoman1 said:

_SLS_InflatePotion.pex 2.46 kB · 2 downloads

Let me know how it goes. Might include it as a FoMod option.

Mmm. Don't think I'll include speech. Speech is already used for everything. I think the factors I've included are enough. 

 

Fame.... I might use fame as a factor rather than increasing it. Everything increases fame but nothing ever really uses it. Might use it to determine an Npc's 'budget'. Meaning the higher your fame as a slut or whore the more money you can potentially suck out of Npcs. 

Sure. 

dont forget nudest fame 

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59 minutes ago, foreveraloneguy said:

 

Thanks!  Can I get the list of mods need to compile? But as far as adding that as a FOMOD option, it would only make sense for SE due to different morph names, and some morphs no longer requiring a negative value.

Ah I'm afraid I don't have a list. Post the errors and I should know. 

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On 4/15/2020 at 5:29 PM, Monoman1 said:

Nobody that has the right version sees this. Survival is asking PapyrusUtil directly "What version are you?" and the message pops up if PapyrusUtil says it is less than 3.3. There are a few mods that include an out of date version of PapyrusUtil for some reason rather than making PapyrusUtil a requirement. So when you install these mods you are overwriting new PapyrusUtil with older version files. 

 

To fix it: 

A) If you are using Mod Organizer then make sure you have the standalone version of PapyrusUtil installed and move it to the very bottom in the LEFT window. 

B) If you are using a crappy non-virtual mod manager then reinstall PapyrusUtil and overwrite all. 

 

Standalone PapyrusUtil 3.3 for LE Skyrim: https://www.loverslab.com/files/file/484-papyrusutil/

 

 

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

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2 hours ago, MD202 said:

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

Try starting a new game and see if it persists. Scripts tend to get baked into the savegame, so changing a script might require a new game.

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5 hours ago, MD202 said:

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Edit: Just thought. You probably need to Sort by priority. Almost always sort mods by priority. Both left and right window. 

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2 hours ago, delgathar said:

Scripts tend to get baked into the savegame, so changing a script might require a new game.

PapyrusUtil is just a wrapper for C++ and cannot not get baked in saves, but the version script, ironically, IS pure Papyrus, but it's global and shouldn't be part of any game state - at least as I understand it.

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1 hour ago, Monoman1 said:

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Thank you.  Sexlab Dialogs was conflicting and I didn't realize it.  I dunno if it was causing problems or not in my previous games-

I never got a warning anyway--but now it is green now.

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54 minutes ago, Lupine00 said:

PapyrusUtil is just a wrapper for C++ and cannot not get baked in saves, but the version script, ironically, IS pure Papyrus, but it's global and shouldn't be part of any game state - at least as I understand it.

 

Thank you for the correction.  I've only begun dabbling in scripts so I was just repeating generic advice.

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5 hours ago, Monoman1 said:

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Edit: Just thought. You probably need to Sort by priority. Almost always sort mods by priority. Both left and right window. 

Thanks, the popup was really really annoying!

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10 hours ago, MD202 said:

Thanks, the popup was really really annoying!

It's supposed to be :P

I might even change it to SGO's ingenious 'drop an angry sabre cat on your head every so often'. 

Or an OP killer chicken on steroids. 

Behold! With murderous rage in his eyes.

20210209160352_1.jpg.4a9919887318a2c2e181172454340b52.jpg

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lesser.nif

 

Can someone that knows meshes/textures explain to me (preferably in pop-up picture book format) how I can change the color of the inner shape in this mesh please?

 

The textures 'textures\clutter\potions\fortifypotions\genericpotion01.dds' don't seem to exist in skyrim. So I guess it has to be something set within the nif itself....?

 

You can probably guess what color I want it changed to. 

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The texture does exist but it is located elsewhere in textures\clutter\genericpotion01.dds.

If you change the first texture path on the BSShaderTextureSet (number 8 ) To  textures\clutter\genericpotion01.dds You'll get the result in the attached screenshot. I'm not sure if this is what you where looking for. But it looks ok to me. If you then want to change the color of the inner part then you'll have to make a copy of that texture and change the parts circled in red the green grids are the UV islands everything not covered by these green grids is not used by this model. You can change these with photoshop, Paint.net or Gimp. and save as dds using DXT1 compression and generate mipmaps.



Lesser.PNG

Recollor these.PNG

DDS settings.PNG

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