Monoman1 Posted February 12, 2021 Author Posted February 12, 2021 2 hours ago, KLongad Sirtup said: I'm thinking of commissioning (or suggesting) a "bad end" mode Sorry but I'm not that interested in bad ends. 1 hour ago, candibelle said: Is there a way to have the jiggles system read morphs from other mods and not just the SLIF value? I love the effects but not the torpedo boobs! Sure. Recompile the script. Sorry but adding configurability to that is difficult because I don't know the range of values the nodes will take or how they'll impact the formula. 1 hour ago, Cthugha99 said: I dont have a file called "PapyrusUtl.dll" anywhere in my skyrim folder, You did read the FAQ right?
KLongad Sirtup Posted February 12, 2021 Posted February 12, 2021 49 minutes ago, Monoman1 said: Sorry but I'm not that interested in bad ends. Sure. Recompile the script. Sorry but adding configurability to that is difficult because I don't know the range of values the nodes will take or how they'll impact the formula. You did read the FAQ right? That's alright. So when implemented by someone else they will need to have there own location in Skyrim for it, unless they pick a spot from the tweaked JK's Skyrim mod you made, then alter (claim a spot) from location(s) with their mod.
skyrim482 Posted February 12, 2021 Posted February 12, 2021 What if Hostlers (horse sellers) was one of the ways you could acquire cumtainers. Perhaps they sell them to you but also offer you a proposition. The Hostlers might off you a quest or objective to bring them filled bottles of horse cum and buy those from you. They might not only want their stallions worked but you might get more gold if you bring them cum from a premium horse farm. Ex the white run hostler might give you a bonus for cum gathered from the solitude stables. It would allow them to obtain new bloodlines for breeding purposes which is actually realistic. Maybe special options for work might come up under begging from a Hostler. Thanks again for all you do!
KLongad Sirtup Posted February 12, 2021 Posted February 12, 2021 @Monoman1 Since your not very interested in "Bad Ends" is it possible please for you to do a tweaked version of UnderPants (https://www.loverslab.com/topic/46096-underpants/) modification with an import/export feature please? This will go well with your survival modification, as female characters can be wearing underwear via it while having other items on top. For instance any of the keyworded bikini modifications including the one you have the esp for on this mod's file page.
A_guy_with_the_plan Posted February 13, 2021 Posted February 13, 2021 16 hours ago, Lupine00 said: I'm imagining the complaint on the forum now. Player: "My character can't craft anything. I can't use a forge, or alchemy table, or disenchant anything. Why Monoman? Why?" Monoman: "Does your character have any arms?" Player: "No. But I need to craft prosthetics!" Monoman: "How will your character craft them with no arms?" Player: "This is very inconvenient. Please fix!" i suggest a healthy amount of troll cum see a doctor oooooorrrr didnt here it from me but F1 lets you heal limbs
A_guy_with_the_plan Posted February 13, 2021 Posted February 13, 2021 7 hours ago, candibelle said: Is there a way to have the jiggles system read morphs from other mods and not just the SLIF value? I love the effects but not the torpedo boobs! tbh i found this kinda a problem too so i just set the body slider down to fit the mod idea of being flat to being thicccccc so just lower your boobs size in racemenu
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 4 hours ago, skyrim482 said: What if Hostlers (horse sellers) was one of the ways you could acquire cumtainers. Perhaps they sell them to you but also offer you a proposition. The Hostlers might off you a quest or objective to bring them filled bottles of horse cum and buy those from you. They might not only want their stallions worked but you might get more gold if you bring them cum from a premium horse farm. Ex the white run hostler might give you a bonus for cum gathered from the solitude stables. It would allow them to obtain new bloodlines for breeding purposes which is actually realistic. Maybe special options for work might come up under begging from a Hostler. Yea. Read it the first time. Maybe some day but I've already got enough work on my plate. 4 hours ago, KLongad Sirtup said: @Monoman1 Since your not very interested in "Bad Ends" is it possible please for you to do a tweaked version of UnderPants (https://www.loverslab.com/topic/46096-underpants/) modification with an import/export feature please? This will go well with your survival modification, as female characters can be wearing underwear via it while having other items on top. For instance any of the keyworded bikini modifications including the one you have the esp for on this mod's file page. I'm practically semi-retired at this stage and only picking and choosing the work I do. 38 minutes ago, A_guy_with_the_plan said: tbh i found this kinda a problem too so i just set the body slider down to fit the mod idea of being flat to being thicccccc so just lower your boobs size in racemenu Devious body alteration has nice scaling in my experience. And it's what I based the math off of.
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 Wanted to post an updated video but vimeo is demanding cash so to hell with that.
Lupine00 Posted February 13, 2021 Posted February 13, 2021 11 hours ago, Monoman1 said: I don't know what the enthusiastic clapping is about. They just really LOVE robot dancing.
KLongad Sirtup Posted February 13, 2021 Posted February 13, 2021 @Monoman1 Just want to let you know that there's a potential issue with an incompatibility between Ordinator perks inhibiter and the new Ordinator mod update version 9.30.0. The blocking features aren't working anymore due to changes made in Ordinator. The Ordinator perks blocker works under Ordinator version 9.28.1.
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 9 hours ago, KLongad Sirtup said: The blocking features aren't working anymore due to changes made in Ordinator. Fantastic. 10 hours ago, Lupine00 said: They just really LOVE robot dancing. Skyrim seems to be full of anime dancing to me. Not really my cup of tea. 12 hours ago, tamai said: always post on xvideos or from your onedrive Cheers
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 Cleaned it up a bit and added laughing. At the moment you can either fail to impress the crowd based on the factors posted before or impress them. It's a bit polarized but meh. Currently while failing to impress Npcs will randomly: 1. Just idle 2. Say a nasty comment. 3. Throw some junk at you. 4. Booo you 5. Laugh at you. Seems good enough for a mode you wouldn't want to be in really. Though I might make dancing exp gains better in front of a crowd so you might want to subject yourself to it. http://www.xvideos.com/video61102435/tough_night_at_the_inn_ii Haven't done much for impressing the crowd yet but it will probably have Npcs: 1. Just idle (applaud) 2. Say a nasty comment 3. Whistle at you. 4. Give you gold. 5. Give you skooma/lactacid/ale. 6. Throw gold at your feet. Suggestions for comments are welcome but I'll be taking VERY few as each comment needs to be done >= 16 times I'm finding that, despite the new voice tool, creating lines is actually taking longer than my old method. With the old method you either didn't have the words or the tone was never going to work and I'd move on. But now it's like if I just tweak this or that a little I can get it right. Twenty minutes later and I'm still working on the same line. The tool can however, sometimes, more or less nail it off the bat. Also think dancing in an inn will require a whore licence. We'll see. Edit: I suck at embedding. 4
KLongad Sirtup Posted February 13, 2021 Posted February 13, 2021 Hi, I have some questions about mod added locations and setting them up in SexLab Survival please see below:- How do you register mod added locations outside of a city but in Skyrim please? Also when adding mod added homes how is the eviction feature handled please? Are the town or city in Skyrim DLC Dragonborn monitored by this mod? How do you add information for new mod added locations outside of DLC created locations and Skyrim? How do you add information for new mod added locations in DLC created locations outside of Skyrim? Thank you for your time and attention in this matter. Kind Regards, KLongad Sirtup
Bondage Queen Slaveia Posted February 13, 2021 Posted February 13, 2021 Any thought to making the misogyny stat penalties for women percentage based? Flat reduction means the difference gets smaller and more irrelevant as you gain levels.
KLongad Sirtup Posted February 13, 2021 Posted February 13, 2021 3 minutes ago, 2generic said: Any thought to making the misogyny stat penalties for women percentage based? Flat reduction means the difference gets smaller and more irrelevant as you gain levels. I think that is a good idea as this will maintain the reductions even if the character goes Legendary level perks (plus this can occur multiple times with each skill perk tree). This is once he has fixed Ordinator perk blocker being broken in the latest release (version 9.30.0) of the perk overhaul mod.
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 20 minutes ago, 2generic said: Any thought to making the misogyny stat penalties for women percentage based? Flat reduction means the difference gets smaller and more irrelevant as you gain levels. Yea. That is originally the way I wanted it. But I couldn't find a way of doing it without scripts. And running scripts on all actors seems like a bad idea. It currently uses built in conditions = less heavy. Perhaps @Lupine00s SL disparity has some wizardry to do it? 24 minutes ago, KLongad Sirtup said: Hi, I have some questions about mod added locations and setting them up in SexLab Survival please see below:- How do you register mod added locations outside of a city but in Skyrim please? Also when adding mod added homes how is the eviction feature handled please? Are the town or city in Skyrim DLC Dragonborn monitored by this mod? How do you add information for new mod added locations outside of DLC created locations and Skyrim? How do you add information for new mod added locations in DLC created locations outside of Skyrim? Thank you for your time and attention in this matter. Kind Regards, KLongad Sirtup Locations outside of skyrim are not supported as it would require a dependency. Which isn't going to happen. Eviction does not support mod added homes either. 1
Bondage Queen Slaveia Posted February 13, 2021 Posted February 13, 2021 Main reason I haven't even bothered exploring the DLCs or left skyrim. I have too much fun with SL survival. 1
Lupine00 Posted February 13, 2021 Posted February 13, 2021 34 minutes ago, Monoman1 said: Yea. That is originally the way I wanted it. But I couldn't find a way of doing it without scripts. And running scripts on all actors seems like a bad idea. It currently uses built in conditions = less heavy. Perhaps you should think of the debuffs in a different way; the approach of removing hit points, magicka, and stamina from max is perhaps not the best way to debuff females vs males. It creates a number of issues, though perhaps many are less in Requiem, which I'm probably never going to use, and know nothing about other than it involves a hairy patcher I'm not going to run. Some of those problems got sort-of solved. Like the situation where a female character would simply keel over dead due to the debuff plus another debuff. Or where starting PC is almost a one-hit kill. Or that women have the same damage output, excepting power-attacks, and thus kill each other faster than men. Or that thing where you have to hit a man for half an hour before his health bar starts moving, then suddenly it drops like mad. I also dislike the debuff on magicka for women in SLS, and you can't disable it - though you can easily work around that for the player. I'm sure anyone reading has figured out where I'm headed by now... Replace the stat modifiers with perks, that are percentage based in implementation. Reduce female melee damage delivered. Increase their damage taken. Reduce female bash damage. Increase female staggers taken Reduce female staggers dealt. Reduce female power attack damage dealt. Increase female power attack stamina costs. Increase their armor weight, so they can't go heavy armor without putting all their stats into stamina. And so on... To your taste. If you want to debuff magicka, increase female spell costs. Could also reduce spell ranges too or something to be really horrible. And as a tiny compensation, you could slightly reduce falling damage, because all women are skinny gymnasts. i.e. the goal was simply to debuff females in a slightly immersive way. It doesn't have to be done exactly as it is now. Other ways work the same ... or better. Not only does it do away with the need for minimum health hacks, you don't get that thing where after a few levels, you sort of catch up to where you'd be as a starting male and you can just about live; instead you are rubbish forever. It also solves that problem of females not being able to sexy time in SLSO without artificial stamina buffs. A little quirk of the speed buff given to men, is that it makes them more likely to get stuck. I spent ages experimenting with speeding up rapists so they could easily catch you in the SLD rape chase-down, and making them faster just made them behave more and more erratically. I don't believe the pathing AI handles move speed changes correctly. It might make more sense to reduce female move speed, and that only in combat - so you can walk around Skyrim at normal speed, but then have poor ability to move about in combat. As for SLD, were it to handle perks, they would be dynamic anyway, based on things like your milk maid level, or how sore your vajajajaj is. 1
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 12 minutes ago, Lupine00 said: Replace the stat modifiers with perks, that are percentage based in implementation. Perks can't be configured though. Not in game at least. If I was to set a 33% debuff then that's what you'd all have to take really. It's worth considering of course but there is a downside. 13 minutes ago, Lupine00 said: Reduce female melee damage delivered, Should already be in place. 20% IIRC (unconfigurable perk). Dunno about bash damage though.
KLongad Sirtup Posted February 13, 2021 Posted February 13, 2021 34 minutes ago, Monoman1 said: Yea. That is originally the way I wanted it. But I couldn't find a way of doing it without scripts. And running scripts on all actors seems like a bad idea. It currently uses built in conditions = less heavy. Perhaps @Lupine00s SL disparity has some wizardry to do it? Locations outside of skyrim are not supported as it would require a dependency. Which isn't going to happen. Eviction does not support mod added homes either. Perhaps if the door is locked perhaps some wizardry of taking the mod added player home's key and locking the door. Though they could give themselves a new key, how about dynamically while evicted script a lock change to one which has no key for it and none assigned then assign it to the mod home, lock the door(s) and then when the eviction is over restore the original lock. Could another developer create an addon to extend the system tracking player location for DLCs and/or mod added locations?
Lupine00 Posted February 13, 2021 Posted February 13, 2021 26 minutes ago, Monoman1 said: Perks can't be configured though. It's not quite so cut and dried as that. Even in the worst case, you could just make a few perks, and have less adjustment resolution. But there are some tricks I think might fancier, if you want to look clever. The CK docs seem to think you can edit them. Maybe it only works in FO4 or something; I haven't tried, but I can see what ought to work. (It says minimum required SKSE Version: 1.06.07). That sounds pretty old! It comes down to what you want. If you really want script free percentage modifiers; then it's the way. The absolute modifiers are filled with problems, that I'm sure you're aware of. If only the C++ source for mfg console were a thing, we could fix LE. I remember all those people telling me that it's easy to iterate over all the effects on the PC (or an NPC). But none of them showed me any source that could do it. Still waiting for that! At least getting the real current value is a solved problem in SE though. 26 minutes ago, Monoman1 said: Should already be in place. 20% IIRC (unconfigurable perk). Dunno about bash damage though. I guess unconfigurable was OK before? Did you try editing it at runtime? Did it not work?
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 21 minutes ago, Lupine00 said: It's not quite so cut and dried as that. Never is 22 minutes ago, Lupine00 said: ven in the worst case, you could just make a few perks, and have less adjustment resolution. Yep true. And is probably what I would do. 22 minutes ago, Lupine00 said: But there are some tricks I think might fancier, What trick is that? Link? If it involves C++ then I'd be out of my depth I'm afraid. 23 minutes ago, Lupine00 said: I guess unconfigurable was OK before? Did you try editing it at runtime? Did it not work? Think damage can only be modified by a perk? Could be wrong. By far the biggest problem I have with stuff like this is that I'm always reluctant to go back and retrofit a feature. It's messy work and in the end does anyone even know or appreciate it?
Lupine00 Posted February 13, 2021 Posted February 13, 2021 13 minutes ago, Monoman1 said: reluctant to go back and retrofit a feature That's what DF development consists of almost entirely. So enjoyed swapping deal allocation from massive lists of dialog conditions to script. 13 minutes ago, Monoman1 said: What trick is that? Link? https://www.creationkit.com/index.php?title=Perk_Script Bool SetNthEntryValue(Int n, Int i, Float value) https://www.creationkit.com/index.php?title=SetNthEntryValue_-_Perk There are up to four values. You can see them in the CK; some are mapped to some enumerations, and others are the magnitude/scale etc. depending on the perk. My first thought was you could just make Perk ranks, and then set the rank you want to get. Which would only require a sane number of perks to get lots of perky variations. But when I looked, you can, as I hoped, just set the values into the Perk. They even persist through save/load. So you only need one perk to do it all. Or two ... one that has the is male condition and the other has the is female ... if you want to do it that way. 1
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 9 minutes ago, Lupine00 said: They even persist through save/load. Sounds like exactly what I need then. Never saw that function before. Thanks 1
Baltasarr80 Posted February 13, 2021 Posted February 13, 2021 On 2/12/2021 at 5:28 PM, KLongad Sirtup said: @Monoman1 I just in the last couple of days had a conversation with @Lupine00 about adding some new additional properties (Devious Followers - Continued) which modifications can use. In this case it is properties that count the number of punishments, an enslaved player character has had. I'm thinking of commissioning (or suggesting) a "bad end" mode from @Pamatronic though you could do it too. But @Pamatronic has some excellent mod author resources that provide execution and torture functionality, I won't be surprised if they were willing with permission (and/or credit) to allow to embed some of their resources in this mod. To implement just such functionality so there's another execution taking place in Skyrim (e.g. beheading - through axe, or guillotine, hangings or even crucifixion). Which through configurable options could either be nude (naked) not a stitch of clothing on (and in inventory) or with clothing, though with any devious devices added and equipped (but not gags and blind folds) as well as whether the functionality was active. As well as configurable option as to whether sex (based on already configured type parameters setting) is taking place during the execution, this new setting will also determine if anal or vagina preventing devices get removed by Devious Follower or other slave master. Also the length of the death camera during this scene needs to be configurable as well so the scene of the dead body after the execution is complete is visible for long enough, to allow for the possibility to see the dead corpse visible from 3rd person (permitting screenshots and screen capture), execution takes place possibly in 1st person or 3rd person. Did you ask Teutonic? I mean Sexlab Adventures has a Crime System so it would be the very thing you would like to have for a bad ending?
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