Cthugha99 Posted February 13, 2021 Posted February 13, 2021 22 hours ago, Monoman1 said: You did read the FAQ right? yes, I need to install that overly complex MO, and based on the last time i installed it, I'll need to install each of my mods one at a time since it doesn't have a batch install, then fix all the errors becouse it cant find this master file or that master file dispite the fact I've already installed it. I gave up after the 20th file (and that was back when I only had 50 mods). so use the "crappy non-virual mod manager" option and click on the link and download PapyrusUtil_v33.zip and extract and overwite files. great but, PapyrusUtil_v33.zip doesn't contain PapyrusUtil.dll. easiest answer uninstall SL survival and forget about it
Monoman1 Posted February 13, 2021 Author Posted February 13, 2021 37 minutes ago, Cthugha99 said: easiest answer uninstall SL survival and forget about it Adios.
Hex Bolt Posted February 13, 2021 Posted February 13, 2021 3 hours ago, Lupine00 said: Replace the stat modifiers with perks, that are percentage based in implementation. Much better than a flat penalty, for all the reasons stated. 3 hours ago, Lupine00 said: It might make more sense to reduce female move speed, and that only in combat - so you can walk around Skyrim at normal speed, but then have poor ability to move about in combat. That might not be the best way to go. With all the other penalties, women are already at a serious disadvantage. Female warriors are often depicted as smaller, more fragile, and less damaging -- but also faster and more mobile. They're all skinny gymnasts, and the barely-there armor they seem to favor (for mobility, of course) helps too. Why not give them a small speed boost if not wearing heavy armor? That encourages a more stick & move approach to combat. If she really wants someone to go toe to toe with a big guy, she can bring along a man for that. 1
KLongad Sirtup Posted February 13, 2021 Posted February 13, 2021 2 hours ago, Cthugha99 said: yes, I need to install that overly complex MO, and based on the last time i installed it, I'll need to install each of my mods one at a time since it doesn't have a batch install, then fix all the errors becouse it cant find this master file or that master file dispite the fact I've already installed it. I gave up after the 20th file (and that was back when I only had 50 mods). so use the "crappy non-virual mod manager" option and click on the link and download PapyrusUtil_v33.zip and extract and overwite files. great but, PapyrusUtil_v33.zip doesn't contain PapyrusUtil.dll. easiest answer uninstall SL survival and forget about it How about trying Vortex mod manager instead as it is so much better it is inspired by Mod Organiser 1.0 and Nexus Mod Manager. It has the powerful features of Mod Organiser but the simplicity of Nexus Mod Manager. As well as potentially a feature neither had which is the ability to be extended with extensions to allow completely new features independently developed to come into being. PapyrusUtil's dynamic link library is actually called StorageUtil.dll for its file name, that's why you couldn't find it and that it doesn't have an esp, esm or (Skyrim SE - esl)!
Bondage Queen Slaveia Posted February 13, 2021 Posted February 13, 2021 The current sexist debuffs are good. But I'm level 20 something and feeling very strong. Might be partly because I'm using Ultimate combat and also am a dirty archer.
Lupine00 Posted February 14, 2021 Posted February 14, 2021 5 hours ago, HexBolt8 said: Why not give them a small speed boost if not wearing heavy armor? Personally, I flip one way or the other on this in my own games, but the SLS community seems to largely favor "completely unfair hard mode" whenever possible. But I'm more inclined to be player-centric in how I make my changes. I don't change hundreds of NPCs when I can change one PC. But... another but... some people really want female NPCs to be weak, and love what SLS does. So, putting in a cruel combat slowdown would probably suit a lot of users. And if it's optional, no puppies would be hurt in the making of that feature. I don't think you would want to slow them too much though as they'd just appear to walk everywhere. However, speeding up females has the same issue I raised with males - except the PC of course. And if you want your PC to run faster, you can just use SLD. To make female NPCs more "agile" probably requires a combat style change, rather than a speed change.
Lupine00 Posted February 14, 2021 Posted February 14, 2021 9 hours ago, Cthugha99 said: yes, I need to install that overly complex MO, and based on the last time i installed it, I'll need to install each of my mods one at a time since it doesn't have a batch install If you have a complex game, you need a complex tool. No escaping it really. MO isn't overly complex at all. It is sufficiently complex. The Vortex design is that pattern where it tries to look simple, but then doing more complex tasks becomes extremely complicated. Once you've learned MO, there's no reason to learn Vortex, but if you learn Vortex, you're going to end up learning those complicated things anyway. I'm not saying it's worse, or better than MO; maybe Vortex has some slight edge for managing SE/FO4 etc. but NMM is fragile, limited, and doesn't do what you'd hope, so you have to be extremely minimalist in what you use it for. It doesn't matter what tool you use, the complexity is arising from the Skyrim and the mods, not the mod manager. You can edit all the text files for MO to add lots of mods and have it pull them from Nexus for you, or use local copies. But with MO, once the mods are in MO, you don't need to install each one for a new game. That's the whole point! And you can have as many versions of a single mod in your MO as you like, with different ones used in different profiles. If you just want to spike off and try a completely new game config, you can do it simply by forking off an existing profile. 3
Herowynne Posted February 14, 2021 Posted February 14, 2021 32 minutes ago, Lupine00 said: If you just want to spike off and try a completely new game config, you can do it simply by forking off an existing profile. Yes, the best feature of MO2 !
A_guy_with_the_plan Posted February 14, 2021 Posted February 14, 2021 21 hours ago, Monoman1 said: Fantastic. Skyrim seems to be full of anime dancing to me. Not really my cup of tea. Cheers im not good with making mods but as a question/suggestion any chance you can make the folder with the dances blank and you can fill them yourself with dances or have a system like yps hair where you can import your own hair styles (you can import your own dances)
A_guy_with_the_plan Posted February 14, 2021 Posted February 14, 2021 20 hours ago, Lupine00 said: Perhaps you should think of the debuffs in a different way; the approach of removing hit points, magicka, and stamina from max is perhaps not the best way to debuff females vs males. It creates a number of issues, though perhaps many are less in Requiem, which I'm probably never going to use, and know nothing about other than it involves a hairy patcher I'm not going to run. Some of those problems got sort-of solved. Like the situation where a female character would simply keel over dead due to the debuff plus another debuff. Or where starting PC is almost a one-hit kill. Or that women have the same damage output, excepting power-attacks, and thus kill each other faster than men. Or that thing where you have to hit a man for half an hour before his health bar starts moving, then suddenly it drops like mad. I also dislike the debuff on magicka for women in SLS, and you can't disable it - though you can easily work around that for the player. I'm sure anyone reading has figured out where I'm headed by now... Replace the stat modifiers with perks, that are percentage based in implementation. Reduce female melee damage delivered. Increase their damage taken. Reduce female bash damage. Increase female staggers taken Reduce female staggers dealt. Reduce female power attack damage dealt. Increase female power attack stamina costs. Increase their armor weight, so they can't go heavy armor without putting all their stats into stamina. And so on... To your taste. If you want to debuff magicka, increase female spell costs. Could also reduce spell ranges too or something to be really horrible. And as a tiny compensation, you could slightly reduce falling damage, because all women are skinny gymnasts. i.e. the goal was simply to debuff females in a slightly immersive way. It doesn't have to be done exactly as it is now. Other ways work the same ... or better. Not only does it do away with the need for minimum health hacks, you don't get that thing where after a few levels, you sort of catch up to where you'd be as a starting male and you can just about live; instead you are rubbish forever. It also solves that problem of females not being able to sexy time in SLSO without artificial stamina buffs. A little quirk of the speed buff given to men, is that it makes them more likely to get stuck. I spent ages experimenting with speeding up rapists so they could easily catch you in the SLD rape chase-down, and making them faster just made them behave more and more erratically. I don't believe the pathing AI handles move speed changes correctly. It might make more sense to reduce female move speed, and that only in combat - so you can walk around Skyrim at normal speed, but then have poor ability to move about in combat. As for SLD, were it to handle perks, they would be dynamic anyway, based on things like your milk maid level, or how sore your vajajajaj is. even with the debuff slider put all the way up to 100(-100F +100M) the game is still playable if you plan things out (also idk if this will run well with requiem its a big mod that changes ALOT and have strict rules when it comes to adding new things with alot of patches with even more strict rules) also sneaking and pickpocket is still OP along with speech
Lupine00 Posted February 14, 2021 Posted February 14, 2021 On a different topic, I was thinking about curfew. If there are no women out and about but whores, why aren't the Enforcers having a nap, or off getting a truncheon polish from the aforementioned whores? e.g. Could we have a chance slider for "Enforcers take the night off"? Which would apply during curfew hours.
Monoman1 Posted February 14, 2021 Author Posted February 14, 2021 2 hours ago, A_guy_with_the_plan said: im not good with making mods but as a question/suggestion any chance you can make the folder with the dances blank and you can fill them yourself with dances or have a system like yps hair where you can import your own hair styles (you can import your own dances) Yea. I've already added the ability to add dances via json. The format of the json is changed now though so I wouldn't bother changing the current one.
Monoman1 Posted February 14, 2021 Author Posted February 14, 2021 4 hours ago, Lupine00 said: Could we have a chance slider for "Enforcers take the night off"? Which would apply during curfew hours. Besides the immersion factor would it serve any other purpose? Shops are usually shut and guards enforce curfew more than the enforcers so is there something to gain? (that's a question not a statement) I don't think messing with the players speed going into and out of combat would be a good idea. I find sudden, unexplainable speed changes pretty annoying. And if it's done just as you're entering combat then it just adds to the problem. You might expect to be able to run away but then the speed changes and you get an axe in the back of the head just as the speed drops. It's difficult to gauge your readiness when it keeps changing. I haven't noticed much issue with giving males a 10% speed bump. Gives them a bit of an advantage on open ground but if there's so much as a pebble in the way then it wipes out that advantage generally. I have seen what you're talking about though. Npcs unable to take turns like a car going too fast. I don't think 10% falls into that category though. I like hexbolts idea. Which is why bikini armor experience increases your speed 1
Engelier306 Posted February 14, 2021 Posted February 14, 2021 Hello i Update sexlab but now my door on Brezzhome its gone XD
A_guy_with_the_plan Posted February 14, 2021 Posted February 14, 2021 51 minutes ago, Engelier306 said: Hello i Update sexlab but now my door on Brezzhome its gone XD if it is planked up you need to get a license for houses (check with the guy in the guard house behind inn he can sell you one)
florent303 Posted February 14, 2021 Posted February 14, 2021 How can i add a custom race to the mod ?
Corsayr Posted February 14, 2021 Posted February 14, 2021 13 minutes ago, florent303 said: How can i add a custom race to the mod ? Go into xEdit and make SexLab Survival a master for your race mod (The plugin for the race mod will need to be lower in the priority list than SLS) Spoiler Then go to the race record in your custom race mod and add Spoiler That will create a NULL record which you can edit by double clicking Spoiler Then just type _SLS_I and the selection menu should go to the _SLS_InequalitySpell automatically, once you have that selected in the dropdown just hit tab. Spoiler Your custom race should now have this SPLO effect and you are done. Spoiler
florent303 Posted February 14, 2021 Posted February 14, 2021 Thank's you ! I hope that Monoman1 will link your tutorial post in the front page !
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Monoman1 Can the eviction system and location system through optional files (or main file) please include the DLCs Dawnguard, Dragonborn and Hearthfire? These are officially released content originally made by Bethesda and at least one of them has a player home somewhere as part of them. These locations not being included essentially leave a hiding place for Player Character if they go to one of these places, especially onto the island from Dragonborn DLC. Also please what areas do the villages and hamlets count as under the system of eviction and location tracking please?
ttpt Posted February 15, 2021 Posted February 15, 2021 heartfires is all about player homes, but at some point you kind of have to draw a line in this sort of stuff. If a player wants a hiding place they can still install any of the bazillion player home mods. If you don't want any of those houses as hiding place you kind of just have to play by the honor system and don't use them.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 6 hours ago, KLongad Sirtup said: @Monoman1 Can the eviction system and location system through optional files (or main file) please include the DLCs Dawnguard, Dragonborn and Hearthfire? These are officially released content originally made by Bethesda and at least one of them has a player home somewhere as part of them. These locations not being included essentially leave a hiding place for Player Character if they go to one of these places, especially onto the island from Dragonborn DLC. Also please what areas do the villages and hamlets count as under the system of eviction and location tracking please? As I said before, doing it without a dependency would be pretty tricky. Some parts might even be impossible. Either way I don't see it as being high priority. Ive never played dragonborn. And I've no interest in grinding a house via hearthfire either. Like ttpt says if you want to cheat you'll find a way.
Bushi Neko Posted February 15, 2021 Posted February 15, 2021 Hey @Monoman1 I know.. I ve been soooo gone again, especially since I went to the dark side of SE Loving all the improvements! These patches that bring like SLA and SLS license together are an awesome add! Much love to you and your expanded conversion and adding team ? 2
KLongad Sirtup Posted February 15, 2021 Posted February 15, 2021 @Bushi Neko So it looks like you have some patches for the DLC locations and/or player homes, do they support the eviction system? If so would you be willing please to back port to LE and PM them to me?
WhatRules Posted February 15, 2021 Posted February 15, 2021 I've noticed that Enforcers can't forcegreet through TDF Aroused Rape (other NPCs in the same town work as normal). If you walk close to them and they are aroused enough they give you the dialogue that should have been used for forcegreet, but as an idle comment. It's not until you talk to them that the rape event triggers. If that's because they have their own special schedule and scripts I don't know, but it seems like that's the problem. Is there a way to get around this by changing something in the CK or xEdit? Preferrably without destroying their license checks.
Monoman1 Posted February 15, 2021 Author Posted February 15, 2021 4 hours ago, Bushi Neko said: Hey @Monoman1 I know.. I ve been soooo gone again, especially since I went to the dark side of SE Loving all the improvements! These patches that bring like SLA and SLS license together are an awesome add! Much love to you and your expanded conversion and adding team ? Oh hey stranger. Welcome back. 2 hours ago, KLongad Sirtup said: @Bushi Neko So it looks like you have some patches for the DLC locations and/or player homes, do they support the eviction system? If so would you be willing please to back port to LE and PM them to me? Pretty sure thats not what bushi was saying. Its quite a jump in fact. 2 hours ago, saltshade said: I've noticed that Enforcers can't forcegreet through TDF Aroused Rape (other NPCs in the same town work as normal). If you walk close to them and they are aroused enough they give you the dialogue that should have been used for forcegreet, but as an idle comment. It's not until you talk to them that the rape event triggers. If that's because they have their own special schedule and scripts I don't know, but it seems like that's the problem. Is there a way to get around this by changing something in the CK or xEdit? Preferrably without destroying their license checks. Don't know what tdf aroused rape is. Are you actually breaking the rules? Try doing get actor package on them to figure out what's going on.
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