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Posted

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

Spoiler

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Posted
1 hour ago, AkiKay said:

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

  Reveal hidden contents

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Update bis tweak. 

And it looks like your 'wait' control is unbound. Bind it. 

Then check your save in falrim tools. If there's a lot of onkeydown instances you can try waiting them out in a quiet cell. Or terminate them. 

Posted
10 hours ago, Nymra said:

I might have found some oddity with the MCM settings. 

Licences: 

I disabled the Licence system in MCM - Licences 1.
But I still got talked to by guards because I had no curfew licence. 
The curfew licence was still "ticked" in the MCM but greyed out. 

Can it be that I have to untick every option in the MCM first before disabled the corresponding system?
This might also explain why I get the papyrus log entries about body overlays from curses, even with the curses beeing off? 

I'll check the toggle but I've already explained the overlays. 

There's no need to fuss over every line of your log. I could easily remove the trace and youd be none the wiser. 

 

I'd be more worried about STA after you removed the dummy. It must be log spamming like a champ. 

Posted
32 minutes ago, Monoman1 said:

I'll check the toggle but I've already explained the overlays. 

There's no need to fuss over every line of your log. I could easily remove the trace and youd be none the wiser. 

 

I'd be more worried about STA after you removed the dummy. It must be log spamming like a champ. 

I m not worried about the entries, just about the ingame notifications in the upper left about things that should be off.

Its just a report of things not working according to the MCM setup. 
'

As for STA: I dont see any difference in the log regarding STA. just the voices and NPC behaviour is back to how it should be. hmm

Papyrus.0.log

Posted
33 minutes ago, 2generic said:

Hey, I died in the wilderness with my follower (Bulgruff, the Solitude follower) and due to death alternative wound up in the Solitude temple. But my follower is no where to be found. I can't leave the city without an escort. Am I softlocked?

I would put the max followers to leave the town to 0 in the MCM Tolls menu, leave the town and put it back on.

Posted
39 minutes ago, 2generic said:

Hey, I died in the wilderness with my follower (Bulgruff, the Solitude follower) and due to death alternative wound up in the Solitude temple. But my follower is no where to be found. I can't leave the city without an escort. Am I softlocked?

Are you sure they're still alive? I don't believe follower counting requires them to be in the loaded area. 

Do wheel misc teleport followers 

Or 

Load a save where they are present. Open the console and Click on them.  Load your current save and 'Player.MoveTo xxxxxxxx' where x's = their ref id. 

Posted
5 hours ago, Nymra said:

I dont see any difference in the log regarding STA

It's full of log spam.

2 hours ago, 2generic said:

Btw, is Monoman working on this mod? Or maybe a different mod?

Monoman1 is currently on semi-hiatus. 

Posted

BTW regarding the whole house buying fiasco. It dawned on me today that I think the quest override in SLS isn't even necessary. It's just the CK ITMing every god damn thing I click on. So try deleting HousePurchase quest from SLS. You'll probably have to stop the quest and start it again in game for it to fill all the aliases etc. Which might mean needing to buy the house/furniture again to 'set everything straight'. So just cheat yourself some gold to do so. 

Posted
1 hour ago, Monoman1 said:

It's full of log spam.

well, i d prefer a different solution but I dont understand the mod architecture yet. I would compile the scripts myself when I knew where i could just disable the dummy thing from starting at all (if possible). 
 

 

Posted

Okay i tried to fix my Issue with the spam messages and i think the universe is falling apart. All the scripts are extremely slow,Saving takes about 5 seconds, the UI doesnt want to load at times, Sexlab Animations are clunky, Sexlab Survival Sleep Menu appears without actually even getting near a bed, i can´t move at all anymore, my PC is disabled (Yes the camera is on the floor, she is disabled. I didn´t even know that can happen). What have i done..

Posted
12 hours ago, AkiKay said:

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

  Reveal hidden contents

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Looks like you maybe had the check needs key from Bathing in Skyrim and you Regular game wait key bound to the same button. It's possible you also had a combat related key of some sort also bound to the same key since you seem to be in combat.

56 minutes ago, AkiKay said:

Okay i tried to fix my Issue with the spam messages and i think the universe is falling apart. All the scripts are extremely slow,Saving takes about 5 seconds, the UI doesnt want to load at times, Sexlab Animations are clunky, Sexlab Survival Sleep Menu appears without actually even getting near a bed, i can´t move at all anymore, my PC is disabled (Yes the camera is on the floor, she is disabled. I didn´t even know that can happen). What have i done..

You may also have a "sleep anywhere" style mod installed since you don't need to a bed for survival's sleep to trigger, survival just checks if you're trying to sleep by any means.

 

It's possible the "sleep anywhere" mod you have also has a key you have to bind to trigger and you've also bound it to something you're pressing.

 

So you're probably just having your game do a bunch of things on a single key press which is what's making your game slow, that would be my best guess.

 

Also, are you using SE or LE, I actually found that SE runs scripts way slower than LE for some reason.

Posted
1 hour ago, angledglass said:

Whenever I crouch & interact with a horse it triggers the door to the last area I entered.

That's weird.

Any idea what's going on?

Any weird animation type mods? Somethings been linked to the crouchwarmhandsidle.

Posted
7 hours ago, AkiKay said:

Okay i tried to fix my Issue with the spam messages and i think the universe is falling apart. All the scripts are extremely slow,Saving takes about 5 seconds, the UI doesnt want to load at times, Sexlab Animations are clunky, Sexlab Survival Sleep Menu appears without actually even getting near a bed, i can´t move at all anymore, my PC is disabled (Yes the camera is on the floor, she is disabled. I didn´t even know that can happen). What have i done..

 https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=3148338 

Like I Said you need to check your save in falrim tools. This bug can generate hundreds of onkeydown events.

 

Posted
3 hours ago, Monoman1 said:

Any weird animation type mods? Somethings been linked to the crouchwarmhandsidle.

Not that I'm aware of.

I'll see if I can figure out how to replicate it someday, so you can fix it if you want. 
I managed to fix it by going into a house (aka interior cell), spawning a house, doing the deed with them and then leaving. From that point on it worked normally, although I had to go into the MCM to remove that horse as my companion horse for it to work from there on (but that's just the 1 horse limit).

I'm not sure why it would happen. I'm not the most experienced with Skyrim modding but I cannot for the life of me figure out how it broke like that.

Posted

Something else that's been on my mind too:

My followers (both male & female) all seem to randomly lose the inequality de/buff that comes from this mod. I can just select them in console and add it manually, but that's no fun.

I have SL Survival.esp below all my follower mods, should it be above them? 

I was just going to make a patch in the form of an equipable item which manually adds the inequality spell to NPCs so it doesn't spontaneously wear off.

Posted

I imagine this has to be unintended - when I get sent to cidhna mine, it counts as toll evading. So once I get out of cidhna mine, I have to pay a bunch of money and get mandatory arm-binding for a week.

On an unrelated note, if I can make a suggestion - it would be nice if you could set the amount by which the toll increases by level with a slider. 100 gold is nothing past the early levels, and 100 gold per level seems very harsh.

Posted
6 hours ago, angledglass said:

I'll see if I can figure out how to replicate it someday, so you can fix it if you want. 

I've had it happen once, maybe twice. And it never seems to re-occur reliably. 

Best I can do is copy the animation, rename it and see if it stops it. 

2 hours ago, angledglass said:

My followers (both male & female) all seem to randomly lose the inequality de/buff that comes from this mod. I can just select them in console and add it manually, but that's no fun.

Shouldn't happen.

Normal fire and forget spells, say like a healing spell over time, can get unloaded when the actor is unloaded and would need to be cast again. Inequality is applied as a race ability. So anytime the actor is unloaded it should automatically be re-applied when they are re-loaded. 

I'd check your load order in TesEdit to see if the race records are being overridden by another mod. 

Note that very often mod followers use a custom race - Not nord/breton etc. And the inequality effect won't apply because they're not a vanilla race. You can easily fix that in TesEdit but you'd need to make SLS a master of the follower mod and add inequality spell to their race spells. 

Posted
1 hour ago, 2generic said:

I imagine this has to be unintended - when I get sent to cidhna mine, it counts as toll evading. So once I get out of cidhna mine, I have to pay a bunch of money and get mandatory arm-binding for a week.

Fixed. 

1 hour ago, 2generic said:

it would be nice if you could set the amount by which the toll increases by level with a slider. 100 gold is nothing past the early levels, and 100 gold per level seems very harsh.

I don't follow. 

Toll per level is already an option?

Posted

Wow, nice!

And yes, about the tolls, you're right. I can't read apparently. Awesome! I'd give the same suggestion for licenses though. Static costs will become irrelevant as you level, so a similar level-scaling formula as with tolls would be great. It would make thematic sense too, as a high-level adventurer is more dangerous, therefore licenses for her would be similarly dangerous/valuable. You could replace the short term/long term/perpetual costs with modifiers: long term = 3x cost, perpetual = 10x, etc.

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