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Posted
2 hours ago, donttouchmethere said:

 

I was able to buy Breezehome even with updating on a running game.

 

Some oddities remain, but that might look different on a new game.

  Hide contents

Purchased Upgrades to Breezehome.

I remember that already bought entries get removed from the dialogue, but the alchemy laboratory can now be bought endlessly.

Need to check if I have multiple now. ^^

Children Bedroom is priceless now, but the dialogue should look differently anyways.  It should read something like this: "I want to exchange my laboratory with a children bedroom" after the alchemy lab was bought.

 

 

sounds like you ran into the same bug i did ...and it is not due to SLS.   it did take me several hours to track it down (most of the way).

in my game it was caused by Hearthfires.

Markarth = problem with the Alchemy upgrade

Riften = problem with the Enchanting upgrade

Solitude = problem with the Living Room upgrade

Whiterun = problem with the Alchemy upgrade, which can also be caused by Dawnguard DLC.

 

with all DLC not running i had no issues, but with the DLCs running those cities had the same issue with just that room each, as in buy it and it not show up

and it not cleared out of the steward's dialogue and yes it took the cash each time.  all steward's had the infinite child room issue also (which also does

not spawn).  the only one i was unable to check was Windhelm, as i have not even thought about starting the Civil War questline in this game.

 

as this is not a SLS issue, i have no clue how it could be fixed (other than with yet another mod).  i am just glad that i can now buy the houses again, which will

let me become Thane (and get my housecarls which with my mods happen to all be females ...lol) when i actually do the stuff needed.

 

UESP has the console id needed to fix Breezehome (and possibly the others).  the numbers in the spoiler are for the Alchemy section in Breezehome.



prid e4ef9 <item number for old stuff that is supposed to disappear> 

disable

prid e3ec8 <item number for new stuff that is supposed to spawn> 

enable

hope the information helps someone.

 

Posted
On 9/23/2020 at 7:14 PM, AthenaESIV said:

What would be the easiest way to add a method for getting into Whiterun / slipping past the guards? I use the sewers mod, which is one way, but was wondering if there were any mods that add other paths into Whiterun and other cities?

 

was hunting something else and ran across a mod called Hidden Hideouts of Skyrim Cities Edition (on nexus).

it is available for both LE and SE.  dunno if you are still looking.

 

Posted
7 hours ago, valcon767 said:

in my game it was caused by Hearthfires.

I have some issues with that explanation:

First it never showed up before and I always have HF installed. If that is a usual issue with HF/USLEEP I should have seen it in any LO since the last 4 years.

For me it is an unique issue for the actual LO I'm using. If it is an normal issue I wouldn't even recognize the change.

For now I connect it to SLS because that is the mod atm that doesn't continues USLEEP related changes in my LO and is the only one that wants to change something on buying City player homes.

Alternatively it might caused by updates on a running game.

Posted
3 hours ago, donttouchmethere said:

I have some issues with that explanation:

First it never showed up before and I always have HF installed. If that is a usual issue with HF/USLEEP I should have seen it in any LO since the last 4 years.

For me it is an unique issue for the actual LO I'm using. If it is an normal issue I wouldn't even recognize the change.

For now I connect it to SLS because that is the mod atm that doesn't continues USLEEP related changes in my LO and is the only one that wants to change something on buying City player homes.

Alternatively it might caused by updates on a running game.

entirely possible it is due to updates in a running game.

when i was tracking it down it was painful to have to deactivate mods a few at a time to find the problem in my setup.

i use MO and tried deactivating esp (right pane) 5 at a time and until the only things i had left active were syrim and update it was still there.

so i did the same thing but deactivated the mods themselves and it still took deactivating (left pane) everything except skyrim and update to get

the problem to go away for me. shrug .. if you find what is causing it (other than hearthfires) please post.

 

Posted
2 hours ago, valcon767 said:

hearthfires) please post

If there is a problem in HF it got fixed by USLEEP, because I run both all the time and never encountered a missing alchemy lab in any of the player homes.

I never saw that issue until I installed SLSbeta.

 

Posted

Have ye tried

 

Untitled.jpg.fe56b92ee851c5a0ff5c2e5fbea09de5.jpg

 

Seems to work. Though the children's bed cost is empty but that just needs a quest update to fix. 

 

I can't readily do this as it makes HF a hard dep. This puts me in a tough spot. Do I

1) Make HF a dep. Someone. Somewhere will bother me about it. Guaranteed. 

2) Remove all the dialogue and just have the player evicted without much in the line of explanation making newbies even more confused and thus pestering me with even more questions.

3) ???

 

Edit: Theoretically a merged patch should do the same thing.... :squintyeyes:

Edit2: Nope. TesEdit doesn't merge quest records it looks like unfortunately. 

Edit3: Usleep also makes some changes of it's own.... messy. I knew there was a reason I didn't want to touch this. 

Posted
6 hours ago, Monoman1 said:

:squintyeyes:

?

6 hours ago, Monoman1 said:

Have ye tried

Going to try that right away!

 

WAAAIT, you mean I overwrite USLEEP that way? ?

Aren't there much more entries that have to be forwarded?

Did someone say messy? ?

My Lola Mistress thinks already she is a Riften Guard with SLSbeta. What will be next ?

 

EDIT: Oha! Now is see where many more oddities come from, well at least I learn TES5edit now ?

SLSbeta is incompatible to USLEEP ?

6 hours ago, Monoman1 said:

Seems to work

That's good! "seems" is very reassuring. ☺️

 

6 hours ago, Monoman1 said:

Edit:

Edit2:

Edit3:

So many edits... suspicious :classic_ph34r:

 

 

EDIT:

It worked! ?

Yeeeaaawww, I got the Lab for Lydia!

It could even be bought after forwarding the USLEEP changes and loading a save where Breezhome is bought already.

The Proventus dialogue looks still messed up, but the result is what counts =D

Posted
11 hours ago, donttouchmethere said:

Those ppl are still around?

I thought they got replaced by "does it work on SE"

Funny I wanted to migrate to SSE because of havoc issue. I am not going anywhere without Survival.

Posted
On 10/7/2020 at 1:25 AM, Monoman1 said:

Do you mean for DFC to handle the whoring side of things too.....? ;)

I could probably facilitate blocking whore licence purchase by the player easily enough. 

I'm thinking about a prostitution mod, and have been for a long time.

Let's see if I can actually do something to move DFC this weekend before I get any hopes up :) 

Guest AthenaESIV
Posted
2 hours ago, Lupine00 said:

I'm thinking about a prostitution mod, and have been for a long time.

Let's see if I can actually do something to move DFC this weekend before I get any hopes up :) 

 

\o/

 

Hopefully you'll consider using a dance system similar to what TDF has (well I mean, TDF once you overwrite it with Dance for Septims [and deactivate the Dance for Septims esp] to have 3 good dances and much better music). I really like TDF for PC prostitution (I use TDF and Radiant together right now - I actually customize TDF to be a bit more upscale escorts, and Radiant's basic whoring to be much more trashy), but could really do without all of the PC as a pimp bloat and would be happy with something much more simple.

 

Being able to customize outfit keywords to change how prostitution interactions play out would be cool... An NPC might approach a woman decked out in adventuring gear differently than a woman dressed in rags, or a woman in an expensive dress.

 

Anyway look forward to what you cook up. Something to play nice with DFC, SLS and Submissive Lola would be 10/10, those 3 mods are now the centerpieces of any good harsh world NSFW quest content imo. Radiant + TDF would be hard to beat, but even a 3rd option that plugs into or plays nice alongside those two mods would be very welcome.

Posted
9 hours ago, Sucker343 said:

Funny I wanted to migrate to SSE because of havoc issue. I am not going anywhere without Survival.

I have been using Survival (currently using the Beta build) in SSE, it works fine. 

 

 

Posted
1 hour ago, Corsayr said:

I have been using Survival (currently using the Beta build) in SSE, it works fine. 

 

 

Ok, I will give it a try. Thanks.

 

1 hour ago, Hiderius said:

Question: Am I suppose to get the Bikini Curse from the snowberry start immediately after I start where I want to start at through live another life

Check the license tab. It will show what causing it. In my case mostly boots.

Posted
1 hour ago, Sucker343 said:

Ok, I will give it a try. Thanks.

just some lessons I learned

 

Convert it yourself, let the FOMOD do it's job then run Cathedral on it, do not convert the esp to file 44 type, let it stay file 43. If you try and convert it creation kit will try and regen the face gens and all the enforcers will have blackface bug, and you will get some CTDs. 

Posted
2 hours ago, Hiderius said:

Question: Am I suppose to get the Bikini Curse from the snowberry start immediately after I start where I want to start at through live another life

Yes, because you get a bikini license with the snowberry start, instead of an armor license.

Posted
3 minutes ago, Corsayr said:

just some lessons I learned

 

Convert it yourself, let the FOMOD do it's job then run Cathedral on it, do not convert the esp to file 44 type, let it stay file 43. If you try and convert it creation kit will try and regen the face gens and all the enforcers will have blackface bug, and you will get some CTDs. 

Actually regenerating the facegen via CK is a valid conversion step I always take when those are present.  I don't resave the plugin, because that's just silly.  Just load it/set active in CK (use the newest SE CK or the head meshes will probably cause CTD), sort the actors once to get all the highest numbered ones at the top of the list, highlight them and do CTRL F4 to export, exit CK.

Posted
4 minutes ago, 4nk8r said:

Actually regenerating the facegen via CK is a valid conversion step I always take when those are present.  I don't resave the plugin, because that's just silly.  Just load it/set active in CK (use the newest SE CK or the head meshes will probably cause CTD), sort the actors once to get all the highest numbered ones at the top of the list, highlight them and do CTRL F4 to export, exit CK.

it caused no end of problems for me, so /shrug

 

?

Posted
7 minutes ago, Corsayr said:

it caused no end of problems for me, so /shrug

 

?

I ran into that with the original SE CK.  Something about the forehead animations causing CTD during expressions.  The newest one doesn't have any issues that I've encountered so far...

Posted

I might have found some oddity with the MCM settings. 

Licences: 

I disabled the Licence system in MCM - Licences 1.
But I still got talked to by guards because I had no curfew licence. 
The curfew licence was still "ticked" in the MCM but greyed out. 

Can it be that I have to untick every option in the MCM first before disabled the corresponding system?
This might also explain why I get the papyrus log entries about body overlays from curses, even with the curses beeing off? 

 

20201010035129_1.jpg

20201010035108_1.jpg

Posted
4 hours ago, tamai said:

also I have to track it down cuz it might be on my end but I'm getting that thing where the guard behavior is failing to detect weapons shouts armor stuff like that

i still have that happen, I don't think anyone has been able to track down the cause of it yet.

Posted

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

Spoiler

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Posted
1 hour ago, AkiKay said:

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

  Reveal hidden contents

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Update bis tweak. 

And it looks like your 'wait' control is unbound. Bind it. 

Then check your save in falrim tools. If there's a lot of onkeydown instances you can try waiting them out in a quiet cell. Or terminate them. 

Posted
10 hours ago, Nymra said:

I might have found some oddity with the MCM settings. 

Licences: 

I disabled the Licence system in MCM - Licences 1.
But I still got talked to by guards because I had no curfew licence. 
The curfew licence was still "ticked" in the MCM but greyed out. 

Can it be that I have to untick every option in the MCM first before disabled the corresponding system?
This might also explain why I get the papyrus log entries about body overlays from curses, even with the curses beeing off? 

I'll check the toggle but I've already explained the overlays. 

There's no need to fuss over every line of your log. I could easily remove the trace and youd be none the wiser. 

 

I'd be more worried about STA after you removed the dummy. It must be log spamming like a champ. 

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