Jump to content

Recommended Posts

Posted
2 hours ago, Boulo_92 said:

Thanks, I checked and _SLS_KennelSlavesQuest is stopped.
And I still have all these papyrus SlaveTats sync logs on Desperate women.

I modified SlaveTats.psc to get the ref_id in the papyrus log.
Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)

Then after relaunching the game and having SlaveTats sync logs on Desperate Women :
I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :
no NPC appears.
I tried "enable" with no result.

When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.

It looks like SlaveTats is still working on unloaded actors ....
So rather a problem on the SlaveTats side.

I think that the same thing happens in Slaverun Reloaded.  I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them. 

 

Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?   ?

Posted
1 hour ago, donkeywho said:

I think that the same thing happens in Slaverun Reloaded.  I have Slavetats forever redoing the tattoos of half the slave population in Dragonsreach, (whilst the PC is elsewhere), after Rape Tattoos (I presume) has added them while the PC is in there and some randy dork has porked them. 

 

Maybe if we ask nicely, @Monoman1 can find some way of adding something to his Rape tattoos etc patches?   ?

Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. 

Posted
45 minutes ago, Monoman1 said:

Thats really an issue for slavetats. Given my existing workload I wouldnt have much interest in looking at it tbh. 

Fair enough.  Was meant to  be more tongue in cheek than it may have come across :-)

Posted

I have a slight question. What exactly does the Open Mouth stuff do  ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ?

Posted
36 minutes ago, AkiKay said:

I have a slight question. What exactly does the Open Mouth stuff do  ? If you´re servicing someone, their rod is in your mouth anyway. So why would i open my mouth if he is inside me already/has my mouth open ?

The condition for swallowing cum is that your mouth is open. A lot of animations don't correctly flag the characters mouth to be open so the swallow option doesn't fire. 

So that option basically allows you to 'fix' animations on the fly in game. You can also fire the option in animations where you could conceivably swallow. Or just abuse it and swallow in any scene you want. 

Posted
5 minutes ago, lordjester29 said:

 For some reason, despite having a bikini license, the gate guards stop me and take all my equipped bikini pieces except for my boots and gauntlets.

Are you sure these pieces have the bikini keyword? If you're running the beta there's a check in the Mcm to display if pieces qualify as bikini armor.

 

If not you'll have to load your complete load order in TesEdit and make sure nothing is overriding your bikini armors. 

Posted
19 hours ago, Monoman1 said:

Would anyone be interested in creating some creature trauma textures? Paw marks/scratches etc.....

Looking through the slavetats AIO I found these, not sure if you would need permissions, would be easy to recolour to a bruise/redened state if needed and could use fadetats to make them.... well fade!

buttshoe1.dds buttshoe3.ddsbuttshoe2.dds buttshoe4.dds  lower_back_pawprint.dds  butt_pawprint.dds

Posted

I got to say, the daydream is really fun! 
Not sure how far it goes but the interaction with npc is quite fun! Hopefully it will develop in some more! 

Posted
32 minutes ago, Tempy said:

I got to say, the daydream is really fun! 
Not sure how far it goes but the interaction with npc is quite fun! Hopefully it will develop in some more! 

Don't have much in the line of ideas/changes planned for daydreaming. But usually things just pop into my head. Usually when I not even trying to think of ideas for something. (my perverted mind) :P

Posted

There might be a little conflict with 2 parts of the mod:

daydream and request for clothes.

When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable.

if there is no daydream it doesn’t seem to occurre (on the same NPC)

Posted
9 hours ago, ISHVI07 said:

i can't see dialogues specially the pay with sex instead of getting imprisoned what am i missing?

Not sure what dialogue you're expecting. SLS doesn't have any dialogue to avoid being sent to prison. Doesn't modify prison at all AFAIR.

Posted
3 hours ago, Tempy said:

There might be a little conflict with 2 parts of the mod:

daydream and request for clothes.

When interacting with the NPC and the daydream effect is effective on the NPC. Then you request for clothes you get the response of being unable.

if there is no daydream it doesn’t seem to occurre (on the same NPC)

Can't reproduce any problem. I can successfully beg for clothes with daydreaming active. But I'm not sure what you mean about 'response of being unable'.

Posted
On 10/18/2020 at 1:50 PM, audhol said:

Looking through the slavetats AIO I found these, not sure if you would need permissions, would be easy to recolour to a bruise/redened state if needed and could use fadetats to make them.... well fade!

buttshoe1.dds 512.13 kB · 2 downloads   buttshoe3.dds 512.13 kB · 1 download buttshoe2.dds 512.13 kB · 0 downloads   buttshoe4.dds 512.13 kB · 0 downloads    lower_back_pawprint.dds 1.33 MB · 1 download    butt_pawprint.dds 1.33 MB · 1 download

Thanks. What category are these under? Can't seem to find them. 

There are some cuts in other categories that might work. 

 

There's a kind of complication in that battle wounds was a single pack and all the bruises have specific locations. Other packs might overlap. 

 

Permissions though ugh.... Trying to find out who made these would be.... difficult.

 

Posted

I'm planning on using MME with the default settings, except maybe with reduced difficulty.

 

I know I can use the SLS MCM to change the amout of lactacid that is present in cum. Is there a recommended value for how much lactacid to put into cum? I've never used MME properly before so I'm not sure how much of an advantage/disadvantage an extra lactacid source is.

 

Also, is it recommended to use the SLS cum addiction feature, or to prefer to use the Milk Addict lactacid addiction feature instead?


EDIT: I know you might say "Why not both Milk Addict and SLS cum addiction lol" but I think it's probably too much micromanagement to have a double addiction. I would assume that SLS lactacid cum is the better option because it's more recent and is integrated with SLS cum addiction. I also don't want a lot of the Milk Addict features, I just wanted the milk stuff not the clothes tearing.

Posted
6 hours ago, Monoman1 said:

Can't reproduce any problem. I can successfully beg for clothes with daydreaming active. But I'm not sure what you mean about 'response of being unable'.

Will try to dig deeper and see if I can find the conflict.

All their response was that ”Do I look like I have clothes...” sarcastic negative comment.

Posted
A weird little bug, but not unique to Beta, I think it already existed before.

It concerns the choice of the Devious device which is equipped for the Magic Curse.

Having had a collar quest item when the enforcer arrested me for lack of magic collar, he equipped me with arms cuffs (because slot collar occupied by a block generic).
Then later, after getting rid of all these devices, each time I am arrested for lack of magic collar, the same arms cuffs are fitted instead of a new collar.
In my inventory, none of the previously equipped devices were left.
My character was completely naked, all the slots were free (especially the one for the collar)

By digging into the scripts and after adding traces, it looks like the problem is with the GetItemCount function.
In the CollarHer function of the _SLS_LicenceUtil.psc script :
    akTarget.GetItemCount (CollarRef)
returns the value 1 when it should return 0 (the collarref is not in my inventory, i have put it in a chest before)

The wiki seems to indicate a possible problem with this function when used on a reference.
see Notes in the wiki : https://www.creationkit.com/index.php?title=GetItemCount_-_ObjectReference

Possible solution (maybe, if I'm not completely wrong ...) :
I replaced, in the CollarHer function of the _SLS_LicenceUtil.psc script :
     If akTarget.GetItemCount (CollarRef) == 0
by :
     If akTarget.GetItemCount (CollarRef.GetBaseObject ()) == 0
And I don't have this problem anymore, GetItemCount seems to count as it should ; if the arms cuffs are in my inventory, they are re-equipped by the enforcer, otherwise the enforcer fits a new collar.

I'm on SSE, not sure if this problem with this GetItemCount function also exists on Oldrim, I guess so.
Posted
14 hours ago, Monoman1 said:

Thanks. What category are these under? Can't seem to find them. 

The buttshoe ones are from "coco" and the paw prints from "zoo" both contained in the AIO pack. I cant see who is responsible for those tats originally. I wonder if I was to recolour them bruise colour and maybe add a reddened effect around the outside if they wouldn't be different enough from the original to no longer require permission after all its only a single paw print and a horse shoe right? Let me know if you want me to recolour, changing position is no problem either like maybee 2 paw prints on the shoulder blades to imply where the paws were during the act?

 

EDIT; done one quickly so you can see what I mean.

butt_pawprint.dds

Posted
5 hours ago, audhol said:

The buttshoe ones are from "coco" and the paw prints from "zoo" both contained in the AIO pack. I cant see who is responsible for those tats originally

Coco is Content Consumer, and those come from the "Tattoos v3" pack on this page. The zoo ones are from the "Slavetats-zoo" download on the main Slavetats page.

Posted
18 hours ago, Corsec said:

EDIT: I know you might say "Why not both Milk Addict and SLS cum addiction lol" but I think it's probably too much micromanagement to have a double addiction. I would assume that SLS lactacid cum is the better option because it's more recent and is integrated with SLS cum addiction. I also don't want a lot of the Milk Addict features, I just wanted the milk stuff not the clothes tearing.

I use both. 

I suppose milk addicts addiction effects are actually superior. As well as straight up debuffs it has random stripping/tripping/mounting. That could actually be annoying for some though. 

SLS is just straight debuffs. Though they're probably more severe.

Posted

First up, holy hell this is a good mod.

 

Its incorporated a lot of stuff I've always thought of like non citizen now being allowed to have weapons and armor within cities.

 

That said, I'm stuck in Whiterun.

 

I've tried hiring mercenaries to be companions but they along with Vilja don't seem to be valid?

 

Is there anyway i can get out?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...