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Apologies in advance for the dumb question, I know the answer is around here somewhere but I just can't find it again. When I get sent to the Simple Slavery auction from your tweak of Frostfall's "freezing to death/rescue" feature, I wake up at the front door of the auction house instead of inside the cage. I remember reading something about this and what to do about it when I was installing everything, but I don't remember the details (do I just use the "pretend" auction, or is there an actual fix?) and now that I need it, I can't find it. I've really got to remember to write these things down.

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40 minutes ago, Skiddlewinx101 said:

Apologies in advance for the dumb question, I know the answer is around here somewhere but I just can't find it again. When I get sent to the Simple Slavery auction from your tweak of Frostfall's "freezing to death/rescue" feature, I wake up at the front door of the auction house instead of inside the cage. I remember reading something about this and what to do about it when I was installing everything, but I don't remember the details (do I just use the "pretend" auction, or is there an actual fix?) and now that I need it, I can't find it. I've really got to remember to write these things down.

Didn't even know this is a problem. 

Which of the many flavors of SS are you using?

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14 hours ago, angledglass said:

Not that I'm aware of.

I'll see if I can figure out how to replicate it someday, so you can fix it if you want. 
I managed to fix it by going into a house (aka interior cell), spawning a house, doing the deed with them and then leaving. From that point on it worked normally, although I had to go into the MCM to remove that horse as my companion horse for it to work from there on (but that's just the 1 horse limit).

I'm not sure why it would happen. I'm not the most experienced with Skyrim modding but I cannot for the life of me figure out how it broke like that.

I have the same issue. Still not sure what's causing it. When switching to 3rd person before fondling it doesn't occur.

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Monoman, great mod! Very fun and detailed way to change the core feeling and flow of gameplay!

 

I use the old Nipple Magic animation, however I'm finding it pretty annoying that losing arms with this mod leaving my character unable to cast magic at all. I really like the dismemberment mechanic so want to keep it. Would it be at all possible to exclude equiping magic when armless or is it not possible to make that distinction?

 

Additionally, is anyone aware of a mod that prevents magic use with say a chastity bra?

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27 minutes ago, bcorwen said:

Monoman, great mod! Very fun and detailed way to change the core feeling and flow of gameplay!

 

I use the old Nipple Magic animation, however I'm finding it pretty annoying that losing arms with this mod leaving my character unable to cast magic at all. I really like the dismemberment mechanic so want to keep it. Would it be at all possible to exclude equiping magic when armless or is it not possible to make that distinction?

 

Additionally, is anyone aware of a mod that prevents magic use with say a chastity bra?

You could use Sexlab Disparity to debuff magicka regen (to the point of having no magicka and thus unable to use magic) if you are wearing a chastity bra. 

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26 minutes ago, Corsayr said:

You could use Sexlab Disparity to debuff magicka regen (to the point of having no magicka and thus unable to use magic) if you are wearing a chastity bra. 

Ha I recently d/l'ed that and I was just looking at that page to figure out how it could be set up when you mentioned that. I didn't realise it could track worn items so that's actually perfect! Thanks for answering ?

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Not Quite sure where to post this since it is a general problem, but I would say it mainly effects this mod.

 

Every NPC in Whiterun is so broken for me. None of them perform there jobs or scripted events where they talk to other NPCs. Traders like Belethor don't have an option to see what is for sale (even though I have no gag or ever have been). When I first enter Whiterun you usually see Adrianna talking to the Battle-born guy. Normally he would leave but in mine they never talk and stand there forever. 

 

When I enter Whiterun with a vanilla follower like Sven and later try to leave with him the Gate guard says I need to have a follower before I can leave. Even when I pick a follower from around Whiterun. like Leon from DCL, it still says I need a follower. The Only work around for this I have found is to be caught by an enforcer in Riverwood and be escorted back to HQ in Whiterun and assigned a follower there. Only then am I properly allowed to leave Whiterun.

 

Weirdest of all, I was completing the Slaverun beginning storyline and got to the part where you need to go inform the Jarl of what is going on. I get to Dragonsreach and talk to Balgruuf but see no option to continue the quest. That's when I noticed the Quest arrow pointing outside of Dragonsreach, at Jorvaskarr, when I got there some other guy (assuming from the stormcloaks vs imperials questlines) is also named jarl and he continues the questline, even though this game is completely fresh and I have only finished Bleak Falls Barrow, Killed the first dragon, and started slaverun reloaded.

 

Any clue on what is going on here? I've noticed a lot of inconsistencies since I formatted and reinstalled.

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6 hours ago, Corsayr said:

My horse is acting funny and keeps giving me bed rolls, and then Delphine did it too.

That's a handy horse. 

What's the dialogue? Drop the bedroll on the ground and click on it in the console. Does it's base ID have the same index as SLS's load order index?

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16 hours ago, Monoman1 said:

Yea I would do it anyway. Anyone running any previous version of the beta. This will allow the quest to fill the extra aliases added by Usleep. Or whatever your winning override for that quest is. 

updated to 6.20 beta (from 6.19)

tested house buying in RIften, Markarth, and Solitude. (on saved game where no purchases had been attempted).

worked perfectly (all furnishings worked correctly), got the dialogue as it should be if i had a license (or not).

 

checked same 3 on current game (houses already purchased).

Riften, where i had not bought or attempted to buy all upgrades, and had to rebuy house to get last upgrade, rest were in place already.

Markarth and Solitude where i had already attempted to buy all upgrades (and console added the ones that did not work right). if i rebought

the house the upgrades were all there already, except the child's bedroom (which i had not bought).  was able to change from current upgrade

to child's bedroom.  forgot to check if i could switch it back to the other upgrade.

 

whatever bug/issue was there is totally gone for me.

 

 

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Not sure if this is what the forum is for, but I'm gonna put some suggestions here, because I love this mod. Just some ideas.

1 - The only immersion-breaking thing I've encountered so far is when you get caught for toll evasion, and your female follower isn't required to wear arm bindings like you are. She's just as guilty as the dragonborn, after all.

2 - Speaking of tolls, the default setting of 2 hours until you're found out for toll evading is very little time (what is it even possible to do in 2 hours?), especially considering the astoundingly high amount of money you have to pay if you get caught. Should be closer to 24 hours by default, imo. It's a small thing.

3 - The simply knock integration is great, the only problem is there is basically no reason to ever do it unless you're specifically using frostfall. You might include some reason to do it even without needing frostfall. Not sure how you would accomplish this, though. Maybe women seen "idling" around town (i.e. waiting), or running around outside after curfew, are punished/bountied.

4 - The prison system Monoman made is amazing. I'm surprised there are no menu options related to it. I'm guessing it's a pain to do or you would have done so. Specifically options related to sentence length would be nice, if possible, as things can feel pretty drawn out, in addition with how easy it can be to get additional jail time.

5 - I mentioned this before, but it would be great if there was an option to have license costs scale with your level just like tolls do. Licenses are basically impossible to obtain at the beginning of the game no matter what you do, and get easier and easier until they are trivial. I've started manually increasing the license costs by 25% increments every 5 levels starting at level 10, for example.

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26 minutes ago, 2generic said:

2 - Speaking of tolls, the default setting of 2 hours until you're found out for toll evading is very little time (what is it even possible to do in 2 hours?), especially considering the astoundingly high amount of money you have to pay if you get caught. Should be closer to 24 hours by default, imo. It's a small thing.

I mean, thats why there is a slider tho? So everyone can customize it to their wishes? ?

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46 minutes ago, 2generic said:

1 -

Fair enough.

46 minutes ago, 2generic said:

2 -

When I create default settings I kind of go with what would suit me. I use timescale 5 so time passes 4 times slower for me than default. 

47 minutes ago, 2generic said:

3 -

Curfew is already here in the beta. Might tempt people to try for a freebie via the scenario for the night. Still needs more camping determent though. And probably default less chance of enslavement overall. 

49 minutes ago, 2generic said:

4 -

Prison? You mean the kennel or simply being confined to town for a day?

49 minutes ago, 2generic said:

5 -

Not against it but don't know at this point how difficult it would be. 

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Messing around a bit with Battle Wound textures. Might be nice to have the PC reflect the abuse she's going through on her body. System currently just adds new 'traumas' and removes the oldest one if over the limit. Still need to add fading over time. Npc options might also be on the cards though probably just for sex or maybe a limited number of set actors (female followers). 

 

Face:

Spoiler

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Front:

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Front.jpg.8ec9432322a56d77bb242fea7a760737.jpg

Back:

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back.jpg.07e488df323f11459c568a84d7f5f1ab.jpg

 

Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude. 

 

Should traumas have some kind of effect/debuff......? Running out of things to debuff.....

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I'd hope there would be a toggle for the wounds. Lot of people wouldn't want it.

 

Quote

Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude. 

 

Should traumas have some kind of effect/debuff......? Running out of things to debuff.....


For debuffs, could increase the chance that guards bully the PC (because she's more submissive/weak-willed from trauma). Bullying could take the form of "confiscating" money or items, or applying a temporary slavetat or DD device or something like that. A debuff like that would sort of encourage the PC to hole up in an inn or away from town (fittingly) in order to avoid guards.

Could also just give offensive-skill debuffs (destruction, one-handed, two-handed, etc) to reflect the same thing. Would be the easiest.

Another approach would be harsher sexist/demeaning comments from NPCs - to reflect the PCs diminishing reputation (word has gotten around about her rape/humiliation/whatever, or they can tell by the wounds/tats/whatever). I'd prefer this latter approach, but it would also be the most work, so.

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2 hours ago, Monoman1 said:

Messing around a bit with Battle Wound textures. Might be nice to have the PC reflect the abuse she's going through on her body. System currently just adds new 'traumas' and removes the oldest one if over the limit. Still need to add fading over time. Npc options might also be on the cards though probably just for sex or maybe a limited number of set actors (female followers). 

 

Face:

  Hide contents

face.jpg.ffc81b24977b7a6a528ab9111e87de76.jpg

Front:

  Hide contents

Front.jpg.8ec9432322a56d77bb242fea7a760737.jpg

Back:

  Hide contents

back.jpg.07e488df323f11459c568a84d7f5f1ab.jpg

 

Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude. 

 

Should traumas have some kind of effect/debuff......? Running out of things to debuff.....

you dont use apropos2?

It can be linked to Sexlab Disparity which in turn can handle all the debuffs as a central hub.
That way it can be avoided to have "0" or negative movement and not beeing able to do shit anymore.

It tracks the "abuse".

do you create the textures yourself? would be nice to merge them with the apropos ones since they lack that specific kind of features (wanted to add something along that line myself for quite some time).

I also wondered if there could be a general "wounded" value that we can setup similar to apropos abuse value but also true for battle. 
I wanted to add apropos abuse values to Naked Dungeons on defeat, so that the PC gets "general abuse" even before the rape, reflecting battle damage.

The wound system most Combat mods use are very incompatible with Sex debuffs in my experience and also have no visible textures attached to them. 


In Sexlab Disparity there are also awesome "stumble" "fall over" and "lose weapon" features.
When I have high general abuse I have a chance to lose grip of my weapon during a fight. Its such a cool feature. 
And running away barefoot can cause my PC to fall down. 
Its like Barefoot Realism just without the Script Overkill and with even more features to it. 

 

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12 hours ago, Monoman1 said:

Check your save in falrim tools. Anything odd? Specifically active scripts and suspended stack.

Don't really know my way around this program but here it is. NothingUntitled.png.74ab106d1d030bfb41635a58b7c02aba.png in Suspended stacks and everything seems ordinary in active scripts?

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2 hours ago, Monoman1 said:

unblocked hits in combat or when pushed on the ground by some dude. 

Just thought i would mention this mod, https://www.nexusmods.com/skyrim/mods/31954/ it adds scars, burns and things he has photoshop files (scrol down to the resource files)that allow you to pick and choose to customize what you want ^^ also maybe just your weapon speed slows down, maybe you cant use bows because you're in too much pain to draw the bow etc. Easier would just be to debuff health since you're not at 100% if you're all roughed up x_x

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ooohhhhhhhhh idea

 

for those who do not use Slaverun would it be possible to have a setting where if you do not have a Freedom License 

there is a chance (slider or a 5-10%) of being sent to Simple Slavery (i use the ++ version).  iirc it works with just a modevent.

 

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On 10/11/2020 at 9:51 PM, Monoman1 said:

Depends on the mod unfortunately. I have added checks to my mods that any hotkey registered must be > 0 before registering. I don't think many people know of this bug. Before I discovered it I assumed RegisterForKey(0) would do nothing. And it does. Until TapKey is used as well. 

Okay i think im onto something. I checked in Realistic Needs and Diseases, it has a Wait Key and its unbound. Maybe this fixes my issue with the constant spamming and performance:

Spoiler

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8 minutes ago, AkiKay said:

Okay i think im onto something. I checked in Realistic Needs and Diseases, it has a Wait Key and its unbound. Maybe this fixes my issue with the constant spamming and performance:

  Reveal hidden contents

20201013004820_1.thumb.jpg.f49ed76a9197ceb12dd941fd7f217aa5.jpg

 

Yes quite possibly. To be safe assign every hotkey you can. If you don't use the key just assign them all to one throw-away key.

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