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1 hour ago, Corsayr said:

I have been using Survival (currently using the Beta build) in SSE, it works fine. 

 

 

Ok, I will give it a try. Thanks.

 

1 hour ago, Hiderius said:

Question: Am I suppose to get the Bikini Curse from the snowberry start immediately after I start where I want to start at through live another life

Check the license tab. It will show what causing it. In my case mostly boots.

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1 hour ago, Sucker343 said:

Ok, I will give it a try. Thanks.

just some lessons I learned

 

Convert it yourself, let the FOMOD do it's job then run Cathedral on it, do not convert the esp to file 44 type, let it stay file 43. If you try and convert it creation kit will try and regen the face gens and all the enforcers will have blackface bug, and you will get some CTDs. 

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3 minutes ago, Corsayr said:

just some lessons I learned

 

Convert it yourself, let the FOMOD do it's job then run Cathedral on it, do not convert the esp to file 44 type, let it stay file 43. If you try and convert it creation kit will try and regen the face gens and all the enforcers will have blackface bug, and you will get some CTDs. 

Actually regenerating the facegen via CK is a valid conversion step I always take when those are present.  I don't resave the plugin, because that's just silly.  Just load it/set active in CK (use the newest SE CK or the head meshes will probably cause CTD), sort the actors once to get all the highest numbered ones at the top of the list, highlight them and do CTRL F4 to export, exit CK.

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4 minutes ago, 4nk8r said:

Actually regenerating the facegen via CK is a valid conversion step I always take when those are present.  I don't resave the plugin, because that's just silly.  Just load it/set active in CK (use the newest SE CK or the head meshes will probably cause CTD), sort the actors once to get all the highest numbered ones at the top of the list, highlight them and do CTRL F4 to export, exit CK.

it caused no end of problems for me, so /shrug

 

?

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7 minutes ago, Corsayr said:

it caused no end of problems for me, so /shrug

 

?

I ran into that with the original SE CK.  Something about the forehead animations causing CTD during expressions.  The newest one doesn't have any issues that I've encountered so far...

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I might have found some oddity with the MCM settings. 

Licences: 

I disabled the Licence system in MCM - Licences 1.
But I still got talked to by guards because I had no curfew licence. 
The curfew licence was still "ticked" in the MCM but greyed out. 

Can it be that I have to untick every option in the MCM first before disabled the corresponding system?
This might also explain why I get the papyrus log entries about body overlays from curses, even with the curses beeing off? 

 

20201010035129_1.jpg

20201010035108_1.jpg

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4 hours ago, tamai said:

also I have to track it down cuz it might be on my end but I'm getting that thing where the guard behavior is failing to detect weapons shouts armor stuff like that

i still have that happen, I don't think anyone has been able to track down the cause of it yet.

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1 hour ago, AkiKay said:

I have a slight problem

 

Are these messages from Sexlab Survival ? They keep spamming and i don´t know how to stop it. Attached a Picture in the spoiler

 

  Reveal hidden contents

20201010133003_1.jpg.d3eba66f0f47ac723700c16c88cb16fd.jpg

 

 

Update bis tweak. 

And it looks like your 'wait' control is unbound. Bind it. 

Then check your save in falrim tools. If there's a lot of onkeydown instances you can try waiting them out in a quiet cell. Or terminate them. 

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10 hours ago, Nymra said:

I might have found some oddity with the MCM settings. 

Licences: 

I disabled the Licence system in MCM - Licences 1.
But I still got talked to by guards because I had no curfew licence. 
The curfew licence was still "ticked" in the MCM but greyed out. 

Can it be that I have to untick every option in the MCM first before disabled the corresponding system?
This might also explain why I get the papyrus log entries about body overlays from curses, even with the curses beeing off? 

I'll check the toggle but I've already explained the overlays. 

There's no need to fuss over every line of your log. I could easily remove the trace and youd be none the wiser. 

 

I'd be more worried about STA after you removed the dummy. It must be log spamming like a champ. 

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32 minutes ago, Monoman1 said:

I'll check the toggle but I've already explained the overlays. 

There's no need to fuss over every line of your log. I could easily remove the trace and youd be none the wiser. 

 

I'd be more worried about STA after you removed the dummy. It must be log spamming like a champ. 

I m not worried about the entries, just about the ingame notifications in the upper left about things that should be off.

Its just a report of things not working according to the MCM setup. 
'

As for STA: I dont see any difference in the log regarding STA. just the voices and NPC behaviour is back to how it should be. hmm

Papyrus.0.log

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33 minutes ago, 2generic said:

Hey, I died in the wilderness with my follower (Bulgruff, the Solitude follower) and due to death alternative wound up in the Solitude temple. But my follower is no where to be found. I can't leave the city without an escort. Am I softlocked?

I would put the max followers to leave the town to 0 in the MCM Tolls menu, leave the town and put it back on.

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39 minutes ago, 2generic said:

Hey, I died in the wilderness with my follower (Bulgruff, the Solitude follower) and due to death alternative wound up in the Solitude temple. But my follower is no where to be found. I can't leave the city without an escort. Am I softlocked?

Are you sure they're still alive? I don't believe follower counting requires them to be in the loaded area. 

Do wheel misc teleport followers 

Or 

Load a save where they are present. Open the console and Click on them.  Load your current save and 'Player.MoveTo xxxxxxxx' where x's = their ref id. 

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BTW regarding the whole house buying fiasco. It dawned on me today that I think the quest override in SLS isn't even necessary. It's just the CK ITMing every god damn thing I click on. So try deleting HousePurchase quest from SLS. You'll probably have to stop the quest and start it again in game for it to fill all the aliases etc. Which might mean needing to buy the house/furniture again to 'set everything straight'. So just cheat yourself some gold to do so. 

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1 hour ago, Monoman1 said:

It's full of log spam.

well, i d prefer a different solution but I dont understand the mod architecture yet. I would compile the scripts myself when I knew where i could just disable the dummy thing from starting at all (if possible). 
 

 

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Okay i tried to fix my Issue with the spam messages and i think the universe is falling apart. All the scripts are extremely slow,Saving takes about 5 seconds, the UI doesnt want to load at times, Sexlab Animations are clunky, Sexlab Survival Sleep Menu appears without actually even getting near a bed, i can´t move at all anymore, my PC is disabled (Yes the camera is on the floor, she is disabled. I didn´t even know that can happen). What have i done..

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