valcon767 Posted October 12, 2020 Posted October 12, 2020 16 hours ago, Monoman1 said: Yea I would do it anyway. Anyone running any previous version of the beta. This will allow the quest to fill the extra aliases added by Usleep. Or whatever your winning override for that quest is. updated to 6.20 beta (from 6.19) tested house buying in RIften, Markarth, and Solitude. (on saved game where no purchases had been attempted). worked perfectly (all furnishings worked correctly), got the dialogue as it should be if i had a license (or not).  checked same 3 on current game (houses already purchased). Riften, where i had not bought or attempted to buy all upgrades, and had to rebuy house to get last upgrade, rest were in place already. Markarth and Solitude where i had already attempted to buy all upgrades (and console added the ones that did not work right). if i rebought the house the upgrades were all there already, except the child's bedroom (which i had not bought). was able to change from current upgrade to child's bedroom. forgot to check if i could switch it back to the other upgrade.  whatever bug/issue was there is totally gone for me.   3
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 11 minutes ago, valcon767 said: whatever bug/issue was there is totally gone for me. Great Thanks for the thorough reports/patience.Â
Bondage Queen Slaveia Posted October 12, 2020 Posted October 12, 2020 Not sure if this is what the forum is for, but I'm gonna put some suggestions here, because I love this mod. Just some ideas. 1 - The only immersion-breaking thing I've encountered so far is when you get caught for toll evasion, and your female follower isn't required to wear arm bindings like you are. She's just as guilty as the dragonborn, after all. 2 - Speaking of tolls, the default setting of 2 hours until you're found out for toll evading is very little time (what is it even possible to do in 2 hours?), especially considering the astoundingly high amount of money you have to pay if you get caught. Should be closer to 24 hours by default, imo. It's a small thing. 3 - The simply knock integration is great, the only problem is there is basically no reason to ever do it unless you're specifically using frostfall. You might include some reason to do it even without needing frostfall. Not sure how you would accomplish this, though. Maybe women seen "idling" around town (i.e. waiting), or running around outside after curfew, are punished/bountied. 4 - The prison system Monoman made is amazing. I'm surprised there are no menu options related to it. I'm guessing it's a pain to do or you would have done so. Specifically options related to sentence length would be nice, if possible, as things can feel pretty drawn out, in addition with how easy it can be to get additional jail time. 5 - I mentioned this before, but it would be great if there was an option to have license costs scale with your level just like tolls do. Licenses are basically impossible to obtain at the beginning of the game no matter what you do, and get easier and easier until they are trivial. I've started manually increasing the license costs by 25% increments every 5 levels starting at level 10, for example.
Mehmeme Posted October 12, 2020 Posted October 12, 2020 26 minutes ago, 2generic said: 2 - Speaking of tolls, the default setting of 2 hours until you're found out for toll evading is very little time (what is it even possible to do in 2 hours?), especially considering the astoundingly high amount of money you have to pay if you get caught. Should be closer to 24 hours by default, imo. It's a small thing. I mean, thats why there is a slider tho? So everyone can customize it to their wishes? ?
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 46 minutes ago, 2generic said: 1 - Fair enough. 46 minutes ago, 2generic said: 2 - When I create default settings I kind of go with what would suit me. I use timescale 5 so time passes 4 times slower for me than default. 47 minutes ago, 2generic said: 3 - Curfew is already here in the beta. Might tempt people to try for a freebie via the scenario for the night. Still needs more camping determent though. And probably default less chance of enslavement overall. 49 minutes ago, 2generic said: 4 - Prison? You mean the kennel or simply being confined to town for a day? 49 minutes ago, 2generic said: 5 - Not against it but don't know at this point how difficult it would be.Â
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 Messing around a bit with Battle Wound textures. Might be nice to have the PC reflect the abuse she's going through on her body. System currently just adds new 'traumas' and removes the oldest one if over the limit. Still need to add fading over time. Npc options might also be on the cards though probably just for sex or maybe a limited number of set actors (female followers).  Face: Spoiler Front: Spoiler Back: Spoiler  Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude.  Should traumas have some kind of effect/debuff......? Running out of things to debuff.....
Bondage Queen Slaveia Posted October 12, 2020 Posted October 12, 2020 I'd hope there would be a toggle for the wounds. Lot of people wouldn't want it.  Quote Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude.  Should traumas have some kind of effect/debuff......? Running out of things to debuff..... For debuffs, could increase the chance that guards bully the PC (because she's more submissive/weak-willed from trauma). Bullying could take the form of "confiscating" money or items, or applying a temporary slavetat or DD device or something like that. A debuff like that would sort of encourage the PC to hole up in an inn or away from town (fittingly) in order to avoid guards. Could also just give offensive-skill debuffs (destruction, one-handed, two-handed, etc) to reflect the same thing. Would be the easiest. Another approach would be harsher sexist/demeaning comments from NPCs - to reflect the PCs diminishing reputation (word has gotten around about her rape/humiliation/whatever, or they can tell by the wounds/tats/whatever). I'd prefer this latter approach, but it would also be the most work, so.
Nymra Posted October 12, 2020 Posted October 12, 2020 2 hours ago, Monoman1 said: Messing around a bit with Battle Wound textures. Might be nice to have the PC reflect the abuse she's going through on her body. System currently just adds new 'traumas' and removes the oldest one if over the limit. Still need to add fading over time. Npc options might also be on the cards though probably just for sex or maybe a limited number of set actors (female followers).  Face:  Hide contents Front:  Hide contents Back:  Hide contents  Might add chance for traumas on rape animation stage change, unblocked hits in combat or when pushed on the ground by some dude.  Should traumas have some kind of effect/debuff......? Running out of things to debuff..... you dont use apropos2? It can be linked to Sexlab Disparity which in turn can handle all the debuffs as a central hub. That way it can be avoided to have "0" or negative movement and not beeing able to do shit anymore. It tracks the "abuse". do you create the textures yourself? would be nice to merge them with the apropos ones since they lack that specific kind of features (wanted to add something along that line myself for quite some time). I also wondered if there could be a general "wounded" value that we can setup similar to apropos abuse value but also true for battle. I wanted to add apropos abuse values to Naked Dungeons on defeat, so that the PC gets "general abuse" even before the rape, reflecting battle damage. The wound system most Combat mods use are very incompatible with Sex debuffs in my experience and also have no visible textures attached to them. In Sexlab Disparity there are also awesome "stumble" "fall over" and "lose weapon" features. When I have high general abuse I have a chance to lose grip of my weapon during a fight. Its such a cool feature. And running away barefoot can cause my PC to fall down. Its like Barefoot Realism just without the Script Overkill and with even more features to it. Â
Crota Posted October 12, 2020 Posted October 12, 2020 12 hours ago, Monoman1 said: Check your save in falrim tools. Anything odd? Specifically active scripts and suspended stack. Don't really know my way around this program but here it is. Nothing in Suspended stacks and everything seems ordinary in active scripts?
valcon767 Posted October 12, 2020 Posted October 12, 2020 ooohhhhhhhhh idea  for those who do not use Slaverun would it be possible to have a setting where if you do not have a Freedom License there is a chance (slider or a 5-10%) of being sent to Simple Slavery (i use the ++ version). iirc it works with just a modevent.  2
AlyssaAwoo Posted October 12, 2020 Posted October 12, 2020 On 10/11/2020 at 9:51 PM, Monoman1 said: Depends on the mod unfortunately. I have added checks to my mods that any hotkey registered must be > 0 before registering. I don't think many people know of this bug. Before I discovered it I assumed RegisterForKey(0) would do nothing. And it does. Until TapKey is used as well. Okay i think im onto something. I checked in Realistic Needs and Diseases, it has a Wait Key and its unbound. Maybe this fixes my issue with the constant spamming and performance: Spoiler Â
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 8 minutes ago, AkiKay said: Okay i think im onto something. I checked in Realistic Needs and Diseases, it has a Wait Key and its unbound. Maybe this fixes my issue with the constant spamming and performance:  Reveal hidden contents  Yes quite possibly. To be safe assign every hotkey you can. If you don't use the key just assign them all to one throw-away key.
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 2 hours ago, Crota said: Don't really know my way around this program but here it is. Nothing Your save looks fine. I don't know what could create the problems you have then.... Sorry. If Npcs are just standing around there's a debug option on the wheel that might help - Get Actor package.Â
Voodooh Posted October 12, 2020 Posted October 12, 2020 While I was playing the "follower of dibella" questline from yps I noticed that lots of SLS features which should only work for female pcs according to the mod's description also occur for male pcs. Â That shouldn't be a big problem since you can just disable those features in the mcm. But in the 2.19 beta version disabling the toll and curfew doesn't seem to work. At least the "toll dodge" and curfew notifications still appear and I was stuck in permanent a forcegreet loop afterwards. Â Apart from that I had no issues with the Beta version, so good job ? Â I also like the idea of license costs scaling with level. Or you could simply add an mcm option to multiply all license costs with an input value. It would also be nice if you could see the actual costs of licenses that you cannot afford ingame. Â
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 2 hours ago, tamai said: Just thought i would mention this mod, https://www.nexusmods.com/skyrim/mods/31954/ it adds scars, burns and things he has photoshop files (scrol down to the resource files)that allow you to pick and choose to customize what you want ^^ also maybe just your weapon speed slows down, maybe you cant use bows because you're in too much pain to draw the bow etc. Easier would just be to debuff health since you're not at 100% if you're all roughed up x_x Ahh I don't really want scars. I don't plan on these being long term at all. Just bruises/scrapes with a quick turnaround. I'm thinking they'll fade in within 4/5 hours and be gone within a day or two. Nothing long term or lasting. Unlike apropos it's not a 'set' pattern. Each bruise will be added individually and fade in/out individually. Which hopefully will keep it interesting. The downside is that it'll need a shit ton of overlay slots. But there is a max count anyway.  It's also fairly dynamic - You can add your own textures to the mod just by adding textures to the appropriate folder. So if you wanted to add those I think you could easily enough.  I think I'll just leave them as superficial for now - no effects. 2
Monoman1 Posted October 12, 2020 Author Posted October 12, 2020 6 minutes ago, BSL24 said: should only work for female pcs according to the mod's description also occur for male pcs. Much of the mod does not differentiate between male and female as it was designed for female only really.Â
Nymra Posted October 12, 2020 Posted October 12, 2020 39 minutes ago, Monoman1 said: Ahh I don't really want scars. I don't plan on these being long term at all. Just bruises/scrapes with a quick turnaround. I'm thinking they'll fade in within 4/5 hours and be gone within a day or two. Nothing long term or lasting. Unlike apropos it's not a 'set' pattern. Each bruise will be added individually and fade in/out individually. Which hopefully will keep it interesting. The downside is that it'll need a shit ton of overlay slots. But there is a max count anyway.  It's also fairly dynamic - You can add your own textures to the mod just by adding textures to the appropriate folder. So if you wanted to add those I think you could easily enough.  I think I'll just leave them as superficial for now - no effects. if the number of textures is theoretically not limited, maybe there could be different sets to increase variety without needing too many slots? I even wanted to suggest such a feature for Bathing in Skyrim and Apropos, to allow a random texture set like with "Sexlab Cum Overlays" The standard abuse and dirt textures become boring sooner or later, hmm Â
MadSongstress Posted October 13, 2020 Posted October 13, 2020 17 hours ago, Crota said: Not Quite sure where to post this since it is a general problem, but I would say it mainly effects this mod.  Every NPC in Whiterun is so broken for me. None of them perform there jobs or scripted events where they talk to other NPCs. Traders like Belethor don't have an option to see what is for sale (even though I have no gag or ever have been). When I first enter Whiterun you usually see Adrianna talking to the Battle-born guy. Normally he would leave but in mine they never talk and stand there forever.  When I enter Whiterun with a vanilla follower like Sven and later try to leave with him the Gate guard says I need to have a follower before I can leave. Even when I pick a follower from around Whiterun. like Leon from DCL, it still says I need a follower. The Only work around for this I have found is to be caught by an enforcer in Riverwood and be escorted back to HQ in Whiterun and assigned a follower there. Only then am I properly allowed to leave Whiterun.  Weirdest of all, I was completing the Slaverun beginning storyline and got to the part where you need to go inform the Jarl of what is going on. I get to Dragonsreach and talk to Balgruuf but see no option to continue the quest. That's when I noticed the Quest arrow pointing outside of Dragonsreach, at Jorvaskarr, when I got there some other guy (assuming from the stormcloaks vs imperials questlines) is also named jarl and he continues the questline, even though this game is completely fresh and I have only finished Bleak Falls Barrow, Killed the first dragon, and started slaverun reloaded.  Any clue on what is going on here? I've noticed a lot of inconsistencies since I formatted and reinstalled. Do you have Wartimes a daughters tale installed? I've had similar problems in Whiterun with that mod before.
Crota Posted October 13, 2020 Posted October 13, 2020 6 hours ago, MasterWolf2169 said: Do you have Wartimes a daughters tale installed? I've had similar problems in Whiterun with that mod before. Yeah I got this answer in another thread, Hopefully removing that will clear most of my problems. The mod is so broken anyway so there is no point in having it installed until it starts working better.  Appreciate the answer.
ralchemilla Posted October 13, 2020 Posted October 13, 2020 is this the location for the Markarth Kennel? i only see a dwemer door by itself floating above the ground which doesn't bring me anywhere.. ? (SSE version) i also attached my load order, i do have JK's Skyrim installedloadorder.txt  Â
Monoman1 Posted October 13, 2020 Author Posted October 13, 2020 49 minutes ago, ralchemilla said: is this the location for the Markarth Kennel? Hard to say. Markarth kennel is - enter markarth turn left and walk along the wall and it should be in the corner. Before cidhna mine. But I think you're SE? SE hasn't been updated with beta versions afaik which has the extra kennels outside of whiterun.  Open the console and click on the door. Look for 'locate' in the console. Might help narrow it down. Or check it's refID versus your load order. 1
ralchemilla Posted October 13, 2020 Posted October 13, 2020 35 minutes ago, Monoman1 said: Hard to say. Markarth kennel is - enter markarth turn left and walk along the wall and it should be in the corner. Before cidhna mine. But I think you're SE? SE hasn't been updated with beta versions afaik which has the extra kennels outside of whiterun.  Open the console and click on the door. Look for 'locate' in the console. Might help narrow it down. Or check it's refID versus your load order. thank you soo much!! i found the culprit.. it's really puzzling why.. would TAWOBA - Remastered have a random door, is it safe to disable it via console ?___?
Monoman1 Posted October 13, 2020 Author Posted October 13, 2020 41 minutes ago, ralchemilla said: is it safe to disable it via console ?___? Probably I'd guess. Looks like a wild edit. Can happen pretty easily when editing world spaces. But you should probably mention it to the mod author. 1
Guest Posted October 13, 2020 Posted October 13, 2020 4 hours ago, ralchemilla said: thank you soo much!! i found the culprit.. it's really puzzling why.. would TAWOBA - Remastered have a random door, is it safe to disable it via console ?___? I use the TaWoBA version (standard version? with SLS tweak from this thread) on LE and for me there is some kind of player home (?) below that door. TaWoBa adds a few of those hidden locations to the game and most have terrible nav-mesh. My followers usually not follow in there or can't move. They are nice hiding spots tho, just not sure if those locations ever got finished or if they are just broken.
ralchemilla Posted October 13, 2020 Posted October 13, 2020 49 minutes ago, OOH SHINY! said: I use the TaWoBA version (standard version? with SLS tweak from this thread) on LE and for me there is some kind of player home (?) below that door. TaWoBa adds a few of those hidden locations to the game and most have terrible nav-mesh. My followers usually not follow in there or can't move. They are nice hiding spots tho, just not sure if those locations ever got finished or if they are just broken. Thank you!! i didn't know that.. it's still really bizarre, i'm using the SE version for TAWOBA and all i saw was this door floating.. ontop of nothing, i couldn't even enter, so i disabled it
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