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Posted

From 25% enslavement chance to 3%, lol. So I'm not the only one who thought a 1 in 4 of being enslaved was harsh.

Is Monoman still thinking about adding in 'events' like he mentioned maybe doing in the mod description? Of course, my issue is that there is still (even with frostfall) not a ton of reason to go into someone's house and risk enslavement when you can just go into an inn and wait until morning. Maybe occasionally, if you're using another mod which requires to sleep every now and then (like devious followers) AND you don't want to fork up the 100 gold. But 100 gold isn't much at all after a certain level. Maybe make inn cost scale based on level similarly to tolls?

Posted

This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though.

 

Arcadia's Pervy Garden:

 

Spoiler

ScreenShot158.jpg

 

Posted
3 hours ago, saltshade said:

This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though.

 

Arcadia's Pervy Garden:

 

  Reveal hidden contents

ScreenShot158.jpg

 

That's the result of "daydreaming" feature.  And telling you all the details would spoil the surprise.

Posted

Asking this here because IDK where else to ask... have an issue where, when the jarl tells you to talk to the wizard (in whiterun), the wizard force greets me and there's no dialogue to advance the plot. Now they're perpetually stuck like that and I can't continue the bleak fall barrows quest. No idea what mod caused it to happen.

Is it possible to do the quest anyway, maybe?

Posted
2 hours ago, saltshade said:

At least I will know what caused it the next time it happens, or maybe not. ?

Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be ;)

Posted

SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible?

Posted
Hi,

I think I found a bug, the same as there was in the Spank That Ass mod :
Some overlays (facial, hand and feet) do not appear.
For example : the facial overlay for daydreaming when in dialogue with a woman.
The problem lies in the GetEmptySlot function of the SLS_Utility.psc script : the number of overlays recovered is always that of the body

In the SLS_Utility.psc script, on line 807 (and probably also on line 826), I think we should replace :
     Int i = NiOverride.GetNumBodyOverlays()
by using the existing GetNumSlots function :
     Int i = GetNumSlots(Area)
so that the recovery of the number of overlays is done according to the area.

Note: this bug does not appear if the number of overlays configured in nieoverride.ini (skee.ini on SSE) is the same for body, face, hand and feet.
It appears if the number set for face, hand, or feet is less than the number set for body.
Posted

Found a pretty game-breaking bug. PC had been caught for toll evading and was in an armbinder. But she got out of the armbinder and paid the toll and left the city while still unbound. The toll collector followed outside the city gate and accosted about needing to be restrained. Put the armbinder back on. After doing this, still won't stop following. I reloaded to when I left the city, and immediately ran away and took a cart to a completely different hold (Dawnstar). I spent ten minutes at the hold when the toll collector abruptly sprinted into the building and put the armbinder back on. Same behavior as before. Apparently no where in skyrim is safe from this guy.

So, basically, if you leave the city while unbound, when you're supposed to be bound, the toll collector can follow and harass you forever.

Posted
44 minutes ago, Boulo_92 said:

The problem lies in the GetEmptySlot

Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code. 

Posted
27 minutes ago, 2generic said:

Found a pretty game-breaking bug.

Easy on the drama there. 

help _SLS_LicenceForceGreetQuest

StopQuest xxxxxxxx

 

I'll check it out when I can. 

Posted
1 hour ago, 4nk8r said:

Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be

Fantastic. 

Posted
1 hour ago, saltshade said:

SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible?

There's a mod that changes the thresholds of value that friends allow you to take. Can't remember the name of it though. 

Posted
25 minutes ago, saltshade said:

Thanks. Just what I needed.

You can save yourself an ESP slot by just making the changes yourself in xEdit

 

All that mod does is adjust the DATA value in 4 Game settings

Spoiler

image.thumb.png.46d925615fab569860942f513968757d.png

 

The Int appears to just be a septim value. 

Posted
2 hours ago, Monoman1 said:

Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code. 

Among the ones I use :
BIS tweak ==> also affected by this bug (GetEmptySlot in mzinOverlayUtility.psc script)
SL Cum Overlays ==> not affected, GetEmptySlot is Ok (in SCO_CumHandler.psc)

Posted
11 hours ago, Corsayr said:

You can save yourself an ESP slot by just making the changes yourself in xEdit

 

All that mod does is adjust the DATA value in 4 Game settings

  Reveal hidden contents

image.thumb.png.46d925615fab569860942f513968757d.png

 

The Int appears to just be a septim value. 

That's exactly what I did. Copied the settings to Requiem.esp. :)

Posted

Thanks for adding the new Trauma feature, just great !

Is it normal that the pain sound is very weak, compared to the "Bong" played just before and the Spank That Ass moan sounds ?
On my setup, I hardly hear the pain sound.

Posted
38 minutes ago, Boulo_92 said:

Is it normal that the pain sound is very weak

Yea I'm finding the hit sound very loud and the pain voice very low. 

Needs sliders probably. 

 

Also Sound.Play(ObjRef) isn't very good at all. It doesn't take into account the distance or direction to the sound at all it seems. I've mocked up the distance via code GetDistance() but I think I'd be better off seeing if applying as a magic effect sound or something would work better. 

 

This is also the reason when you're approached by your horse for sex his neighing can be heard from the other side of the map as if he was directly in front of you. 

Posted

Regarding the Desperate women of the kennel :
I can see in my papyrus log a lot of synchronization from SlaveTats on Desperate Women :
SlaveTats: Beginning synchronization for zbfSlaveFemale

......
If I'm not mistaken, it's due to the RapeTattoo added on Desperate Women (RapeTats.AddRapeTat(MySlave) in the SLS_PlaceRandomZazSlave.psc script).
The problem (if it is ?) is that I have these logs even when I am no longer in the Kennel.
SlaveTats continues to receive sync requests for these NPCs even long after leaving the Kennel, as if (I'm guessing) new RapeTattoo keep being added.
Shouldn't we no longer see these treatments once out of the Kennel ?

Posted
On 10/11/2020 at 7:00 PM, Monoman1 said:

Didn't even know this is a problem. 

Which of the many flavors of SS are you using?

Well now I'm REALLY wondering where I saw the earlier reference. I'm using SS++ Version 6.3.2

 

 

Posted
17 hours ago, 2generic said:

Found a pretty game-breaking bug.

Can't seem to reproduce any issue. Are you running the Beta or the old version?

Posted
53 minutes ago, Boulo_92 said:

Shouldn't we no longer see these treatments once out of the Kennel ?

Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest

Do Sqv _SLS_KennelSlavesQuest

 

_SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. 

Try more cell transitions. 

 

I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. 

Posted
41 minutes ago, Monoman1 said:

Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest

Do Sqv _SLS_KennelSlavesQuest

 

_SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. 

Try more cell transitions. 

 

I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. 

Thanks, I checked and _SLS_KennelSlavesQuest is stopped.
And I still have all these papyrus SlaveTats sync logs on Desperate women.

I modified SlaveTats.psc to get the ref_id in the papyrus log.
Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)

Then after relaunching the game and having SlaveTats sync logs on Desperate Women :
I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :
no NPC appears.
I tried "enable" with no result.

When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.

It looks like SlaveTats is still working on unloaded actors ....
So rather a problem on the SlaveTats side.

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