Bondage Queen Slaveia Posted October 16, 2020 Posted October 16, 2020 From 25% enslavement chance to 3%, lol. So I'm not the only one who thought a 1 in 4 of being enslaved was harsh. Is Monoman still thinking about adding in 'events' like he mentioned maybe doing in the mod description? Of course, my issue is that there is still (even with frostfall) not a ton of reason to go into someone's house and risk enslavement when you can just go into an inn and wait until morning. Maybe occasionally, if you're using another mod which requires to sleep every now and then (like devious followers) AND you don't want to fork up the 100 gold. But 100 gold isn't much at all after a certain level. Maybe make inn cost scale based on level similarly to tolls?
WhatRules Posted October 16, 2020 Posted October 16, 2020 This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though. Arcadia's Pervy Garden: Spoiler
4nk8r Posted October 16, 2020 Posted October 16, 2020 3 hours ago, saltshade said: This mod adds some interesting new mushroom models, but there was nothing about that in the description. It would have been appropriate to include it in the patch notes, because when you encounter something you didn't know you installed it's sometimes hard to know what mod it's from. It was a fun suprise though. Arcadia's Pervy Garden: Reveal hidden contents That's the result of "daydreaming" feature. And telling you all the details would spoil the surprise. 1
Bondage Queen Slaveia Posted October 16, 2020 Posted October 16, 2020 Asking this here because IDK where else to ask... have an issue where, when the jarl tells you to talk to the wizard (in whiterun), the wizard force greets me and there's no dialogue to advance the plot. Now they're perpetually stuck like that and I can't continue the bleak fall barrows quest. No idea what mod caused it to happen. Is it possible to do the quest anyway, maybe?
4nk8r Posted October 16, 2020 Posted October 16, 2020 2 hours ago, saltshade said: At least I will know what caused it the next time it happens, or maybe not. ? Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be 1
WhatRules Posted October 16, 2020 Posted October 16, 2020 SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible?
Boulo_92 Posted October 16, 2020 Posted October 16, 2020 Hi,I think I found a bug, the same as there was in the Spank That Ass mod :Some overlays (facial, hand and feet) do not appear.For example : the facial overlay for daydreaming when in dialogue with a woman.The problem lies in the GetEmptySlot function of the SLS_Utility.psc script : the number of overlays recovered is always that of the bodyIn the SLS_Utility.psc script, on line 807 (and probably also on line 826), I think we should replace : Int i = NiOverride.GetNumBodyOverlays()by using the existing GetNumSlots function : Int i = GetNumSlots(Area)so that the recovery of the number of overlays is done according to the area.Note: this bug does not appear if the number of overlays configured in nieoverride.ini (skee.ini on SSE) is the same for body, face, hand and feet.It appears if the number set for face, hand, or feet is less than the number set for body.
Bondage Queen Slaveia Posted October 16, 2020 Posted October 16, 2020 Found a pretty game-breaking bug. PC had been caught for toll evading and was in an armbinder. But she got out of the armbinder and paid the toll and left the city while still unbound. The toll collector followed outside the city gate and accosted about needing to be restrained. Put the armbinder back on. After doing this, still won't stop following. I reloaded to when I left the city, and immediately ran away and took a cart to a completely different hold (Dawnstar). I spent ten minutes at the hold when the toll collector abruptly sprinted into the building and put the armbinder back on. Same behavior as before. Apparently no where in skyrim is safe from this guy. So, basically, if you leave the city while unbound, when you're supposed to be bound, the toll collector can follow and harass you forever.
Monoman1 Posted October 16, 2020 Author Posted October 16, 2020 44 minutes ago, Boulo_92 said: The problem lies in the GetEmptySlot Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code.
Monoman1 Posted October 16, 2020 Author Posted October 16, 2020 27 minutes ago, 2generic said: Found a pretty game-breaking bug. Easy on the drama there. help _SLS_LicenceForceGreetQuest StopQuest xxxxxxxx I'll check it out when I can.
Monoman1 Posted October 16, 2020 Author Posted October 16, 2020 1 hour ago, 4nk8r said: Well, now we've set up the expectation that any and all weird shit you see in game is because of this...and it might not be Fantastic.
Monoman1 Posted October 16, 2020 Author Posted October 16, 2020 1 hour ago, saltshade said: SLS is a great mod when it comes to adding that extra struggle that makes a woman's life in Skyrim challenging. But as soon as you make friends with someone or join a guild, that struggle suddenly becomes a lot easier because Skyrim lets you help yourself to all their possessions, and it doesn't sit well with the idea of SLS. That's why I would like to request an option to disable that feature and never be able to gain access to other people's containers. Would it be possible? There's a mod that changes the thresholds of value that friends allow you to take. Can't remember the name of it though.
UnEvenSteven Posted October 16, 2020 Posted October 16, 2020 4 minutes ago, Monoman1 said: There's a mod that changes the thresholds of value that friends allow you to take. Can't remember the name of it though. Less Charitable NPCs? There's also Riffling Crime to check out. 2
Monoman1 Posted October 16, 2020 Author Posted October 16, 2020 1 minute ago, UnEvenSteven said: Less Charitable NPCs? That's the one.
WhatRules Posted October 16, 2020 Posted October 16, 2020 53 minutes ago, UnEvenSteven said: Less Charitable NPCs? There's also Riffling Crime to check out. Thanks. Just what I needed.
Corsayr Posted October 16, 2020 Posted October 16, 2020 25 minutes ago, saltshade said: Thanks. Just what I needed. You can save yourself an ESP slot by just making the changes yourself in xEdit All that mod does is adjust the DATA value in 4 Game settings Spoiler The Int appears to just be a septim value. 1
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 2 hours ago, Monoman1 said: Fixed thanks. I'll have to check all my other overlay mods as I basically copied and pasted the code. Among the ones I use :BIS tweak ==> also affected by this bug (GetEmptySlot in mzinOverlayUtility.psc script)SL Cum Overlays ==> not affected, GetEmptySlot is Ok (in SCO_CumHandler.psc)
WhatRules Posted October 17, 2020 Posted October 17, 2020 11 hours ago, Corsayr said: You can save yourself an ESP slot by just making the changes yourself in xEdit All that mod does is adjust the DATA value in 4 Game settings Reveal hidden contents The Int appears to just be a septim value. That's exactly what I did. Copied the settings to Requiem.esp.
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 Thanks for adding the new Trauma feature, just great ! Is it normal that the pain sound is very weak, compared to the "Bong" played just before and the Spank That Ass moan sounds ? On my setup, I hardly hear the pain sound.
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 38 minutes ago, Boulo_92 said: Is it normal that the pain sound is very weak Yea I'm finding the hit sound very loud and the pain voice very low. Needs sliders probably. Also Sound.Play(ObjRef) isn't very good at all. It doesn't take into account the distance or direction to the sound at all it seems. I've mocked up the distance via code GetDistance() but I think I'd be better off seeing if applying as a magic effect sound or something would work better. This is also the reason when you're approached by your horse for sex his neighing can be heard from the other side of the map as if he was directly in front of you.
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 Regarding the Desperate women of the kennel :I can see in my papyrus log a lot of synchronization from SlaveTats on Desperate Women :SlaveTats: Beginning synchronization for zbfSlaveFemale ......If I'm not mistaken, it's due to the RapeTattoo added on Desperate Women (RapeTats.AddRapeTat(MySlave) in the SLS_PlaceRandomZazSlave.psc script).The problem (if it is ?) is that I have these logs even when I am no longer in the Kennel.SlaveTats continues to receive sync requests for these NPCs even long after leaving the Kennel, as if (I'm guessing) new RapeTattoo keep being added.Shouldn't we no longer see these treatments once out of the Kennel ?
Skiddlewinx101 Posted October 17, 2020 Posted October 17, 2020 On 10/11/2020 at 7:00 PM, Monoman1 said: Didn't even know this is a problem. Which of the many flavors of SS are you using? Well now I'm REALLY wondering where I saw the earlier reference. I'm using SS++ Version 6.3.2
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 17 hours ago, 2generic said: Found a pretty game-breaking bug. Can't seem to reproduce any issue. Are you running the Beta or the old version?
Monoman1 Posted October 17, 2020 Author Posted October 17, 2020 53 minutes ago, Boulo_92 said: Shouldn't we no longer see these treatments once out of the Kennel ? Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest Do Sqv _SLS_KennelSlavesQuest _SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. Try more cell transitions. I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats.
Boulo_92 Posted October 17, 2020 Posted October 17, 2020 41 minutes ago, Monoman1 said: Temp slave actors are probably being held in aliases on quest _SLS_KennelSlavesQuest Do Sqv _SLS_KennelSlavesQuest _SLS_KennelSlavesQuest is stopped once the inside kennel door is unloaded. Might change it to OnCellDetatch. Try more cell transitions. I'd imagine that slavetats shouldn't work on unloaded actors. In fact I couldn't get slavetats to work for the slaves at all while trying to add rape tats automatically when entering the kennel. Also didn't work through the slavetats mcm. Posted about it over in the thread. Was ignored there as well. So..... :shrugs:.... but I will remove the code trying to add rape tats. Thanks, I checked and _SLS_KennelSlavesQuest is stopped.And I still have all these papyrus SlaveTats sync logs on Desperate women.I modified SlaveTats.psc to get the ref_id in the papyrus log.Debug.Trace ("SlaveTats: Beginning synchronization for" + target.GetLeveledActorBase (). GetName () + "id:" + target)Then after relaunching the game and having SlaveTats sync logs on Desperate Women :I tried to do a prid ref_id then moveto player on one of the Desperate Women appearing in the papyrus log :no NPC appears.I tried "enable" with no result.When I do "player.moveto ref_id" I am teleported to the Kennel, but the desperate woman there does not have the same ref_id as in the log.It looks like SlaveTats is still working on unloaded actors ....So rather a problem on the SlaveTats side.
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