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Posted
2 hours ago, Zaflis said:

I was just about to say similar. I installed the patch for 1.18 and repeatedly attacked guard in Whiterun. I never got the rehab dialog, usually just sent to jail. I had finished the "open for business" quest at a cart driver.

Also S_L_U_T_S guard dialogue patch.esp is after Deviously Cursed Loot.esp in load order. However S_L_U_T_S.esp is before cursed loot.. hmm, maybe that should change.

Edit: Doesn't help.

Load order shouldn't help because DCL will always be after the Vanilla quest which SLUTS hooks into and even then I think it's a quest priority thing that makes DCL forcegreet to trigger first.

If you type StopQuest dcur_prison_guardArrestDlg (I think this only needs to be done once pergame) into console it should fix it but ofc you won't be able to be arrested into DCL.

Posted
1 hour ago, Lozeak said:

Load order shouldn't help because DCL will always be after the Vanilla quest which SLUTS hooks into and even then I think it's a quest priority thing that makes DCL forcegreet to trigger first.

If you type StopQuest dcur_prison_guardArrestDlg (I think this only needs to be done once pergame) into console it should fix it but ofc you won't be able to be arrested into DCL.

Yea, load order won't matter for the DCUL arrest system AFAIK as it bypasses the vanilla active guard arrest event rather than editing it I believe.

 

I found in my game that I *can* use both DCUL and SLUTS arrest options at the same time, (and Sexlab Sex Bounty as well) but which I get depends on the arrest style.  DCUL's quest takes over the "active" guard arrest - so when I surrender to a guard or get reported for non-violent crimes like trespassing or stealing it will always be DCUL.  So yea, if someone wants to use different mods to cover these events, stopping the DCUL arrest quest would probably be the best way to do it.

 

SLUTS/vanilla and probably some other arrest mods that just add additional dialogue options can still be activated, but only with the passive option of talking to a guard with an existing bounty ("Wait, I know you" dialogue).  So in my game I use both, as I do have mods that add bounties to my character without triggering instant guard aggro, so I can clear those by "turning myself in" to a guard to have them cleared with non-DCUL options like SLUTS or claiming Thane status.  

Posted
On 7/7/2019 at 2:30 PM, Zaflis said:

I was just about to say similar. I installed the patch for 1.18 and repeatedly attacked guard in Whiterun. I never got the rehab dialog, usually just sent to jail. I had finished the "open for business" quest at a cart driver.

Also S_L_U_T_S guard dialogue patch.esp is after Deviously Cursed Loot.esp in load order. However S_L_U_T_S.esp is before cursed loot.. hmm, maybe that should change.

Edit: Doesn't help.

 

On 7/7/2019 at 7:36 PM, Reesewow said:

Yea, load order won't matter for the DCUL arrest system AFAIK as it bypasses the vanilla active guard arrest event rather than editing it I believe.

 

I found in my game that I *can* use both DCUL and SLUTS arrest options at the same time, (and Sexlab Sex Bounty as well) but which I get depends on the arrest style.  DCUL's quest takes over the "active" guard arrest - so when I surrender to a guard or get reported for non-violent crimes like trespassing or stealing it will always be DCUL.  So yea, if someone wants to use different mods to cover these events, stopping the DCUL arrest quest would probably be the best way to do it.

 

SLUTS/vanilla and probably some other arrest mods that just add additional dialogue options can still be activated, but only with the passive option of talking to a guard with an existing bounty ("Wait, I know you" dialogue).  So in my game I use both, as I do have mods that add bounties to my character without triggering instant guard aggro, so I can clear those by "turning myself in" to a guard to have them cleared with non-DCUL options like SLUTS or claiming Thane status.  

On 7/7/2019 at 1:14 PM, Lozeak said:

Maybe I misunderstood what you said and if I'm wrong please correct me but if I use DCL + SLUTS no matter my MCM settings it is impossible for me to get guard dialogue.

i couldn't remember my last tested dcur version when i was testing the bounty dialogues and i know its gone recently to 7 then 7.1 and 7.2?...anyhow since i couldn't remember, i retested it and made some screenshots:

ScreenShot2.jpg.f1eaa366291c59b641566d5e046a3f4a.jpg

ScreenShot3.jpg.91f46b5b281c0ffe0ba38f92f264cb25.jpg

ScreenShot4.jpg.d2caa0cf27e112ac2dde9bb0992cb9bb.jpg

ScreenShot5.jpg.915776b5f932187ad9bce74f5acd5849.jpg

ScreenShot6.jpg.fff4b5c5587cdba6e23315f8f6ac6ada.jpg

ScreenShot7.jpg.ad8279dafc90ea734f1ddbb9d811fe4b.jpg

 

 

Posted

You should add spells that add the gear to your follower so you can watch them or they can join you in your journey.

Posted

Would it be difficult to add a stable or a paddock? I imagine this as follows:
"There's no order now. You'll wait here."
Or.
"Then you rest here."

Posted
3 hours ago, Berserkr said:

Would it be difficult to add a stable or a paddock? I imagine this as follows:
"There's no order now. You'll wait here."
Or.
"Then you rest here."

Could always have it to where a stable lets you sleep on some hay. Like, just use the bedroll scripts for a small hay pile~ that way you can rest or pass time quickly. Could use a leash feature so you can't go too far from the current stable, cuz they have them already in skyrim. Wouldnt need to add anything much really, just use whats already there.

Posted

My game keeps crashing right before I get to the delivery point, any help?

 

Posted

Im having an issue with the mod, whenever i get hooked up to the cart. I can move around like normal and the cart isn't attached to me, i hit E on the cart, it locks me back into place but the cart isn't attached. If someone knows how to fix this, please help.

Guest AthenaESIV
Posted

Cool to see this updated again! ... but...

 

Backpack > Cart 

 

:D

Posted

So I'm trying to figure out whats going on, but the Hooves on the feet are not showing up. I dont know what to do or if its because I'm using CBBE. Someone help please and No I dont know how to use Bodyslide, Even the Tutorials dont help explain things

Posted
7 hours ago, Throwawayaccount321 said:

Im having an issue with the mod, whenever i get hooked up to the cart. I can move around like normal and the cart isn't attached to me, i hit E on the cart, it locks me back into place but the cart isn't attached. If someone knows how to fix this, please help.

Have you installed "HDT physics extension"?

 

57 minutes ago, DragonCentral said:

So I'm trying to figure out whats going on, but the Hooves on the feet are not showing up. I dont know what to do or if its because I'm using CBBE. Someone help please and No I dont know how to use Bodyslide, Even the Tutorials dont help explain things

The heels will need at least nioverride SKSE plugin that comes along with racemenu, and possibly also XPMSE (Extended) skeleton. After these you need to run FNIS.

About the Bodyslide, in simple terms what you do is select body and correct CBBE preset (in your case) and then hit "Batch build". Select options that seem fitting and continue. It is not more complicated than that. It is possible you have chosen some group filters (at the mid-top part of main window) so all options are not shown to you, but to fix that just hit the small X at filters to reset them.

Posted
3 minutes ago, Zaflis said:

Have you installed "HDT physics extension"?

 

The heels will need at least nioverride SKSE plugin that comes along with racemenu, and possibly also XPMSE (Extended) skeleton. After these you need to run FNIS.

About the Bodyslide, in simple terms what you do is select body and correct CBBE preset (in your case) and then hit "Batch build". Select options that seem fitting and continue. It is not more complicated than that. It is possible you have chosen some group filters (at the mid-top part of main window) so all options are not shown to you, but to fix that just hit the small X at filters to reset them.

I've installed everything before. but was stressing thinking something wasn't working

Posted

Just occured to me, have you ever considering replacing horses with ponygirls?

I mean Dragonborn can't be the only one that's desparate enough to take such jobs right...?

Wonder if there will be a mod replace all horses with ponygirls

Posted
3 hours ago, whitecode said:

Just occured to me, have you ever considering replacing horses with ponygirls?

I mean Dragonborn can't be the only one that's desparate enough to take such jobs right...?

Wonder if there will be a mod replace all horses with ponygirls

Well, that would practically be slower than running speed. I can imagine some strapped "backbag chair/saddle" attached to her roughly above waist.

Posted
6 hours ago, FunFaller said:

So what got updated from the previous v1.18?

 

Was it to integrate the forum patches?

Hate to be a bearer of bad news, but it wasn't an update at all. I just changed the description to make note that I have stopped modding Skyrim, thus this mod is up for adoption. Unfortunately merely changing a mod's description on this site counts as an "update", thus giving a false flag that the mod has been updated in some way.

Posted

Thought this would be a pretty silly mod, but it's actually fun and challenging.  Playing prey actually trying to evade predators is a new take on Skyrim.  Loving it.  ? ☺️

cart.jpg

rearview.jpg

Posted
On 7/20/2019 at 11:51 PM, Zaflis said:

Have you installed "HDT physics extension"?

 

The heels will need at least nioverride SKSE plugin that comes along with racemenu, and possibly also XPMSE (Extended) skeleton. After these you need to run FNIS.

About the Bodyslide, in simple terms what you do is select body and correct CBBE preset (in your case) and then hit "Batch build". Select options that seem fitting and continue. It is not more complicated than that. It is possible you have chosen some group filters (at the mid-top part of main window) so all options are not shown to you, but to fix that just hit the small X at filters to reset them.

I do have HDT Physics Extension

Posted
On 7/19/2019 at 5:13 PM, TheProfessor said:

My game keeps crashing right before I get to the delivery point, any help?

 

post a papyrus log for help on game crashes

On 7/20/2019 at 2:03 PM, Throwawayaccount321 said:

Im having an issue with the mod, whenever i get hooked up to the cart. I can move around like normal and the cart isn't attached to me, i hit E on the cart, it locks me back into place but the cart isn't attached. If someone knows how to fix this, please help.

if the cart won't attach, fix your skeleton by checking that you have xpmse 3.x or higher and checking what it says from that versions mcm. if you do atleast have it installed, it may be that the files have been overwritten by another mod or if you use a custom race, the custom race will need the skeleton installed as well

  • 2 weeks later...
Posted

So I got the cart problem fixed, downloaded wrong version of XP32, but now i got a new problem with it, whenever i finished the delivery, the game crashes whenever i get the choice to either get out of it, do another run or the other 2 options.

Posted
On 8/5/2019 at 1:27 PM, Throwawayaccount321 said:

So I got the cart problem fixed, downloaded wrong version of XP32, but now i got a new problem with it, whenever i finished the delivery, the game crashes whenever i get the choice to either get out of it, do another run or the other 2 options.

post your papyrus log of the crash for help with possible issues leading upto a ctd

  • 2 weeks later...
Posted

I think I installed everything right, but after I say i want to haul freight for the first time, the driver just say's "Let me see what I've got" and then nothing happens. Conversation ends and I can walk around and stuff.

Posted
On 8/21/2019 at 5:35 AM, coolguy1111111 said:

I think I installed everything right, but after I say i want to haul freight for the first time, the driver just say's "Let me see what I've got" and then nothing happens. Conversation ends and I can walk around and stuff.

which version, are you getting that from the posted version 1.8?

Posted
4 hours ago, CliftonJD said:

which version, are you getting that from the posted version 1.8?

Sorry for wasting your time, I reinstalled fully and it works now. No idea what the problem was though

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