Monoman1 Posted March 8, 2020 Author Posted March 8, 2020 5 hours ago, saltshade said: After more testing I've confirmed that nothing appears in the menu at all. Not even vanilla armor. It's strange because it worked in a previous game with an earlier version of SLS. I assume you're pressing this: 5 hours ago, saltshade said: I think it's bad that it builds the lists every time you access the menu, because there is always a chance you break MCM. I'm pretty sure it only builds lists when you actually change settings. On 3/7/2020 at 5:23 PM, Corsayr said: So now my MCM menu is empty, any thoughts? SLS is still running i can see sls based changes to the world like the toll collectors and stuff are still there, it's just when I go to the MCM it is blank... Sounds like the mcm script has hung. Check the save in falrim tools for any sls_mcm.
StrayHALO_MAN Posted March 9, 2020 Posted March 9, 2020 20 hours ago, Lupine00 said: Better get scripting then ? On it m8... maybe, more complex needs has a protein stat and I though it would be funny to have this add to it. I also only play Special Edition, and this mod doesn't work on it.
WhatRules Posted March 9, 2020 Posted March 9, 2020 15 hours ago, Monoman1 said: I assume you're pressing this: I'm pretty sure it only builds lists when you actually change settings. Yes, that's what I'm referring to. No matter what my character is wearing it always says "none" and the list is empty: Spoiler You're not completely right that it builds list only when you make changes. You just have to click the tab with the pickpocket settings. At least that's how it works for me, but it's not really a problem.
tamai Posted March 9, 2020 Posted March 9, 2020 Okay two things 1.) For some reason the enforcers no longer run up and stop me when i have weapons drawn, armor equipped, shouting etc etc is there a command i can input that maybe resets this back to normal? Not entirely sure what i did to break it. 2.) Troll cum heals amputations but there is only one troll blowjob animation, so my idea was that when a troll cums inside you, you can - extract it from yourself if you have a bottle anytype of drink bottle will do wine etc - hold the cover hotkey so it doesn't leak out and you can find a priest to recover and bottle it from you. thinking this would have a nice compatibility with fill her up mod. PS: i know you're on break and you should relax I am just throwing ideas out there
Monoman1 Posted March 9, 2020 Author Posted March 9, 2020 11 hours ago, saltshade said: Yes, that's what I'm referring to. No matter what my character is wearing it always says "none" and the list is empty: I'm not certain you understand how it works, so I'll be blunt (don't attack me). The list is always empty when you open the menu. You need to hit that button I circled to create the list. It used to do it automatically but it slowed the menu right down because the list was being built every time any option on the page was changed which made changing all the settings a pain in the ass. So that button was added instead. If it's still busted then you'd have to provide a log of when you try to create the list. I've no problems with it on my side. My only other suspect in this case is possibly devious devices 'Device Hider'. 2 hours ago, tamai said: For some reason the enforcers no longer run up and stop me when i have weapons drawn, armor equipped, shouting etc etc is there a command i can input that maybe resets this back to normal? Not entirely sure what i did to break it. Toll collectors and enforcers don't enforce those rules (unintuitively). Only normal vanilla guards enforce 'Guard Behaviors'. I figure there's more guards anyway so why bother. If it's still not working for vanilla guards then turn all the behavior options off in the Mcm and EXIT the mcm. Wait 2/3 seconds and go back in and turn them back on. 2 hours ago, tamai said: - hold the cover hotkey so it doesn't leak out and you can find a priest to recover and bottle it from you. And how would you do this without hands?
donttouchmethere Posted March 9, 2020 Posted March 9, 2020 15 minutes ago, Monoman1 said: And how would you do this without hands? To get a scientific answer to that question we need to contact Dr. Li Siming. Only he knows the secrets of hands-free sperm extraction and storage. Spoiler
Monoman1 Posted March 9, 2020 Author Posted March 9, 2020 21 minutes ago, donttouchmethere said: To get a scientific answer to that question we need to contact Dr. Li Siming. Only he knows the secrets of hands-free sperm extraction and storage. Reveal hidden contents Ugh ? Is this the same lab the corona virus came from?
donttouchmethere Posted March 9, 2020 Posted March 9, 2020 1 hour ago, Monoman1 said: Is this the same lab the corona virus came from? They are still researching. Latest images from the electron microscope might give hints. Further research could reveal even the original origin of the virus. They focus on the virus receptors, but are missing the right tools to interact with them. Spoiler Although Dr. Li Siming's Lab is also famous for it's tongue-free orgasm extractor for couples. The device really shows that Dr. Li Siming has a degree in advanced Dwemer technology and knows how to apply his knowledge for best effect! Spoiler 2
WhatRules Posted March 9, 2020 Posted March 9, 2020 4 hours ago, Monoman1 said: I'm not certain you understand how it works, so I'll be blunt (don't attack me). The list is always empty when you open the menu. You need to hit that button I circled to create the list. It used to do it automatically but it slowed the menu right down because the list was being built every time any option on the page was changed which made changing all the settings a pain in the ass. So that button was added instead. If it's still busted then you'd have to provide a log of when you try to create the list. I've no problems with it on my side. My only other suspect in this case is possibly devious devices 'Device Hider'. Toll collectors and enforcers don't enforce those rules (unintuitively). Only normal vanilla guards enforce 'Guard Behaviors'. I figure there's more guards anyway so why bother. If it's still not working for vanilla guards then turn all the behavior options off in the Mcm and EXIT the mcm. Wait 2/3 seconds and go back in and turn them back on. And how would you do this without hands? I didn't realize that the "Get equipped items" was a button at first, because I'm used to the old way. When you explain it like this is makes total sense.
tamai Posted March 10, 2020 Posted March 10, 2020 8 hours ago, Monoman1 said: I'm not certain you understand how it works, so I'll be blunt (don't attack me). The list is always empty when you open the menu. You need to hit that button I circled to create the list. It used to do it automatically but it slowed the menu right down because the list was being built every time any option on the page was changed which made changing all the settings a pain in the ass. So that button was added instead. If it's still busted then you'd have to provide a log of when you try to create the list. I've no problems with it on my side. My only other suspect in this case is possibly devious devices 'Device Hider'. Toll collectors and enforcers don't enforce those rules (unintuitively). Only normal vanilla guards enforce 'Guard Behaviors'. I figure there's more guards anyway so why bother. If it's still not working for vanilla guards then turn all the behavior options off in the Mcm and EXIT the mcm. Wait 2/3 seconds and go back in and turn them back on. And how would you do this without hands? lmao ughh >_> i didn't think about that
tamai Posted March 10, 2020 Posted March 10, 2020 another thing that i think would be cool, when you have your mouth open by through this mod it and you decide to have sex with a creature or human it will filter it to a blowjob animation possibly.
Lupine00 Posted March 10, 2020 Posted March 10, 2020 5 hours ago, tamai said: another thing that i think would be cool, when you have your mouth open by through this mod it and you decide to have sex with a creature or human it will filter it to a blowjob animation possibly. You should suggest that one to @zaira
zaira Posted March 10, 2020 Posted March 10, 2020 1 hour ago, Lupine00 said: You should suggest that one to @zaira Something like this is already in MEP and I observed that the Sexlab Tags are not well supported by the SLAL package managers. However - if you want to add similar tag based filtering I recommend to look into MariaSexActorBase.psc - function GetSexlabAnimations() of my latest MEP release Spoiler sslBaseAnimation[] function GetSexlabAnimations(int actorCount,string mustHave,string shoudNotHave="",bool requireAll=false,bool bondageBed=false) if !OralSexOK() if shoudNotHave != "" shoudNotHave += "," endif shoudNotHave += "Oral" endif if !AnalFuckOK() if shoudNotHave != "" shoudNotHave += "," endif shoudNotHave += "Anal" endif if !VaginalFuckOK() if shoudNotHave != "" shoudNotHave += "," endif shoudNotHave += "Vaginal" endif if bondageBed if shoudNotHave != "" shoudNotHave += "," endif shoudNotHave += "Standing,Kneeling,Armbinder,Bound,Wrists,Binding,AnimObject" if mustHave != "" mustHave += "," endif mustHave += "Laying,Missionary" endif sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(actorCount,mustHave,shoudNotHave,requireAll) if anims && anims.Length && !bondageBed && mrm.IsCuffed(PlayerRef) sslBaseAnimation[] boundAnims = sslUtility.FilterTaggedAnimations(anims,PapyrusUtil.StringSplit("Armbinder,Bound,Wrists,Binding")) if boundAnims && boundAnims.Length > 0 return boundAnims endif endif return anims endfunction
Lupine00 Posted March 10, 2020 Posted March 10, 2020 36 minutes ago, zaira said: Something like this is already in MEP and I observed that the Sexlab Tags are not well supported by the SLAL package managers. It's the neatness of the control mechanic that makes it so intuitive. Instead of choosing between Oral / Vaginal / Anal in a drop-down or menu, the PC simply performs an action, and it directs the animation choice accordingly, and starts the sex scene without need for more dialog selection. Of course, many SLAL pack creators didn't set tags that they probably should. I've noted many times that I keep dreaming of finding time to review and retag at least the FB ones. If anyone else has already done this, making it easily accessible would be a benefit to everyone.
Stealthie Posted March 10, 2020 Posted March 10, 2020 Just wanted to offer a couple of opinions/suggestions about Survival. I should start by saying I think it's a superb mod'. Lots of different mechanics which all add together to create a new "feel" to the game... if you're a female character. My suggestion is related to the way it integrates with DCL so I'll start by explaining how I play the game and why. I always install AFT and then have a couple of followers with me and I'll often deliberately travel unarmed and unarmored so my followers can act as bodyguards and we're a proper "team". That being the case, I'm usually okay with the way DCL adds devices to make things a bit more challenging... when it's working sensibly. What I do is pick myself somewhere - usually the college of Winterhold - and then if I can make it back there I'll use the MCM to remove any Devious Devices I'm stuck in, unless there's a specific quest to remove them. My head-canon for that is I'm the Arch-Mage and there should be somebody at the College who can help me out with those things. Thing is, for me, it's continuing with the game, while dealing with the extra restrictions, that's fun. having a big faff to actually get rid of the devices isn't actually fun for me. To digress slightly, that's what I like about Survival; there's a bunch of new obstacles in your way but you can learn to adapt to the new, more oppressive, Skyrim and then carry on with the game. So, after all that, I wonder if it'd be possible to create a proper mechanic within Survival where you could cultivate various characters to do certain things for you? Set it up so that, for example, you could do a bunch of favours for, say, Danica Purespring and then, in return, she'll help you with addictions or, perhaps, you could do a bunch of favours for Siddgeir and then he'll help you out with Licences or maybe Brynjolf would be able to help you out with Devices? Point being, overall, that it's nice to have to adapt to all the obstacles when you want to but it'd also be nice to have a quick way to remove/reset them when it stops being fun. I guess people can always use the MCM to end stuff that's pissing them off but if there was an "in-universe" way of achieving it that'd be better. It could also create a heap of new gameplay if there were a variety of different NPCs you could go to for help with various things because a smart player would need to make the effort to ally themselves with those NPCs in case they needed them in future. Basically, it's a great mod' (which does a terrific job of turning Skyrim into a dark, oppressive place) but it'd be nice if there were helpful NPCs dotted around who could help you when you really need it.
Guest AthenaESIV Posted March 10, 2020 Posted March 10, 2020 Hey Mono, hope you're getting some SLS drive back and find fun in coding some more soon... Hopefully you have time for a quick question... If I add _SLS_BikiniArmor keyword to any mod, does SLS populate those armors to vendors when I build lists in the MCM? Or does the MCM action only populate tWWoBA pieces? Thanks o/
Corsayr Posted March 10, 2020 Posted March 10, 2020 25 minutes ago, AthenaESIV said: Hey Mono, hope you're getting some SLS drive back and find fun in coding some more soon... Hopefully you have time for a quick question... If I add _SLS_BikiniArmor keyword to any mod, does SLS populate those armors to vendors when I build lists in the MCM? Or does the MCM action only populate tWWoBA pieces? Thanks o/ It only does the TWoBA pieces. Specifically the armor categories you can set the percentages of in that same menu.
Guest AthenaESIV Posted March 10, 2020 Posted March 10, 2020 11 minutes ago, Corsayr said: It only does the TWoBA pieces. Specifically the armor categories you can set the percentages of in that same menu. Yea that's what I figured unfortunately... I'll add them in another way but that would have been much much easier.
Nymra Posted March 11, 2020 Posted March 11, 2020 Suggestion: - Map/Compass Requirement is default OFF (I just spent 2 hours trying to find the mod that BUGS out the Map) - Map/Compass ON should provide a popup message "You dont have a map" instead of just behaving like a bug (flashing map on/off) In General I think mods like this that do ALOT should have everything turned OFF by default and allow the user to toggle all required stuff ON. with dozens of mods that alter stuff its really hard to keep track. Especially when starting new games ...
donttouchmethere Posted March 11, 2020 Posted March 11, 2020 6 minutes ago, Nymra said: Suggestion: - Map/Compass Requirement is default OFF (I just spent 2 hours trying to find the mod that BUGS out the Map) - Map/Compass ON should provide a popup message "You dont have a map" instead of just behaving like a bug (flashing map on/off) In General I think mods like this that do ALOT should have everything turned OFF by default and allow the user to toggle all required stuff ON. with dozens of mods that alter stuff its really hard to keep track. Especially when starting new games ... but... but: Navigation Changes: Hide contents Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game. Straight forward enough. It can be bought from general traders across skyrim (Requires merged patch). Yes, having no map/compass essentially disables fast travel. Don't lose it! You can't read a map while wearing a blindfold. That's just silly.
Nymra Posted March 11, 2020 Posted March 11, 2020 8 minutes ago, donttouchmethere said: but... but: Navigation Changes: Hide contents Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game. Straight forward enough. It can be bought from general traders across skyrim (Requires merged patch). Yes, having no map/compass essentially disables fast travel. Don't lose it! You can't read a map while wearing a blindfold. That's just silly. yeah, as I said. Its hard to keep track of all the stuff mods are doing. and I have a habit of checking on all stuff at game start. So I install SL Survival along with some other mods and realise something is not working. I had SL Survival installed before, but I guess I forgot that the option existed (or was added later)...
tamai Posted March 11, 2020 Posted March 11, 2020 Still having an issue with the guard behavior not checking if i have weapons drawn or shouting etc, it worked before but now its just not working anymore. Not sure if it was something i did but i wonder what could be the issue or if there is a way to fix it on my end so i dont have to start over. @Lupine00 I figured it out i have aroused creatures and looked into it more (also with osmelmc patch)) and i you press the invite key which is at default C then it will trigger a sexscene if the creature meets the threshold but i looked into it further and if you hold the invite key for 1 sec then it will trigger a blowjob animation so that works perfectly for me.
ck2modfan Posted March 11, 2020 Posted March 11, 2020 The creature fondling is not an option when sneaking (or otherwise). Any suggestions on what to check or possible mod conflicts?
Monoman1 Posted March 11, 2020 Author Posted March 11, 2020 9 hours ago, Nymra said: (I just spent 2 hours trying to find the mod that BUGS out the Map) No offense but this sounds like a massive case of RTFM.... I have provided all the information. Plus there are MCM settings. I get it. You went and installed a bunch of mods at once without reading everything and got caught out. We've all done it, myself included but I didn't go complaining about it afterwards since it was my own fault. 9 hours ago, Nymra said: In General I think mods like this that do ALOT should have everything turned OFF by default and allow the user to toggle all required stuff ON. Don't agree. I would expect mods to come with reasonable default settings otherwise I wouldn't have a clue what reasonable would be. 30 minutes ago, ck2modfan said: The creature fondling is not an option when sneaking (or otherwise). Any suggestions on what to check or possible mod conflicts? Enable creature events. Or disable, exit, re-enable if it's still not working. 5 hours ago, tamai said: Still having an issue with the guard behavior not checking if i have weapons drawn or shouting etc, it worked before but now its just not working anymore. Not sure if it was something i did but i wonder what could be the issue or if there is a way to fix it on my end so i dont have to start over. Did you try what I said?
Nymra Posted March 11, 2020 Posted March 11, 2020 2 hours ago, Monoman1 said: No offense but this sounds like a massive case of RTFM.... I have provided all the information. Plus there are MCM settings. I get it. You went and installed a bunch of mods at once without reading everything and got caught out. We've all done it, myself included but I didn't go complaining about it afterwards since it was my own fault. My suggestion is not because it is not documented or because I made a misstake. Its just that the map feature "looks" like a Bug, that is all. So when I dont have Map & Compass "maybe" the way the blocked map is implemented could be changed to a way that tells us what is happening. I see there seems to be an MCM option for that anyway so maybe that can be changed to another default at least (or the mentioned pop up window implemented). 2 hours ago, Monoman1 said: Don't agree. I would expect mods to come with reasonable default settings otherwise I wouldn't have a clue what reasonable would be. There is no reasonable way to use a mod. From my experience Mod authors have their own way to play with their mod and not alot if even a big junk of the mod users play with similar settings. We reached a state in Skyrim modding where there is ALOT going on, Survival & Adventures next to each other, plus Defeat mods like Naked Dungenons, Cursed Loot and and and they all have big portions where they overlap or interfere, so from my point of view the only reasonable MCM startup setting would be all OFF. Or at least provide an all OFF basic and a json with your recommended settings (or the other way round). I mean I can disable everything myself, I m just talking about mod compatiblity and improving the experience for players that start using a mod. And this is not only directed at you, but to all modders. And is ofc just a suggestion.
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