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Posted
3 hours ago, Monoman1 said:

I wonder is there a mod out there that creates a 'pool' to shout from?

Maybe something that makes shouts cost mana or stamina? 

 

or if you wanted to be really HC you could have shouts cost health! I mean you are just a frail humanoid and not an epic dragon. so it would make sense that it would have a physical toll on you. It wouldn't stop you from chaining shouts but it would make it a tactical choice that could epic-ly fail.  

Posted
22 hours ago, Monoman1 said:

Any item with the SexlabNoStrip keyword is ignored. Any devious device done right will have this keyword. If not, ask the mod author to add it. 

Creature events is enabled?

Did you look at the FAQ?

Two common problems. 

1. SLSO is installed and 'Use separate orgasms' is not enabled in the sexlab MCM. 

2. The animation isn't correctly tagged to open the players mouth at the appropriate stage. Check is your characters mouth open when he cums. 

 

Other than that you can automatically swallow (without being asked) when you are starving or you are already addicted to cum. You should get notifications if this is the case. 

yes creature event is enabled

Posted
4 hours ago, Monoman1 said:

Good to see you're still around :)

 

I ve never been gone really.. just not talking much in here. ;)  Nor playing much until now again. 

Good to see you!!!

4 hours ago, Monoman1 said:

Interesting play-style. I'm not sure I'd have the patience for it myself. I like to just set everything at the start of the game and go and would love to never have to open any Mcm but of course that's never happened. I too switched over to unbound. Currently playing as a non-dragonborn character is interesting  .. snipped... 

 

I find it to be very rewarding now. :) Well.. at least from an RP perspective, without all the intrusion of the PC to Follower enslavement mods making a muss of things. 

I wish it were possible to have a fully setup / never need open MCM.. but sadly I do not think it's possible. To many variables can happen. 

Yes!!! Non Dragonborn adds a unique perspective. Without the shouts it's not a matter of not using them..  VS Shout Like a Virgin where I literally went to massive pains to avoid ever shouting..  ? Which is really hard to do btw. 

Posted
20 hours ago, Lupine00 said:

Sounds like your SLAX scripts got overwritten, or your install is broken some other way.

 

If SLSO is working normally, SLAX handles its specific events.

This works for me, even with the latest and greatest SLSO.

 

If you updated SLSO and overwrote SLAX files, or let something else overwrite them, then you might well fail to get updates to SLA* status on orgasm.

 

The SLSO always orgasm flag should never be necessary with SLAX - that's just a way to work around broken quest mods.

i wasnt exactly able to use your knowledge that is more complicated than *push the big red button* but game works now, succesfully achieving orgasms, arousal goes down... the widget still doesnt move in masturbation, but someone in slso topic said its not required for masturbation anyway...

 

seems like i wasnt supposed to over-write files from Sexlab full framework... i dont understand why not.. since sexlab is requirement, i'd expect slso is supposed to overwrite some of its data...

anyway while the entire thing works ill enjoy it until next problem, hope i did actually solve it be reinstalling without over-writing sexlab data O.o now i got another question for everyone

 

Does anyone know where do i buy a compas and map ? console says it is in the game, but i didnt find it at blacksmith, inkeeper, nor khajits travelers.. sls page says "general vendors"... who is a "general" vendor ? O.o

Posted
7 hours ago, Corsayr said:

if you wanted to be really HC you could have shouts cost health! I mean you are just a frail humanoid and not an epic dragon. so it would make sense that it would have a physical toll on you. It wouldn't stop you from chaining shouts but it would make it a tactical choice that could epic-ly fail.  

That's an excellent idea!  I gave up shouts (and Dragonborn status) a good while ago (Skyrim Unbound) and never looked back.  For a "weak" character, even a shout like Whirlwind Sprint felt like it gave me too much of an edge.  I had it but no one else did, a built in advantage.  But if it cost health, and not just a little, that could be quite interesting.

Posted
On 3/13/2020 at 11:41 PM, donttouchmethere said:

What does: "Allow Chain Collars" do?

UPDATE: for what ever reason worked on a new game

Chain collar wasn't equipped if "Allow Chain Collar" was deactivated (by default).

?‍♂️

(might be because I loaded an older MCM save for a newer SLS version ?)

Posted
4 hours ago, A Little Kitten said:

seems like i wasnt supposed to over-write files from Sexlab full framework... i dont understand why not.. since sexlab is requirement, i'd expect slso is supposed to overwrite some of its data.

If somebody is telling you that standard SexLab from 1982 should overwrite the latest SLSO and SLAX, that is wrong.

 

  • SLSO should overwrite SexLab
  • SLAX should overwrite SLSO and SexLab ... but won't have/need any overwrites for SLSO unless you installed the SLSO SLA* patch.

 

Alright SexLab isn't really from 1982, but the whole point is that SLSO patches and modifies it. If you overwrite SLSO with SexLab you broke SLSO for sure.

Posted
15 hours ago, renero said:

yes creature event is enabled

Hmm. Don't know then. Can you start creature animations normally? Does creature fondling work?

By default there's a 50:50 chance it's the keeper versus one of the creatures. You can change the chance in the Mcm.

  

9 hours ago, A Little Kitten said:

Does anyone know where do i buy a compas and map ? console says it is in the game, but i didnt find it at blacksmith, inkeeper, nor khajits travelers.. sls page says "general vendors"... who is a "general" vendor ? O.o

General traders are guys like Belethor or Lucan Valerius. + the khaajit traders. They usually have 1 or 2 to sell but sometimes they can have none. And if you're really unlucky you can go to a few of the traders and still find none. But most of all you need a TesEdit merged patch otherwise they may never be available. See post #2 in this thread to find out how to build one. It's pretty easy when you get the hang of it. 

5 hours ago, donttouchmethere said:

UPDATE: for what ever reason worked on a new game

Chain collar wasn't equipped if "Allow Chain Collar" was deactivated (by default).

?‍♂️

(might be because I loaded an older MCM save for a newer SLS version ?)

It might be that the toggle only affects the magic cursed collars but not plain regular collars they give you as part of paying the toll. 

 

Posted

By the by, had a weird fps dropping issue yesterday. Almost felt like a bad skeleton/hdt issue with the fps jumping up and down by 10-20 fps. Cue a couple of hours of running around disabling Npcs + disabling mods, rolling back mod updates, checking save files for crazy scripts but nothing. Turns out it was nvidias new drivers. Rolled back to 442.19 and the problem vanished. 

Posted
46 minutes ago, Monoman1 said:

Hmm. Don't know then. Can you start creature animations normally? Does creature fondling work?

By default there's a 50:50 chance it's the keeper versus one of the creatures. You can change the chance in the Mcm.

  

General traders are guys like Belethor or Lucan Valerius. + the khaajit traders. They usually have 1 or 2 to sell but sometimes they can have none. And if you're really unlucky you can go to a few of the traders and still find none. But most of all you need a TesEdit merged patch otherwise they may never be available. See post #2 in this thread to find out how to build one. It's pretty easy when you get the hang of it. 

It might be that the toggle only affects the magic cursed collars but not plain regular collars they give you as part of paying the toll. 

 

i set 80 creature, 20 keeper. and about creature animation work for Defeat, for example, but not with your mod, i don't understand why. maybe a load order problem? i use LOOT

Posted
47 minutes ago, Monoman1 said:

Turns out it was nvidias new drivers. Rolled back to 442.19 and the problem vanished.

:( I installed that driver yesterday, and haven't yet run Skyrim.

Posted

Not quite and SLS issue but, @Monoman1, seeing as you are about just now, can you shed any light on the issue where I added the 'Job*' factions to blacksmith NPCs (in TitD) so MWA would consider them appropriately as repairers, but it didn't add the dialogs?

 

Is some additional faction or condition required?

Posted
12 minutes ago, Lupine00 said:

Is some additional faction or condition required?

Nothing fancy about it as far as I can see: 

MWA.jpg.77a1846d80101ec1c8757d756137d832.jpg

 

23 minutes ago, renero said:

i set 80 creature, 20 keeper. and about creature animation work for Defeat, for example, but not with your mod, i don't understand why. maybe a load order problem? i use LOOT

:S

I know that the first time it happens it's always the keeper as it's an 'introduction' of sorts. But after that the slider applies. So what happens exactly? Is it always the keeper or do scenes just fail to start at all? 

Posted
4 hours ago, Monoman1 said:

Nothing fancy about it as far as I can see: 

I guess that means the GetOffersServicesNow function must be != 1.0, but that doesn't add up, as they are prepared to vend.

Unless there's a global condition on the quest?

Posted
1 hour ago, Lupine00 said:

I guess that means the GetOffersServicesNow function must be != 1.0, but that doesn't add up, as they are prepared to vend.

Unless there's a global condition on the quest?

Nope, no conditions:

MWA2.jpg.b586ae44965cde86f007977f136fdd40.jpg

 

 

I don't know a massive amount about GetOffersServicesNow and the wiki is fairly light on details:

"This function returns 1 if the Actor's current AI package is set to offer services."

 

I'd hazard a guess that it's something to do with the AI Package or the faction not being assigned a merchant chest or something along those lines. 

 

Or the actor not being near enough to it's editor location. Which is a problem I've had from time to time. Alvor resting on the fence outside his house wasn't offering services because he was too far from the forge. Increased the distance and it started working. 

Posted

Hello, thank you again for the mod, I wanted to post a suggestion.

 

With this mod money has weight, which means that quite often players end up saddled with tons of money, even with mods like scarcity and others to make it harder to earn money I tend to hit critical mass at around level twenty at which point any one dungeon can solve any money problem I have. This means that I tend to be extremely overencumbered while at the same time trivializing most money related issues by the middle game.

 

So my suggestion would be the introduction of the Skyrim Traders Bank, where you can get an account, deposit money, invest in business opportunities and loan.
Now there is already a banking mod on the nexus I believe, but I feel that this mod could introduce some additional complications that can make the game challenging and suprising once the early game is over.

 

For example, depositing money is quite simple, but withdrawing it might not always be so easy, real banks tend to keep more money in circulation than they actually have on hand, so maybe the bank cannot give you all or any of your gold right now because they just loaned most of their reserve to someone else, or maybe if the player is married the spouse has full control over the finances and as a result there will be a delay while they check on the "Owner" of the money.

And when you deposit you get a promisory note, the problem is that transporting money over distances is dangerous with all the bandits about, and might be tricky when doing between competing banks, especially across the civil war borders, so maybe you get diminishing returns if you try to withdraw from another bank or branch office.

 

Investing lets players do stuff with all their money once that stops being an issue, while at the same time introducing risk. Exactly how one could do this might warry, either it's just a stock market where you invest into different stocks that rise and fall due to quests or randomness, with different levels of risk/reward depending on the stock and so forth. Or you might have entrepreneur and business representatives in the world for the player to approach, or who approach the player to request funds for something, maybe these end up being successfull, letting the player earn money based on the agreement or maybe it will fail and the player will lose all the invested money, or it was a scam, and the other party ran off with the money/used it for something completely different. big bonus if these investments actually add new places in the game world.

The first option seems easier to implement, but the second option seems more fun in my opinion, or both if one's feeling ambitious.

 

Loans can of course also be used to introduce some fun, banks are always happy to earn more money, and if you need money you can get a loan, as long as you can afford to pay it back plus the interrest, and this is where we can introduce a credit rating of a sort, pay back your debts promtply and in full and your credit increases, letting you loan greater amounts of money with more lenient agreements.

Fail on your payments though, or default on them and your credit begins to fall, the bank will still loan you some money, but they might require additional incentives to do so, have your credit rating fall enough and maybe these can become quite devious. And maybe if you take too long to pay back they'll cut their losses and sell your debt to someone with less lenient debt collectors, maybe the theives guild or your devious follower?

 

Jumping off from from that, a way to include the thieves guild could be to add random extortion events, maybe the player owns a nice house, would be a shame if someone were to break into there while the player was taking a nap and do any manner of horrible things to them, unless they payed the protection fee of course, or something similar.

They could also have their own loan sharks, easier to get loans from, harder to get rid of and with much steeper interrest.

 

Hopefully these ideas can help you get your inspirations flowing, thank you for reading.

Posted
3 hours ago, Ursur1major said:

Hello, thank you again for the mod, I wanted to post a suggestion.

Nice ideas, but I'm semi-retired from modding atm. Plus I'd say something like that should be split into it's own mod really. 

Posted
16 hours ago, Lupine00 said:

If somebody is telling you that standard SexLab from 1982 should overwrite the latest SLSO and SLAX, that is wrong.

 

  • SLSO should overwrite SexLab
  • SLAX should overwrite SLSO and SexLab ... but won't have/need any overwrites for SLSO unless you installed the SLSO SLA* patch.

 

Alright SexLab isn't really from 1982, but the whole point is that SLSO patches and modifies it. If you overwrite SLSO with SexLab you broke SLSO for sure.

no its the other way around, i overwrote sexlab with latest slo, and then orgasm count was stuck at 0.

when i reinstalled slo, but this time said NO TO MOD for over-writing sexlab, then it began working.

 

i can over-write sexlab with slo again, but i've got no clue why orgasm is bugged then : /

Posted
12 hours ago, Monoman1 said:

Hmm. Don't know then. Can you start creature animations normally? Does creature fondling work?

By default there's a 50:50 chance it's the keeper versus one of the creatures. You can change the chance in the Mcm.

  

General traders are guys like Belethor or Lucan Valerius. + the khaajit traders. They usually have 1 or 2 to sell but sometimes they can have none. And if you're really unlucky you can go to a few of the traders and still find none. But most of all you need a TesEdit merged patch otherwise they may never be available. See post #2 in this thread to find out how to build one. It's pretty easy when you get the hang of it. 

It might be that the toggle only affects the magic cursed collars but not plain regular collars they give you as part of paying the toll. 

 

my tesedit doesnt work, should i disable the compas + map thing in mcm ? will i never buy the thing without tesedit ?

Posted
Just now, A Little Kitten said:

my tesedit doesnt work, should i disable the compas + map thing in mcm ? will i never buy the thing without tesedit ?

or you can just use Add Item menu to get one,  or command console.

 

Posted
1 minute ago, A Little Kitten said:

right and what is purpose of having it disabled in first place ?

If you have a mod that can cause you to get robbed, you may lose it and have to make your way across the country side with no map or compass. 

 

Just little immersive things to make everything feel more real I guess. 

Posted
6 minutes ago, Corsayr said:

If you have a mod that can cause you to get robbed, you may lose it and have to make your way across the country side with no map or compass. 

 

Just little immersive things to make everything feel more real I guess. 

yeeeea i do, dcl... but still if i have to use cheat t oge tit in first place.. :D

Posted
11 minutes ago, A Little Kitten said:

yeeeea i do, dcl... but still if i have to use cheat t oge tit in first place.. :D

Here ya go, no more cheating. You can make your own map and compass. You will need ink, paper, and iron ore. Use a forge. Should be fully merge-able with Wrye Bash. 

 

Survival Make a Map and Compass.7z

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