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Posted
1 hour ago, Monoman1 said:

I'm not ballin'

Nor am I manslayer :P

Always interested but the files I'm posting here are 'additional' to vanilla npcs so they really have to match voice wise or it'd sound even more strange than my chop jobs. 

Out of curiosity, are you planning on having alternate lines for when the dragonborn is begging from a dickgirl? SLS is already leagues ahead of some other mods just by detecting that a female NPC is a dickgirl, but it would be nice if they didn't use the same lines (and pronouns) as male NPCs!

Guest AthenaESIV
Posted

Awesome ty for the update, love the list of new features!

 

(I'm off to do some customization and compiling... Hopefully there isn't a hotfix later today lol)

 

Thanks!

Guest AthenaESIV
Posted

BTW Mono, this video is relevant with your sound editing recently:

 

 

Posted
2 hours ago, shar181 said:

Out of curiosity, are you planning on having alternate lines for when the dragonborn is begging from a dickgirl?

When it comes to the begging dialogue it's already very complicated and unwieldy. So anything I add needs to be critical. Or I need to learn how to do it without views. 

Begging for cum needs to come first before anything else. 

1 hour ago, AthenaESIV said:

Hopefully there isn't a hotfix later today lol)

fingers crossed.

57 minutes ago, AthenaESIV said:

BTW Mono, this video is relevant with your sound editing recently:

lol

3 hours ago, Nymra said:

I personally rate the quality of a voice file over the fact that it suits the NPCs voice type. Sexlab Voices dont match usually anyways. Also, most of the time the focus of people is the PC and not which NPC exactly is speaking now. I mean, in the end it would be no problem to create different voice packs for the same thing anyway. 

True. People are going to have different opinions on this. I think sex scenes can be separated from vanilla voices in peoples minds. It helps they've ALWAYS been separate. 

But if I was to pass by a guard and she says something in Mjolls voice. Then pass by her again a few seconds later and she says something in another voice, my brain would just find it very odd. 

Posted

BTW I'm looking for feedback on how cum addiction progresses (or doesn't progress). Everything is adjustable anyway so there shouldn't be any problems but I'm looking for good 'stock settings'. I play at timescale 5 so my addiction decays 4 times slower than vanilla.

 

Also looking for ideas for systems and whatnot around cum addiction. So put yer thinking caps on. Some side effects are planned like (I'll quote the dev blog here as I'm tired typing):

 

Quote

 

Effects of being addicted. 

If ravenous add 'Hello' to creatures that checks if they have an erection = chance to automatically suck it off. 

If addicted add a chance to automatically swallow cum. 

If addicted your character prefers being covered in cum and won't bathe (BiS tweak) for x amount of hours after taking a fresh load. 

If addicted she might plug herself to try to 'keep it all in'

 

Add 'cum bottles' to allow you to collect cum. Create convenient 'lore' that only a certain type of bottle can be used to store cum - a mildly enchanted bottle to keep cum fresh - sidesteps the issue that needs mods create with adding various empty containers. 

If addicted then % chance to automatically drink cum/buy cum from vendors/sell items to buy cum bottles if you don't have the gold. 

 

Apothecary vendors might offer a licence in exchange for x amount of bottles of cum from a certain species. 

Add option to 'spit to container' if you have an empty one and you don't automatically swallow. 

Add option when activating an empty cum container to gather the cum from your body if your character will allow it (if she doesn't want to be covered in cum). This would have to be simplified completely. I don't want to start trying to track what layer of cum was added by what race. 

Drinking a bottle of cum provides the race buff and also adds a little bit of cum to your characters face because... why not. 

 

 

Guest AthenaESIV
Posted

Have you ever talked with @Carabosse ?

 

If they ever get time to complete their sequel mod to Bestial Essence I think you would find a ton of features you could tie into... It deals a lot with that exact scenario and your two mods would be a perfect combo in that regard.

 

(even looking into using the old Bestial Essence might be worthwhile, Carabosse was really good at writing funny dialog in many of the same ways you are, though yours is much more absurd in all the best 1980's movie kinds of ways)

 

I'll do my usual post 20 ideas and maybe 1 will be halfway good thing on your blog later today or tomorrow, lol.

Posted

@Monoman1 The help tooltip thing at the bottom of the MCM for Cum addiction Encourage Bestiality, is too long, it goes below the bottom of my screen.

Just  "same amount of satiation" is cut off.

Posted
2 hours ago, Tenri said:

@Monoman1 The help tooltip thing at the bottom of the MCM for Cum addiction Encourage Bestiality, is too long, it goes below the bottom of my screen.

Just  "same amount of satiation" is cut off.

Right. I'll try to shorten the essay I wrote for the tip.

 

Posted
28 minutes ago, tualmaril said:

For some reason the dialogue for the kennel is not appearing for me. Can somebody help.

Dialogue to start should be 'What is this place?'

You don't get that? Tested just there. Still works for me. 

3 hours ago, AthenaESIV said:

If they ever get time to complete their sequel mod to Bestial Essence I think you would find a ton of features you could tie into

I can't remember how that mod works. Are there cum ingredients/food objects? SGO and MME both have them so that's maybe something I could plug into, maybe. 

Posted
29 minutes ago, Monoman1 said:

Dialogue to start should be 'What is this place?'

You don't get that? Tested just there. Still works for me. 

I can't remember how that mod works. Are there cum ingredients/food objects? SGO and MME both have them so that's maybe something I could plug into, maybe. 

For some reason it doesn't appear even on older versions. Is there a way to force trigger it ?

Guest AthenaESIV
Posted

Here's a quick and dirty export to browse attached below. Im sure browsing the esp might turn up more. At very least might give you some ideas.

 

I'm not sure how many vendors there are, and I'm not sure all the ways you might link into it but just wanted to make sure you were aware of it. it is mostly a quest mod.

 

Bestial Essence and Animal Mansion Redux are probably the two biggest mods like that. There is also the SL Aroused Creatures and SL Pheromones, but I'm not sure how dated those mods are. 

BesEss Potions.txt

Posted
13 minutes ago, tualmaril said:

For some reason it doesn't appear even on older versions. Is there a way to force trigger it ?

Hmm. Well, one of the new punishments for misbehaving is being sent to the kennel. So you could keep misbehaving (picking locks, having weapons drawn, wearing armor etc in front of them) until you're sent there. You'll be teleported behind the gate. 

Need to misbehave inside Whiterun. Won't get sent to the kennel from anywhere else. 

 

BTW @everyone 

I forgot to say. For the guards to be able to interrupt your lockpicking shenanigans the menu needs to be unpaused. Otherwise how will they catch you? So: https://www.nexusmods.com/skyrim/mods/83379

You can configure which menus to unpause. 

Posted

Nice additions in the update.

But in my case the toggle for the guards punishing the player for wearing armour seems not to work. They punish me for wearing armour regardless of what the toggle is set to.

Posted
23 minutes ago, zimozeim said:

Nice additions in the update.

But in my case the toggle for the guards punishing the player for wearing armour seems not to work. They punish me for wearing armour regardless of what the toggle is set to.

Hmm. Can't find any issues. 

type:

'sqv _SLS_GuardWarnArmorEquippedQuest'

'sqv _SLS_GuardWarnArmorEquippedDetectQuest'

 

Both quests should be stopped if toggled off. If not use 'stopquest'. If they are already stopped then you're been stopped for some other reason. Find a guard that hasn't warned you yet and let me know what dialogue line they use. 

Posted
Hello,

first a big thank you for all your mods, great job.

Maybe I found a problem in the latest version ;
On my setup, after installing version 0.574, the "Stats / Info" page no longer appears in the mcm

I'm not a modder, so sorry in advance if I'm wrong, but I took a look at the SLS_Mcm.psc script :

Function BuildPages()
    Pages = new string[13]
    Pages[0] = "Settings "
    Pages[1] = "Misogyny & Inequality"
    Pages[2] = "Simply Knock "
    Pages[3] = "Needs "
    Pages[4] = "Cum "
    Pages[5] = "Frostfall "
    Pages[6] = "Tolls, Eviction & Curfew"
    Pages[7] = "Licences "
    Pages[8] = "Stashes "
    Pages[9] = "Begging & Kennel"
    Pages[10] = "Pickpocket & Dismemberment"
    Pages[11] = "Bikini Armors"
    Pages[12] = "Interfaces "
    Pages[13] = "Stats / Info"
EndFunction

 

Shouldn't we have '' Pages = new string[14] '' instead of '' Pages = new string[13] '' ?

 

 

Posted
31 minutes ago, Boulo_92 said:

Maybe I found a problem in the latest version

Ha. Yes you are completely right. I forgot to bump up the array size. Thanks. Never even noticed it missing.

I'll post a hot fix tomorrow (AthenaESIV will love that). Right now, too sleepy :sleeping:

Posted
6 hours ago, AthenaESIV said:

If they ever get time to complete their sequel mod to Bestial Essence

 

Getting there.

 

It's Essential Relief but it's very much Bestial Essence 2. Yoana and Idun will feature prominently, the store is built around them.

 

I'm trying to take it a few levels beyond Bestial Essence.

 

I'm working on different ways for the player to act as a seller within the store.

 

 

 

 

There's custom alchemy with time based cooking, that is solar and lunar cycle dependent and which utilizes a lot of unique resources and dispensers.

 

 

 

 

 

Management of resources within the store is very important and I'm trying to make it have a lot of visual feedback.

 

 

 

 

 

When the store is functionally ready (end to end alchemy) I will release it as a WIP for feedback and advice.

 

 

 

 

 

Posted
33 minutes ago, Monoman1 said:

Hmm. Can't find any issues. 

type:

'sqv _SLS_GuardWarnArmorEquippedQuest'

'sqv _SLS_GuardWarnArmorEquippedDetectQuest'

 

Both quests should be stopped if toggled off. If not use 'stopquest'. If they are already stopped then you're been stopped for some other reason. Find a guard that hasn't warned you yet and let me know what dialogue line they use. 

I reinstalled the update and did not touch any MCM options, so all the options were the default ones (the default armour toggle is off).

Both Quests were stopped, but the Guards were still approaching with the dialogue: "Who do you think you are strutting around town in that armor woman? Get it off or you and I are going to have a problem. You hear me girl?"

 

But I think I discovered a solution: Completely undressing and then redressing fixed it for me. No more guards approached after that (so far).

Posted

How is this coming a long? I've been trying to keep up to date with this and am really interested in using this in my next play through. It looks like it will take care of a bunch of other mods that I'm using, so it sounds great/awesome.

Posted
52 minutes ago, Carabosse said:

There's custom alchemy with time based cooking, that is solar and lunar cycle dependent and which utilizes a lot of unique resources and dispensers.

It looks so pretty!

 

The description of the gameplay sounds frighteningly hard and complex. 

I would try and play it just for the visuals, but I would probably fail.

 

The ingredient shelf demo made me think of my running-gag-dream-mod where your abusive husband requires you to sell vegetables in Whiterun while he variously fills you with precious babies, gets drunk and beats you up, gets drunk and gambles all your money or runs off to join the Stormcloaks. Like a real-life simulator, with shelf-stacking-in-Tescos replaced with the exotic fantasy of selling beautiful shiny vegetables in a pre-medieval town. We can dream!

Guest AthenaESIV
Posted
13 minutes ago, RedMonika said:

How is this coming a long? I've been trying to keep up to date with this and am really interested in using this in my next play through. It looks like it will take care of a bunch of other mods that I'm using, so it sounds great/awesome.

 

IMO, if you like a rough world for a female Dragonborn to be in, this is hands down the best mod to use on LL... It has lots of really good interactions with other excellent mods, and the options in the MCM allow you to have complete control over how it works. Plus MM1's to do list for this mod is mental and will make it maybe the all time best LL mod if they all get added in eventually.

 

58 minutes ago, Carabosse said:

 

Getting there.

 

It's Essential Relief but it's very much Bestial Essence 2. Yoana and Idun will feature prominently, the store is built around them.

 

 

 

 

 

Heyo Carabosse :)  That looks crazy... I had no idea you were going all out like that.... Will it still feature tons of sex? lol Look forward to seeing it. Maybe SLS and BE2/ER could have hooks here and there. But ER looks like it is going to be the go to for kinky AF alchemy in ESV

 

I loved the writing you did for the mod, some of them were legit funny as hell. Hope there is a ton more of it.

 

The only real gripe I had about that mod (and the same for Thief), is some of the quests are setup so well, and some even seem to be perfect for repeats or even escalation but it all just ended too soon... I mean it basically boils down to MOAR! lol.... But some replayability here and there would have been excellent.

 

I have a much bigger problem with it in Thief, because they setup such awesome minigames for some of the quests, and they are only used 1x...

 

BTW sidenote: The way Thief handles easter eggs is 10/10... I love how it had all kinds of secrets and things you could easily miss, had a Majora's Mask kinda thing going on in some parts, lol.

Guest AthenaESIV
Posted
1 hour ago, Monoman1 said:

I'll post a hot fix tomorrow (AthenaESIV will love that). Right now, too sleepy :sleeping:

I can fix that myself now! :D

 

Hopefully that Beastial Essence 2 preview was interesting to you, looks like it may be way more than what you expected (and me lol)... Creature cum alchemy gone crazy! lol

Posted
36 minutes ago, AthenaESIV said:

 

IMO, if you like a rough world for a female Dragonborn to be in, this is hands down the best mod to use on LL... It has lots of really good interactions with other excellent mods, and the options in the MCM allow you to have complete control over how it works. Plus MM1's to do list for this mod is mental and will make it maybe the all time best LL mod if they all get added in eventually.

 

 

Heyo Carabosse :)  That looks crazy... I had no idea you were going all out like that.... Will it still feature tons of sex? lol Look forward to seeing it. Maybe SLS and BE2/ER could have hooks here and there. But ER looks like it is going to be the go to for kinky AF alchemy in ESV

 

I loved the writing you did for the mod, some of them were legit funny as hell. Hope there is a ton more of it.

 

The only real gripe I had about that mod (and the same for Thief), is some of the quests are setup so well, and some even seem to be perfect for repeats or even escalation but it all just ended too soon... I mean it basically boils down to MOAR! lol.... But some replayability here and there would have been excellent.

 

I have a much bigger problem with it in Thief, because they setup such awesome minigames for some of the quests, and they are only used 1x...

 

BTW sidenote: The way Thief handles easter eggs is 10/10... I love how it had all kinds of secrets and things you could easily miss, had a Majora's Mask kinda thing going on in some parts, lol.

 

Sounds great! I'm not that much into bestiality but it sounds like it has some other great features. Does this handle defeat, dangerous nights? I'm more into forced and using sex for my benefit. Here's what I'm using:

Prison overhaul

dangerous nights

defeat

simple slavery plus

aroused

attraction

warmbodies

approach

amorous adventures

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