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Posted
28 minutes ago, Monoman1 said:

Nope. I believe it is the only devious device that's not pulled from the json file. It is set in a script. 

oof okay, i looked into the source folder, damn there are a lot scripts... i only found two scripts which contained "knock" in thier names, sadly non of it got the device ID. Im not familiar with scripts so maybe i havent read it correctly. Do have maybe a idea what script it could be?

Posted
6 minutes ago, CynicalCore said:

oof okay, i looked into the source folder, damn there are a lot scripts... i only found two scripts which contained "knock" in thier names, sadly non of it got the device ID. Im not familiar with scripts so maybe i havent read it correctly. Do have maybe a idea what script it could be?

It's not just one script it's fragments. Looks like

TIF__050093DA

TIF__05009EB9

TIF__08030D71

TIF__08030D72

TIF__050093DA

Posted
2 minutes ago, Monoman1 said:

It's not just one script it's fragments. Looks like

TIF__050093DA

TIF__05009EB9

TIF__08030D71

TIF__08030D72

TIF__050093DA

Oh, oh... i saw them and i hoped its not one of these... okay, thank you very much.

Posted
10 hours ago, emes said:

Wow, I completely missed that was there. It's my first time running with Dawn of Skyrim, so it blended right in with all of the extra, unfamiliar fluff added to the city. Thanks!

The cash boxes are hard to spot at night in my game - and if you're wearing a blindfold, it's really tricky :) 

I notice that Monoman added some coins around the box, so the slightest mis-click results in you accidentally stealing and some serious trouble. That seems deliberate.

 

The toll payment box is a little confusing initially because of the two different ways to pay, each of which only works if you have the matching (opposite) cash.

  • Pay at box - only works if you have sufficient cash for the toll
  • Pay at toll guard - if you have insufficient cash for the toll (though you can try to lie about it)

 

There's no special reason why you couldn't pay the normal toll by dialog, is there?

Well, maybe you'd need to change the check for sufficient cash into a condition function.

In which case, the option by offer payment in cash should always show, and if you selected it with insufficient cash, you'd get a lot of insults or maybe a punishment.

 

 

Once you get used to the existing set up you stop noticing it so much, but it is a little odd at first.

Posted

 

Here is a patch to move compass outside of the screen instead of changing opacity, it makes it more reliable.

I was annoyed that sometime the compass was still appearing + i use MoreHud and pressing X makes the compass to appear.

 

This patch is for Sexlab Survival and for Minimal Hud if installed. (tested with Minimal Hud Light)

=> works without Minimal HUD too.

 

And it's for a 1920x1080 config (didn't tested on other resolution but it will probably not restore the compass at the good place)

 

SLS Compass Patch.rar

Posted
14 hours ago, junky1234 said:

Another issue with simply knock is you often can't sleep anywhere as the beds are "owned". So the mod kinda breaks.

Which is why you're given a bedroll to place :P

Posted

I'm noticing a few more odd beds with the beta.

 

The "easy" beds in Jorvaskr are "Terrible".

 

Sleeping on a bedroll outside is better.

Posted

Yo quick compatibilty question. With the latest update you need to have ddi/ddx 4.3a, right? My problems is that this version is incompatible with slaverun which you recommend with this mod. Is there a workaround for this?

Posted
2 hours ago, Gwentag said:

Yo quick compatibilty question. With the latest update you need to have ddi/ddx 4.3a, right? My problems is that this version is incompatible with slaverun which you recommend with this mod. Is there a workaround for this?

I think someone posted a patch for it over in the slaverun thread.... I think

Posted
8 hours ago, Lupine00 said:

I'm noticing a few more odd beds with the beta.

 

The "easy" beds in Jorvaskr are "Terrible".

 

Sleeping on a bedroll outside is better.

Fixed.

In the end I went with:

If ((OwningFaction == None || PlayerRef.IsInFaction(OwningFaction)) && (Owner == None || Owner == PlayerRef.GetActorBase()))

Spoiler

fixed.thumb.jpg.e2249f5fb5a723b0a2a2aa14796e7cbf.jpg

 

Posted
7 hours ago, Bane Master said:

Also I am suspect wearable lanterns have become illegal again

Looked into it. 

The only thing I can find is a 'hole' in the script flow where if you installed lanterns after SLS initialized then the lanterns would never be added to the exceptions list. (The check was being done OnInit. I've changed it to OnPlayerLoadGame() instead)

Is it possible this was the case?

Posted
1 hour ago, aspirine2 said:

hey ...

i got a buggy sleeping idle ...after pc moves to sleep pc stands in T pose instead an idle ...any specific fix for that ...i 'm using go to bed mod ??

Seems unrelated..?

SLS doesn't play any animations or otherwise interrupt the sleep process other than the sleep deprivation popup message. 

 

Have you tried rerunning FNIS? Also maybe try disabling mods that have naked idle options ala cursed loots 'cover' animation. Stuff like that can cause oddness sometimes. 

Posted
8 hours ago, Monoman1 said:

Looked into it. 

The only thing I can find is a 'hole' in the script flow where if you installed lanterns after SLS initialized then the lanterns would never be added to the exceptions list. (The check was being done OnInit. I've changed it to OnPlayerLoadGame() instead)

Is it possible this was the case?

Yep - that would explain it, many thanks!

Posted

Beta 2 available on the dev blog if interested. 

Might post this version if there's no major issues. Didn't see any while testing. 

I like the end result of various guard approaches for relatively minor things, cat calling and guard comments and proximity spanks all add up for a more eh, harassful/misogynistic town experience. 

 

There is one more thing I'd like to add but it's majorish. 

Posted

Anyone getting an issue getting this mod to work with the latest version of SexLab and Papyrus? Enabling it causes SexLab to bug out and think that Papyrus is missing but my other SexLab mods work when I disable this mod...

Posted

Do you have the latest version of Papyrus Utils installed and have it overriding everything else? Some mods include older versions of the scripts and break things for mods that require the newer ones.

Posted

I've encountered a loop after dodging the toll and paying the fines when they caught me. Now when I approach the toll collector he says I'm to be restrained on sight and then he wants to inspect what I'm carrying, except he never does. The dialogue is canceled and repeated again the next time I approach, literally trapping me inside the gate.

 

I think at this point I have to make a clean save and reinstall, because there are a few MCM settings that I can't change. Would be nice if we could save our settings to a file.

Posted
23 hours ago, Monoman1 said:

Seems unrelated..?

SLS doesn't play any animations or otherwise interrupt the sleep process other than the sleep deprivation popup message. 

 

Have you tried rerunning FNIS? Also maybe try disabling mods that have naked idle options ala cursed loots 'cover' animation. Stuff like that can cause oddness sometimes. 

removed sleep any where more and installed it again ..working again ...many thanks 

Posted
7 hours ago, bungaloo said:

Anyone getting an issue getting this mod to work with the latest version of SexLab and Papyrus? Enabling it causes SexLab to bug out and think that Papyrus is missing but my other SexLab mods work when I disable this mod...

You mean SLS SE? Never heard that one before. 

There was an update recently to PapyrusUtil. Reinstall it. Make sure it overwrites everything. Some mods include old versions of it. 

3 hours ago, saltshade said:

I've encountered a loop after dodging the toll and paying the fines when they caught me. Now when I approach the toll collector he says I'm to be restrained on sight and then he wants to inspect what I'm carrying, except he never does. The dialogue is canceled and repeated again the next time I approach, literally trapping me inside the gate.

 

Think I fixed this in the beta. 

3 hours ago, saltshade said:

I think at this point I have to make a clean save and reinstall, because there are a few MCM settings that I can't change. Would be nice if we could save our settings to a file.

Save settings also added in the beta.

 

Posted
7 minutes ago, saltshade said:

You don't think I've updated to the latest version?

Have you? I can't read minds. 

Post a papyrus log of the loop then please and I'll take a look at it. 

Posted
1 hour ago, Monoman1 said:

Have you? I can't read minds. 

Post a papyrus log of the loop then please and I'll take a look at it. 

Yes, I have. Also, can you please show me in a screenshot where the save settings are? I don't see it in my game.

 

 

Papyrus.0.log

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