CynicalCore Posted December 27, 2019 Posted December 27, 2019 28 minutes ago, Monoman1 said: Nope. I believe it is the only devious device that's not pulled from the json file. It is set in a script. oof okay, i looked into the source folder, damn there are a lot scripts... i only found two scripts which contained "knock" in thier names, sadly non of it got the device ID. Im not familiar with scripts so maybe i havent read it correctly. Do have maybe a idea what script it could be?
Monoman1 Posted December 27, 2019 Author Posted December 27, 2019 6 minutes ago, CynicalCore said: oof okay, i looked into the source folder, damn there are a lot scripts... i only found two scripts which contained "knock" in thier names, sadly non of it got the device ID. Im not familiar with scripts so maybe i havent read it correctly. Do have maybe a idea what script it could be? It's not just one script it's fragments. Looks like TIF__050093DA TIF__05009EB9 TIF__08030D71 TIF__08030D72 TIF__050093DA
CynicalCore Posted December 27, 2019 Posted December 27, 2019 2 minutes ago, Monoman1 said: It's not just one script it's fragments. Looks like TIF__050093DA TIF__05009EB9 TIF__08030D71 TIF__08030D72 TIF__050093DA Oh, oh... i saw them and i hoped its not one of these... okay, thank you very much.
Lupine00 Posted December 28, 2019 Posted December 28, 2019 10 hours ago, emes said: Wow, I completely missed that was there. It's my first time running with Dawn of Skyrim, so it blended right in with all of the extra, unfamiliar fluff added to the city. Thanks! The cash boxes are hard to spot at night in my game - and if you're wearing a blindfold, it's really tricky I notice that Monoman added some coins around the box, so the slightest mis-click results in you accidentally stealing and some serious trouble. That seems deliberate. The toll payment box is a little confusing initially because of the two different ways to pay, each of which only works if you have the matching (opposite) cash. Pay at box - only works if you have sufficient cash for the toll Pay at toll guard - if you have insufficient cash for the toll (though you can try to lie about it) There's no special reason why you couldn't pay the normal toll by dialog, is there? Well, maybe you'd need to change the check for sufficient cash into a condition function. In which case, the option by offer payment in cash should always show, and if you selected it with insufficient cash, you'd get a lot of insults or maybe a punishment. Once you get used to the existing set up you stop noticing it so much, but it is a little odd at first. 1
junky1234 Posted December 28, 2019 Posted December 28, 2019 Another issue with simply knock is you often can't sleep anywhere as the beds are "owned". So the mod kinda breaks.
Barzing Posted December 28, 2019 Posted December 28, 2019 Here is a patch to move compass outside of the screen instead of changing opacity, it makes it more reliable. I was annoyed that sometime the compass was still appearing + i use MoreHud and pressing X makes the compass to appear. This patch is for Sexlab Survival and for Minimal Hud if installed. (tested with Minimal Hud Light) => works without Minimal HUD too. And it's for a 1920x1080 config (didn't tested on other resolution but it will probably not restore the compass at the good place) SLS Compass Patch.rar
Monoman1 Posted December 29, 2019 Author Posted December 29, 2019 14 hours ago, junky1234 said: Another issue with simply knock is you often can't sleep anywhere as the beds are "owned". So the mod kinda breaks. Which is why you're given a bedroll to place
Lupine00 Posted December 29, 2019 Posted December 29, 2019 I'm noticing a few more odd beds with the beta. The "easy" beds in Jorvaskr are "Terrible". Sleeping on a bedroll outside is better.
Bane Master Posted December 29, 2019 Posted December 29, 2019 2 hours ago, Lupine00 said: I'm noticing a few more odd beds with the beta. Also I am suspect wearable lanterns have become illegal again
Gwentag Posted December 29, 2019 Posted December 29, 2019 Yo quick compatibilty question. With the latest update you need to have ddi/ddx 4.3a, right? My problems is that this version is incompatible with slaverun which you recommend with this mod. Is there a workaround for this?
Monoman1 Posted December 29, 2019 Author Posted December 29, 2019 2 hours ago, Gwentag said: Yo quick compatibilty question. With the latest update you need to have ddi/ddx 4.3a, right? My problems is that this version is incompatible with slaverun which you recommend with this mod. Is there a workaround for this? I think someone posted a patch for it over in the slaverun thread.... I think
Monoman1 Posted December 30, 2019 Author Posted December 30, 2019 8 hours ago, Lupine00 said: I'm noticing a few more odd beds with the beta. The "easy" beds in Jorvaskr are "Terrible". Sleeping on a bedroll outside is better. Fixed. In the end I went with: If ((OwningFaction == None || PlayerRef.IsInFaction(OwningFaction)) && (Owner == None || Owner == PlayerRef.GetActorBase())) Spoiler
Monoman1 Posted December 30, 2019 Author Posted December 30, 2019 7 hours ago, Bane Master said: Also I am suspect wearable lanterns have become illegal again Looked into it. The only thing I can find is a 'hole' in the script flow where if you installed lanterns after SLS initialized then the lanterns would never be added to the exceptions list. (The check was being done OnInit. I've changed it to OnPlayerLoadGame() instead) Is it possible this was the case?
aspirine2 Posted December 30, 2019 Posted December 30, 2019 hey ... i got a buggy sleeping idle ...after pc moves to sleep pc stands in T pose instead an idle ...any specific fix for that ...i 'm using go to bed mod ??
Monoman1 Posted December 30, 2019 Author Posted December 30, 2019 1 hour ago, aspirine2 said: hey ... i got a buggy sleeping idle ...after pc moves to sleep pc stands in T pose instead an idle ...any specific fix for that ...i 'm using go to bed mod ?? Seems unrelated..? SLS doesn't play any animations or otherwise interrupt the sleep process other than the sleep deprivation popup message. Have you tried rerunning FNIS? Also maybe try disabling mods that have naked idle options ala cursed loots 'cover' animation. Stuff like that can cause oddness sometimes.
Bane Master Posted December 30, 2019 Posted December 30, 2019 8 hours ago, Monoman1 said: Looked into it. The only thing I can find is a 'hole' in the script flow where if you installed lanterns after SLS initialized then the lanterns would never be added to the exceptions list. (The check was being done OnInit. I've changed it to OnPlayerLoadGame() instead) Is it possible this was the case? Yep - that would explain it, many thanks!
Monoman1 Posted December 30, 2019 Author Posted December 30, 2019 Beta 2 available on the dev blog if interested. Might post this version if there's no major issues. Didn't see any while testing. I like the end result of various guard approaches for relatively minor things, cat calling and guard comments and proximity spanks all add up for a more eh, harassful/misogynistic town experience. There is one more thing I'd like to add but it's majorish.
bungaloo Posted December 31, 2019 Posted December 31, 2019 Anyone getting an issue getting this mod to work with the latest version of SexLab and Papyrus? Enabling it causes SexLab to bug out and think that Papyrus is missing but my other SexLab mods work when I disable this mod...
Tenri Posted December 31, 2019 Posted December 31, 2019 Do you have the latest version of Papyrus Utils installed and have it overriding everything else? Some mods include older versions of the scripts and break things for mods that require the newer ones.
WhatRules Posted December 31, 2019 Posted December 31, 2019 I've encountered a loop after dodging the toll and paying the fines when they caught me. Now when I approach the toll collector he says I'm to be restrained on sight and then he wants to inspect what I'm carrying, except he never does. The dialogue is canceled and repeated again the next time I approach, literally trapping me inside the gate. I think at this point I have to make a clean save and reinstall, because there are a few MCM settings that I can't change. Would be nice if we could save our settings to a file.
aspirine2 Posted December 31, 2019 Posted December 31, 2019 23 hours ago, Monoman1 said: Seems unrelated..? SLS doesn't play any animations or otherwise interrupt the sleep process other than the sleep deprivation popup message. Have you tried rerunning FNIS? Also maybe try disabling mods that have naked idle options ala cursed loots 'cover' animation. Stuff like that can cause oddness sometimes. removed sleep any where more and installed it again ..working again ...many thanks
Monoman1 Posted December 31, 2019 Author Posted December 31, 2019 7 hours ago, bungaloo said: Anyone getting an issue getting this mod to work with the latest version of SexLab and Papyrus? Enabling it causes SexLab to bug out and think that Papyrus is missing but my other SexLab mods work when I disable this mod... You mean SLS SE? Never heard that one before. There was an update recently to PapyrusUtil. Reinstall it. Make sure it overwrites everything. Some mods include old versions of it. 3 hours ago, saltshade said: I've encountered a loop after dodging the toll and paying the fines when they caught me. Now when I approach the toll collector he says I'm to be restrained on sight and then he wants to inspect what I'm carrying, except he never does. The dialogue is canceled and repeated again the next time I approach, literally trapping me inside the gate. Think I fixed this in the beta. 3 hours ago, saltshade said: I think at this point I have to make a clean save and reinstall, because there are a few MCM settings that I can't change. Would be nice if we could save our settings to a file. Save settings also added in the beta.
WhatRules Posted December 31, 2019 Posted December 31, 2019 29 minutes ago, Monoman1 said: Think I fixed this in the beta. You don't think I've updated to the latest version?
Monoman1 Posted December 31, 2019 Author Posted December 31, 2019 7 minutes ago, saltshade said: You don't think I've updated to the latest version? Have you? I can't read minds. Post a papyrus log of the loop then please and I'll take a look at it.
WhatRules Posted December 31, 2019 Posted December 31, 2019 1 hour ago, Monoman1 said: Have you? I can't read minds. Post a papyrus log of the loop then please and I'll take a look at it. Yes, I have. Also, can you please show me in a screenshot where the save settings are? I don't see it in my game. Papyrus.0.log
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now