tualmaril Posted January 9, 2020 Posted January 9, 2020 9 hours ago, Monoman1 said: Hmm. Well, one of the new punishments for misbehaving is being sent to the kennel. So you could keep misbehaving (picking locks, having weapons drawn, wearing armor etc in front of them) until you're sent there. You'll be teleported behind the gate. Need to misbehave inside Whiterun. Won't get sent to the kennel from anywhere else. BTW @everyone I forgot to say. For the guards to be able to interrupt your lockpicking shenanigans the menu needs to be unpaused. Otherwise how will they catch you? So: https://www.nexusmods.com/skyrim/mods/83379 You can configure which menus to unpause. Ok by triggering it by getting send to the kennel it fixes it permanently. Seems like the dialogue doesnt appear unless I enter atleast once. Seems like I fucked up something in a older update.
N.Gamma Posted January 9, 2020 Posted January 9, 2020 Hello, thanks for your latest update. I don't understand the upgrade instructions right now. You write "update STA". What is STA?
Monoman1 Posted January 9, 2020 Author Posted January 9, 2020 10 minutes ago, AreaGamer said: Hello, thanks for your latest update. I don't understand the upgrade instructions right now. You write "update STA". What is STA? Spank that ass.
Monoman1 Posted January 9, 2020 Author Posted January 9, 2020 14 hours ago, Tenri said: @Monoman1 The help tooltip thing at the bottom of the MCM for Cum addiction Encourage Bestiality, is too long, it goes below the bottom of my screen. Just "same amount of satiation" is cut off. What resolution are you running at? All of the tip is there for me at 1080p. It could possibly be a widescreen hud mod that's fixing it for me though. Anyway I've tried reformatting the tip to make it occupy available space better. Hopefully it'll fit for you.
Monoman1 Posted January 9, 2020 Author Posted January 9, 2020 7 hours ago, Carabosse said: Getting there. Looks impressive 5 hours ago, RedMonika said: Here's what I'm using: I'd say the only thing in your list that SLS fully replaces would be warmbodies. The rest are 'additive'.
WhatRules Posted January 9, 2020 Posted January 9, 2020 On 1/8/2020 at 9:34 AM, Lupine00 said: Struggling with FemaleNord05.wav's last word. What is it? Boy, pie, poy? Duck pie? I'd be tempted to drop the last word. Swear she says duck pie. All the naughty things you can do with a duck pie...
RedMonika Posted January 9, 2020 Posted January 9, 2020 1 hour ago, Monoman1 said: Looks impressive I'd say the only thing in your list that SLS fully replaces would be warmbodies. The rest are 'additive'. Nothing else? Thanks for the feedback
Dovahbear91 Posted January 9, 2020 Posted January 9, 2020 9 hours ago, Carabosse said: Getting there. It's Essential Relief but it's very much Bestial Essence 2. Yoana and Idun will feature prominently, the store is built around them. I'm trying to take it a few levels beyond Bestial Essence. I'm working on different ways for the player to act as a seller within the store. 01.mp4 8.31 MB · 0 downloads There's custom alchemy with time based cooking, that is solar and lunar cycle dependent and which utilizes a lot of unique resources and dispensers. 02.mp4 3.41 MB · 0 downloads Management of resources within the store is very important and I'm trying to make it have a lot of visual feedback. 03.mp4 1.18 MB · 0 downloads When the store is functionally ready (end to end alchemy) I will release it as a WIP for feedback and advice. 04.mp4 5.39 MB · 0 downloads That honestly looks amazing! So much detail, I look forward to this greatly!
Lupine00 Posted January 9, 2020 Posted January 9, 2020 Swapped my game from SWL to RP and restarted. SWL has building up customer relations, RP doesn't, but RP works better overall I think. SLS start is tough. 60 health, no gear, no spells, and no magicka to cast them even if you had any. Went into sewers, got lost in the dark. Died hundreds of times. The only thing that feels off is the STA comments where she responds angrily. I don't think she would have the guts. That trip taught her that she's no adventurer. Picking flowers by the river bank is about all she can manage. Running a vegetable stall starting to look quite attractive. Does begging cause a DF resistance loss? Does speaking self-denigrating comments during sex cause a resistance loss? Feels like they should, especially the speaking. Would also be great if responses to spanks were willpower aware, so it uses the a combination of low willpower and masochism to decide how you respond. Maybe a set of gutless responses for weak willed non-masochists? Depends what words you have to hand I suppose. 1
Guest AthenaESIV Posted January 9, 2020 Posted January 9, 2020 2 hours ago, Lupine00 said: Swapped my game from SWL to RP and restarted. What mods are these?
FoMK11SD Posted January 9, 2020 Posted January 9, 2020 sexworkers life and radation prostitution i guess
Bushi Neko Posted January 9, 2020 Posted January 9, 2020 OHHH BOY! I ve been so waiting on new additions for this and STA. KooL!!!
Monoman1 Posted January 9, 2020 Author Posted January 9, 2020 23 minutes ago, Bushi Neko said: OHHH BOY! I ve been so waiting on new additions for this and STA. KooL!!! Enjoy. Your character probably wont ? 1
Bushi Neko Posted January 9, 2020 Posted January 9, 2020 4 minutes ago, Monoman1 said: Enjoy. Your character probably wont ? We are used to having it tuff'... After all, it's not easy being a woman in Skyrim.
Monoman1 Posted January 9, 2020 Author Posted January 9, 2020 18 minutes ago, Bushi Neko said: We are used to having it tuff'... After all, it's not easy being a woman in Skyrim. I wouldn't listen to ysolda. She's had it easy by comparison selling those vegetables. 1
Bushi Neko Posted January 9, 2020 Posted January 9, 2020 10 minutes ago, Monoman1 said: I wouldn't listen to ysolda. She's had it easy by comparison selling those vegetables. You have not visited my 'rim lately my friend. No woman has it easy Some just have mo' money.
Durante Posted January 10, 2020 Posted January 10, 2020 So I got to Windhelm and "Guard behavior" is bugged for me. I have disabled weapons drawn and armor equipped on the MCM, but the guards go crazy approaching every 2 seconds telling to unequip the weapon/armor and then without any cooldown again approaching with threats or drugs/restraints. Weapons equipped is impossible to disable as well. It would be good if it was possible to disable guards behavior feature separately. Also, on a side note, licenses aren't considered stolen anymore, but for some reason they're "confiscated" if you pay off your bounty on spot.
Monoman1 Posted January 10, 2020 Author Posted January 10, 2020 1 hour ago, Durante said: Also, on a side note, licenses aren't considered stolen anymore, but for some reason they're "confiscated" if you pay off your bounty on spot. Did you do the update instructions? - drop the licences and pick them up + the other stuff. That's supposed to fix that. 1 hour ago, Durante said: So I got to Windhelm and "Guard behavior" is bugged for me. I have disabled weapons drawn and armor equipped on the MCM, but the guards go crazy approaching every 2 seconds telling to unequip the weapon/armor and then without any cooldown again approaching with threats or drugs/restraints. Weapons equipped is impossible to disable as well. It would be good if it was possible to disable guards behavior feature separately. Can't explain this. How console proficient are you? Do 'help _SLS_GuardWarn' in the console. This will display a list of the warning quests. Each guard behaviour warning type (armor equipped, weapons equipped, weapons drawn etc) has two quests. Anything _SLS_GuardWarnXxxxxQuest is the controller quest. Anything _SLS_GuardWarnXxxxxDetectionQuest is the actual force greet quest The controller quest periodically stops and starts the detection quest if you're breaking the rules to determine if one of the guards has seen you. Do 'sqv _SLS_GuardWarnXxxxQuest' whichever one you think shouldn't be working. This will display the quest status. If you've toggled it off in the mcm then both controller & detection quests should have a status as 'stopped' and not 'running'.
Monoman1 Posted January 10, 2020 Author Posted January 10, 2020 11 hours ago, Lupine00 said: Does begging cause a DF resistance loss? Does speaking self-denigrating comments during sex cause a resistance loss? I don't think either do. You're right. They should. Shouldn't giving SLSO enjoyment to your attacker during scenes also do it? 11 hours ago, Lupine00 said: Would also be great if responses to spanks were willpower aware, so it uses the a combination of low willpower and masochism to decide how you respond. Maybe a set of gutless responses for weak willed non-masochists? That would be ideal alright.
Terrafide Posted January 10, 2020 Posted January 10, 2020 1 hour ago, Monoman1 said: Did you do the update instructions? - drop the licences and pick them up + the other stuff. That's supposed to fix that. Can't explain this. How console proficient are you? Do 'help _SLS_GuardWarn' in the console. This will display a list of the warning quests. Each guard behaviour warning type (armor equipped, weapons equipped, weapons drawn etc) has two quests. Anything _SLS_GuardWarnXxxxxQuest is the controller quest. Anything _SLS_GuardWarnXxxxxDetectionQuest is the actual force greet quest The controller quest periodically stops and starts the detection quest if you're breaking the rules to determine if one of the guards has seen you. Do 'sqv _SLS_GuardWarnXxxxQuest' whichever one you think shouldn't be working. This will display the quest status. If you've toggled it off in the mcm then both controller & detection quests should have a status as 'stopped' and not 'running'. Same thing happening to me as well... Updated following instructions, and dropped picked up licences. Stopped 4 times before I got to the Market area in whiterun. Last 2 was DD equipment, and then off to the Kennels, No armor on and no weapons equipped.. Also seems I lost MCM menu as well. Ill try a reinstall and maybe try to resort my load order. Still as always My most Fav mod next to Spank that Ass!! EDIT: Found the MCM I forget that sometimes it shows up as Devious Devices expansion in the MCM.
Fulanoo Posted January 10, 2020 Posted January 10, 2020 2 hours ago, Durante said: So I got to Windhelm and "Guard behavior" is bugged for me. I have disabled weapons drawn and armor equipped on the MCM, but the guards go crazy approaching every 2 seconds telling to unequip the weapon/armor and then without any cooldown again approaching with threats or drugs/restraints. Weapons equipped is impossible to disable as well. It would be good if it was possible to disable guards behavior feature separately. Also, on a side note, licenses aren't considered stolen anymore, but for some reason they're "confiscated" if you pay off your bounty on spot. Same happened to me. As @zimozeim pointed on the previous page, unequipping all items and equipping them again solves the problem with the guards 2
Lupine00 Posted January 10, 2020 Posted January 10, 2020 10 hours ago, Monoman1 said: She's had it easy by comparison selling those vegetables. My dream job! You knew I'd say that, right?
Lupine00 Posted January 10, 2020 Posted January 10, 2020 6 hours ago, Monoman1 said: Shouldn't giving SLSO enjoyment to your attacker during scenes also do it? Now... There's a topic. I had a minor disagreement with Ed over that. I wanted a way to figure out how many times you'd clicked, but he claimed it was meaningless. Very trivial except you also need to count auto-clicks, if you have auto-pilot on. Other than that, a simple change as long as it's done using StorageUtil. He didn't propose any alternate method, such as tracking total enjoyment given. I could have made a SLSO patch to solve my problem, but I had other stuff I wanted to do more, like play Skyrim, so I didn't.
Lupine00 Posted January 10, 2020 Posted January 10, 2020 Just want to add that the whistles are working really nicely. Very immersive. Atmospheric. Loving them. Not sure if they're in SLS or STA, probably STA? Not had any cum addiction occur. Am I doing something wrong?
7osisg4d Posted January 10, 2020 Posted January 10, 2020 Is there a way to increase the value assigned to Int AproTwoTrollHealAmountOID ? It's either not getting applied or 1k isn't enough to offset the act to provide any healing. How is the maximum in the MCM menu configured?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now