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Posted
8 hours ago, Lupine00 said:

With license names, names on different licenses often don't match up, which is a bit odd given the guards make such a show of checking it.

Maybe have only one global for comedy license name or something?

Meh. It took more effort to do it the way it's done atm. It's fine imo. One pet name per licence. 

Posted

im testing the beta on a clean save. So far everything seems fine, with one exeption - the eviction isnt working. i tried with old bounty in riften and with a new earned bounty in windhelm. in both cases no eviction at night.

Posted
5 hours ago, mogon said:

im testing the beta on a clean save. So far everything seems fine, with one exeption - the eviction isnt working. i tried with old bounty in riften and with a new earned bounty in windhelm. in both cases no eviction at night.

Beta2 or Beta3? Don't think it'll make any difference but just to be specific. 

I'll test it out but I don't remember making any changes to eviction other than adding it to the API but no modifications to eviction itself. 

Btw, I don't believe a clean save is necessary. Yet. I'll say so in the upgrade instructions if I think it's necessary. 

 

Edit: Can't seem to find any issues. At least in breezehome.

Posted
57 minutes ago, Monoman1 said:

Beta2 or Beta3? Don't think it'll make any difference but just to be specific. 

I'll test it out but I don't remember making any changes to eviction other than adding it to the API but no modifications to eviction itself. 

Btw, I don't believe a clean save is necessary. Yet. I'll say so in the upgrade instructions if I think it's necessary. 

 

Edit: Can't seem to find any issues. At least in breezehome.

beta2. i will test it with beta3 soon

Posted
1 hour ago, mogon said:

beta2. i will test it with beta3 soon

Just thought of something. 

If you're doing some kind of speed test by unlocking the home door with the console or teleporting inside it might not work. The key for the home needs to have entered your inventory once for it to register as being owned by you. 

Can't remember why I added that check but it's there. 

Posted
 

Just thought of something. 

If you're doing some kind of speed test by unlocking the home door with the console or teleporting inside it might not work. The key for the home needs to have entered your inventory once for it to register as being owned by you. 

Can't remember why I added that check but it's there. 

I think the quest for Windhelm's player home has you enter the building during the investigation before you officially own it. Though I think you have the key by then so that may not be it, I've only done the quest once ever since skyrim came out, and that was some time ago.

Posted
9 hours ago, Monoman1 said:

Just thought of something. 

If you're doing some kind of speed test by unlocking the home door with the console or teleporting inside it might not work. The key for the home needs to have entered your inventory once for it to register as being owned by you. 

Can't remember why I added that check but it's there. 

Well, the hint with the key was ... well, the key ;-).

I lost the keys eventually during the game, and cleaning the save may have resulted in erasing the fact, that i once had them. I get the key back with the console - and now, eviction is working again. (Beta 3) Thanks for the quick help.

Posted

A quick suggestion if I may:

 

Add the bedroll to the MiscItems LList so that merchants sell them (so much better [more immersive] than "Sleep Anywere" spells and other nonsense, particularly with Survival's excellent bed quality system)

 

Then make sleeping in the open in towns vagrancy with attendant consequences if caught.

 

There is also scope for sleeping in the wild (particularly in bad weather) to be a sure way to annoy your follower(s) and of course there is also the potential tie in to Dangerous Nights or other sleep risk mods.

 

Posted
39 minutes ago, Bane Master said:

A quick suggestion if I may:

 

Add the bedroll to the MiscItems LList so that merchants sell them (so much better [more immersive] than "Sleep Anywere" spells and other nonsense, particularly with Survival's excellent bed quality system)

 

Then make sleeping in the open in towns vagrancy with attendant consequences if caught.

 

There is also scope for sleeping in the wild (particularly in bad weather) to be a sure way to annoy your follower(s) and of course there is also the potential tie in to Dangerous Nights or other sleep risk mods.

 

The bed roll actually comes from RND. Besides campfire tents can be used inside - only the bed roll is spawned not the tent and they're available from traders. 

 

There should already be a guard approach if sleeping in walled towns. Pop might need to be installed though. 

 

Posted
1 hour ago, Monoman1 said:

The bed roll actually comes from RND. Besides campfire tents can be used inside - only the bed roll is spawned not the tent and they're available from traders. 

 

There should already be a guard approach if sleeping in walled towns. Pop might need to be installed though. 

 

There is a copy in SLS at xx007E41 - so I added that to the Levelled List.

 

I'm not seeing any Tents/Bed Rolls with traders from RND - they are available to craft though.

Posted
3 minutes ago, Bane Master said:

There is a copy in SLS at xx007E41 - so I added that to the Levelled List.

 

I'm not seeing any Tents/Bed Rolls with traders from RND - they are available to craft though.

Oh. Whoops. Must have created my own so. It's been so long I can't remember. Just be careful there might be a script attached to it specifically for the SK scenario. 

Posted
1 hour ago, Monoman1 said:

Oh. Whoops. Must have created my own so. It's been so long I can't remember. Just be careful there might be a script attached to it specifically for the SK scenario. 

I wasn't able to get that bedroll to let me sleep during the one time I've tried the SK scenario, though I didn't try too hard. Since I have Campfire I just gave myself one of its basic beds and used that.

Posted

Not sure if anyone has brought this up before, but:

Tried using the modified Tawoba.esp & UUNP meshes. Ran them through Bodyslide, but every time they're equipped in-game the body disappears. Just from the bra and panty slots; all other armour pieces work fine. Guess I'm missing something here - per the original post: 

3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you

     decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind.

I'm not using Milk Addict, so I'm wondering if it's got anything to do with that. Can't seem to think of any way to get the armours to show. Any ideas?

Posted
4 minutes ago, chymaera said:

Not sure if anyone has brought this up before, but:

Tried using the modified Tawoba.esp & UUNP meshes. Ran them through Bodyslide, but every time they're equipped in-game the body disappears. Just from the bra and panty slots; all other armour pieces work fine. Guess I'm missing something here - per the original post: 

3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you

     decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind.

I'm not using Milk Addict, so I'm wondering if it's got anything to do with that. Can't seem to think of any way to get the armours to show. Any ideas?

 

When this happened to me I found that the ESPonly file was getting overwritten by something.  Did you check to make sure that it is active?

Posted
3 minutes ago, mercplatypus said:

When this happened to me I found that the ESPonly file was getting overwritten by something.  Did you check to make sure that it is active?

Yeah, I hid the Tawoba main ESP via MO, only the tweaked ESP (ESPonly) file's active.

Posted
5 minutes ago, chymaera said:

Yeah, I hid the Tawoba main ESP via MO, only the tweaked ESP (ESPonly) file's active.

Certain mods run patchers that can overwrite your active esp. Requiem is one. 

Focus on one armor that definitely has the problem. Load your complete load order in TesEdit. Find the armor record in the modified TAWoBA.esp and make sure it is the winning override. Or at least that the equip slot changes are copied into whatever the winning override is. 

 

If it's requiem then simply re-running it's patcher should fix it. 

Posted
5 minutes ago, Monoman1 said:

Certain mods run patchers that can overwrite your active esp. Requiem is one. 

Focus on one armor that definitely has the problem. Load your complete load order in TesEdit. Find the armor record in the modified TAWoBA.esp and make sure it is the winning override. Or at least that the equip slot changes are copied into whatever the winning override is. 

 

If it's requiem then simply re-running it's patcher should fix it. 

Never used Requiem, so that's out. I suppose it's something else. Guess I'll muck around in TesEdit to try and get to the bottom of this... though no real idea how, I've been using TesEdit mainly for minor tweaks. 

Then again, I got... overenthusiastic while modding a fresh Skyrim install. Murphy's Law seems to be the winning override here.


Hey, on a side note. Any way to keep the MCM changes across different games? Some way to save all the changes I made in case I need to start a fresh game.

Posted
1 hour ago, chymaera said:

Not sure if anyone has brought this up before, but:

Tried using the modified Tawoba.esp & UUNP meshes. Ran them through Bodyslide, but every time they're equipped in-game the body disappears. Just from the bra and panty slots; all other armour pieces work fine. Guess I'm missing something here - per the original post: 

3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you

     decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind.

I'm not using Milk Addict, so I'm wondering if it's got anything to do with that. Can't seem to think of any way to get the armours to show. Any ideas?

What modified esp and meshes in particular?

the esp from the main download and the meshes with altered equip slots from here?

the esp and meshes both from the post linked above?

or the esp from the main download with standard uunp meshes?

 

if you have the main page esp and modified meshes from the post the esp expects the meshes to have the character model in them, but they don't. So it hides the player model in favor of the one that isn't in the meshes. With the modified esp from the post, the equipment won't hide the player model.

Posted

So my dragonborn sloot has been struggling to escape a bondage situation for a while now, and something occurred to me. A lot of the methods for escaping from Devious Devices are... unreliable at best. Asking for help can just as easily get you locked in more devices; pickpocketing can get you arrested, raped, or locked in more devices; searching containers for keys can get you impregnated by tentacle monsters or locked in more devices...

 

What we really need is a reliable method of escape that is appropriately punishing without the risk of getting more devices locked on us!

 

I think that the begging system you have might work beautifully for this. As far as I know, begging for keys is not currently a part of survival. I would suggest that you add that as an option, but have it work a little differently than the other begging options; it would be a bit too easy if all you needed to do was ask for a key, do sex, and then receive the key. Instead, begging for a key could result in a simple demand like the other begging methods, or they might demand something more complex like, "Oh, you want this key? Well then, you'll have to work for it. Go get me a piece of jewelry worth at least 300 gold!" or "I guess I can give it too you, if you go and fuck five people. Make sure you smile when you're begging to suck those dicks." Or, you know. Something like that. A short "quest", which is then returned into the person you were begging from in exchange for the key you so desperately sought. Or maybe a completely useless key for a device you aren't even wearing. ^_^

Posted
1 hour ago, shar181 said:

What we really need is a reliable method of escape that is appropriately punishing without the risk of getting more devices locked on us!

 

I think that the begging system you have might work beautifully for this.

Definitely.

Posted
9 hours ago, Tenri said:

What modified esp and meshes in particular?

the esp from the main download and the meshes with altered equip slots from here?

the esp and meshes both from the post linked above?

or the esp from the main download with standard uunp meshes?

 

if you have the main page esp and modified meshes from the post the esp expects the meshes to have the character model in them, but they don't. So it hides the player model in favor of the one that isn't in the meshes. With the modified esp from the post, the equipment won't hide the player model.

Late reply. Found the cause of it - I had another Tawoba Rebalance.esp running. It got rid of most of the changes made to slots & the SLS keywords. Removed it - worked like a charm. 

 

10 hours ago, Monoman1 said:

Excellent, I'll give it a try and see how it works out. 

 

5 hours ago, Lupine00 said:
6 hours ago, shar181 said:

What we really need is a reliable method of escape that is appropriately punishing without the risk of getting more devices locked on us!

 

I think that the begging system you have might work beautifully for this.

Definitely.

+1. Too many ways to get into trouble, barely any ways to get out of it. I have DCL running for devices, estrus, keys, and outcomes, but I can't understand why the average Skyrim citizen has more devices than keys... you'd expect one was cheaper than the other, but no.

Posted
23 minutes ago, chymaera said:

+1. Too many ways to get into trouble, barely any ways to get out of it. I have DCL running for devices, estrus, keys, and outcomes, but I can't understand why the average Skyrim citizen has more devices than keys... you'd expect one was cheaper than the other, but no.

Right? I'd be happy if the damned blacksmiths would just work the way they're supposed to! I think its DCL, but it might be "Devious Helpers", where you're supposed to be able to talk to any blacksmith and pay them to just simply remove the device for you. But for some reason the option never appears. ><; The only way I can reliably escape (without pickpocketing or finding keys) is to go to Laura's Bondage Shop and buy keys. And that's just not practical or fun when you're in Markarth in a hobble dress.

Posted

True enough I suppose. Swallow 5 loads in exchange for a key would trade off freedom now for cum addiction later. There also needs to be a way to just beg for cum in general now. I'm loathe to open the begging dialogue view again though *shudders*. 

 

Speaking of cum addiction has anyone's character become addicted yet? Too fast, too slow? 

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