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Posted
5 hours ago, Monoman1 said:

I might give this one more shot maybe. It looks like there's nothing actually wrong with the code but a version update process restarted the script that stored the status of your perks. So if it was done while the magic curse was active then your perk status was lost. I might add an option and change the storage of the perks status from a local script variable to a storageutil variable. That way it should 'survive' the script being restarted or clean saves even.

Sounds like it might work! Though I'd still very much appreciate having that as a toggle-able option. As a rule, I don't like or want mods to be touching my character progression. ?

 

5 hours ago, Monoman1 said:

Guys. Off-topic. But who the hell is Tasius. And what is he in charge of? Even the dogs in the street keep telling me about him. 

 

It's a greeting I keep getting. From everyone. Animals included. Something like: "Don't cross Tasius. He's in charge around here"

Any idea what it's from?

I tried googling it, and I couldn't find any solid answers. It looks like it comes up a lot on pages mentioning something called "Skyrim RDO" or "RDO Skyrim", whatever that is!

 

Edit: It's the Relationship Dialogue Overhaul. I used the magic of google again. x3 Tasius appears to be an NPC in Dragon Bridge.

Posted

FemaleNord01.wav

 

Yes or No?

I'm still laughing, so that's probably a no :D

Subtitles:

Spoiler

I know you like it doggy honey, bark bark.

 

4 hours ago, shar181 said:

Edit: It's the Relationship Dialogue Overhaul. I used the magic of google again. x3 Tasius appears to be an NPC in Dragon Bridge.

Thanks :)

Posted
On 1/5/2020 at 2:58 PM, Monoman1 said:

I don't understand.

options to the armor and weapon licenses disable or slaverun only. So for example, I could make it that I need a license for my weapons but not for armor.

Posted
2 hours ago, lordjester29 said:

options to the armor and weapon licenses disable or slaverun only. So for example, I could make it that I need a license for my weapons but not for armor.

currently no not really; only magic, bikini, and clothes licenses can be toggled individually, weapon and armour can be toggled together with the entire system. And there is no detection of what the crime settings are in adventures, you would have to tweak things manually.

 

The licenses either apply to every hold or no holds, so you couldn't require a license in Solitude(Haafingar) but not need one in Riften(The Rift).

 

Also having a license won't automatically turn off the crime settings in Adventures. So equipping them would still be a crime, or possessing them if that option is turned on in Adventures.

Posted
3 hours ago, lordjester29 said:

options to the armor and weapon licenses disable or slaverun only. So for example, I could make it that I need a license for my weapons but not for armor.

This is something I would really like too. Right now I disable licenses entirely because I want items to only be confiscated in slaverun towns.

Posted
14 hours ago, Monoman1 said:

Yes or No?

I'm still laughing, so that's probably a no

Could you rework it to "bark for me" instead of "bark bark" ?

Posted
39 minutes ago, Lupine00 said:

Could you rework it to "bark for me" instead of "bark bark" ?

I'll do you one better.

FemaleNord03.wav

 

 

6 hours ago, TheStingOfPower said:

This is something I would really like too. Right now I disable licenses entirely because I want items to only be confiscated in slaverun towns.

 

10 hours ago, lordjester29 said:

options to the armor and weapon licenses disable or slaverun only. So for example, I could make it that I need a license for my weapons but not for armor.

Ugh. Thoughts of adding that made me get a little sick in my mouth. 

The clothes licence is a pain in the ass as it is. Adds a lot of complexity. 

Posted
11 minutes ago, Monoman1 said:

I'll do you one better.

Woof!

That one is really good.

 

If you cut the end off the first one, and also have that new one, you can chain them, or not chain them. $2 value!

Posted
6 hours ago, TheStingOfPower said:

This is something I would really like too. Right now I disable licenses entirely because I want items to only be confiscated in slaverun towns.

Can't you just tick the box in Slaverun that makes the master take all your items?

 

I guess that doesn't work for all Slaverun towns, just one.

 

Wait... I got it... Install carry capacity mod.

Or use SLD.

Give perk so worn armor weighs nothing.

Now you can't carry any armor because you are too weak, but you can still wear it.

 

Licenses would be nice with more flexible options. I agree. I guess that's not happening because they're bound to dialog trees or something.

No point fighting it.

Posted

Alright. Can't seem to get it any better than this.

FemaleNord03 (2).wav

 

I might have gone a bit overboard on FemaleNord. I guess I like the girl's accent. But she's actually turned out more obnoxious than the men :D

She has a couple of unnerving lines almost like a stalker - "Soon sweetie. I can almost taste it" - FemaleNord04.wav

 

Unfortunately, the main guard voice is the hardest to do voices for. His tone is all over the place. Almost think it's different actors some times. 

Posted
2 hours ago, Monoman1 said:

I might have gone a bit overboard on FemaleNord.

The first FemaleNord03.wav has some bite.

She's definitely the boss.

Posted

Since we're still talking about it, what Tenri described was what I was asking about, where the license is only needed if the particular actions are illegal at that point in that hold. Of course, I knew the answer was probably no/can't be done, but when I was originally trying to figure out how to do it, I noticed that Monoman1 mentioned he had been using Sexlab Adventures in the original post. I was kind of hoping for a compatibility patch.

Guest AthenaESIV
Posted

Nord3 (the first one) and Nord4 are really good...

 

I'll play around with that tool you posted sometime and try my hand at making some.

Posted
36 minutes ago, moddingnoob said:

Since we're still talking about it, what Tenri described was what I was asking about, where the license is only needed if the particular actions are illegal at that point in that hold. Of course, I knew the answer was probably no/can't be done, but when I was originally trying to figure out how to do it, I noticed that Monoman1 mentioned he had been using Sexlab Adventures in the original post. I was kind of hoping for a compatibility patch.

Not sure how you got that impression. I don't currently use SLA.

Posted
10 hours ago, Monoman1 said:

Alright. Can't seem to get it any better than this.

FemaleNord03 (2).wav 286.65 kB · 13 downloads

 

I might have gone a bit overboard on FemaleNord. I guess I like the girl's accent. But she's actually turned out more obnoxious than the men :D

She has a couple of unnerving lines almost like a stalker - "Soon sweetie. I can almost taste it" -  FemaleNord04.wav 309.33 kB · 12 downloads

 

Unfortunately, the main guard voice is the hardest to do voices for. His tone is all over the place. Almost think it's different actors some times. 

How do you create these voices??? 

Posted
8 minutes ago, Nymra said:

How do you create these voices??? 

There's a bit of a guide on the bottom of the Spank That Ass page.

Basically chopping and changing + a ton of patience and you'll be surprised what you can come up with. Results can vary though. These are just going to be guard 'hello' comments to give skyrim a less safe feeling/more adult orientated comments around cities. Non voiced comments are great and all but they're often lost in the 'noise'.

 

Here's another couple I came up with. Delivery's a bit choppy but the messages are good:

FemaleNord05.wav

FemaleNord06.wav

Posted

Struggling with FemaleNord05.wav's last word. What is it? Boy, pie, poy? Duck pie?

I'd be tempted to drop the last word. Swear she says duck pie.

Posted
1 hour ago, Lupine00 said:

Struggling with FemaleNord05.wav's last word. What is it? Boy, pie, poy? Duck pie?

I'd be tempted to drop the last word. Swear she says duck pie.

Fuck toy.

I wouldn't mind but the word 'toy' is not edited :D Goes to show.

Fuck on the other hand.... obviously. I'll need to see if I can find a more 'FFffff' to go with my 'uck'.

Posted
18 hours ago, Monoman1 said:

There's a bit of a guide on the bottom of the Spank That Ass page.

Basically chopping and changing + a ton of patience and you'll be surprised what you can come up with. Results can vary though. These are just going to be guard 'hello' comments to give skyrim a less safe feeling/more adult orientated comments around cities. Non voiced comments are great and all but they're often lost in the 'noise'.

You're not mans1ay3r, are you? ? The line between playing Skyrim and watching Gamer Poop is getting blurrier all the time...

Posted
5 hours ago, Monoman1 said:

 

Ah ok.... 

I am just about to start creating my own voice acted voice files for that exact purpose. 
I dont know if I can replicate the accents, tho. If you are interested in a cooperation, I will try to make some files for you to test. 

Posted
48 minutes ago, emes said:

You're not mans1ay3r, are you? ? The line between playing Skyrim and watching Gamer Poop is getting blurrier all the time...

I'm not ballin'

Nor am I manslayer :P

32 minutes ago, Nymra said:

Ah ok.... 

I am just about to start creating my own voice acted voice files for that exact purpose. 
I dont know if I can replicate the accents, tho. If you are interested in a cooperation, I will try to make some files for you to test. 

Always interested but the files I'm posting here are 'additional' to vanilla npcs so they really have to match voice wise or it'd sound even more strange than my chop jobs. 

Posted
41 minutes ago, Monoman1 said:

Always interested but the files I'm posting here are 'additional' to vanilla npcs so they really have to match voice wise or it'd sound even more strange than my chop jobs. 

I personally rate the quality of a voice file over the fact that it suits the NPCs voice type. Sexlab Voices dont match usually anyways. Also, most of the time the focus of people is the PC and not which NPC exactly is speaking now. I mean, in the end it would be no problem to create different voice packs for the same thing anyway. 

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