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Posted

@Monoman1
Hi, friend

Sorry for asking, but could it be possible for you to add some foot/boot humiliation stuff to your mod? Maybe to begging scenes as an addition to existing variants (must fit fine). Maybe even like public only variant, to gain much of a "Sexual Fame" as a backside.
 

You can check how it was implemented in "Maria Eden" for a reference.
It was like:
1. Npc takes static pose on a one place (automatic)
2. You need to hit a specific kneeling (face to feet) pose in a really short radius near Npc (built in hotkey posing)
3. Than timer starts along with random humiliation comments
4. After X seconds everyone released.
Yeah, kinda old methods, but it is something.

The really nice part about Maria's scenes was that the mod can identify and dynamically react (comments, pause timer, extra time, punishments e.t.c.) if you are not roleplaying enough like: kneeling not close enough, not opening your mouth (hotkey also), standed up too soon e.t.c.
Unfortunately "Maria Eden" is too outdated now and there are no any foot fetish (or even close) mods for Skyrim AT ALL.

Please, man, see what you can do.  

Or @Lupine00 , man, maybe you could be interested too. It can be a nice addition to "Devious Followers Continued" deals or slavery. Like: PC should ask follower to rub feet/clean boots/lick dirt (e.t.c.) once in X hours or she will be punished with extra debt.

I'm somewhat desperate, guys, sorry. Skyrim is 9 years old now, and no one still covered footfetish theme in any mod (except of a very old and all-or-nothing "Maria").

 

Posted
14 minutes ago, Black Justicar said:

Or @Lupine00 , man, maybe you could be interested too. It can be a nice addition to "Devious Followers Continued" deals or slavery. Like: PC should ask follower to rub feet/clean boots/lick dirt (e.t.c.) once in X hours or she will be punished with extra debt.

Maybe you should look at the Maria Eden forum :) 

 

I'm not totally sold on the complicated process you have to go through to do things in ME, and I postulate some alternatives there.

I'm thinking about maybe doing some kind of patch for RP. But right now I'm enjoying Skyrim too much!

 

 

Burdens of Skyrim really does the business!

I'm now using it with Cobb Encumberance, as discussed previously.

Perfect for SLS and MWA setups.

I've also got that container mod that Athena likes, but I can't afford a backpack yet.

 

 

Not only is my feeble PC unable to survive a bite from a skeever... Not sure if the skeevers have been unlevelled by the same patch that unlevelled most of the NPCs.

No way in 30 levels will my poor PC be able to fight a bandit or a guard. Going to be interesting to see how that works out.

While picking alchemy ingredients, she found a body with a full set of leather armor, an axe and shield. Like the vulture she is, she stripped the gear from the corpse. 

 

The armor was to big to wear, despite being for a woman, and the axe and shield were too heavy for her to equip. 

 

Hilariously, when the guards took these dangerous toys from her at the gate, and joked as they gave her a kitchen knife.

So happy to have it. Finally I weapon that suits my strength! And the guards will let me keep it for free. Best weapon ever.

Almost everything the guard said was TRUE, except for yelling. I'd be dead before a guard ever got there.

 

Thanks for that tiny glimmer of hope Monoman.

 

 

Posted

If you buy a licence to remove the magic collar does it come back on its own after the licence expires or do you need to visit the city for it to be reaplied?

Posted
7 hours ago, Lupine00 said:

You knew I'd say that, right?

Of course I knew, my real-life Ysolda! :P

7 hours ago, Lupine00 said:

Very trivial except you also need to count auto-clicks, if you have auto-pilot on.

Meh. I'd say forget auto-pilot/auto clicks and do your own thing. Not much you can do if Ed is not on board. 

Just count the clicks and and reduce resistance by (config setting * click count) after sex. 

If you think it's worth it. 

6 hours ago, Lupine00 said:

Not sure if they're in SLS or STA, probably STA?

That's SLS cat calling. 

That one DOES reduce resistance. 

6 hours ago, Lupine00 said:

Not had any cum addiction occur. Am I doing something wrong?

Well. Not eating enough dick would probably do it. But this is why I'm looking for good stock settings. What timescale do you use? Must try to factor that in maybe. 

Try turning up addiction rate and turn addiction decay down. Despite what the tool tip says I think addiction speed only affects increases (because there's no other decreases right now other than decay). You can check your current addiction stats in the cum mcm. 

5 hours ago, 7osisg4d said:

Is there a way to increase the value assigned to Int AproTwoTrollHealAmountOID ?   It's either not getting applied or 1k isn't enough to offset the act to provide any healing.  

200 is plenty trust me. Possibly too much. There's a timing bug atm:

Orgasm happens, player swallows troll cum, wear and tear is healed by SLS, sex scene ends, Apropos2 calculates and applies W&T some time after the scene ends, since it was a blowjob you'll always end up with some oral W&T. 

1 hour ago, Black Justicar said:

Sorry for asking, but could it be possible for you to add some foot/boot humiliation stuff to your mod?

I WAS thinking of adding some manual key type stuff. But mainly a 'Cover myself' key to play a cover animation. Maybe the guards will harass you more if you're not covering yourself, or resistance decreases from cat calling are multiplied substanially if you're not covering yourself. You know, stuff to motivate you to cover yourself. I find DCLs auto cover thing to be a bit annoying - it happens during combat or if you have weapons drawn.

 

The biggest problem with this idea is that I can't think of a way of finding out when the cover animation is broken (you uncover yourself). And many things can break or stop the animation. 

 

I don't know about foot fetish stuff. It's not really my thing though the humiliation side of it is interesting. Perhaps if you had a 'Get on your knees' key and an 'Open your mouth' key they could be applied to toll/begging blowjobs etc. Can't guarantee anything but I'll try to keep it in mind. 

1 hour ago, Lupine00 said:

Thanks for that tiny glimmer of hope Monoman.

You're welcome. 

Must give those mods you mention a go. Sounds interesting. 

50 minutes ago, tualmaril said:

If you buy a licence to remove the magic collar does it come back on its own after the licence expires or do you need to visit the city for it to be reaplied?

No, the guys will need to add another one. 

Posted

@Monoman1 @Lupine00
Thnx for your replies.

I'm not pushing you to cloning ME or biting some specific mechanics from it at all. Just illustrating 1 of many ways to implement this kind of stuff (cause it is only one I know). You are authors of YOUR OWN grate mods, and it's only your decision what they will be in the future. Btw, I'm already in love with them and I'll always keep them in my load order will there be FF or not.

I'm here just to show you that something interesting can still be added to your creations, and what kind of stuff that can be. Something that is not covered anywhere but much wanted by some people here.

Posted
1 hour ago, Monoman1 said:

Well. Not eating enough dick would probably do it.

Eating lots. Seems like everyone I meet wants to give me lunch.

But humans and khajit. Not trolls. Kennels could fit a troll, I think he would be at home there in that big cage.

 

Kennels not very picky about animations it uses, as you know PC will be bound arms and legs, you can probably shortlist it down to about two animations, excepting oral.

 

As for those blowjobs...

 

Guards got very irate with me about ... something ... but they don't say what you've done wrong. That last part is ... confusing.

I think they didn't like a weapon equipped. In this case the weapon was the cooking knife.

 

The first time, the guard took my clothes. I didn't argue.

Then he immediately raged at me again.

I was still trying to figure out why I was in trouble.

I was busy polishing the guard's sword for him to get out of trouble, and checked my inventory, but knife not equipped.

Then immediately sex over, guard yells at me again. Same problem. Check inventory. Knife not equipped.

I bolted into Belethor's shop at the end of the next session, but the guard followed and hassled me again.

 

I finally realised what was happening.

In a sex scene, the knife is unequipped, and at the end, it's re-equipped automatically.

The result is that you can't unequip fast enough to stop the guard hassling you over and over.

 

The cool down might be too short?

 

I tried to untick the equipped weapon crime, but it would not untick. By design? Or MCM glitch?

When I looked later, outside of town, then it was unticked. It's suspiciously like an MCM glitch where you update the game state, but not the tickbox state?

Maybe auto-completed wrong command? I do that all the time.

 

RP gave me a quest in a locked house. Simply Knock failed to recognize the residents and so I had to pick the lock.

Guard caught me (using Skysouls) and put me on "curfew."

 

He said I couldn't leave town. That's not a curfew. If I was banned from being allowed out at night, that would be a curfew.

I tried to tell him he had his words muddled up, but he just stuck his dick in my mouth.

 

How does the "curfew" mechanic actually work? How to you get ungrounded? How do you find out?

I went to talk to toll guard, but he had no words for me, just generic chats.

Posted

@Lupine00

I'll investigate when I've time (stupid work). 

And yea, the second approach needs something to tell you what you've done wrong either a notification or preferably more dialogue. 

 

The toggle getting stuck - You're right. It's a bug. But I don't understand why it's sticking. Normally it's because I'm trying to start a quest in a menu but that doesn't seem to be the case here... odd.

 

Curfew - yeaahh, curfew isn't the right word. I couldn't think of anything better at the time so I just stuck that in. What should it be?

Lockdown...? stupid.

Grounded? Has a child-like connotation but it doesn't feel very.... skyrimy. 

 

Basically this form of curfew is just not being allowed to leave the city that day. It expires at midnight. But then of course, normal curfew takes over until dawn or whatever time you've set. 

If you're caught and punished with 'curfew' again then an additional day is added. 

You can check how long you're grounded for in the stats Mcm. 

 

Or you could just sneak out I suppose....

 

26 minutes ago, Fulanoo said:

do you have any plans on making the licenses specific to each hold?

Was suggested before but I don't think I'll do it. Would make things very complex code wise. Not to mention the number of licences you'd need. 5 holds X 4/5 licence types = 20 - 25 licences clogging up your inventory! 

Posted

 

2 hours ago, Monoman1 said:

200 is plenty trust me. Possibly too much. There's a timing bug atm:

Orgasm happens, player swallows troll cum, wear and tear is healed by SLS, sex scene ends, Apropos2 calculates and applies W&T some time after the scene ends, since it was a blowjob you'll always end up with some oral W&T. 

 

I'm not seeing any healing on troll 23aba (the first one encountered in a playthrough). I get swallow dialogue, needs satiation, but no healing.  I just get worse W&T, even at 1k.  Just upgraded to the latest version.

Posted
18 minutes ago, 7osisg4d said:

 

 

I'm not seeing any healing on troll 23aba (the first one encountered in a playthrough). I get swallow dialogue, needs satiation, but no healing.  I just get worse W&T, even at 1k.  Just upgraded to the latest version.

Search your log for "_SLS_: Applying apropos W&T healing of " after swallowing a troll load. 

or "SLS_" to grab everything SLS related. 

Posted

I've been thinking about adding something else to the kennel. 

Right now each time the guard warns you or punishes you it increases a faction counter. So this faction rank is basically how many times he's warned you. If you have >= x amount of warnings then enable more severe punishments. 

 

One of these more severe punishments could be being sent to the kennel for a week. Every day the guy would come to feed the animals but before he does that you're locked in a small cell. "I just need to feed the valuable animals first sweetheart. You can have any of the leftover scraps". But of course there are no leftovers. Hmmm, how to not starve to death in a dungeon with no food but with lots of animals.....

 

Give the player a choice: 

1. Do nothing => Leave the kennel a week later with a massive 'Weakened' debuff for a week.

2. Suck just enough animal cock to survive => Moderate increase to cum addiction. Smaller 'weakened' debuff for a few days.

3. Gorge yourself on animal cock => No weakened debuff but massive increase to cum addiction. 

 

 

Additionally. If the guards rank is above the danger threshold add a dialogue topic to suck his dick to get back on his good side (reduce the rank back to zero).

 

Posted
1 hour ago, Monoman1 said:

Curfew - yeaahh, curfew isn't the right word. I couldn't think of anything better at the time so I just stuck that in. What should it be?

"Confined to town" maybe?

 

Do fences offer forged licenses at a cut rate?  You know, the kind that are indistinguishable from the real thing.  Almost.  I can imagine (not a feature suggestion, it would probably be too hard) a Numbers Job to add Snuggles and Peaches to the license registry.

Posted
11 minutes ago, HexBolt8 said:

"Confined to town" maybe?

Yea that does sound better. 

11 minutes ago, HexBolt8 said:

Do fences offer forged licenses at a cut rate?  You know, the kind that are indistinguishable from the real thing.  Almost.  I can imagine (not a feature suggestion, it would probably be too hard) a Numbers Job to add Snuggles and Peaches to the license registry.

Forged licences have been suggested a lot and are definitely interesting. But there needs to be a big trade-off. It can not be allowed to completely undermine the entire licence system. Maybe they're limited to one or something and you need to do.... something on a regular basis to keep it valid. Good ideas were suggested on the dev blog about this like being black mailed by your follower or the guy that gave you the licence. Do something for them or they'll report you to the guard. It's full of possibility but also hard to know what direction to go in. 

Posted

I'm sure I'm not the only one who would be glad if someone converted the latest version of this glorious mod to sse.

I'd do it myself, but I'm too retarded for that.

 

Posted
3 hours ago, Monoman1 said:

Was suggested before but I don't think I'll do it. Would make things very complex code wise. Not to mention the number of licences you'd need. 5 holds X 4/5 licence types = 20 - 25 licences clogging up your inventory! 

I see, makes sense unfortunately
 

1 hour ago, Monoman1 said:

Yea that does sound better. 

Forged licences have been suggested a lot and are definitely interesting. But there needs to be a big trade-off. It can not be allowed to completely undermine the entire licence system. Maybe they're limited to one or something and you need to do.... something on a regular basis to keep it valid. Good ideas were suggested on the dev blog about this like being black mailed by your follower or the guy that gave you the licence. Do something for them or they'll report you to the guard. It's full of possibility but also hard to know what direction to go in. 

Maybe have like a 10% chance (configurable) of the gate guard finding out it's a forge and have a punishment for it. Maybe even have speech influence the chance of the guard finding out or not that the license is a forge.

 

Posted
23 minutes ago, Fulanoo said:

Maybe have like a 10% chance (configurable) of the gate guard finding out it's a forge and have a punishment for it.

Another way to handle detection is to roll up front whether the forgery is good or not.  If not, the license is always detected as fake, but you won't know until you try.  The punishment wouldn't even have to be that severe, since you just paid for a useless piece of paper (sorry, no refunds). 

 

There could be more than one source.  Buy a forgery from a Khajiit caravan merchant and get a great price with a good chance of failure.  Or buy from a Thieves Guild fence and pay a bit more for a better forgery. 

 

In regard to undermining the license system, the player can already do that by setting license prices extremely low.  Forged licenses would just allow a risk/reward option and a bit of role play for shady or desperate characters.  If the idea just doesn't fit the mod that's fine, it's the author's mod and vision, but it doesn't have to mess up the system any more than players can do just with configuration settings.

Posted

Love your newest mod :)!  Was wondering though if you would be able to add one more thing in a future update if you release anymore for the Sexlab Survival Mod.  Would be really cool if when your character had their worn clothing/armor confiscated by an enforcer for not having the right license it played a clothes ripping/armor break sound "depending on what you were wearing".  That would be the icing on the cake of an already really good mod.  Oh and Happy New Year to ya too :) !

Posted
9 hours ago, Monoman1 said:

Basically this form of curfew is just not being allowed to leave the city that day.

"Under travel restrictions" has an appropriately new-speak authoritarian vibe.

Could simply frame it differently...

 

"I've got my eye on you. Don't leave town without checking in or there'll be trouble."  (I think that's almost composed of existing guard lines, so it's lore friendly).

 

 

An *actual* put under curfew punishment would be another feature you could add as a minor punishment.

It would only happen if you did something naughty at night.

 

"You! Get away from that door! If I see outside at night again, there'll be trouble!"

And then you have a grace period of 30s or so to get inside before the guards trigger a mode where any sighting will administer something more serious.

The state clears as soon as it's day time again.

 

Get warned like that a couple of times, and then you get a curfew that must be bought off...

"Dumb slut, you're always creeping about at night, up to no good. You're under curfew by order of the Jarl. You you need to be inside by nightfall."

 

After a week, you can clear this state by paying a fine in the guard office.

If you're caught outside when you're under curfew ... who knows ... PoP ... kennels ...  license cancellation?

 

As long as the crimes you get in trouble for are not completely unfair and unavoidable, it's good.

 

7 hours ago, Monoman1 said:

Additionally. If the guards rank is above the danger threshold add a dialogue topic to suck his dick to get back on his good side (reduce the rank back to zero).

Please. Yes. I was thinking about asking for this in my previous post but didn't as I'd brought up a lot of things.

(Also, beg for spanks?) :) 

 

 

The new functionality will be great - already really good. I'm enjoying it a lot already. It's perfect in the kind of game I'm playing right now.

I had to turn off the weapon check thing, due to the one-second cooldowns, but I guess that's just a bug?

 

Oh... I forgot... Can you make TORCHES legal? When I try to see where I'm going I get in trouble for carrying a "weapon".

Possibly also ignore other 'props', like flower baskets, cooking pots, trays of drinks, etc.?

I think you can tell by weapon type, so it doesn't need item specific handling?

 

The city feels more alive, and combined with Sexual Fame (which is a bit of a one note tune) it livens it up a lot.

SF really only has ways to call you a slut or a slave, and it soon starts to do it non-stop. It's a mod I really want to do a modern version of.

With the guards chipping in, it feels less like the same thing over and over.

 

A kennel punishment would be wonderful, and because it's not using the vanilla crime system, no annoying conflicts with PoP or DCL.

The kennel is a nice little atmospheric spot. The only oddity is how the dialog works.

 

i.e. Even after having spoken once, you still ask "What is this place?" to stay the night.

(Skyrim dialog supports one off intro dialog pretty well - tag that one as a speak once? and add an alternative line afterwards?)

And a hello...

"I said you'd be back."

 

 

The only downside of all this is I'm having so much fun in Skyrim, I'm not getting any modding done.

Posted
8 hours ago, Monoman1 said:

Search your log for "_SLS_: Applying apropos W&T healing of " after swallowing a troll load. 

or "SLS_" to grab everything SLS related. 

 

It wasn't in the log. Removed SLS, did a clean save, it works now. Thanks!

Posted

hi,great mod one of my fav;is it possible to make this mod work with devious butt?!i saw devi butt stopped working , these 2 r the most wanted mods in my gameplay ^^

Posted

An additional note on the new dialogs...

 

I have my city gates unlocks, and my grace period set high. 12 hours.

I also have followers required set to 0. I don't need a guard to tell me I can't survive outside without an escort. I learned that already :) 

 

I find this works very immersively. I can come and go from the city, but I can't travel too far.

In practice my character is so shockingly weak compared to the environment that if I'm caught by anything out of sight of guards, I'm dead anyway.

(Scream for help is one of those mechanics that needs more support to make it great, but it could work really well for weak characters).

 

This mode works sensibly. If I were to run off and travel to Falkreath - I'd have to go by carriage - I'd be in trouble for changing hold.

I can walk along the road and pick flowers, or do farm work, or hope to find corpses to loot without getting in trouble.

It works perfectly.

(And as mentioned previously, avoids issues with breaking Slaverun, and Civil War quests where you get locked in town during a battle).

 

When I was "under curfew" it was even more interesting, because I was terrified of accidentally crossing the hold boundary.

 

 

The only unsatisfying part is that the dialogs don't quite gel when you use this mode.

If you changed the words (not the trees or conditions) a little, it could be made to feel coherent for locked or unlocked gate setups.

 

 

However, my gut feel is that this mode differs fundamentally from locked-gate mode. 

 

With locked gate mode, it would feel more involving (maybe?) if the door were locked from BOTH sides, and you have to beg the guards to let you in OR out.

Spoiler

 

With the entry mode, the guard dialog could possibly port you directly into the town, simplifying the door-lock management state machine.

e.g.

"Please, I need to get into the city."

INFO "Alright honeybuns, but you'll need to pay to leave." (respond "Alright, let me in." or "I've changed my mind." ... "Of course you have honey. That's your prerogative.")

INFO "Alright girl, let me check your papers."

INFO "We already have enough whores in town. Go away."

INFO "Alright then. I've got my eye on you. Any funny business and there'll be trouble."

INFO "I think a slut like you knows what you have to do before I'll let you in?"

INFO "If you think I'm going to let some bandit cunt like you into the city you're out of your mind."

 

You could then optionally have an optional entry toll, separate from exit toll.

 

The cases where you're banned from entry might play into a mechanic like forged licenses.

To get banned, you'd have to do something quite bad. It shouldn't be random or unfair.

There would need to be some logical way to overcome the ban that could be negotiated with the guard.

 

 

But entry controls apart, the key thing for immersion is how punishments work when the gate is locked or not locked.
 

Spoiler

 

Each mode (locked or unlocked) could have a few unique flavour dialogs the guards (and perhaps others?) produce.

 

The biggest difference is in enforcement of punishments. If the door is locked, punishments simply mean total inability to leave the city, except via sewers etc.

If you're in trouble, you aren't allowed to pay a toll. It's that simple. I think that is how it works now.

 

If the door is unlocked, the same exact same punishments could apply, but with nuanced enforcement.

If a guard sees you outside, and you're restricted to the city, you'll immediately fetched back, like an enforcer.

 

So, you can walk out of the door, but you get caught outside. You're ported back inside (to the guard room, or elsewhere) and further punishments applied.

I think some ankle shackles would be appropriate :) ... once the sex is over.

 

 

 

On one hand, I like the idea of the gate becoming locked due to your transgressions. On the other, it seems silly they'd lock it because of one person.

It has some nice functionality but it makes the player seem too important.

 

It might be interesting to have gates locked or unlocked on a per-city basis?

Then you could use that mechanic so that during civil war you just toggle the specific lock/unlock on Winhelm/Solitude/Whiterun during the appropriate quest stages.

 

Or for Slaverun cities, gates could always become locked, but slaves allowed in or out via dialog, and free women/slavers get different dialog.

 

Slaves currently have to meet the "job requirement" to leave, so it's already supported to that extent.

Slaves shouldn't have to pay, they are either allowed to come or go.

In most cases, an escort for a slave should be sufficient to meet requirements, as the escort is obviously the one coming or going, and the slave is just some property they take in or out of the city as they choose.

 

This would create a big feeling of difference between life as a slave and as a free person.

I can then (manually) set followers required to 0 for freedom, and to 1 if enslaved.

Posted

Making scream for help would be ... tough. But possible.

 

For a weak character, a couple of wolves means death. A single bandit means rape, then probably death.

A single skeever can easily mean death.

 

If you periodically spawned special wolves/skeevers/bandits/thieves/highwaymen/rapists in the guarded hold area (such as close to Whiterun) and gave them special AI, then it could be hugely atmospheric.

 

e.g.

Spoiler

 

Weak PC is walking along the road with her basket, looking for mushrooms.

Two wolves run out of cover.

 

Instead of immediate attack. They stand-off and growl threateningly. They are getting ready to attack, but they are allowing time for you to scream for help.

The wolves circle, closing in. You scream for help.

You turn and run at your pathetically slow girly speed. (Possibly going really slow, because you have Cobb's Encumberance and you're carrying a heavy basket of flowers!)

 

The wolves give chase, but they're not serious yet. This prey is too easy... Just a game for them.

Maybe they catch up and nip your heels, but the damage is low.

 

Running... running... seconds pass... How long before a wolf strikes in earnest?

A guard shoots the closest wolf down with his bow. It's dead in one shot.

 

He draws his axe and dispatches the second one, as you cower behind him. Of course the wolf changes target from you to him.

 

 

You're saved, but you can imagine, the guard will never forget that he saved your life, a debt that isn't easily repaid.

He will expect your gratitude, and his reward on an ongoing basis.

 

More contentiously ... If you keep indulging him. Maybe after a while, he can just decide that you're his spouse?

"I spoke to the jarl about you girl. It took some persuading, but he's prepared to forgive your terrible history and let you be my wife."

> "That's ... wonderful. I'm so happy." --> "Good. You're a lucky girl. I've bought a house for us."

> "What? I don't want to marry you." --> "Ungrateful bitch. You'll do as your told or you'll be exiled from the city."

 

That's probably a whole other mod there... Never mind. Just dreaming of random stuff.

 

This kind of experience is impossible without a lot of disparity, and (possibly) an unlevelled setup, but it's a whole new Skyrim game.

I'm sort of playing it now, and it really works.

 

 

When you reach the point where you can kill a wolf by yourself in a game like this, you feel an incredible rush of achievement.

The possibility of freedom is there. You don't really have it. You're still at the bottom of the pile in a shitty culture, but there's hope.

 

Now, you can travel ALL THE WAY from Whiterun to Riverwood, all by yourself! Things just got a whole lot easier.

Ah, but a bear ... that's a whole different business.

Posted
2 hours ago, Lupine00 said:

"You! Get away from that door! If I see outside at night again, there'll be trouble!"

FemaleNord01.wav

2 hours ago, Lupine00 said:

Oh... I forgot... Can you make TORCHES legal? When I try to see where I'm going I get in trouble for carrying a "weapon".

I'll check that out. It should just be weapons.

2 hours ago, Lupine00 said:

Even after having spoken once, you still ask "What is this place?" to stay the night.

If memory serves it should change to something like "I need a place to stay".

Might have broken something adding the teleport to kennel punishment. 

2 hours ago, Lupine00 said:

The only downside of all this is I'm having so much fun in Skyrim, I'm not getting any modding done.

We can only pray that the almighty bethesda strike you down with an extreme case of bugthesda and get you back to work :P

1 hour ago, cascen said:

hi,great mod one of my fav;is it possible to make this mod work with devious butt?!i saw devi butt stopped working , these 2 r the most wanted mods in my gameplay ^^

Why, what's the issue? 

  

6 hours ago, HexBolt8 said:

In regard to undermining the license system,

What I mean is that the player should pretty much always prefer real licences when possible. Even if they haven't got a whole lot of gold. 

Posted
55 minutes ago, Lupine00 said:

Weak PC is walking along the road with her basket, looking for mushrooms.

Two wolves run out of cover.

...

You turn and run at your pathetically slow girly speed. (Possibly going really slow, because you have Cobb's Encumberance and you're carrying a heavy basket of flowers!)

...

A guard shoots the closest wolf down with his bow. It's dead in one shot.

 

He draws his axe and dispatches the second one, as you cower behind him. 

...

You're saved, but you can imagine, the guard will never forget that he saved your life, a debt that isn't easily repaid.

Oh, that sounds fun.  At a minimum the guard should expect a one time "reward", but I like the SL Approach style of escalating expectations.

 

I thought the scenario lacked a bit in realism though.  Weak girl should throw the basket at the wolves.  It falls pathetically short because she throws like a girl.  At least her load is lightened, so she turns to run but trips over a root and twists her ankle, now moving really slow.  I know that's how it really happens, 'cause I see it all the time in the movies.

 

Calling for help is one of the underused gems in SL Survival.

Posted

Device punishments...

 

There are too many ways to get devices, and enough to remove them.

Methods that do exist are boring, or cost a fortune, and often result in more devices instead of less.

Poor weak characters simply end up trapped in devices with no practical hope of escape.

 

DF 208 is going to improve on its handling of BlockGeneric, so it can remove more things, but it still costs a lot of money, or deals, and requires a DF.

 

So I plan to put another way to remove devices in DF. DF already has a code and dialog pattern to support this. It will be a lot of busywork to add, but require no innovation.

 

There will be a faction for official device removers.

 

NPCs in that faction will have dialog to remove devices, similar to DF.

The price of removal is "work for the Jarl", which builds up an abstract debt value for each item removed.

 

The abstract debt total can be found through dialog with quartermaster, and possibly other hold officials.

 

DF can contrive to add quartermasters to the removal-capable faction, presumably by looking at some SLS faction they're already in.

Alternatively, there might be some option to have it on blacksmiths, or others. Will see. Some people won't have SLS but might still want it.

 

The abstract Jarl-debt will then be cleared by doing jobs from an extensible list of quests tasks and mechanics.

If left too long without paydown, it may convert in part or total to bounty.

This encourages prompt return to that city.

 

There will be a mix of jobs suitable for tough characters and weak ones.

 

 

 

Guard for hire...

 

I'll add this with my planned "mercenaries" patch for DF.

This will add a bunch of sensibly positioned potential hirelings around Skyrim. Nothing fancy in looks, just hirelings who talk like mercenaries and will reliably be ... there.

 

A guard outside each city can become a DF via dialog.

He has no minimum contract but will punish you if you leave the hold.

He will not like going in dungeons, and will lose a life on a periodic basis whenever inside one.

If you kill bandits, his boredom will reset.

Stuff like that... Not sure exactly what yet.

 

I think he always should be treated as having his own license, but will never carry contraband or keys.

(A conceptual exception might be the planned key-deal, but that's another matter, it wouldn't put any actual keys in his inventory).

Could there be a way to tag NPCs with StorageUtil to ensure this behaviour is applied, and not what the player sets broadly in the MCM?

Is such enforcement a good idea?

 

 

This last thing is the only point where work is required by anyone but me.

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