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Posted
2 hours ago, candibelle said:

Also, does picking up the scattered gold from whoring actually give extra gold? I didnt notice any and I worked hard for it! 

& @aspirine2

 

Try this: <snip>

Just get the update instead.

Posted
11 minutes ago, candibelle said:

It works like a charm, thank you! Its crazy how fast you work!

It was just an unfilled property. My specialty in fuck-ups.

 

I wish the CK would complain about unfilled, unhidden properties. That might actually be more useful than all the other nonsense warnings it spews. 

Posted
2 minutes ago, Monoman1 said:

It was just an unfilled property. My specialty in fuck-ups.

 

I wish the CK would complain about unfilled, unhidden properties. That might actually be more useful  than all the other nonsense warning it spews. 

Another super minor thing I noticed is the collar curse is now the same color as the bikini one.. Expecting a patch in 5 mins! ? 

Posted
37 minutes ago, candibelle said:

Expecting a patch in 5 mins! 

Don't hold your breath. But you can probably change it in 'ShowRaceMenu'

 

@Lupine00

I had a look into the guards stopping you for having torches equipped but I couldn't seem to reproduce it. There is a check in the script 'If akForm as Weapon'. And since torches aren't weapons (they're 'Light') it shouldn't be happening. 

There's probably some confusion. I must make it more obvious what the second warning is for. 

Nevermind. I've got it now. Complication of the Weapons Equipped toggle not working and what you said. 

Posted
3 hours ago, Monoman1 said:
4 hours ago, AreaGamer said:

Hello,
could you perhaps add in a future version that the guards can't take away all armor parts, clothes etc. if you don't have a license?

Something like that is interesting for people like me, who equip equipable hair, ears or tails.

It is somewhat counterproductive when such objects that are actually part of the body are removed.

You could solve this similar to the SexLab framework, that you can see all the armour pieces you have added in the MCM and mark those you don't want to have removed!

You can either:

A) add the item as an exception in the Mcm or better:

B) add the SexlabNoStrip keyword to the item. Seems like hair shouldn't get stripped off during sex really anyway so it's the better option I think....

To A) If you mean in the MCM of Sexlab Framework, then I have already done so. But this has no effect on removing items from your inventory, it only has an effect on the items not being removed from your inventory in sex scenes. And that is not what I meant!
To B) With the SexlabNoStrip keyword it should be exactly the same.

Posted
3 hours ago, Monoman1 said:

I really don't 'get' the love for iNeed. It also has audio notifications but you sound like a man? And from my testing and painful hours of trying to hook into it - simply waiting on the spot restores fatigue... No need for a bed, just stand there like a robot until morning.

Possibly your iNeed installation isn't working correctly?  Standing and waiting, even next to a bed, does not reduce fatigue.  Need for sleep increases during waiting (just verified this to be certain).  The audio notifications default to male, but making a save and loading causes female sounds to play correctly from then on. 

 

It's largely preference.  I don't want a needs simulator, just something that forces me to sleep, eat, and drink from time to time or suffer stacking debuffs.  I prefer needs to be minimal and fairly hassle free.  It doesn't have to be complicated or super realistic, just track time since needs were last met and apply appropriate debuffs so that I actually have to sleep, because sleep theft/rape mods.  Things like gluttony and sleep deficit in RND don't appeal to me, but no doubt others love those features.

 

I believe that iNeed works better than you're thinking, but in the end it's personal preference.

Posted
25 minutes ago, AreaGamer said:

To A) If you mean in the MCM of Sexlab Framework, then I have already done so. But this has no effect on removing items from your inventory, it only has an effect on the items not being removed from your inventory in sex scenes. And that is not what I meant!

No I meant the SLS menu.

25 minutes ago, AreaGamer said:

To B) With the SexlabNoStrip keyword it should be exactly the same.

If the SexlabNoStrip keyword is added to the Form in TesEdit then Survival (and many other mods. Not just sexlab) will ignore it. 

Clicking something in the Sexlab Mcm isn't going to add the keyword. It needs to be done in TesEdit. 

20 minutes ago, HexBolt8 said:

I don't want a needs simulator, just something that forces me to sleep, eat, and drink from time to time or suffer stacking debuffs

Sounds pretty much like RND. Just turn down the rates or the timescale so it's less of a constant bother.

But of course everyone is entitled to their preference. Including me. :P

Posted

is it just me? I use the "scale the toll gold amount with the player level" but i need to disable and enable the option everytime after i leveled up otherwise it dont update the amount to pay.

Posted
6 minutes ago, CynicalCore said:

is it just me? I use the "scale the toll gold amount with the player level" but i need to disable and enable the option everytime after i leveled up otherwise it dont update the amount to pay.

Unless it has been changed you have to have the gate reload for the toll to update, or toggle things in mcm as you have been, the door should unload when you either go through a few cell transitions without going into the main city cell that has the gates, or if you spend long enough outside the cell with the gates. Some people have been having issues where it never unloads the cell the gates are in which seems strange that the game would hold onto all that information when it could use that space for something more immediately useful.

 

A few versions ago I tested the increase in toll per level and found it worked fine with my setup back then 2 cells deep was enough to let it update, hard to do within a city without modded locations but Jorrvaskr has its basement, going in there then back out to the gate worked to update the per level cost for me.

Posted
56 minutes ago, Tenri said:

Unless it has been changed you have to have the gate reload for the toll to update, or toggle things in mcm as you have been, the door should unload when you either go through a few cell transitions without going into the main city cell that has the gates, or if you spend long enough outside the cell with the gates. Some people have been having issues where it never unloads the cell the gates are in which seems strange that the game would hold onto all that information when it could use that space for something more immediately useful.

 

A few versions ago I tested the increase in toll per level and found it worked fine with my setup back then 2 cells deep was enough to let it update, hard to do within a city without modded locations but Jorrvaskr has its basement, going in there then back out to the gate worked to update the per level cost for me.

hm, sounds interesting but im sure, i had the problem over days and i mean rl days. i set 50 gold per level and after level 3 i noticed that i still only pay 50 gold instead of 150 gold. And i mean i had enough dungeons loaded that the city cell was unloaded or i saved and quit the game several time.

Posted
On 1/10/2020 at 5:06 AM, Fulanoo said:

Same happened to me.
As @zimozeim pointed on the previous page, unequipping all items and equipping them again solves the problem with the guards

Well in my case the bug was only gone when I traveled to Riften, maybe it was specific to Windhelm or a rare err. Hopefully it's gone for good.

Posted

@CynicalCore

Yeah in that case for whatever reason it isn't unloading the gate. try this script. It should change the Toll box to recalculate the toll when you activate it to pay, I tried to make it respect the increased cost for Slaverun enslaved town and 'jobs' completed to reduce the cost of the toll. Haven't tested it at all but I expect it should work.

 

Removed download as newest Beta at time of edit changes how tolls work.

Posted
7 hours ago, Monoman1 said:

There are audio cues. Your stomach rumbling - hunger. Clearing your throat - thirsty and yawning for tiredness. 

I can't play with the sound up. Now... if the PC played a visual "yawning" idle, where they stop and do some over-performed yawn action, like a device annoyance from DD, then I'd know.

Posted

 

7 hours ago, Monoman1 said:

I'm curious. What's with all the flower picking? How do you make gold from it? Most of the flowers in my game are worth - skyrim gold (0)

Alchemy potions aren't worth 0.

I'm enjoying a bit of alchemy because FMEA had made it so hazardous in previous games, I would end up avoiding it.

 

Spoiler

I dropped FMEA out for this game, and it's the first time I've been able to use alchemy without extreme risk in an age.

 

If you can't travel around a lot, you won't make much money with alchemy anyway, but you can make some, and it can help you level.

And each level takes you a little closer to being able to survive a fight with a skeever.

 

Making it so that prostitution is the only way to make money in your game is sort of pointlessly limiting.

It forces you to do one repetitive thing over and over.

 

The lesser penalties in FMEA don't matter (much) if you can't fight and don't really care that much if you get raped.

Though if they fire all the time, it's hard to do any alchemy.

 

The explosion bounty though ... that takes your money and puts you in prison. It's a bit harsh.

 

At higher levels, the bother from alchemy starts to outweigh any benefit, so it ends up abandoned.

Last game I finished the vanilla mainquest, and I had chests full of alchemy ingredients I'd never gone back to practice with.

 

FMEA it too tricky to balance. It has those "knife edge" problems that DF has (had?).

 

I think the lock picking could really be good if it got a bit more development. It needs more and better traps, more nuanced adjustment, and handling for the rare situation where you might need to get through a lock no matter the cost. It works quite well now, if you set it up sensibly, but that pulls its teeth to a great extent.

 

For example, being able to configure dungeon locks separate from city locks, would make a huge difference in usefulness.

 

Posted

Maybe a bug report...

 

If you disable the licensing system (clicking off the box at top of that tab),

 

1)  you followers still follow the settings on that page though they are greyed out and you can't change them.  (you can work around this though, by enabling, changing setting then disabling)

 

2) disabling the licenses doesn't actually disable licenses.  I am starting the game without (no gold) but the guards still harass character about her behavior (thought I can't tell which license they think I should have).  The dialogue is the one where you can keep refusing, but eventually a 500 bounty goes up.

 

or am I missing something...?

 

Thanks!  so many fun features.

Posted
4 hours ago, Monoman1 said:

Clicking something in the Sexlab Mcm isn't going to add the keyword. It needs to be done in TesEdit. 

I didn't support it in SLAX because SexLab has the UI for it, not SLA ... that was an oversight ... being able to add the keyword at runtime would be useful.

Posted
4 minutes ago, Tara26 said:

If you disable the licensing system (clicking off the box at top of that tab),

I always thought that disabling magic license should automatically remove the collar too.

You can easily get another one, but getting it off is more awkward, especially if you don't have DCL installed.

 

Because I have so many mods, and so many options to set on a new game, I tend to set them as they come up, rather than all at once.

That meant I got hammered with a magic license collar with a stupid HDT chain on it.

 

The effect itself was less of an issue, as my poor PC has no mana, no spells, and no magic skills (all zero).

SLS said I was attuned to magic and gave me a collar anyway. Long story short, I meant to disable the license and forgot until it was too late.

In the end I had to add mana back, because it was breaking SLSO.

 

The result was a lot of faffing to remove the collar after disabling magic license.

Would you believe five key breaks in a row, and then the lock jammed? For a mechanic I didn't even plan to use. Grrr.

Posted

hmm i updated from V0.575  to V0.576 but it doesn't update completly. Every other update i got a info on the top left that SL was updated. i don't get this message and the MCM menu is broken on some tabs. If i click on them it doesn't react at all and i have to reopen the whole menu.

 

Is the a command to force the update process that MCM is working again?

 

yes i treid. setstage SKI_ConfigManagerInstance 1

Posted

Speaking of merges (map+compass)...

I'm using much the same merge I was last game, where map+compass seemed to be on every vendor.

I'm guessing you didn't change the ID, so it's just skyrim weirdness?

Like not getting any bikinis, then editing the ESP changing NOTHING, then reloading and ... getting bikinis.

The skyrim RNG is not very random seeming sometimes.

 

That's why I suggest either forcing it onto general vendors, or adding a vendor of your own who sells them...

 

 

What if quartermasters controlled the supply of map+compass in cities, and then khajit had them added explicitly?

An established general merchant in a small town might have a chance to have one, but a low chance.

I can think of only three general merchants in that category - Riverwood, Falktreath, and Winterhold.

 

The quartermaster could sell them to men without question, but women...

"I'd like to buy a map and compass."

"Why would you want that Sweetroll? You'll just get yourself lost. Everyone knows women can't read maps."

You can then lie...

"Oh, it's not for me. My escort asked me to fetch one for him."

At which point you can get one if you also provide sexual favors, perform some menial task, or whatever is needed to mollify the quartermaster.

 

Or tell the truth...

"I can manage it."

At which point he laughs his head off and threatens to lock a blindfold on you if you don't get lost.

 

Posted
48 minutes ago, Lupine00 said:

Alchemy potions aren't worth 0.

I see. So you have that vegetable stall now... kind of, sorta but not exactly :P

8 minutes ago, coffeeink said:

hmm i updated from V0.575  to V0.576 but it doesn't update completly. Every other update i got a info on the top left that SL was updated. i don't get this message and the MCM menu is broken on some tabs. If i click on them it doesn't react at all and i have to reopen the whole menu.

 

Is the a command to force the update process that MCM is working again?

 

yes i treid. setstage SKI_ConfigManagerInstance 1

That's perfectly fine. 

That needs to be coded in and I only generally do it if something actually needs to be upgraded, like say a quest restarted or something. Wasn't necessary this time around. 

47 minutes ago, Tara26 said:

2) disabling the licenses doesn't actually disable licenses.  I am starting the game without (no gold) but the guards still harass character about her behavior (thought I can't tell which license they think I should have).  The dialogue is the one where you can keep refusing, but eventually a 500 bounty goes up.

This isn't licence related. It's a 'Guard Behaviour' punishment. Check the misogyny & inequality menu. 

 

Posted
5 minutes ago, Monoman1 said:

That's perfectly fine. 

That needs to be coded in and I only generally do it if something actually needs to be upgraded, like say a quest restarted or something. Wasn't necessary this time around. 

 

Hello,

 

Ok but the MCM is since the update still broken. Settings Tag, Cum,  misogyny and stats tab are broken.

I tried "waiting" to give MCM time. save loading. restarting the game the next thing i will try is to disable the mod, make a new save, enable the mod and try from scratch.

Posted
12 minutes ago, coffeeink said:

Hello,

 

Ok but the MCM is since the update still broken. Settings Tag, Cum,  misogyny and stats tab are broken.

I tried "waiting" to give MCM time. save loading. restarting the game the next thing i will try is to disable the mod, make a new save, enable the mod and try from scratch.

Just checked there. Everything seems ok.

 

Yea try a new game and check the menu. If it's still not right then somethings weird with your installation. Try reinstalling it. Or if you use MO make sure there isn't something overwriting it's files. Right-click, information, conflicts tab. 

 

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