pyritefoolsgold Posted December 4, 2019 Posted December 4, 2019 That is the mod I'm using, as far as I can tell.
CliftonJD Posted December 4, 2019 Posted December 4, 2019 Â 13 hours ago, pyritefoolsgold said: That is the mod I'm using, as far as I can tell. reinstall it in the case of other mods overwriting it or in the case of mo, move it later in the load so nothing overwrites it. custom races will often also need custom installation of the skeleton to that race
illenn Posted December 18, 2019 Posted December 18, 2019 I know this is most likely a pipe dream, as creating this content is far beyond me. But I was wondering about the possibilities of adding/making an integration for the Fill Her Up quest services in that mod? Recently worked through some of that, but as it seems both creators of these mods are either retired or not super active in them I'm not sure how likely this idea would be. But in the Fill 'er up quests theres comments about 'contamination of the product', so maybe adding that as an outcome for loss of cargo?  But that aside love the mod!
sonofrevvan Posted December 21, 2019 Posted December 21, 2019 What are your thoughts about replacing the fast-travel horses with ponygirls? I love the idea of this mod, but I want to enjoy S.L.U.T.S. as a male player/passenger. 2
monsta88 Posted January 12, 2020 Posted January 12, 2020 On 11/28/2019 at 8:16 AM, donttouchmethere said: cool! hope it helps, if it does give some feedback. The carriage worked for me always for about 5 long runs and than it just broke. It was just amazing how the cleaning made the carriage work again right away, from a totally desintegrated and stuck somewhere condition, to be at the right spot behind the PC on game load fully operational. I will not let it suffer some more and see if I can repeat that everytime. Guess tha's why falling back to an older save worked for awhile. NO MOREÂ I can confirm it now, cleaning the SKSE save works. At one point I cleaned off over a megabyte of bloat. Thanks for the tip, this saved a few trips where the cart catapulted who-knows-where. Â I can also confirm that the patch for working off bounty also works. I noticed however, that I don't get bonus for the repeated runs, so working off a large bounty takes forever (if you set the percentage higher than the default 35%). I don't know if this is intended or a bug. Â 1
Hex Bolt Posted January 12, 2020 Posted January 12, 2020 3 hours ago, monsta88 said: I noticed however, that I don't get bonus for the repeated runs, so working off a large bounty takes forever (if you set the percentage higher than the default 35%). I don't know if this is intended or a bug. I believe it's intentional. "Disclaimer: Overtime benefits only apply to voluntary ponies who make perfect deliveries." This is in the Overtime description on the mod page.
Guest Posted January 18, 2020 Posted January 18, 2020 On 12/21/2019 at 2:59 AM, sonofrevvan said: What are your thoughts about replacing the fast-travel horses with ponygirls? I love the idea of this mod, but I want to enjoy S.L.U.T.S. as a male player/passenger. This would be awesome, plus it doesn't make much sense that you'd be the only female criminal serving time.
articpigs Posted January 21, 2020 Posted January 21, 2020 I was trying to get the old version to work on the original game , I am not sure if this one starts in the same way but I have to find a help wanted advertisement and I can't find it. not sure if its me or if it is not going into the game. I was wondering if someone could say where it is and what it looks like. I am currently in whiterun
Hex Bolt Posted January 21, 2020 Posted January 21, 2020 10 minutes ago, articpigs said: I was trying to get the old version to work on the original game , I am not sure if this one starts in the same way but I have to find a help wanted advertisement and I can't find it. not sure if its me or if it is not going into the game. I was wondering if someone could say where it is and what it looks like. I am currently in whiterun Talk to a barkeep and say "Just once I'd like a job that didn't involve bloodshed, mayhem or chopping wood." Receive the Help Wanted leaflet and read it. Then speak to the carriage driver.
articpigs Posted January 21, 2020 Posted January 21, 2020 3 hours ago, HexBolt8 said: Talk to a barkeep and say "Just once I'd like a job that didn't involve bloodshed, mayhem or chopping wood." Receive the Help Wanted leaflet and read it. Then speak to the carriage driver. I did that and did not get a leaflet, also they have no dialogue or audio.  scratch that feel like an idiot I found it in my inventory thank you though for the quick answer
articpigs Posted January 26, 2020 Posted January 26, 2020 So after getting the whole thing started, when the yoke goes on, both the hands and feet go invisible and the hands do not go into the yoke. When I go into first person view the gloves are visible but still not in the yoke. I have tried re-downloading everything. I am wondering if it might just be an issue with using the old mod. but I do not have dragonborn.esm or dawnguard.esm. i know they came with the special edition of the game which I also have but from my understanding this mod is for the original version of the game. Maybe I am just missing something here, and I just have to download some specific mod that has them and is not mentioned, if so I would love to know which one. thanks in advance. I know that they were dlc but I would like to not have to pay 20$ for each of them. I did find a mod on nexus "- Skyrim - Dawnguard - Hearthfire - Dragonborn -" but is states "Ahead of each item code for dawnguard hearthfire and dragonborn youll find an xx youll need to replace with 00 01 02 03 or higher..." where would I find this
Hex Bolt Posted January 26, 2020 Posted January 26, 2020 4 hours ago, articpigs said: I am wondering if it might just be an issue with using the old mod. but I do not have dragonborn.esm or dawnguard.esm. Unfortunately, Dawnguard and Dragonborn are hard requirements for SLUTS Redux (this version). Since you're using the original SLUTS mod, understand that there are significant differences between that version and this one. As for finding the DLC, you'll find a much broader audience if you post your question on the Skyrim General Discussion. Someone could probably help you with that there, or at least tell you whether you're wasting your time looking for a way to get them.Â
Maion Posted January 29, 2020 Posted January 29, 2020 Don't know if this was answered before, but when I start a job , I get the message "Synchronization failed". the cart does not tether to me and there are no tats. The tats thing is not a problem, but I cannot pull the cart if it is not tethered. any Ideas? New start, clean install.
Hex Bolt Posted January 29, 2020 Posted January 29, 2020 27 minutes ago, Maion said: Don't know if this was answered before, but when I start a job , I get the message "Synchronization failed". the cart does not tether to me and there are no tats. The tats thing is not a problem, but I cannot pull the cart if it is not tethered. any Ideas? "Synchroniation failed" is from the sluts_tats livery_on() function. Turning off livery tats should get rid of the error message (since the tats aren't appearing anyway). It does not appear to be related to the tethering problem. That one often comes from not using the correct skeleton.Â
CliftonJD Posted January 30, 2020 Posted January 30, 2020 On 1/25/2020 at 6:12 PM, articpigs said: So after getting the whole thing started, when the yoke goes on, both the hands and feet go invisible and the hands do not go into the yoke. When I go into first person view the gloves are visible but still not in the yoke. I have tried re-downloading everything. I am wondering if it might just be an issue with using the old mod. but I do not have dragonborn.esm or dawnguard.esm. i know they came with the special edition of the game which I also have but from my understanding this mod is for the original version of the game. Maybe I am just missing something here, and I just have to download some specific mod that has them and is not mentioned, if so I would love to know which one. thanks in advance. I know that they were dlc but I would like to not have to pay 20$ for each of them. I did find a mod on nexus "- Skyrim - Dawnguard - Hearthfire - Dragonborn -" but is states "Ahead of each item code for dawnguard hearthfire and dragonborn youll find an xx youll need to replace with 00 01 02 03 or higher..." where would I find this without obtaining the dlc to use this version of the mod, the original mod required an older version of devious devices and that older version of dd also required hdt-high heels system.
whydoihavetochooseaname Posted February 2, 2020 Posted February 2, 2020 On 11/28/2019 at 6:47 AM, donttouchmethere said: Not sure if it's already kown: found a fix for the carriage if it bugs out and goes HDT crazy If the carriage goes into a HDT frenzy => save game => clean save with Nioverride cleaner => carriage is fixed on gameload This solved the broken carriage for me. The broken carriage causes SKSE co-save bloat. Its possible that the co-save bloat starts already during normal use and the carrige glitches out as soon as a critical co-save size is reached.  @CliftonJD thx for repairing the sluts prison alternative To add to this: I had to disable cart physics (shift+space) first before taking the save for the cart physics to reset to normal, not just slightly less completely borked. Is it possible to clean the data mod-side? Maybe even do a regular cleanup cycle, just claim that the cart got stuck on a stone while it's getting physics-disabled and cleaned (and the horse stunned).
Jade514 Posted February 24, 2020 Posted February 24, 2020 Hey guys so i am testing a version of this that i have tried porting to Special Edition myself and so far everything is working except the boots are invisible and feet go missing when wearing them and the anal plug is below the character my character i am testing it on is a orc so i plan on seeing if its just the Beast/Elven races or if its all races later but if anyone has any idea of why this is happening any input would be lovely i am new to modding so i am pretty much doing trial and error right now i have not even re done the scripts but they seem to all be working.
flatgiraffe Posted March 4, 2020 Posted March 4, 2020 I was trying to figure out the cause (and fix) for the chained yoke CTD. I found what caused my crashing and I wouldn't be surprised if others have the same cause, but for me it's because the chain is using HDT-PE and I don't have that (nor can I, I'm using SE with HDT-SMP).  I realized that the chained yoke is just a combination of two DD (chain collar + plain yoke). So, looking at the DD port for SE (AIO version), those DD use HDT-SMP, which I am using. I recreated the chained yoke using the new collar+chain and hey what do you know that works! (with a nudge here and there).  Though at this point, I noticed that the chain placement kind of sucks and even with a virtual body, it clips a lot. I tried playing around further with the skinned mesh config (very new at this), but I didn't see an easy fix, except for one thing. I think it makes more sense to have two chains, one on each end of the yoke, so that's what I did. Clip issues are minimal and it makes more sense IMO, what with the cart's fork tines being right there where you now have chains...  So, for those of you who play SE and use SMP, let me know if this works for you. IDK if this works for LE SMP. You'd have to convert the mesh and then try it. SLUTS HDT-SMP chain yoke.7z 1
CliftonJD Posted March 9, 2020 Posted March 9, 2020 On 2/24/2020 at 5:16 AM, johnathon648 said: Hey guys so i am testing a version of this that i have tried porting to Special Edition myself and so far everything is working except the boots are invisible and feet go missing when wearing them and the anal plug is below the character my character i am testing it on is a orc so i plan on seeing if its just the Beast/Elven races or if its all races later but if anyone has any idea of why this is happening any input would be lovely i am new to modding so i am pretty much doing trial and error right now i have not even re done the scripts but they seem to all be working. the plug would either be an hdt issue same as the above or a bone issue due to differing skeletons from le to se and the invisible pony boots would need converted meshes
Jade514 Posted March 11, 2020 Posted March 11, 2020 On 3/10/2020 at 4:45 AM, CliftonJD said: the plug would either be an hdt issue same as the above or a bone issue due to differing skeletons from le to se and the invisible pony boots would need converted meshes  i have fixed the plug issue and also the boots issue thanks to your idea it was indeed a hdt issue with the plug it seems that for some reason with me i had to reinstall my hdt physics and hdt high heels that i got and i also had to reinstall hdt simple and my body mod whitch has hdt support even though i already have xpmse and all that installed i had to reinstall the lot seems something in my load order conflicted or something.  And as for the boots it was indeed a mesh but it was actully my fault i am using mo2 and for some reason the mod could not read the pony boot meshes i built using bodyslide because mo2 is putting them into the overwrite folder so i had to go in to the mod esp and change the path it got the meshes from to where my meshes are stored for it to work.  But now i face the issue of how i am going to make it work for everyone else since i don't believe most people will have the issue where the meshes are put in there overwrite folder so i am currently tring to find a fix for the issue any ideas would be great.
CliftonJD Posted March 18, 2020 Posted March 18, 2020 On 3/11/2020 at 8:44 AM, johnathon648 said: Â i have fixed the plug issue and also the boots issue thanks to your idea it was indeed a hdt issue with the plug it seems that for some reason with me i had to reinstall my hdt physics and hdt high heels that i got and i also had to reinstall hdt simple and my body mod whitch has hdt support even though i already have xpmse and all that installed i had to reinstall the lot seems something in my load order conflicted or something. Â And as for the boots it was indeed a mesh but it was actully my fault i am using mo2 and for some reason the mod could not read the pony boot meshes i built using bodyslide because mo2 is putting them into the overwrite folder so i had to go in to the mod esp and change the path it got the meshes from to where my meshes are stored for it to work. Â But now i face the issue of how i am going to make it work for everyone else since i don't believe most people will have the issue where the meshes are put in there overwrite folder so i am currently tring to find a fix for the issue any ideas would be great. i think the meshes point to the location of the textures, likewise it might be that the textures point to the location of the meshes. when converting files if you don't retain the original file structure, its understandable that skyrim doesn't find it--if the mesh was in data\meshes\pony before you converted it, moving the meshes back to that original pony folder should fix the problem in a manner that can be shared with others
donttouchmethere Posted March 19, 2020 Posted March 19, 2020 @CliftonJD: If I wanted to rise the SLUTS multiplicator for bounties from 200% to anything higher. Can I do that via TESVedit or is it a bit more complicated? Â Or I could lower just lower the payment for runs that count as prison alternative ?
alexxsm Posted March 21, 2020 Posted March 21, 2020 There are 2 problems with this mod: 1. the tail is not visible, although it is worn. 2. The cart does not follow me. stands still. I tried to activate and return it. Does not help.
pvpcake Posted March 24, 2020 Posted March 24, 2020 Is there an SSE port of this, if so where can i find it? 1
HazeITree Posted March 25, 2020 Posted March 25, 2020 So, I downloaded this mod today... And I started it off well! No problems with dialogue getting stuck, everything was smooth and responsive, quick, etc. I was really impressed! So, I got my contract to go to Solitude, started walking and... The cart didn't move, there was no resistance in my movement or anything, just... Stayed there and let me leave, I walked up to it and activated it, then got teleported back to the front of the cart handles (I'm not sure of the official name), moved again and still the cart just stayed in place and let me move. Any fix for this? Quick Edit: I tried toggling Cart Physics and toggling Tether/Detether cart. Nothing happened still...
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