DocClox Posted April 27, 2019 Posted April 27, 2019 2 hours ago, MrEsturk said: To put it bluntly: trying to create advanced content for Skyrim has simply become too much of a headache for me to bear. Anyone that has worked with CK or its Papyrus scripts knows just how unstable both can be. It is especially bad for me, as for some reason both CK and the script system seem to hate my PC. For example if you've used my XDFF rule expansion mod you've probably noticed the dialog options only work when they feel like it. That's a very distinct bug that happens whenever I try to create a new dialog quest in CK on my PC. For some reason CK simply refuses to compile new quests correctly on my PC. S_L_U_T_S didn't suffer the same fate because I was building off the dialog quest objects already created by DocClox on his PC.  Brother I feel your pain.  2 hours ago, MrEsturk said: As for the script compiler, CK's internal script will often just decide it can't find the Property objects I've defined and refuse to compile. When it does this it is also nice enough to overwrite my script with a blanked out file, because fuck me, amrite? Thankfully I use an external compiler for most of my script tasks, but that just adds one more extra hurdle to my editing work.  I must admit, I do almost all my work now with a bash prompt, vim and a makefile to compile and install quests. It actually suits me better, old Unix hacker that I am.  Most of the rest, I do using zEdit if I possibly can. And I've been playing around with Python tools to generate code. The less I have to use the CK, the happier I find I am. 2 hours ago, MrEsturk said: So I'm officially putting S_L_U_T_S up for adoption. Unless DocClox wishes to resume work on it. Wish I had happier news, but it is what it is.  Well, I seem to have gone from doing nothing to having a mile long to-do list, but there are some things I'd like to try with S.L.U.T.S. Possibly not any time soon though, so if anyone else wants to take over, I'd be amenable.  What can I say? Thanks for looking after my problem child here. t was nice to see it get a second lease of life 3
lwanderer9 Posted April 27, 2019 Posted April 27, 2019 The mod has seen a great develoment under your wing, you did a great job at it, so thank you for your investment and may someone else carry the torch soon.
Guest Posted April 29, 2019 Posted April 29, 2019 On 4/17/2019 at 2:27 PM, Ixmore said: honestly, with how buggy the cart can be, it would be kinda awkward. Besides, I think it bean discussed beforehand and someone made a Nazeem copy to ride the card where can I find that mod? where nazeem is the horse lol
Guest Posted April 29, 2019 Posted April 29, 2019 On 4/27/2019 at 9:36 PM, DocClox said: Â Brother I feel your pain. Â Â I must admit, I do almost all my work now with a bash prompt, vim and a makefile to compile and install quests. It actually suits me better, old Unix hacker that I am. Â Most of the rest, I do using zEdit if I possibly can. And I've been playing around with Python tools to generate code. The less I have to use the CK, the happier I find I am. Â Well, I seem to have gone from doing nothing to having a mile long to-do list, but there are some things I'd like to try with S.L.U.T.S. Possibly not any time soon though, so if anyone else wants to take over, I'd be amenable. Â What can I say? Thanks for looking after my problem child here. t was nice to see it get a second lease of life Thanks for all your hard work!
videosxdfa5 Posted April 30, 2019 Posted April 30, 2019 Hello, so I installed this mod, everything good, no crash or anything, when i start my first haul, i cant get the cart to move, I tryed detaching myself and going to the cart again and nothing, tried to reset cart phisics but nothing, even the hard reset. Am I doing something wrong or what?
DocClox Posted April 30, 2019 Posted April 30, 2019 On 4/29/2019 at 7:36 AM, 83ilotzent said: where can I find that mod? where nazeem is the horse lol  I'll let you know if I ever get the Slaver's Spellbook version going where you can hook up slaves and ride the cart. Getting Nazeem in there is left as an exercise for the interested reader.  That said, don't hold your breath Â
Hex Bolt Posted April 30, 2019 Posted April 30, 2019 4 hours ago, videosxdfa5 said: Hello, so I installed this mod, everything good, no crash or anything, when i start my first haul, i cant get the cart to move, I tryed detaching myself and going to the cart again and nothing, tried to reset cart phisics but nothing, even the hard reset. Am I doing something wrong or what? Are you using the XPMSE skeleton? The cart doesn't work without it.
videosxdfa5 Posted April 30, 2019 Posted April 30, 2019 Well, I had XP32 original one, but i installed XPMSE, ran FNIS and loaded the game, waited for the menu to appear and everything, cart still not moving
DarmanSejuk Posted May 1, 2019 Posted May 1, 2019 7 hours ago, HexBolt8 said: Are you using the XPMSE skeleton? The cart doesn't work without it.  7 hours ago, videosxdfa5 said: Well, I had XP32 original one, but i installed XPMSE, ran FNIS and loaded the game, waited for the menu to appear and everything, cart still not moving You need to install HDT physics. https://www.nexusmods.com/skyrim/mods/53996 I had the same problem till I installed this and the cart worked fine.
videosxdfa5 Posted May 1, 2019 Posted May 1, 2019 5 hours ago, DarmanSejuk said:  You need to install HDT physics. https://www.nexusmods.com/skyrim/mods/53996 I had the same problem till I installed this and the cart worked fine. I already have installed HDT physics. and to explain more my problem, the cart, when i use the hotkey to switch physics, it moves a bit, the only problem is that i cant move it myself.
Guest Posted May 2, 2019 Posted May 2, 2019 On 5/1/2019 at 12:39 AM, DocClox said:  I'll let you know if I ever get the Slaver's Spellbook version going where you can hook up slaves and ride the cart. Getting Nazeem in there is left as an exercise for the interested reader.  That said, don't hold your breath  No way, IF you can actually find a way to get the Slavers Spellbook to make slaves ride carts. THAT WOULD BE FUCKING INSANE! Please do.
DocClox Posted May 2, 2019 Posted May 2, 2019 I have a release I want to get out the door this weekend if at all possible. Â After that, I might have a look. Physics problems aside, the problem with driving one of these is going to be steering, but I have a couple of ideas about that.
itami_no_hana Posted May 2, 2019 Posted May 2, 2019 I'm having the issue with connecting to the cart as well. I have XPMSE from here  I have latest HDT physics extensions from here https://www.nexusmods.com/skyrim/mods/53996 FNIS is showing 115 bones, nothing is overwriting the skeleton. Yet I am still unable to move the cart. Using the latest SLUTS version. Please, can anyone give an advice. Spoiler Â
CliftonJD Posted May 2, 2019 Posted May 2, 2019 On 5/1/2019 at 3:46 AM, videosxdfa5 said: I already have installed HDT physics. and to explain more my problem, the cart, when i use the hotkey to switch physics, it moves a bit, the only problem is that i cant move it myself. already answered many times in both this and original mod thread, reposting below the following repeat 8 hours ago, glebbus13 said: I'm having the issue with connecting to the cart as well. I have XPMSE from here  I have latest HDT physics extensions from here https://www.nexusmods.com/skyrim/mods/53996 FNIS is showing 115 bones, nothing is overwriting the skeleton. Yet I am still unable to move the cart. Using the latest SLUTS version. Please, can anyone give an advice.  Reveal hidden contents  both of you read below: On 4/22/2019 at 1:10 PM, S4WDU5T said: Tethering issues almost always happen from having the wrong skeleton, it has to be XPMSE as that one has the bone needed for the cart to actually attach itself to, without that you get nuthin'  Make sure that's the one you have installed, and it's usually recommended to not allow anything else to overwrite it, it has what you need... its got what mods crave! IT'S GOT ELECTROLYTES! ?  Good luck with it, hope that helps     mo users should follow this and put xpmse as priority files to overwrite everything else manual install users and/or nmm users should reinstall xpmse custom race users will need to copy all meshes from xpmse into the folder/s used by the custom race, refer to xpmse mcm when all this is completed  Â
doois1 Posted May 3, 2019 Posted May 3, 2019 Hello guys, i m new to mod and i have some issues, when i get the car, i have no feets, they are invisible and i have aswell only handcuff and the stuff on head. Can u guys help me ? i have all the requirement, i dont hundestand
badbat111 Posted May 3, 2019 Posted May 3, 2019 55 minutes ago, doois1 said: Hello guys, i m new to mod and i have some issues, when i get the car, i have no feets, they are invisible and i have aswell only handcuff and the stuff on head. Can u guys help me ? i have all the requirement, i dont hundestand your missing pony boots thats whats on the feet i think it was from 1 of the devices mods either assets expansion or intergration i think it was called  you could find the original sluts and copy paste the meshes and texture from there for the boots
S4WDU5T Posted May 4, 2019 Posted May 4, 2019 9 hours ago, doois1 said: i have all the requirement Having Bodyslide is not the same as *running* Bodyslide, you have to be a bit proactive and use it to build the "invisible" parts you're not seeing, and also to fit them to your particular character's shape. There is no shortage of tutorials for how to build bodies and outfits in Bodyslide out there, it's not a difficult process, just something you need to do before many items will show up in the game Â
doois1 Posted May 4, 2019 Posted May 4, 2019 3 hours ago, S4WDU5T said: Having Bodyslide is not the same as *running* Bodyslide, you have to be a bit proactive and use it to build the "invisible" parts you're not seeing, and also to fit them to your particular character's shape. There is no shortage of tutorials for how to build bodies and outfits in Bodyslide out there, it's not a difficult process, just something you need to do before many items will show up in the game  I played a bit the quest yersteday, and i have a invisble body for one of the next step of the quest. And is it normal if nothing happen? im just runing form A to B, a bit boring  . And for a another mod i have some issues texture, is that because i m using Vortex ?  I tried to run body slide, but i m not sure what to do, do u have any instruction on external site or somewhere ? :s
Guest Posted May 4, 2019 Posted May 4, 2019 On 5/2/2019 at 6:27 PM, DocClox said: I have a release I want to get out the door this weekend if at all possible. Â After that, I might have a look. Physics problems aside, the problem with driving one of these is going to be steering, but I have a couple of ideas about that. Alright I cant wait, please notifiy me when you are done! cant wait#2
JCopler Posted May 4, 2019 Posted May 4, 2019 Someone before mentioned he had a solution for the issues with the rehabilitation not working on the current version, considering the development won't continue; would somebody be so kind to share a workaround or fix for this ??
CliftonJD Posted May 7, 2019 Posted May 7, 2019   On 5/4/2019 at 2:01 PM, JCopler said: Someone before mentioned he had a solution for the issues with the rehabilitation not working on the current version, considering the development won't continue; would somebody be so kind to share a workaround or fix for this ?? that was me, but due to my limited time along with a handful of other issues...i never got around to narrowing down which of the scripts that were changed are required for the working portion of the updates versus the broken or incorrect portions...anyhow, here's what i have: S_L_U_T_S-Redux_1_176 hybrid.zip still requires original meshes, and textures, and mcm data etc.. (recommended for new or clean saves) disable the 1.18 then make a clean save before installing the above as it will not run on current version saves, i believe it only runs on saves started from 1.17 or 1.175 above bsa is the current 1.18 bsa and the scripts are the older scripts needed to allow the included esp to run On 5/2/2019 at 3:27 AM, DocClox said: I have a release I want to get out the door this weekend if at all possible.  After that, I might have a look. Physics problems aside, the problem with driving one of these is going to be steering, but I have a couple of ideas about that. sluts 1.18 guard dialogue for modders.zip these are the scripts that changed from version 1.175 to 1.18 along with the correct dialogues from 1.17 and a bonus dialogue was added for the case if the pony headed to a town has a bounty while on the job...ideally the dialogues in this patch need to be fixed in version 1.18 to prevent losing his changes in version 1.18 and the bonus dialogue needs some adjustment to add the bounty in if it already has a debt from another hold (can't remember the circumstances now, but wasn't satisfactory) 3
wai123 Posted May 16, 2019 Posted May 16, 2019 Hello! Â I have a problem: My PC stuck in a S.L.U.T.S. device (S.L.U.T. Tail Plug (Bell)) for several hours of gamplay until i noticed it and i do not want load a save where she is not wearing it. (Because i would loose round about 5h of progress) So far, i tried these options: Removing it with ingame options like the one that "Master" offers in the Captured Dreams Shop, removing it via MCM (Slaverun Reloaded/Captured Dreams) and the "removeallitems" command with the concole. All with no succes. Could anyone help me out here?
Zaflis Posted May 16, 2019 Posted May 16, 2019 9 minutes ago, wai123 said: I have a problem: My PC stuck in a S.L.U.T.S. device (S.L.U.T. Tail Plug (Bell)) Never happened in my save, but in what way stuck? Is it a lockable one so you just need a key? Did you confirm with "player.showinventory" that you actually have nothing on?
CliftonJD Posted May 17, 2019 Posted May 17, 2019 On 5/7/2019 at 8:56 AM, CliftonJD said: (can't remember the circumstances now, but wasn't satisfactory) if the slave already has a bounty in another hold, the dialogue to accept the new bounty won't be added until the debt is cleared and then only if you return to the driver for which the new bounty is to be applied...that's the result of the bonus dialogue. original outcome was that sluts would no longer handle guards of the new bounty hold and the pony was forced to do her time or be shot and killed
IHAX Posted May 18, 2019 Posted May 18, 2019 Has anybody tried converting to form 44? Followed this guide and don't think I got it to work.https://www.nexusmods.com/skyrimspecialedition/mods/17990
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