Hex Bolt Posted August 23, 2019 Posted August 23, 2019 43 minutes ago, obviouslyincognito said: Just curious, but is there a point where you get to choose to keep the S.L.U.T.S livery tattoos as permanent for your character, or can that only be done through the MCM? If you do enough consecutive runs, you eventually receive your own pony gear, but I don't think that includes tattoos. You could just add them with Slave Tats, though. 1
The Dragonwhore Posted August 30, 2019 Posted August 30, 2019 Can someone port this to SSE? i would, but i have no clue what needs to be done to port it.
unmog Posted August 30, 2019 Posted August 30, 2019 5 hours ago, AnInsaneMoose said: Can someone port this to SSE? i would, but i have no clue what needs to be done to port it. Uhm, @MystOfDawn made a converted one but Im not sure its actually done or not. Id share but I dont has a link and havent asked for permission to do so. But I can poke them for ya. 1
MystOfDawn Posted August 30, 2019 Posted August 30, 2019 8 hours ago, unmog said: Uhm, @MystOfDawn made a converted one but Im not sure its actually done or not. Id share but I dont has a link and havent asked for permission to do so. But I can poke them for ya. I was planning on posting the conversion, but I didn't have the time for it before. I only ported it, so don't expect the cart to be less buggy (I can't fix such problems) @MrEsturk I hope it's okay to post this. SLUTS Redux V1.18.7z 1
Nymra Posted August 30, 2019 Posted August 30, 2019 I know I brought this up earlier, but I think such a feature was never implemented: Would it be possible to just remove the cart and keep all the mods functionality? A while back I tried to cheat my way to do it, but I was not successful in teleporting the cart back to me when I reached the destinaction (I did some roleplaying then, but it was not so funny). Core for SLUTS is for me to be bound in pony devices and beeing forced to bring stuff from A to B while essentialy helpless and ready to be raped. The cart is and always was just in the way for me. It always breaks, and most of the time cannot be fixed or eventually reaches the point where it cant be fixed, basically breaking everything. All I want is for this to be equipping devices and a backpack, giving me the destination and then, because the items are not removeable otherwise, forces me to go there. -> Perfection? EDIT: I will now start trying myself... Daring Plan: deleting the content of the cart NIF file lol. or the file completly, hmm. Maybe everything explodes.... I also think about replacing the cart with maybe something like a chest. let it float I dont care. I will now officially start messing around... See me fail maybe, I dont care 3
Ursur1major Posted August 30, 2019 Posted August 30, 2019 1 hour ago, Nymra said: I know I brought this up earlier, but I think such a feature was never implemented: Would it be possible to just remove the cart and keep all the mods functionality? A while back I tried to cheat my way to do it, but I was not successful in teleporting the cart back to me when I reached the destinaction (I did some roleplaying then, but it was not so funny). Core for SLUTS is for me to be bound in pony devices and beeing forced to bring stuff from A to B while essentialy helpless and ready to be raped. The cart is and always was just in the way for me. It always breaks, and most of the time cannot be fixed or eventually reaches the point where it cant be fixed, basically breaking everything. All I want is for this to be equipping devices and a backpack, giving me the destination and then, because the items are not removeable otherwise, forces me to go there. -> Perfection? EDIT: I will now start trying myself... Daring Plan: deleting the content of the cart NIF file lol. or the file completly, hmm. Maybe everything explodes.... I also think about replacing the cart with maybe something like a chest. let it float I dont care. I will now officially start messing around... See me fail maybe, I dont care I believe Devious Adventures has got something like that going on with their pony post delivery, not as fleshed out as here yet, It's also in early development, and sometimes dialogue doesn't seem to work for me.
Nymra Posted August 30, 2019 Posted August 30, 2019 1 hour ago, Ursur1major said: I believe Devious Adventures has got something like that going on with their pony post delivery, not as fleshed out as here yet, It's also in early development, and sometimes dialogue doesn't seem to work for me. I dont want a quest, I need a punishment method via Simple Slavery But thx for reminding me of that Devious mod... I almost forgot about it. Time to check it out I guess!
Nymra Posted September 5, 2019 Posted September 5, 2019 Update: I managed to make the cart invisible, yay! - Activate "Quest" Marker for the cart. - Unpack the BSA File. - Find the cart.nif files in meshes/furniture - open with Nif Scope - delete everything -> save (make a backup) It seems it would be possible to just leave the big chest as a floating object. But since that looks as bad as an upside down cart (yeah, well. got my card to fix physics for the first time ever and of course it fixed itself upside down...) I will try more and then maybe upload the edited files. That way the only thing visible from the cart is the quest marker. Next in line: - why are the damned animations breaking... (means the PC breaks out of the yoke with its animation. when running the hands are no longer inside. when walking normal or in combat they are still in the yoke before also those are eventually breaking). I m kinda surprised because this is something I know happens with ZAP stuff alot but with DD it did not ... Well, further investigation required.. anybody else has similar issue? I have to say even with the cart invisible, the breaking out of animation kills the mod for me... Also I could not find a reliable and fast way to remove the DD items yet and replace them. Seems the mod would not like it either. Also have no idea how to replace them in the mod files.... ah... this is just a mess what a waste
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 3 hours ago, Nymra said: Next in line: - why are the damned animations breaking... (means the PC breaks out of the yoke with its animation. when running the hands are no longer inside. when walking normal or in combat they are still in the yoke before also those are eventually breaking). I m kinda surprised because this is something I know happens with ZAP stuff alot but with DD it did not ... Well, further investigation required.. anybody else has similar issue? Don't get that Issue on my setup with: > Yoke > Yoke+chain > armbinders > pony play boots > cuffs and activated DD/Yoke combat If you got send via SS+ to SLUTS you could check if you have still some ZAZ items equipped (and ZAZ tries to play it's struggle idle)? Custom idle replacer might break it also? MO install as culprit? ;D
Nymra Posted September 5, 2019 Posted September 5, 2019 6 hours ago, donttouchmethere said: Don't get that Issue on my setup with: > Yoke > Yoke+chain > armbinders > pony play boots > cuffs and activated DD/Yoke combat I figured the DD 4.0 in the description is no longer valid. Will update to DD 4.3 and check again. Wanted to do that anyway. With 4.1 comes the pony girl animations, maybe those missing is responsible.
donttouchmethere Posted September 5, 2019 Posted September 5, 2019 30 minutes ago, Nymra said: I figured the DD 4.0 in the description is no longer valid. Will update to DD 4.3 and check again. Wanted to do that anyway. With 4.1 comes the pony girl animations, maybe those missing is responsible. GL! and good to know that 4.1 has all the pony love
ralphk11 Posted September 11, 2019 Posted September 11, 2019 Hi I don't see any compiled script files (.pex) in the 1.18 version. Should there be?
Hex Bolt Posted September 11, 2019 Posted September 11, 2019 8 minutes ago, ralphk11 said: I don't see any compiled script files (.pex) in the 1.18 version. Should there be? BSA file
CliftonJD Posted September 15, 2019 Posted September 15, 2019 On 9/4/2019 at 9:11 PM, Nymra said: Update: I managed to make the cart invisible, yay! - Activate "Quest" Marker for the cart. - Unpack the BSA File. - Find the cart.nif files in meshes/furniture - open with Nif Scope - delete everything -> save (make a backup) It seems it would be possible to just leave the big chest as a floating object. But since that looks as bad as an upside down cart (yeah, well. got my card to fix physics for the first time ever and of course it fixed itself upside down...) I will try more and then maybe upload the edited files. That way the only thing visible from the cart is the quest marker. Next in line: - why are the damned animations breaking... (means the PC breaks out of the yoke with its animation. when running the hands are no longer inside. when walking normal or in combat they are still in the yoke before also those are eventually breaking). I m kinda surprised because this is something I know happens with ZAP stuff alot but with DD it did not ... Well, further investigation required.. anybody else has similar issue? I have to say even with the cart invisible, the breaking out of animation kills the mod for me... Also I could not find a reliable and fast way to remove the DD items yet and replace them. Seems the mod would not like it either. Also have no idea how to replace them in the mod files.... ah... this is just a mess what a waste would suggest reinstalling dd and expansion for those issues On 6/23/2019 at 2:08 PM, Lozeak said: Something I feel is worth noting with DCL and SLUTS. w/ the lastest version of DCL the arrest ---> Sluts does not work because it's quest overtakes SLUTS To get it work again type StopQuest dcur_prison_guardArrestDlg into console. OR if you know how to you CK alter the esp and go to quest and condition it so it's never enabled. On 7/7/2019 at 2:30 PM, Zaflis said: I was just about to say similar. I installed the patch for 1.18 and repeatedly attacked guard in Whiterun. I never got the rehab dialog, usually just sent to jail. I had finished the "open for business" quest at a cart driver. Also S_L_U_T_S guard dialogue patch.esp is after Deviously Cursed Loot.esp in load order. However S_L_U_T_S.esp is before cursed loot.. hmm, maybe that should change. Edit: Doesn't help. On 7/7/2019 at 5:27 PM, Lozeak said: Load order shouldn't help because DCL will always be after the Vanilla quest which SLUTS hooks into and even then I think it's a quest priority thing that makes DCL forcegreet to trigger first. If you type StopQuest dcur_prison_guardArrestDlg (I think this only needs to be done once pergame) into console it should fix it but ofc you won't be able to be arrested into DCL. On 7/7/2019 at 7:36 PM, Reesewow said: Yea, load order won't matter for the DCUL arrest system AFAIK as it bypasses the vanilla active guard arrest event rather than editing it I believe. I found in my game that I *can* use both DCUL and SLUTS arrest options at the same time, (and Sexlab Sex Bounty as well) but which I get depends on the arrest style. DCUL's quest takes over the "active" guard arrest - so when I surrender to a guard or get reported for non-violent crimes like trespassing or stealing it will always be DCUL. So yea, if someone wants to use different mods to cover these events, stopping the DCUL arrest quest would probably be the best way to do it. SLUTS/vanilla and probably some other arrest mods that just add additional dialogue options can still be activated, but only with the passive option of talking to a guard with an existing bounty ("Wait, I know you" dialogue). So in my game I use both, as I do have mods that add bounties to my character without triggering instant guard aggro, so I can clear those by "turning myself in" to a guard to have them cleared with non-DCUL options like SLUTS or claiming Thane status. after a clean install i finally discovered the new prison system in place thru dcur On 6/24/2019 at 2:05 AM, Lupine00 said: Hmm. Does PoP also interfere with SLUTS? it is believed that Pop would be the difference on my previous saves that allowed me the vanilla dialogues that work with the sluts mod
Hex Bolt Posted September 15, 2019 Posted September 15, 2019 The thing about the Rehab System is that it doesn't work, even if you get the dialog option with the guard to appear. I'm not using DCL or PoP so the option is there, but after being transported to the carriage driver and being welcomed to the rehab program, the player's debt is calculated and nothing more happens. After that, the system is borked and the player is unable to ask for a SLUTS job, so you really don't want to try rehab in its current state. It was reported a while ago that rehab last worked 2 versions back. It seems to have broken when the ability to choose your destination was added, but by then the author was focused on the XDFF mod and then retired from modding. So unfortunately rehab isn't a viable option (unless you're running an older version in which it works) so there's not much point in getting it to show up. Ignore this. I'd missed CliftonJD's fix.
CliftonJD Posted September 15, 2019 Posted September 15, 2019 2 hours ago, HexBolt8 said: The thing about the Rehab System is that it doesn't work, even if you get the dialog option with the guard to appear. I'm not using DCL or PoP so the option is there, but after being transported to the carriage driver and being welcomed to the rehab program, the player's debt is calculated and nothing more happens. After that, the system is borked and the player is unable to ask for a SLUTS job, so you really don't want to try rehab in its current state. It was reported a while ago that rehab last worked 2 versions back. It seems to have broken when the ability to choose your destination was added, but by then the author was focused on the XDFF mod and then retired from modding. So unfortunately rehab isn't a viable option (unless you're running an older version in which it works) so there's not much point in getting it to show up. previous page, try this: On 6/27/2019 at 4:22 PM, CliftonJD said: no interference from pop when i last tested the working version of sluts with latest version of Pop...however the option to allow any npc to turn in the bounty player will bypass arrest scenes and therefore also bypass the option for sluts to work off their bounties thru the program afaik dcl arrest scenes are completely separate from the vanilla bounty system sluts is made to work with and you really don't need to alter the mod to stop that quest nor should you need to do it from the console as it has an option to disable that from dcl mcm in other news, here's a fresh upload for users with hold bounties: S_L_U_T_S-Redux_1_176 hybrid repack.zip 52.97 MB · 36 downloads note again the above version requires a clean save or a save started on version 1.17 or 1.175. new test patch for current posted version 1.18: sluts 1.18 guard dialogue fix test.zip 3.94 kB · 63 downloads 1
Hex Bolt Posted September 16, 2019 Posted September 16, 2019 7 hours ago, CliftonJD said: previous page, try this: How did I miss that? I must've been reading too fast that day. Anyway, I tried out your fix for 1.18 (I actually just merged it in so I wouldn't have a patch file in my mod list). It works great! That you very much for the fix. CliftonJD, I hereby declare you a Hero Of Skyrim for doing your part to reduce prison overcrowding.
CliftonJD Posted September 17, 2019 Posted September 17, 2019 On 9/15/2019 at 7:41 PM, HexBolt8 said: How did I miss that? I must've been reading too fast that day. Anyway, I tried out your fix for 1.18 (I actually just merged it in so I wouldn't have a patch file in my mod list). It works great! That you very much for the fix. CliftonJD, I hereby declare you a Hero Of Skyrim for doing your part to reduce prison overcrowding. welcome
Canaduh Posted September 24, 2019 Posted September 24, 2019 A curiosity perhaps. How interested would everyone be in having some tollbooths on certain road locations ie; Dragonbridge, Valtheim, etc. where there is no easy path around? Perhaps this can lead to cumulative fines added to your arrears. Perhaps the toll guards can offer to let you through in exchange for favours. You could also tie in a sponsor deal, such as the dollmaker via cursed loot, or Laura's bondage shop, wherein they pay your tolls, but you have to wear their Livery as alternative to the SLUTS set. You could even let them design their own liveries for the mod! Add an option for local mail, without the cart, or a pamphlet run through cities handing out advertising material. Enforce blinders, or a full pony mask for pony girls who continue to lose their cart.
Seeker999 Posted September 24, 2019 Posted September 24, 2019 I've tried to get S.L.U.T.S. (1.176) working on SSE, but no luck. This is what I get: No tattoos, no tail, and if I get untethered, I can’t retether. I started w/ a new game. Does anybody have a working conversion, preferably with the guard dialog fix? I would greatly appreciate it.
CliftonJD Posted September 24, 2019 Posted September 24, 2019 8 hours ago, Seeker999 said: I've tried to get S.L.U.T.S. (1.176) working on SSE, but no luck. This is what I get: No tattoos, no tail, and if I get untethered, I can’t retether. I started w/ a new game. Does anybody have a working conversion, preferably with the guard dialog fix? I would greatly appreciate it. if you have the tools to convert to sse, the patch for guard dialog has been tested to work on the current release...you'll just have to scroll the previous page to dig it up cuz it got buried again
Seeker999 Posted September 25, 2019 Posted September 25, 2019 Yes, thank you, I saw that. Alas, it is my own attempt at conversion that didn't work. Maybe I'll try again and have better luck. I don't have photo shop, though. I believe I used Cathedral Assets Optimizer previously - doesn't it do the same as nif?
GuruSR Posted October 9, 2019 Posted October 9, 2019 Trying the mod and got nowhere. Well, Whiterun, talked to the cart guy (after checking it is being altered last by SLUTS and so I figured fine), which is the vanilla one as I don't have any cart mods at all, this is basically the first one. Agreed to do the jobs, then asked if he had anything to haul, told me is going to look to see what he head and then the dialogue ends. So, I used TDP Prostitution to get him out of his seat, part way through the "fun", he started to say something. So it seems there is a mistake or mistimed (bad idea in heavy scripted games) segment of the scene, as the player moved to a spot on the road and stopped, guess that was readying for the cart? But then everything went south again. I saved after talking to him to agree to the job, by going into the house for the stables, then back out, then going to him to ask for a haul. Second try: I had an idea. SLEN and say he's sexy and lets go for a romp, he did, got him far enough from his cart beforehand so when he was finished, I talked and asked him for a frieght, then I got in the way so he couldn't get to his cart, this time he actually responded with having one and made me go to the middle of the road, everything else went from that part as normal, so clearly it's a scene issue. After the bridle goes on: "Pet's you head"... "Pats your head" Wellllllll.... after getting the first run to happen, game decided to CTD (didn't save), so I tried getting the cart driver off his cart the way I did before and yes, he won't start the cart setup unless he's on the ground, so the dialogue he does, perhaps have him hop down and walk away from his cart, perhaps around to say some "boxes" on the ground to rummage through shipments. Then the rest should go fine. As I got him down off the cart for sex again and he worked flawlessly afterwards when I asked for freight. Sadly, there seems to be vaginal plugs or something added to the outfit that causes orgasms, then in a fit, she untethered the cart (just after killing a cat on the hill to Riften). Multiple key hotkeys rarely work on some systems (sadly seems mine is one), CTRL + E is LCtrl (or RCtrl) or E only. I'll have to reload again, because the cart will not tether with the hotkey combo, all I get is the info on the cart. GuruSR.
Zaflis Posted October 9, 2019 Posted October 9, 2019 @GuruSR I haven't uploaded videos here before so a good chance to test OBS+File Converter. I didn't have issues like that with the cart driver, you might have some conflicting mods. Moving sluts later in the load order might solve some of that, but it won't help if it's script conflict. He took away my map and compass from SL Survival so that would be kind of hard journey, i had a save made beforehand though. Messing with the follower at the end ? cart_low_quality.mp4 1
Hex Bolt Posted October 9, 2019 Posted October 9, 2019 2 hours ago, GuruSR said: Trying the mod and got nowhere. For this mod, trying to force things (like getting the driver off the carriage) isn't a good idea. You could end up just frustrating yourself. It might be tempting because it feels like you're getting somewhere, but if he doesn't respond (and it can take a while sometimes) then the problem is probably load order or something like that, as Zaflis said, which has to be fixed outside the game. Moving SLUTS later in the load order would be a good place to start, anyway.
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