Bravo267 Posted November 24, 2019 Share Posted November 24, 2019 Thanks mashup47 for the reply, going to do some ts to see what's up? Update: Thank you again mashup47 for that tip, that corrected my issue as well... 1 Link to comment
Dragonjoe69 Posted November 25, 2019 Share Posted November 25, 2019 15 hours ago, VonHelton said: Now all we need is High Heels System to update & all will be right with the world. The high heels system is up on nexus, but you might want to wait, has it's causing crashes if you enable npc support, the only way I got it sorta stable was deactivating the npc, and deselecting all the nodes but 33, the scary thing is I haven't tested with heels on yet lol Link to comment
VonHelton Posted November 25, 2019 Share Posted November 25, 2019 2 minutes ago, Dragonjoe69 said: The high heels system is up on nexus, but you might want to wait, has it's causing crashes if you enable npc support, the only way I got it sorta stable was deactivating the npc, and deselecting all the nodes but 33, the scary thing is I haven't tested with heels on yet lol I play a guy, so my women are NPCs & Followers & thusfar (knock on wood) no probs. Link to comment
Dragonjoe69 Posted November 25, 2019 Share Posted November 25, 2019 5 minutes ago, VonHelton said: I play a guy, so my women are NPCs & Followers & thusfar (knock on wood) no probs. It will be crashing constantly with the npcs active, expecially if you have depravity installed, and this is with no shoes installed yet Link to comment
VonHelton Posted November 25, 2019 Share Posted November 25, 2019 28 minutes ago, Dragonjoe69 said: It will be crashing constantly with the npcs active, expecially if you have depravity installed, and this is with no shoes installed yet I'm using it with Dickey's Clothing.........Lemme go check real quick & see if I get crashes. BRB........... EDIT: Followers & NPC's are walking around, no probs. You might want to install the shoes BEFORE you install HHS? Link to comment
Divinemight99 Posted November 25, 2019 Share Posted November 25, 2019 Is diverse body mod no longer compatible with aaf? Link to comment
Dragonjoe69 Posted November 25, 2019 Share Posted November 25, 2019 6 hours ago, VonHelton said: I'm using it with Dickey's Clothing.........Lemme go check real quick & see if I get crashes. BRB........... EDIT: Followers & NPC's are walking around, no probs. You might want to install the shoes BEFORE you install HHS? I had shoes installed, just none added via leveled list, so the npcs would not have shoes while I was testing, so far the reported trouble spots are Concord, witch could be tied in with Depravity, Goodneighbor , and one more that just fell to a brain fart, seeing it's working for you, it's probably the depravity mod giving me the issue Link to comment
Clegane Posted November 25, 2019 Share Posted November 25, 2019 Found something in manually installing AAF107 When I installed in my Data AAF_V107-1_beta.7z\00 Base\Scripts\ and overwrote files, AAFstarted to give me error 074, no loading at all/ Link to comment
VonHelton Posted November 25, 2019 Share Posted November 25, 2019 9 hours ago, Dragonjoe69 said: I had shoes installed, just none added via leveled list, so the npcs would not have shoes while I was testing, so far the reported trouble spots are Concord, witch could be tied in with Depravity, Goodneighbor , and one more that just fell to a brain fart, seeing it's working for you, it's probably the depravity mod giving me the issue Ok, I spoke too soon! When I went to fast travel, the game crashed. I tried to fast travel at least 10 times or more, just to be sure, and all crashed to desktop. .......I removed HHS & I can fast travel again. Link to comment
deyalord Posted November 25, 2019 Share Posted November 25, 2019 On 11/23/2019 at 1:49 PM, EgoBallistic said: AAF V107.1 Beta - Unoffical Hotfix release @dagobaking is away for the weekend and asked @CGi and me to make a public release once LLFP was updated. So here you are, a brand new AAF version compatible with Fallout 4 runtime 1.10.162 and F4SE 0.6.19. Changelog: ## [Beta 107.1] - 2019-11-23 ### Changed - Update for LLFP - 37 ## [Beta 107] - 2019-11-21 ### Fixed - Bootup freeze if mfgSet XML setting node "lock" attribute not defined. ### Changed - Compatibility for Fallout 4 - 1.10.162 / F4SE - 0.6.19 / LooksMenu - 1.6.17 ## [Beta 106] - 2019-11-11 ### Added - banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen. - startBanner attribute to postion XML position nodes. Allows showing a custom banner upon starting an AAF position (see docs). - ShowBanner to API. Allows showing an AAF defined banner through Papyrus. Enjoy! AAF_V107-1_beta.7z 454.04 kB · 598 downloads Thank you putting this on my game works now, but i had a question. How do you remove the debug notes on the left? Link to comment
EgoBallistic Posted November 25, 2019 Share Posted November 25, 2019 14 minutes ago, deyalord said: Thank you putting this on my game works now, but i had a question. How do you remove the debug notes on the left? Don't enable Debug Mode when you install. Link to comment
deyalord Posted November 25, 2019 Share Posted November 25, 2019 7 minutes ago, EgoBallistic said: Don't enable Debug Mode when you install. got it working thank! Link to comment
dagobaking Posted November 25, 2019 Author Share Posted November 25, 2019 On 11/22/2019 at 8:57 AM, SAC said: A question about the start scene API If I do this: settings.locationobject = Game.GetPlayer() settings.scanradius = 100 ... then the scene starts basically on top of the player (including NPC vs NPC, which is the actual problem) I've got reports that this causes misalignments. Is there any way to specify something like "put the scene somewhere around the player, but not directly on top of the player"? settings.locationobject can be any ObjectReference. So, you can create and place your own marker and send that in instead. 1 Link to comment
SAC Posted November 26, 2019 Share Posted November 26, 2019 4 hours ago, dagobaking said: settings.locationobject can be any ObjectReference. So, you can create and place your own marker and send that in instead. Yep, that’s what I have ended up doing. Still fine tuning. Thank you! Link to comment
maddadicusrex Posted November 26, 2019 Share Posted November 26, 2019 Will we ever have a time, when we are not held hostage to F04 and F4SE updates? Link to comment
mashup47 Posted November 26, 2019 Share Posted November 26, 2019 15 minutes ago, maddadicusrex said: Will we ever have a time, when we are not held hostage to F04 and F4SE updates? bethesda Dose not like or recognize FSE as part of it's ecosystem so you will always have this issue if you want great mods like AAF. It's a small price to pay. Link to comment
maddadicusrex Posted November 26, 2019 Share Posted November 26, 2019 36 minutes ago, mashup47 said: bethesda Dose not like or recognize FSE as part of it's ecosystem so you will always have this issue if you want great mods like AAF. It's a small price to pay. Can these type of mods be created without F4SE? I know there are some that have snapped the chain... 1 Link to comment
mashup47 Posted November 26, 2019 Share Posted November 26, 2019 43 minutes ago, maddadicusrex said: Can these type of mods be created without F4SE? I know there are some that have snapped the chain... NO as far as i know and even if they could be they would be very very basic with no morph's. Tho saying that I think the first version of Fourplay did not need F4SE but you could not loop animations, alinement was bad and you could only play once per scene. As I said above BASIC. I think we would not of had FourPlay if it was not for @VonHelton who encouraged @DrCox to make it for Fallout. 1 Link to comment
dagobaking Posted November 26, 2019 Author Share Posted November 26, 2019 9 hours ago, maddadicusrex said: Will we ever have a time, when we are not held hostage to F04 and F4SE updates? Perhaps in other games if they decide to add the F4SE functions into the vanilla game engine. That would not be difficult for them and would go a long ways for the modding community. So, it could happen if they have someone thinking about this over there. 8 hours ago, maddadicusrex said: Can these type of mods be created without F4SE? I know there are some that have snapped the chain... With some limitations, you could make an animation framework. But, it would be an uphill battle relying on Papyrus for more of the logic coding. All of these non-vanilla functions are used in AAF: ; F4SE Functions Used: ; ; ScriptObject.RegisterForExternalEvent ; Utility.VarArrayToVar ; Utility.VarToVarArray ; UI.Load ; UI.Invoke ; F4SE.GetPluginVersion ; F4SE.GetVersionRelease ; Game.GetInstalledPlugins ; Game.GetInstalledLightPlugins ; Actor.GetWornItem ; Actor.GetWornItemMods ; ObjectMod.GetPropertyModifiers ; Form.GetName ; LooksMenu Functions Used: ; ; Overlays.GetAll ; Overlays.Add ; Overlays.Update ; Overlays.Remove ; BodyGen.GetMorphs ; BodyGen.GetKeywords ; BodyGen.GetMorph ; BodyGen.SetMorph ; LLFP Functions Used: ; ; GetActorBaseSkinForm ; MfgCopyMorphs ; SetFlyCam ; GetFlyCam ; GetKeywordByName ; GetInLeveledItem ; LastCrossHairActor ; SetMinimalMaxArraySize ; GetLLFPPluginVersion 2 Link to comment
NiaticLabs Posted November 26, 2019 Share Posted November 26, 2019 Question: Ive been lurking the thread but I cant seem to find a solution to this issue. Im sure its been covered before tho... So when a scene starts. For some reason; it only plays 1 animation even tho i have a few different modpacks installed- How do i get more variation in my animations? Spoiler # This file was automatically generated by Mod Organizer. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm Unofficial Fallout 4 Patch.esp HUDFramework.esm ArmorKeywords.esm XDI.esm AAF.esm Devious Devices.esm TortureDevices.esm RSE_II_Resources.esm TrueStormsFO4.esm CBBE.esp Armorsmith Extended.esp LooksMenu.esp LooksMenu Customization Compendium.esp KSHairdos_oel.esp KSHairdos.esp Vivid Fallout - All in One - Best Choice.esp Vivid Waters.esp Vivid Weathers - FO4.esp Vivid Weathers - Natural Bright.esp Vivid Weathers - Nuka World.esp EnhancedGrass_High.esp EnhancedGrass_Low.esp EnhancedGrass_Med.esp The Eyes of Beauty Looking Stranger.esp The Eyes Of Beauty.esp BetterNightVision.esp TrueStormsFO4-FarHarbor.esp Vivid Weathers - FO4 - Far Harbor.esp DarkerNights.esp DarkerNightsDetection.esp EnhancedLightsandFX.esp FaceLight.esl Realistic Roads - Black Asphalt.esp Tactical Flashlights - Settings.esp Tactical Flashlights.esp Binoculars.esp ValiusHDTextures2K.esp VisibleWeapons.esp Friffy_Holstered Weapons.esp 3dscopes.esp Immersive Fallout - Movement (DLC).esp Immersive Fallout - Music.esp Immersive Fallout - Real Recoil (DLC).esp Immersive Fallout - Realistic ADS (DLC).esp Immersive Fallout - Realistic Jumping.esp CustomCamera.esp RaiderOverhaul.esp WET.esp llamaCompanionHeather.esp HeatherNewLook.esp Immersive HUD.esp ESPExplorerFO4.esp DYNAVISION.esp Jumpsuit.esp Eli_Utility Jumpsuits.esp ModularVaultSuit.esp THBrows.esp VtawSensualWear.esp VtawInstituteScout.esp VtawTorn.esp VtawLeony.esp VtawGhost.esp vtawrebel.esp VtawBabydoll.esp VtawSonya.esp VtawClaire.esp VtawLittleDanger.esp VtawShirt.esp ZennaOutfits.esp _Gurl.esp _CustomPort Fox48.esp FemsheppingsLastOutfitPack.esp Devious Devices Face Morphs.esp Deviously Cursed Wasteland.esp TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Prisoner Shackles.esp AAF_GrayAnimations.esp Slave&ModelPinup.esp GrayUserBPAnimations.esp AAF_BadEnd_Animations.esp Mutated Lust.esp AAF_CreaturePack01.esp Farelle_Animations.esp rxl_bp70_animations.esp FO4_AnimationsByLeito.esp SavageCabbage_Animations.esp SlaveTattoos.esp LewdMarks.esp WhippedAndBranded.esp RSE_II_CSA.esp RSE_II_CSA_RacePatch.esp AAF_Violate.esp AAF_CreaturePack02DLC.esp FPESuperMutantAddon.esp FP_FamilyPlanningEnhanced.esp AAF_SEU.esp Raider Pet.esp FPEDogAddon.esp RSE_II_AbductionsAddonPack.esp RSE_II_Brothels.esp RSE_II_Brothels_HumansOnly.esp FPAttributes.esp FPAttributesHUD.esp Rogg DD Items Manager.esp Stm_DiamondCityExpansion.esp Modern Firearms.esp FO4 Landscape Overhaul HD AIO.esp Link to comment
maddadicusrex Posted November 26, 2019 Share Posted November 26, 2019 I do not see any of the AAF patches (One Patch to Bang Them All and One Patch Fix)? Is the one animation Atomic Scissors? If AAF is working, push Home, Delete,Delete again, Administration Mode should pop up, Enter and Errors/Warnings will show. Give us a picture......... Link to comment
NiaticLabs Posted November 26, 2019 Share Posted November 26, 2019 33 minutes ago, maddadicusrex said: I do not see any of the AAF patches (One Patch to Bang Them All and One Patch Fix)? Is the one animation Atomic Scissors? If AAF is working, push Home, Delete,Delete again, Administration Mode should pop up, Enter and Errors/Warnings will show. Give us a picture......... Jesus, i had it downloaded too just not activated.. Maybe that will fix my variation issue. Where is "one patch fix" I dont see it under the AAF page and searching turns up nothing. EDIT: Yep that was it- not sure how i missed installing it, but i guess the simplest stuff escapes me sometimes... Theres a few issues under Errors / warning but it looks like most of those are just animations overwritten by other animations- and some deathclaw / ghoul animations. Nothing major- But yep that was the issue. Link to comment
Guest Posted November 26, 2019 Share Posted November 26, 2019 Anyone help me with this error? Link to comment
VonHelton Posted November 27, 2019 Share Posted November 27, 2019 32 minutes ago, Gothuska said: Anyone help me with this error? Yer pic ain't showing on my end....... Link to comment
vaultbait Posted November 27, 2019 Share Posted November 27, 2019 Not that I have any answers for the logs posted above, but I feel compelled to point out that localization of log messages is a blight. It slightly increases the ability of the user to diagnose issues in their native language, but at the expense of rendering error messages no longer generally searchable and makes it harder for users to seek help from international communities where everyone's logs are in a different language. This is another way of saying: I'm a useless American who doesn't understand Italian (is that Italian? I'm only guessing) and so I can't even tell what error you're asking about. Again, apologies for my general lack of multilingualness, but you'll probably be left waiting for someone who understands the language your game is set for to interpret those logs. Link to comment
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