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Posted

Before upgrading to version 1.10.162, the AAF did the checking files and not showed errors.

Posted
1 minute ago, Gothuska said:

Before upgrading to version 1.10.162, the AAF did the checking files and not showed errors.

When updating Fallout did you update AAF, LooksMenu and F4SE.

Posted

It looks like you only have one warning that you don't have Unlimited Companion Framework installed. You need that mod for AAF's companion controls to work. Or, you can leave it uninstalled if you aren't interested in that feature.

 

Otherwise, as mashup47 pointed out, it looks ok and you just need to disable debug to remove the log output.

Posted
41 minutes ago, vaultbait said:

Not that I have any answers for the logs posted above, but I feel compelled to point out that localization of log messages is a blight. It slightly increases the ability of the user to diagnose issues in their native language, but at the expense of rendering error messages no longer generally searchable and makes it harder for users to seek help from international communities where everyone's logs are in a different language.

 

This is another way of saying: I'm a useless American who doesn't understand Italian (is that Italian? I'm only guessing) and so I can't even tell what error you're asking about. Again, apologies for my general lack of multilingualness, but you'll probably be left waiting for someone who understands the language your game is set for to interpret those logs.

This is why we have error index numbers. See "[078]" in this case.

Posted
5 minutes ago, dagobaking said:

This is why we have error index numbers. See "[078]" in this case.

That does help with the interpreting, less with the searching. Still, those were only warnings, I didn't see any errors in the screen captures (though perhaps the distinction between a warning and an error is also subtle in some languages?).

Posted
16 minutes ago, dagobaking said:

It looks like you only have one warning that you don't have Unlimited Companion Framework installed. You need that mod for AAF's companion controls to work. Or, you can leave it uninstalled if you aren't interested in that feature.

 

Otherwise, as mashup47 pointed out, it looks ok and you just need to disable debug to remove the log output.

Thanks and thanks for this Mod. I will install without checking the debug box. But before the upgrade did not show error.

Posted

I installed AAF without checking the debug box and at first everything seems to be working.

 

Sorry for the image in another language. I didn't even see. I present again, because I believe it is the best to do.

I never installed this multiple companions mod and AAF has never reported this as a mistake. 

I was using debug mode to make checks after installing mods and animations that that depend on AFF, and now...

20191127000312_1.jpg

Posted
12 minutes ago, Gothuska said:

Sorry for the image in another language.

No need to be sorry the structure of the layout is the same in any language. You do not need to worry about not having Unlimited Companion Framework installed as it is not a hard requirement for AAF to work.

Posted
37 minutes ago, mashup47 said:

No need to be sorry the structure of the layout is the same in any language. You do not need to worry about not having Unlimited Companion Framework installed as it is not a hard requirement for AAF to work.

Something is wrong because this message does not disappear.

Posted
26 minutes ago, Gothuska said:

Something is wrong because this message does not disappear.

So do as it says, and install "Unlimited Companion Framework" & see what happens?

 

:cool:

 

 

Posted
1 hour ago, Gothuska said:

Something is wrong because this message does not disappear.

ha sorry. So Even after install AAF with Debug disabled the text still remains displayed on your screen. Then in that case I believe this mite be an issue with XML's being broken (not 100% sure).

Try installing one of the themes packs.

Posted
6 hours ago, Gothuska said:

Thanks and thanks for this Mod. I will install without checking the debug box. But before the upgrade did not show error.

The error would have been in there somewhere for quite a few versions back now.

 

I think maybe you have multiple installs of AAF? The debug mode works by using a little patch esp. If that is somewhere in your build loose or separate from main AAF, it will keep going into debug mode.

Posted
10 hours ago, Gothuska said:

Something is wrong because this message does not disappear.

I had the same issue, removed the debug .esp and it still appeared and stayed on screen, found that the new version has a AAF_debug_on.ini file.  Changed "debug_on" to false, issue went away

Posted

nice find. I would never of  found or had that issue as I always do a clean install of mods as I run Two installs of Fallout 1 for testing and 1 for gaming..

Posted

Hello, I have some questions about the strip system of AAF.

 

When I set armor parts not to be striped by AAF, in the next animation, AAF stills stripping the full armor parts, for example, if I don't want to strip my characters outfit (like the Vault-Slave or Handmaiden suites), AAF stills stripping the body slot, even if in the strip manager these outfits are marked as "not to strip".

 

Can somebody help me with this?

Posted
49 minutes ago, dagobaking said:

I'm not aware of a place to mark items as not to strip for AAF?

When you open your AAF wizard, during animations you have an option called a Equipment Manager, where you can set what armor parts and outfits you want to equip during animations or unequip, in my game I have a weird problem that AAF stills stripping all the armor parts, even if the Equipment Manager has set those parts not to unequip (when I open de EM those parts appears as equiped).

Posted
1 hour ago, KingstonPrince7 said:

When you open your AAF wizard, during animations you have an option called a Equipment Manager, where you can set what armor parts and outfits you want to equip during animations or unequip, in my game I have a weird problem that AAF stills stripping all the armor parts, even if the Equipment Manager has set those parts not to unequip (when I open de EM those parts appears as equiped).

Capture.PNG.0afe7193c77906e3ed1e26bbd7ae3049.PNG

 

the only option AAF has for undressing is during install. I think you must be talking about @Roggvir

Posted

Was wondering is their a way to limit the animation chosen by AAF framework ?? The reason i ask this is because i have noticed that certain mods still try to use animation from packs i dont even use/installed and then npc will just stand still, because those packs are not valid for my game.

Posted
7 hours ago, D_ManXX2 said:

Was wondering is their a way to limit the animation chosen by AAF framework ?? The reason i ask this is because i have noticed that certain mods still try to use animation from packs i dont even use/installed and then npc will just stand still, because those packs are not valid for my game.

This was originally posted in the AAF Sex 'Em Up thread but I will follow up here to explain the issue.

 

You have SEU installed, and SEU's optional XML Add-On installed as well.  That add-on redefines some positions from Atomic Lust.  But you doesn't have Atomic Lust installed.  So AAF sometimes tries to play the redefined positions, but it can't since the animation files are missing.  So the actors just stand on top of one another.

 

So it's not an AAF issue.  The solution is to either uninstall the optional XML Add-On, or to install Atomic Lust.

Posted
11 hours ago, KingstonPrince7 said:

When you open your AAF wizard, during animations you have an option called a Equipment Manager, where you can set what armor parts and outfits you want to equip during animations or unequip, in my game I have a weird problem that AAF stills stripping all the armor parts, even if the Equipment Manager has set those parts not to unequip (when I open de EM those parts appears as equiped).

The equipment manager is not for setting equip or unequip rules. It just equips or unequips in that moment. If there are other equipment rules installed, they will still be in effect. In this case, it sounds like auto-unequip is on. So, it might remove/add items based on keywords.

1 hour ago, EgoBallistic said:

This was originally posted in the AAF Sex 'Em Up thread but I will follow up here to explain the issue.

 

You have SEU installed, and SEU's optional XML Add-On installed as well.  That add-on redefines some positions from Atomic Lust.  But you doesn't have Atomic Lust installed.  So AAF sometimes tries to play the redefined positions, but it can't since the animation files are missing.  So the actors just stand on top of one another.

 

So it's not an AAF issue.  The solution is to either uninstall the optional XML Add-On, or to install Atomic Lust.

Kind of a tough one for AAF to fix. I suppose maybe it could be made to verify the existence of every animation form? That might add a lot of time to every bootup though.

Posted
1 hour ago, dagobaking said:

The equipment manager is not for setting equip or unequip rules. It just equips or unequips in that moment. If there are other equipment rules installed, they will still be in effect. In this case, it sounds like auto-unequip is on. So, it might remove/add items based on keywords.

Kind of a tough one for AAF to fix. I suppose maybe it could be made to verify the existence of every animation form? That might add a lot of time to every bootup though.

And is there something that makes not to strip or unequip? An add-on like the one that Four-Play used for set unequip rules on the sets?

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