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Posted

Greetings Friends,

 

I'm hoping anyone can help me out.  My character seems to be having permanent erectile dysfunction yet again, after the latest update.  I'm using Bodytalk v 2.75, swimmer preset, 0% on all sliders.  I use vortex.  I'm running all animation packs, the one patch, BP70's anims, and BP70's temporary fix, in that order.  Previously, everything worked fine like that.  The animations are all playing, but no erection.  I have tried every possible recombination of installation/uninstallation, and load order shuffling that I can think of, with no success.  In bodyslide, I increased erection to 100%, and that worked, but then, as you know,  I'm stuck like that.  Never had to do that before.  Is there something that I'm missing?  If anyone can point me in the right direction, I'd sure appreciate it, thanks.

Posted
1 hour ago, tankgod1 said:

Greetings Friends,

 

I'm hoping anyone can help me out.  My character seems to be having permanent erectile dysfunction yet again, after the latest update.  I'm using Bodytalk v 2.75, swimmer preset, 0% on all sliders.  I use vortex.  I'm running all animation packs, the one patch, BP70's anims, and BP70's temporary fix, in that order.  Previously, everything worked fine like that.  The animations are all playing, but no erection.  I have tried every possible recombination of installation/uninstallation, and load order shuffling that I can think of, with no success.  In bodyslide, I increased erection to 100%, and that worked, but then, as you know,  I'm stuck like that.  Never had to do that before.  Is there something that I'm missing?  If anyone can point me in the right direction, I'd sure appreciate it, thanks.

There were 2 updates in a row. If you auto updated the latest one, everything else needs to be also..

Posted
1 hour ago, tankgod1 said:

Greetings Friends,

 

I'm hoping anyone can help me out.  My character seems to be having permanent erectile dysfunction yet again, after the latest update.  I'm using Bodytalk v 2.75, swimmer preset, 0% on all sliders.  I use vortex.  I'm running all animation packs, the one patch, BP70's anims, and BP70's temporary fix, in that order.  Previously, everything worked fine like that.  The animations are all playing, but no erection.  I have tried every possible recombination of installation/uninstallation, and load order shuffling that I can think of, with no success.  In bodyslide, I increased erection to 100%, and that worked, but then, as you know,  I'm stuck like that.  Never had to do that before.  Is there something that I'm missing?  If anyone can point me in the right direction, I'd sure appreciate it, thanks.

Yes, morphs rely on looksmenu and it hasn't been updated for the new runtime/F4SE yet. Patience.

Posted
11 minutes ago, maddadicusrex said:

There were 2 updates in a row. If you auto updated the latest one, everything else needs to be also..

 

10 minutes ago, vaultbait said:

Yes, morphs rely on looksmenu and it hasn't been updated for the new runtime/F4SE yet. Patience.

Greetings Friends,

 

Standing by for looksmenu.  I'm still new to the modding scene, and don't yet understand all of the mod dependencies, etc.  Thank you for the replies.  

Posted
On 12/5/2019 at 10:40 PM, dagobaking said:

Update released: 

## [Beta 108] - 2019-12-5

 

### Changed

- Compatibility for Fallout 4 - 1.10.163 / F4SE - 0.6.20 / LooksMenu - 1.6.17

 

https://www.nexusmods.com/fallout4/mods/31304

 

Thank you, but am I missing something or was AAF depending on Looksmenu being updated first? Because LM does not seem to be updated for 163

 

Posted
25 minutes ago, SAC said:

 

Thank you, but am I missing something or was AAF depending on Looksmenu being updated first? Because LM does not seem to be updated for 163

 

Good question @SAC as this is why I have not updated yet. ?

Posted
1 hour ago, VonHelton said:

Correct. AAF requires Looksmenu, and I think the author is away for the Holidays.

 

So, we just gotta be patient.

 

:cool:

 

 

I swear Beth planned this. I mean releasing two patches almost within a week... They were hoping that modders will be away for the holidays after first update... I swear they planned this. 

Posted
4 hours ago, SAC said:

 

Thank you, but am I missing something or was AAF depending on Looksmenu being updated first? Because LM does not seem to be updated for 163

 

Yes. AAF needs an updated Looksmenu to be fully functional (overlays and morphs wont work without it).

 

But, AAF does detect when Looksmenu is not installed and continues to work without morphs and overlays. So, you can use it now if you are willing to play without those features for now.

Posted
27 minutes ago, dagobaking said:

Yes. AAF needs an updated Looksmenu to be fully functional (overlays and morphs wont work without it).

 

But, AAF does detect when Looksmenu is not installed and continues to work without morphs and overlays. So, you can use it now if you are willing to play without those features for now.

 

Understood, TY

Posted
7 hours ago, Hanaxar said:

I swear Beth planned this. I mean releasing two patches almost within a week... They were hoping that modders will be away for the holidays after first update... I swear they planned this. 

As the resident conspiracy theorist, I'm glad to see people think out of the box for a change!

 

You give me hope!

 

:thumbsup:

 

 

Posted
9 hours ago, Hanaxar said:

I swear Beth planned this. I mean releasing two patches almost within a week... They were hoping that modders will be away for the holidays after first update... I swear they planned this. 

Likely just taht they worked on the patches and had to release  them as a requirement to have extra days off.  They pushed down the bug list and such and gave some.. then the bosses decided that wasn't enough and they gave the rest.. I have worked at places where there is always some  something.. stored up... ;)  I for one was able to leave early the last 2 weeks because I shown that I was complete with my work (after making sure there wasn't anything else they could stick me with ;) )  doing that exact same thing.

8 hour days.. most people do the same amount of work (about 5~6) but stick around so that they can get the full day pay. Even on jobs I worked where someone had to be there to cover the job etc.. there was still only 5~6 hours of work or even less. (on average. )

 

Finally I believe they do this every year to those games that are newer... (Oblivion, and Fallout 3 and NV aren't as effected.) and are still being supported. Now with the dam CC crap.. it will be supported well beyond what normally would be. :(

Posted
8 hours ago, dagobaking said:

Yes. AAF needs an updated Looksmenu to be fully functional (overlays and morphs wont work without it).

 

But, AAF does detect when Looksmenu is not installed and continues to work without morphs and overlays. So, you can use it now if you are willing to play without those features for now.

 

LM is now updated

Posted
5 hours ago, biczmadonna said:

LM is updated but AAF stops at 90% and animations crash game ;C

Reinstall AAF (in vortex) and make sure it is updated along with the F4SE to current version of your game.  First step.

Posted
13 minutes ago, RitualClarity said:

Reinstall AAF (in vortex) and make sure it is updated along with the F4SE to current version of your game.  First step.

Okay i just have something with game save because it did work on previous save xD Sorry for bothering ;x

Posted
1 hour ago, biczmadonna said:

Okay i just have something with game save because it did work on previous save xD Sorry for bothering ;x

Yes, that can do some things to the game as well. Don't be sorry, especially when you come back and explain the answer to your own problem :D Helps everybody understand. ;)

 

Don't be afraid of asking clarifying questions and such. Modding Fallout 4 is complex and while getting aAF and its requirements installed is pretty easy... the complex mods and bodies and such after wards is quite complex. (patches and such as well) Even experienced mod users can get lost from time to time. :D

Posted

I have ran into a small problem recently. I was fixing minor body problems while in animations, and after that ran couple test animations. Had no errors and everything worked fine until I checked dogmeat to see if creature animations work. 

Animation started without errors and female npc was animated as usual, but dogmeat was twitching in place atop of female without entering animation. 

 

Does anyone have any idea what causes this and how to fix it? 

Posted

 Got a quick modder question. I already asked flashy but this is really holding my whole project up so I thought I'd ask here too. What am I doing wrong here? This is supposed to detect what tags are in the animation and set a global accordingly... but it doesn't work. I put it in my on animation start event (which I know works as it already does several other things)

 

    ; The tags defined for this Position (if any):
    String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[]
If Tags == "ArmChair" || Tags == "Bench" || Tags == "Couch" || Tags == "Chaise" || Tags == "Desk" || Tags == "ChairHigh" || Tags == "ChairLow" || Tags == "ChairMedium" || Tags == "ChairVeryLow" || Tags == "Seat" || Tags == "Stool" || Tags == "MediumTable" || Tags == "RoundTable"
  _T_Furntype.SetValue(1)
Elseif Tags == "SingleBed" || Tags == "DoubleBed" || Tags == "Mattress" 
  _T_Furntype.SetValue(2)
Else
  _T_Furntype.SetValue(0)
Endif    

 

Posted

when ı try to reınstall ıt stay in %90, when ı dont, characters wont misaligned and AFF stay in default menu. someone help me pls ı updated every mod

Posted
3 hours ago, Tentacus said:

 Got a quick modder question. I already asked flashy but this is really holding my whole project up so I thought I'd ask here too. What am I doing wrong here? This is supposed to detect what tags are in the animation and set a global accordingly... but it doesn't work. I put it in my on animation start event (which I know works as it already does several other things)

 


    ; The tags defined for this Position (if any):
    String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[]
If Tags == "ArmChair" || Tags == "Bench" || Tags == "Couch" || Tags == "Chaise" || Tags == "Desk" || Tags == "ChairHigh" || Tags == "ChairLow" || Tags == "ChairMedium" || Tags == "ChairVeryLow" || Tags == "Seat" || Tags == "Stool" || Tags == "MediumTable" || Tags == "RoundTable"
  _T_Furntype.SetValue(1)
Elseif Tags == "SingleBed" || Tags == "DoubleBed" || Tags == "Mattress" 
  _T_Furntype.SetValue(2)
Else
  _T_Furntype.SetValue(0)
Endif    

 

Tags is an array (a list) of strings, it'd look something like this: ["F_M","Couch","NullToSelf"]. You can't compare a single string to the entire array. You can either check each tag in the array using a while loop, or use a function like Tags.Find(). See https://www.creationkit.com/fallout4/index.php?title=Arrays_(Papyrus)

 

Hope this helps.

Posted
25 minutes ago, yigidus said:

when ı try to reınstall ıt stay in %90, when ı dont, characters wont misaligned and AFF stay in default menu. someone help me pls ı updated every mod

Check if you updated AAF to v108beta (if you have the latest version of Fallout 4 v.1.10.163)?

Get AAF V107.1beta if you still use 1.10.162

Posted
1 hour ago, d191f said:

Tags is an array (a list) of strings, it'd look something like this: ["F_M","Couch","NullToSelf"]. You can't compare a single string to the entire array. You can either check each tag in the array using a while loop, or use a function like Tags.Find(). See https://www.creationkit.com/fallout4/index.php?title=Arrays_(Papyrus)

 

Hope this helps.

It's something. Array crap is my total blind spot. Thanks.

 

Edit: Okay... After Jumping the gun thinking I fixed it I fiinally did. Thanks a bunch. I was about to give up. Here is what the working code looks like for anybody who cares:

 

    ; The tags defined for this Position (if any):
    String[] Tags = Utility.VarToVarArray(akArgs[3]) as String[]
If Tags.Find("ArmChair") > -1 || Tags.find("Bench") > -1  || Tags.find("Couch") > -1  || Tags.find("Chaise") > -1  || Tags.find("Desk") > -1  || Tags.find("ChairHigh") > -1  || Tags.find("ChairLow") > -1  || Tags.find("ChairMedium") > -1  || Tags.find("ChairVeryLow") > -1  || Tags.find("Seat") > -1  || Tags.find("Stool") > -1  || Tags.find("MediumTable") > -1  || Tags.find("RoundTable") > -1
  _T_Furntype.SetValue(1)
Elseif Tags.find("SingleBed") > -1  || Tags.find("DoubleBed") > -1  || Tags.find("Mattress") > -1  
  _T_Furntype.SetValue(2)
Else
  _T_Furntype.SetValue(0)
Endif   

 

Posted
1 hour ago, SilverPerv said:

Check if you updated AAF to v108beta (if you have the latest version of Fallout 4 v.1.10.163)?

Get AAF V107.1beta if you still use 1.10.162

they all up to date.it was working before ı update looksmenu 1.6.18 then it was all messed up, ı use MO2

Posted

ScreenShot0.png.b9b243b1099708238da17f22d2ea0e5e.png

 

I cannot figure out what AAF wants.  I've installed patches, updated everything, and whatnot.  I have Savage's fomod installed.  What gives?

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