Jump to content

Recommended Posts

Posted
7 hours ago, lilydementia said:

I don't know if it's just me, but after installing this last AAF update, it doesn't load past 80% and by consequence, the interface doesn't work. I tried a isolated install of just AAF and the same problem always persist.

Do you have Leito installed, by chance? When I disabled Leito, AAF loaded & everything worked.

 

:exclamation:

 

 

Posted
16 hours ago, VonHelton said:

Do you have Leito installed, by chance? When I disabled Leito, AAF loaded & everything worked.

 

:exclamation:

 

 

I have the same problem, I disabled Leito, but it still stuck at 80%

Posted

Just to finish clearing thing's up with the issue I was having. Yes SuperMutant's Work My Problem was my test subject VIRGIL he is not your Bog Standard SuperMutant. I should of Known that but hay ho.   So Thank you to those that helped me with it @EgoBallistic & @Maddadicusrex

Posted
1 hour ago, Benjamin9763 said:

No. I doesn't have many mod on, because I just try to make this mod work

Most folks will tell you to disable all sex related mods. Keep AAF only. You might want to reinstall AAF in case your mod manager screwed up. Then start game or save, AAF should load.

Posted

Not quite sure where to ask this, but hopefully someone here has an idea:

When I have an animation with a deathclaw, my female character suddenly has a male body.  Any ideas?

Posted
6 hours ago, maddadicusrex said:

Most folks will tell you to disable all sex related mods. Keep AAF only. You might want to reinstall AAF in case your mod manager screwed up. Then start game or save, AAF should load.

I disabled most. Now it can work, so that makes thing easier.

Posted

Hello all, I've been searching like crazy for a solution (if there even is one). I've read about every post in here but couldn't find one. Found the solution for Skyrim but.....well that's not what I'm looking for. Is it possible to stop characters from scaling during animations in Fallout 4? I make myself like 1.5x bigger than other chars but when the animations start I shrink to normal size. I don't really care about alingnment. Help would be greatly appreciated since I've been working on it for a couple of days now. Part of the fun in modding is finding solutions for things you want different, but I don't seem to come near a solution.

Posted
1 hour ago, Simdude8899 said:

Hello all, I've been searching like crazy for a solution (if there even is one). I've read about every post in here but couldn't find one. Found the solution for Skyrim but.....well that's not what I'm looking for. Is it possible to stop characters from scaling during animations in Fallout 4? I make myself like 1.5x bigger than other chars but when the animations start I shrink to normal size. I don't really care about alingnment. Help would be greatly appreciated since I've been working on it for a couple of days now. Part of the fun in modding is finding solutions for things you want different, but I don't seem to come near a solution.

Never tried it, but go in AAF file, open and look for settings menu. Will have a line to remove scaling. Just answer true or false(rewrite) then save.

Posted
2 hours ago, Simdude8899 said:

Hello all, I've been searching like crazy for a solution (if there even is one). I've read about every post in here but couldn't find one. Found the solution for Skyrim but.....well that's not what I'm looking for. Is it possible to stop characters from scaling during animations in Fallout 4? I make myself like 1.5x bigger than other chars but when the animations start I shrink to normal size. I don't really care about alingnment. Help would be greatly appreciated since I've been working on it for a couple of days now. Part of the fun in modding is finding solutions for things you want different, but I don't seem to come near a solution.

 

1 hour ago, maddadicusrex said:

Never tried it, but go in AAF file, open and look for settings menu. Will have a line to remove scaling. Just answer true or false(rewrite) then save.

I've always been using 'scale_actors_for_animations = true' because I use the super mutant redux mod, it works.

Posted

Hey guys.
AAF has been working pretty well for me so far. Until recently, a lot of my animations are doing weird things. I haven't installed any new animations recently either.
When my animation triggers, the actor alignments are off. For instance, the NPC that Im having sex with would be facing the wrong way, and sometimes even not at the correct position (humping air). And then even more weird is sometimes my player would get "copied". Like there's a copy of my player that I can issue commands to, talk to, etc. The copy goes away when the animation finishes though.

Anyone else seeing this? Apologies if this is asked many times. Just coming back to FO4.

Posted
20 minutes ago, twistedtrebla said:

Hey guys.
AAF has been working pretty well for me so far. Until recently, a lot of my animations are doing weird things. I haven't installed any new animations recently either.
When my animation triggers, the actor alignments are off. For instance, the NPC that Im having sex with would be facing the wrong way, and sometimes even not at the correct position (humping air). And then even more weird is sometimes my player would get "copied". Like there's a copy of my player that I can issue commands to, talk to, etc. The copy goes away when the animation finishes though.

Anyone else seeing this? Apologies if this is asked many times. Just coming back to FO4.

Wrong FSE? Bad load order?

Posted
21 minutes ago, twistedtrebla said:

Hey guys.
AAF has been working pretty well for me so far. Until recently, a lot of my animations are doing weird things. I haven't installed any new animations recently either.
When my animation triggers, the actor alignments are off. For instance, the NPC that Im having sex with would be facing the wrong way, and sometimes even not at the correct position (humping air). And then even more weird is sometimes my player would get "copied". Like there's a copy of my player that I can issue commands to, talk to, etc. The copy goes away when the animation finishes though.

Anyone else seeing this? Apologies if this is asked many times. Just coming back to FO4.

The copy is a doppleganger. When you call or are called in an animation, best not to move. It throws off your animations and sometimes you become separated from your mirror. I believe the mirror is used to put your character into the start up of your animation.

Posted

Hi, using AAF 105b, I recently updated from v93b, and now I can't play through the first mission in the Depravity quest mod without a ctd, currently my AAF admin is completely error free, and I have manually double checked the AAF install to find no errors, I tried deactivating AAF and all dependancys, and could play through with no ctd, reactivated nothing but AAF main and ctd returns, before I try a rollback I wanted to check if anyone else was experiencing this 

Posted
4 hours ago, twistedtrebla said:

Hey guys.
AAF has been working pretty well for me so far. Until recently, a lot of my animations are doing weird things. I haven't installed any new animations recently either.
When my animation triggers, the actor alignments are off. For instance, the NPC that Im having sex with would be facing the wrong way, and sometimes even not at the correct position (humping air). And then even more weird is sometimes my player would get "copied". Like there's a copy of my player that I can issue commands to, talk to, etc. The copy goes away when the animation finishes though.

Anyone else seeing this? Apologies if this is asked many times. Just coming back to FO4.

YEP! Dogmeat's pointed in the wrong direction!

 

:angry:

Posted

@dagobaking I have a quick question I need clarified. I might just be dumb but I haven't readily found it. It's about offsets.

 

If I want to have an offset for a particular position do I have to have a positionData XML specifically for just that position? This is how it seems to be and if so fine, but If there is a way to have multiple offsets in one XML I'd like to know. Don't want to do anything too stupid. :)

 

Thanks.

Posted

How far back is AAF 78?  What can I actually run with 78?
Edit I said it out loud in case someone is listening too me.. I could hear someone from my window repeat  aaf 78 lol

Posted
15 hours ago, Dragonjoe69 said:

Hi, using AAF 105b, I recently updated from v93b, and now I can't play through the first mission in the Depravity quest mod without a ctd, currently my AAF admin is completely error free, and I have manually double checked the AAF install to find no errors, I tried deactivating AAF and all dependancys, and could play through with no ctd, reactivated nothing but AAF main and ctd returns, before I try a rollback I wanted to check if anyone else was experiencing this 

I'm running Depravity with AAF 105b and I'm not experiencing any problems with it. I did have problems when I had HotC loaded however. Once I removed HotC everything worked just fine.

 

Posted

Hi folks,

 

I followed this guide to install this mod

 but it's not working.

 

AAF isn't loading.

 

I'm using Mod Organizer v2.2.1. I Installed F4SE and it's working (I can see it in the option of the game).

 

Then, I installed AAF, LooksMenu, MCM and UCF. So, here is my mod orderhttps://ibb.co/Yp9j314

 

I noticed a problem with the text of MCM: https://ibb.co/kSMy5yb (I use the french version of the game, maybe this is the problem?)

 

I check the Web and I can't find a working solution. I create the file Fallout4Custom.ini and put:

[Display]
iLocation X=0
iLocation Y=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
fMinPlayerMoveToDistForLoadScreen=2000

 

But, still not working.

 

I used a fresh installation of the game, I checked the files with Steam. I have correctly installed F4SE (the 3 files + data folder).

 

I noticed something strange in My Games\Fallout4\F4SE. There is a LL_fourPlay.log file (but I never used this mod), and inside this text

LL_fourPlay querying...
LL_fourPlay query successful.
LL_fourPlay loading...
config path = E:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\plugins\LL_fourPlay.ini
config path = E:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\plugins\LL_fourPlay.ini
LL_fourPlay load successful.
RegisterFuncs
Injected LLFP into Interface/HUDMenu.swf

 

Is it normal?

 

Also, I launch the AAF Game Files Verifier : https://ibb.co/9GggtTw I don't know why i have 16 overwritten files.

 

Someone have the solution, please? Did I miss something? Why I can't see the loading text at the beginning of a new game?

 

 

EDIT : Nharra (on the AAF's discord server) give me the solution, i have to add this line in Fallout4Custom.ini :

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

To find Fallout4custom.ini with MO2, just open the tools icone (the icone with the 4 puzzle pieces) and select the file's name.

Posted
4 hours ago, Tentacus said:

@dagobaking I have a quick question I need clarified. I might just be dumb but I haven't readily found it. It's about offsets.

 

If I want to have an offset for a particular position do I have to have a positionData XML specifically for just that position? This is how it seems to be and if so fine, but If there is a way to have multiple offsets in one XML I'd like to know. Don't want to do anything too stupid. :)

 

Thanks.

Yes. The offset data has to be part of the positionData XML that contains the positions you want to affect.

Posted
21 hours ago, GoldenRain said:

How far back is AAF 78?  What can I actually run with 78?
Edit I said it out loud in case someone is listening too me.. I could hear someone from my window repeat  aaf 78 lol

You couldn't PAY ME to go back to 78..........!!

 

:/

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...