dagobaking Posted July 28, 2019 Author Share Posted July 28, 2019 6 hours ago, Olmech said: I wasnt using extended skeleton when trying to make CBBE work. Even with the human animations, it looked more like an old Fourplay install with alignment and morphing. It just did not look right compared to the 58 version off AAF I was coming from. Ghouls and Supermutants did not morph at all but ghouls were broken in 58 too. Had to change NIFs around to make them permanently erect which in an odd way you could rationalize with ghouls. But in 58, mutants worked. They work in the latest release as long as you are using Fusion Girl and Bodytalk but admittedly have not tried ghouls on that setup yet as it was very late last night when I finally got everything working. I will try that today and get back to you on how they are doing. AAF itself does seem much smoother than 58 to me. Everything is just more fluid, so mad props to you for that @dagobaking. The new guide and the one patch install are most welcome. Thank you Olmech.  In the past, I've used WonderBody and CBBE without issue. Alignments end up a little different/off depending on animation. Could be some difference you have going with skeletons/creating morphs in bodyslide, etc. I'm not sure. 5 hours ago, maddadicusrex said: From my "Would it help" department? Would it help if we had a dedicated thread to just AAF related updates, where anyone who would create a mod for AAF would post that an update is available? How many times have we started to play our once working game, only to find AAF is now glitch city and the first of many "AAF broken, AAF sucks" posts start up. We then find out that a patch, animation pack, or related mod has been updated and we did not know..If any one thinks of it, they can find updates to downloads on LL home page, but how many think of it? My understanding is that some forum adjustments are being considered that might help along these lines. But, I'm not sure if/when that will happen. Link to comment
walkin Posted July 29, 2019 Share Posted July 29, 2019 23 hours ago, I Null I said: Using Leito's Animation Pack with AAF Beta 90. In the past i was able to manually move from one stage of a scene to the next. (i.e. If i chose the Cowgirl scene, i could advance from stage 3 to 4 at anytime i wished)Â Currently it seems the stages advance automatically with no apparent way to control when they advance. Any plans to reintroduce the manual stage advancement in a later update? I have a edit from the previous reply I gave you. Apparently selecting the "Extended" option doesn't matter anymore as the AIO patch is set up to just give you the "Staged"outcomes so it overwrites your choice you made at the beginning. You can use this file to get the "Extended" option back if you choose. AAF TOPTBTA MF Extended Unlock.7z Link to comment
I Null I Posted July 29, 2019 Share Posted July 29, 2019 12 hours ago, walkin said: I have a edit from the previous reply I gave you. Apparently selecting the "Extended" option doesn't matter anymore as the AIO patch is set up to just give you the "Staged"outcomes so it overwrites your choice you made at the beginning. You can use this file to get the "Extended" option back if you choose. AAF TOPTBTA MF Extended Unlock.7z 2.15 kB · 1 download Thank you!! Link to comment
Olmech Posted July 29, 2019 Share Posted July 29, 2019 23 hours ago, dagobaking said: Ghouls and Supermutants did not morph at all but ghouls were broken in 58 too Ghouls actually work for me in the latest version of AAF, but...they are missing their heads. Something strange going on with morphing on Deathclaws. Dont know the correct way to describe it, so Ill just go with what it looks like. Deathclaw penis alternates between small and large. Kind of a strange thing about every second. All I have tried thus far. 1 Link to comment
CGi Posted July 29, 2019 Share Posted July 29, 2019 AAF V90.1 Hotfix Release  Please grab this version from the download section in this thread.  2 Link to comment
TheDestroyerOfWorlds Posted July 30, 2019 Share Posted July 30, 2019 Servitron doesn't appear anymore in the character selection list since I updated to beta 90(.1). The racedata is still there. Somewhere a setting I forgot to do? Link to comment
TheDestroyerOfWorlds Posted July 30, 2019 Share Posted July 30, 2019 43 minutes ago, TheDestroyerOfWorlds said: Servitron doesn't appear anymore in the character selection list since I updated to beta 90(.1). The racedata is still there. Somewhere a setting I forgot to do? Nevermind fixed it by adding ServitronRace in AAF_ActorTypeData_all.xml Link to comment
maddadicusrex Posted July 30, 2019 Share Posted July 30, 2019 6 hours ago, Olmech said: Ghouls actually work for me in the latest version of AAF, but...they are missing their heads. Something strange going on with morphing on Deathclaws. Dont know the correct way to describe it, so Ill just go with what it looks like. Deathclaw penis alternates between small and large. Kind of a strange thing about every second. All I have tried thus far. Are you using a feral ghoul texture mod? Some do not play well with the sex mods, in fact most will not. Some will behead themselves if you try sex with them. I have the Deathclaw effect also, even though my game is running fine. Not sure which animation pack most of the Deathclaw stuff is from, but maybe we need to check it's files out to see what is up? Link to comment
RitualClarity Posted July 30, 2019 Share Posted July 30, 2019 53 minutes ago, maddadicusrex said: Are you using a feral ghoul texture mod? Some do not play well with the sex mods, in fact most will not. Some will behead themselves if you try sex with them. I have the Deathclaw effect also, even though my game is running fine. Not sure which animation pack most of the Deathclaw stuff is from, but maybe we need to check it's files out to see what is up? yes, I have the double penis.. (human one below the Deathclaw one) that alternates between small and large.. when using the Deathclaw tease animation. I didn't see it on others but some of them are harder to see. Only had limited time to test that animation and took some time to find a DC. Link to comment
Olmech Posted July 30, 2019 Share Posted July 30, 2019 16 hours ago, maddadicusrex said: Are you using a feral ghoul texture mod? Some do not play well with the sex mods No, not using a ghoul texture replacer. Link to comment
maddadicusrex Posted August 1, 2019 Share Posted August 1, 2019 On 7/30/2019 at 2:36 PM, Olmech said: No, not using a ghoul texture replacer. Some of my ferals would go headless if I combined a feral replacer mod with sex animations. I found out quick which ones did that. Link to comment
maddadicusrex Posted August 1, 2019 Share Posted August 1, 2019 Riddle me this, Batman.....Out of nowhere, my AAF got stats inserted after every actor chosen for sex event. I did not download that program and pretty sure I did not toggle Stat support in any other mod, but I have them now. Any ideas? Heard Stats can be an issue with AAF functioning correct. Is that a problem in the making? Link to comment
TheDestroyerOfWorlds Posted August 1, 2019 Share Posted August 1, 2019 Since Beta 90 after an animation is completed the participants will have a different voice. Clem (Vault 88) now has a female voice. Same happens to servitron but luckily I can change that back, Clem is less lucky ... poor Clem. Link to comment
EgoBallistic Posted August 1, 2019 Share Posted August 1, 2019 6 hours ago, maddadicusrex said: Riddle me this, Batman.....Out of nowhere, my AAF got stats inserted after every actor chosen for sex event. I did not download that program and pretty sure I did not toggle Stat support in any other mod, but I have them now. Any ideas? Heard Stats can be an issue with AAF functioning correct. Is that a problem in the making? Did you install Themes and select Stats support? Because that sounds like what you are seeing. Link to comment
EgoBallistic Posted August 1, 2019 Share Posted August 1, 2019 5 hours ago, TheDestroyerOfWorlds said: Since Beta 90 after an animation is completed the participants will have a different voice. Clem (Vault 88) now has a female voice. Same happens to servitron but luckily I can change that back, Clem is less lucky ... poor Clem. What animation(s) caused this and what mod did you use to play them? Link to comment
TheDestroyerOfWorlds Posted August 1, 2019 Share Posted August 1, 2019 2 minutes ago, EgoBallistic said: What animation(s) caused this and what mod did you use to play them? I think it's with all the animations but the most recent one I remember is from Leito. It happened with RSE II Shenanigans but it also happened through AAFs own menu. Link to comment
TheDestroyerOfWorlds Posted August 1, 2019 Share Posted August 1, 2019 6 hours ago, maddadicusrex said: Riddle me this, Batman.....Out of nowhere, my AAF got stats inserted after every actor chosen for sex event. I did not download that program and pretty sure I did not toggle Stat support in any other mod, but I have them now. Any ideas? Heard Stats can be an issue with AAF functioning correct. Is that a problem in the making? I think latest version from halstroms themes has the fomod set up wrong. Didn't select it but it installed stats anyways. 1 Link to comment
EgoBallistic Posted August 1, 2019 Share Posted August 1, 2019 11 minutes ago, TheDestroyerOfWorlds said: I think it's with all the animations but the most recent one I remember is from Leito. It happened with RSE II Shenanigans but it also happened through AAFs own menu. I haven't experienced this with any animations, and I don't think it's actually possible for it to happen through the AAF wizard. However, the RSE mods use forced voice types on quest aliases, and many users have reported male actors getting female voices during and after RSE events. Link to comment
EgoBallistic Posted August 1, 2019 Share Posted August 1, 2019 22 minutes ago, TheDestroyerOfWorlds said: I think latest version from halstroms themes has the fomod set up wrong. Didn't select it but it installed stats anyways. You are correct, I just verified this in my own install. Link to comment
TheDestroyerOfWorlds Posted August 1, 2019 Share Posted August 1, 2019 55 minutes ago, EgoBallistic said: I haven't experienced this with any animations, and I don't think it's actually possible for it to happen through the AAF wizard. However, the RSE mods use forced voice types on quest aliases, and many users have reported male actors getting female voices during and after RSE events. The ServitronRace isn't supported by RandomShenanigans so I know for sure the mod can't have anything to do with the changing of that voice. Link to comment
maddadicusrex Posted August 3, 2019 Share Posted August 3, 2019 Anything added to the latest AAF updates or patches that would ignore extra npcs generated from mods? Sex Em Up recognizes them, but the AAF menu will not show them as available and therefore they will not be activated in AAF. Link to comment
Bazinga Posted August 3, 2019 Share Posted August 3, 2019 This framework is working really well and very stable for me so far, and I love the interactive stuff that reminds of OSA. So kudos @dagobaking  One small issue though: When I start animations through the AAF ingame UI / home key menu, the erections are off, all of them no matter which animation pack. Animations triggered by something else (F11 key, other mods) don't have that issue though, in fact I can switch animations through the home key menu afterwards with correctly applied erections as long as I didn't use it to initiate the whole thing. I have no idea what the problem is and if I can't fix it it's no big deal, just curious. I'm using Bodytalk, Fusion Girl and the Bang them ALL patch btw. Link to comment
Bazinga Posted August 3, 2019 Share Posted August 3, 2019 Nevermind, fixed it. The Bang them All patch was to blame actually. It overwrites an xml that comes with Bodytalk, and replaces it with one that's empty/doing nothing. Which led to this mess here:  And it also led to the wrong erection values when initiating animations through the home menu. Deleting BodyTalk2_MorphSetData.xml from the Bang them All patch solved the issue.   edit: The patch has some confusing naming conventions going on so these morph sets in that xmls were actually replaced with the ones in the AAF_MorphSetData.xml. There's no flaccid and erect morph set in that file though, hence the error. So better don't delete the BodyTalk2_MorphSetData.xml from the patch, it is supposed to be empty. Fix that stuff inside the AAF_MorphSetData.xml instead. I think putting this in the AAF folder of the Bang them All patch (overwriting the old file) should do the trick: AAF_morphSetData.xml  Must be a new issue, can't remember seeing that with the older versions of that patch. 1 Link to comment
maddadicusrex Posted August 3, 2019 Share Posted August 3, 2019 1 hour ago, Bazinga said: Nevermind, fixed it. The Bang them All patch was to blame actually. It overwrites an xml that comes with Bodytalk, and replaces it with one that's empty/doing nothing. Which led to this mess here:  And it also led to the wrong erection values when initiating animations through the home menu. Deleting BodyTalk2_MorphSetData.xml from the Bang them All patch solved the issue.   edit: The patch has some confusing naming conventions going on so these morph sets in that xmls were actually replaced with the ones in the AAF_MorphSetData.xml. There's no flaccid and erect morph set in that file though, hence the error. So better don't delete the BodyTalk2_MorphSetData.xml from the patch, it is supposed to be empty. Fix that stuff inside the AAF_MorphSetData.xml instead. I think putting this in the AAF folder of the Bang them All patch (overwriting the old file) this should do the trick: AAF_morphSetData.xml 1.03 kB · 0 downloads  Must be a new issue, can't remember seeing that with the older versions of that patch. Someone told me recent that the One Patch needs to be updated. BP70's latest update to his animation pack got wonky with the Patch as is.. Link to comment
darkon74slayer Posted August 6, 2019 Share Posted August 6, 2019 Anyone know what could be causing this error? Link to comment
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