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Posted
9 hours ago, walkin said:

I don't have this patch and I'm not experiencing any issues so it must not be a issue for everybody.

i do not push/release unneeded patches if there's a chance that something will blow up in your face or stop working as intended.

Posted
10 minutes ago, GoldenRain said:

I haven't updated the AAF compatibility patch since December 9'th (3.0).  Is that the correct patch?

That hotfix file from CGI is for something else. The AAF Compatibililty Patch doesn't exist anymore. Its been removed and changed to the AAFMR Patch. It still has the files in it for EVB if needed. If youre updating AAF to the latest version there is now a AIO Patch on the nexus that pretty much takes care of everything for you. You pick whether youre using Bodytalk or EVB and then it installs all the files you need. Its a good patch and has made things quite easier for people new to using these mods. Not saying youre new to these, lol, other people. 

 

With the AIO Patch it is important to know that everytime you add a new mod or change your configuration to uninstall the patch then reinstall it to have it working properly.

Posted
3 hours ago, GoldenRain said:

I haven't updated the AAF compatibility patch since December 9'th (3.0).  Is that the correct patch?

What walkin wrote and AAFCP V3.0 is really outdated as well.
Please get rid of it.

Posted
On 7/23/2019 at 12:03 PM, Lord Ariakas said:

Morphset data is in the folder, installed. I am using Mo, nothing overwrites AIO patch, this is literally the last mod. I have reinstalled again with all prerequisites. Errors still there on load.

 

On 7/23/2019 at 12:08 PM, walkin said:

I'm not real familiar with MO, but I just loaded my game and the error doesn't exist so not sure whats going on with your game. I had a suggestion had you been using Vortex but like I said I don't know how MO works, so I don't even know where the files are in that mod manager.

 

If the AAF MorphSetData is in your AAF folder and its the one that corresponds with the male body you are using then the errors shouldn't be there.

 

Edit: The other thing I was thinking while looking at my files was you mentioned you tried a different version of AAF during all of this. There is a possibility that the AAF MorphSetData .xml is a leftover from the other version so when you go and look in the folder it appears to be there but could be the wrong version of it. Theres a chance that maybe the AIO patch didn't add that .xml cause it seen you already had it but I'm not 100% how that works. It couldn't hurt to look to see if the .xml in fact is the correct one from the AIO Patch and not a previous version from a different install. Probably not because if that was the case then I'm sure your other animation packs would give off errors also, but who knows. Other than that I'd have to say I'm stumped for now cause like I said I loaded up my game to look and the error doesn't exist so I know nothings wrong with the AIO Patch itself.

Make sure the AIO is the very last on the left side.

 

You might very well have leftovers in your Overwrite folder.  Many times if you have some strange results from mods, things seem to be stuck or outdated.. it is due to the overwrite folder being contaminated with old files from previous installs and such. Try cleaning out your overwrite folder.. then reinstall the AAF (current patched one.. t he one that has proper ESM tag.. run LOOT on your load order. (Make any necessary changes on that side.) Then RE-install the AIO patch and start.

 

Also make sure you have the newest F4SE installed before. If that doesn't work .. I usually run a verify cache about this time to be sure it isn't some thing with the game. Then clean the masters (or replace them if you have a good backup) Then try again with the process mentioned above.

Posted
18 hours ago, GoldenRain said:

I haven't updated the AAF compatibility patch since December 9'th (3.0).  Is that the correct patch?

 

17 hours ago, walkin said:

That hotfix file from CGI is for something else. The AAF Compatibililty Patch doesn't exist anymore. Its been removed and changed to the AAFMR Patch. It still has the files in it for EVB if needed. If youre updating AAF to the latest version there is now a AIO Patch on the nexus that pretty much takes care of everything for you. You pick whether youre using Bodytalk or EVB and then it installs all the files you need. Its a good patch and has made things quite easier for people new to using these mods. Not saying youre new to these, lol, other people. 

 

With the AIO Patch it is important to know that everytime you add a new mod or change your configuration to uninstall the patch then reinstall it to have it working properly.

I found I need the new modder's resources from CG! to get the EVB males to work properly. I believe the files needed are missing and only the xml files are included in the AIO patch. Without it.. flaccid males. With it.. things work properly. No overwrite shown on MO so no conflicts, overwrites. When using the Advance Animation Framework Modders Resource.. after install MO shows the EVB male being completely overwritten.  I'd try without the resource since that means you will get very limited if any support (not for users) first.. then if flaccid then install it.

 

Make sure if you do.. that the AAF - The One Patch to Rule them All is installed below anything AAF.. as you can see it is overwriting the AAFMR  ;)

Spoiler

Capture.PNG

The following files are what is being overwritten on the AAFMR if you are curious (from the AIO patch)  per MO that is. (Directed at Mod authors etc)

Spoiler

Capture.PNG

 

Posted

So because I am still using EVB for males and because I clicked yes to all (eventually that is) the males will possibly be flaccid?  What about SM's? I will need to run some tests before I shoot an episode

this scene was hot (four episodes from now).. 
 

Spoiler

image.png.f730ad9a4ccbc9dccbfd1435faa4a38e.png


If anyone wants to take the time to help me get Bodytalk up and running properly just post a msg right on my profile page :) 

Posted
1 hour ago, GoldenRain said:

So because I am still using EVB for males and because I clicked yes to all (eventually that is) the males will possibly be flaccid?  What about SM's? I will need to run some tests before I shoot an episode

this scene was hot (four episodes from now).. 
 

  Reveal hidden contents


If anyone wants to take the time to help me get Bodytalk up and running properly just post a msg right on my profile page :) 

My understanding you can just install Body Talk and follow the prompts for what you want etc (using the installer) and it will work.  I tried it a bit and as far as I can tell all is good. Less messing with various patches and such (that are modder's resources etc)  and where AAF is moving to.  As for the setup.. there is a setup listed in my NSFW guide.  If my memory is correct.. that link was given from me by non other than the author of Body Talk

https://vectorplexus.com/topic/867-fallout-4-bodytalk-and-bodyslide-setup-tutorial-mo2/  It is setup for MO users but those that use other managers should be able to follow along and implmenet their manager's ways to do the same thing with some thought. .. that or post back with a specific question related to that stage. 

 

I haven't yet, created any custom body and armor. Did the body.. worked like a charm.. didn't do all the armors.

 

The same is for CBBE.. you can use whatever comes out of the box after the settings are created.

 

So you can start.. and play, then learn how to customize the bodies and armors and enhance your experiences as you play.

Posted
Spoiler
34 minutes ago, RitualClarity said:

My understanding you can just install Body Talk and follow the prompts for what you want etc (using the installer) and it will work.  I tried it a bit and as far as I can tell all is good. Less messing with various patches and such (that are modder's resources etc)  and where AAF is moving to.  As for the setup.. there is a setup listed in my NSFW guide.  If my memory is correct.. that link was given from me by non other than the author of Body Talk

https://vectorplexus.com/topic/867-fallout-4-bodytalk-and-bodyslide-setup-tutorial-mo2/  It is setup for MO users but those that use other managers should be able to follow along and implmenet their manager's ways to do the same thing with some thought. .. that or post back with a specific question related to that stage. 

 

I haven't yet, created any custom body and armor. Did the body.. worked like a charm.. didn't do all the armors.

 

The same is for CBBE.. you can use whatever comes out of the box after the settings are created.

 

So you can start.. and play, then learn how to customize the bodies and armors and enhance your experiences as you play.

 

TY.  It's easy enough to follow through with that.
Going to be making a drastic change. 
I just downloaded the following (listed below), plus I am going to be looking for fusion girl supported clothing/armor patches/mods - It will be easy enough since my character has no access to her commonwealth clothes so anything that I can't replace being gone isn't the end of the world.
ZeX-ZCBP  ,   ZaZ Extended Skeleton  ,   ZeX- Fusion Girl + 4K textures  ,   TBOS BodyTalk ,   CBP Physics.

Gonna look at the high heels system

Posted

Anyone know what might be causing this? I've reinstalled BodyTalk and it hasn't helped, basically the penis is at the wrong angle. It seems to work properly in some animations, but others not so much.

 

Edit: cheers ritualclarity, i was using the NMM version of the patch and swapped for the LL one and now it's all fine. I might've forgotten to reinstall it after adding an animation pack or something but it works now so whatever :)

 

 

20190726182228_1.jpg

Posted

First thing is to make sure you have the AIO patch for AAF installed and installed after (or loaded after if using MO) all the other AAF and related mods. 

This mod is from @an3k check his files section (in his profile ) for the link.

Posted

I'm sorry if this has been answered, but I get this issue when playing animations. I have BodyTalk installed. Am I missing anything else? Or is there a install order I should be following? Thanks!!image.thumb.png.656a3d63f12cd5fd5a51104fc191f928.png

Posted
6 hours ago, fruitcups3 said:

I'm sorry if this has been answered, but I get this issue when playing animations. I have BodyTalk installed. Am I missing anything else? Or is there a install order I should be following? Thanks!!image.thumb.png.656a3d63f12cd5fd5a51104fc191f928.png

Looks like you did not load the ZAZ Skeleton. Also need any addons they recommend...

Posted

Been trying for several days now to figure out the Fusion Girl situation (coming from years of CBBE). I couldnt really get a body to look like the one I am accustomed to but settled on something as close as I could get and moved on to trying to sort the clothes. Then I quickly found that clothes are kind of a barren wasteland for this body at the moment. Sure, you can get some decent kit for the player and if you really are dedicated to this body, you can build every outfit in the game through Bodyslide but theres really nothing that I have found like Lazman's replacers for this body.

 

So, I got frustrated and went back to another fresh install of the game, installed AAF according to the guide posted by Anik (I think) using CBBE and the AAF modders resource thinking I could at least get back to what I was used to. Well...that does not seem to work right either. Human/human works mostly as it should but creature morphing does not seem to work such as ghouls and mutants. Also a big warning saying that the CBBE/EVB bodies will no longer be supported if I recall. So I guess I will be moving back to Fusion Girl/BT and just live with the clothes situation and try to come up with something palatable in the body department. Just seems a shame to have to discard a body it took so long to refine and will probably end up losing about 194 facial presets because of changing face textures to match body textures. Can make all the custom clothing Ive made work with the new body, but that may take weeks lol. Pretty disheartening all in all.

 

I know you guys working on AAF probably arrived at a point where you had to go one way or another with the bodies and I understand that completely. It was more likely a situation where you had really done all that could be done with the CBBE limitations. I just wish this had come at a time where Fusion Girl was a little more refined. Think Ill just step away from it for a while and go work on my truck lol. It will survive the hammering I want to do to my computer screen.

 

On the plus side, AAF did seem silky smooth though. @Flashy (JoeR) really has nice things going on with RSE2. I just need to go break a few things and everything will be okay.... some day....

Posted
39 minutes ago, I Null I said:

I installed EVB Body (Nude Male Cut) then AAF Beta 90, then Leito's Animation pack, and finally AAF

Ive worked on this for a few days. I think the biggest problem I was having was adapting to the defacto bodies. When I went back to EVB and CBBE, nothing worked right. As of right now, I went back to Fusion Girl and BT2. So far everything is running like clockwork. Still have lots to do in the clothing department but at least I have everything working and to be perfectly honest, it is the best running version of AAF I have tried. Flashy's RSE 2 CSA is spectacular as well. VERY optimistic about this now.  I would suggest going back through your installation of AAF paying careful attention to not just the mods, but the prerequisites for those mods in order. Easy to overlook minor details even with the excellent guide by @an3k. Took me a few tries to get it right.

 

Posted
On 7/18/2019 at 1:38 PM, RitualClarity said:

istockphoto-471704653-612x612.jpg

 

Stay AWESOME...

:D

 

On 7/19/2019 at 7:36 AM, Merope said:

I'm absolutely psychotic about fixing errors, warnings, conflicts in my mod. And I've just had this error pop up again when loading it in the CK.

 


SCRIPTS:	<CURRENT> 		INFO '' (020BCA10)	Cannot open store for class "aaf:aaf_api", missing file?


I know it's unrelated to my mod and safe to ignore but I simply cannot lol.


I've had it before and vaguely remember fixing it then by extracting a related script from another mod (maybe?). Any one can jog my memory? Thanks!

 

[edit]

 

ooh! While I'm here. @dagobaking wonderful, wonderful mod/resource. Thank you. I have an ever so tiny niggle with it though. And I wanted to see if you were aware of it/didn't care etc.

 

I use skk50's fast start mod (this one) a lot as I'm constantly restarting for testing or whatever. It basically speeds you through the pre-war part of the game up to the bit where you exit the vault first time. So you go from the bathroom mirror to exiting the vault in about 30 seconds via a series of three or so loads.

 

If I have AAF loaded during that part, there's a good chance the game will lock or crash on one of the load transitions. I think maybe it's in some way related to the messagebox that AAF displays (which you can't interact with due to the loads initiated by FastStart and the faux fade outs).

 

I get around it currently by disabling AAF and only enabling it after leaving the vault.

 

[edit2]

 

Regarding the editor warning in the in the first part of the post. It went away after extracting the BodyGen and Overlays psc files from Looksmenu main.ba2 into the source scripts folder. I think it only need the Overlays.psc but those are the only two scripts bundled in the Loosmenu archive.

Ah yes. You would get that error if you don't have the looksmenu scripts available.

 

I'm not sure what to do about the fast start thing. The message boxes that come up are fairly necessary.

On 7/20/2019 at 12:28 AM, markdf said:

From the VIS-G forums, there seems to be a hard limit on the amount of memory available to the scaleform library that parses SWF files and manages the user interface. This came up with VIS-G because it adds a lot of icons to the inventory screen. For whatever reason, AAF seems to use up a lot of scaleform's memory too.

There could be a memory use limit. I don't know how many icons VIS-G uses. But, it doesn't seem like icons would take much space at all. So, it would have to be a huge amount, imo.

 

I suspect that instead, the number of item types are added affects some kind of looping/sorting functions in a near exponential way. So, it creates too high of a per-frame operations load.

 

I had a short conversation about it on that discord to see if I could learn more and maybe help optimize it. But, I wasn't able to get much info.

On 7/21/2019 at 1:53 PM, markdf said:

When VIS-G was first released, it would happen regardless of what other mods were installed. They had to shrink the iconlibs.swf file and shrank the accompanying xmls quite a bit to reduce the problem.

That's what I was told as well. But, I'm not sure that it's the size of those files that was the problem. I think maybe it is more the number of looping operations those larger files caused the rest of the code to make. For example, if the code is designed to check every item to see if it matches every type of icon in 4 places every frame or something, that performance cost would add up very quickly as you add more icons to check.

On 7/21/2019 at 1:53 PM, markdf said:

It seems like your earlier post was quite correct -- VIS-G takes scaleform right to its limit, so even when AAF is using just a teeny bit of memory it's enough to put it over the line.

That's what it looks like to me. Need more info to know if there is a code fix or if there is some technical obstacle I'm missing.

On 7/26/2019 at 10:43 PM, Olmech said:

Well...that does not seem to work right either. Human/human works mostly as it should but creature morphing does not seem to work such as ghouls and mutants. Also a big warning saying that the CBBE/EVB bodies will no longer be supported if I recall.

I don't follow what didn't work about CBBE? It won't show any motions from the zex bones. But, it should still work. ghouls and mutants wouldnt use CBBE themselves. so, not sure why that would impact?

Posted

Using Leito's Animation Pack with AAF Beta 90. In the past i was able to manually move from one stage of a scene to the next. (i.e. If i chose the Cowgirl scene, i could advance from stage 3 to 4 at anytime i wished) Currently it seems the stages advance automatically with no apparent way to control when they advance. Any plans to reintroduce the manual stage advancement in a later update?

Posted
1 hour ago, I Null I said:

Using Leito's Animation Pack with AAF Beta 90. In the past i was able to manually move from one stage of a scene to the next. (i.e. If i chose the Cowgirl scene, i could advance from stage 3 to 4 at anytime i wished) Currently it seems the stages advance automatically with no apparent way to control when they advance. Any plans to reintroduce the manual stage advancement in a later update?

That is a Leito thing. A bunch of his newer stuff is now autostaged with special cum spurts..

Posted
6 hours ago, I Null I said:

Using Leito's Animation Pack with AAF Beta 90. In the past i was able to manually move from one stage of a scene to the next. (i.e. If i chose the Cowgirl scene, i could advance from stage 3 to 4 at anytime i wished) Currently it seems the stages advance automatically with no apparent way to control when they advance. Any plans to reintroduce the manual stage advancement in a later update?

When youre installing Leito's FOMOD make sure to check the "Extended" part of the animations. This will give you the animations in stage by stage form where you can cycle through each stage at will.

Posted
On 7/23/2019 at 4:28 PM, TWK971 said:

I'm having a small problem with my character turning invisible during any animations using AAF. Any NPC I pair with works properly. Everything seems to work as intended excluding my character turning invisible. I was thinking maybe it has something to do with my vram? I've tested multiple different animation packs on a fresh game by entering "coc sanctuaryext" at the main menu. I've searched through this thread (via google because manually going through each page would obviously take forever, so I could've missed something) and still haven't managed to find a solution. I'm using the newest version of AAF and The One Patch that just came out on the Nexus because from my understanding I guess that patch replaced the AAF compatibility patch. As for the AAF mods I'm using I'm pretty much just using all the basic ones, Leito, SavageCabbage, Mutated Lust, etc. If anybody could offer any assistance that'd be much appreciated because I'm at a loss. I'm guessing this isn't a very common problem because I haven't been able to find much on it. Thanks in advance.

I saw this and it turned out to be because of a hair mod, which one i dont recall but i also saw hair mods turn my female pc to male during sex scenes. once i changed hair to one that is vanilla it was normal. just test and see if anything changes after a hair change in looksmenu. the reason i figured this out is because my pc had vanilla type hair style and sex scene worked great, made a style change aand got the male body and on a another it was she turned invisible. Hope this helps. 

Posted
14 minutes ago, walkin said:

When youre installing Leito's FOMOD make sure to check the "Extended" part of the animations. This will give you the animations in stage by stage form where you can cycle through each stage at will.

Totally forgot about that option..Good catch.

Posted
On 7/23/2019 at 7:28 PM, TWK971 said:

I'm having a small problem with my character turning invisible during any animations using AAF. Any NPC I pair with works properly. Everything seems to work as intended excluding my character turning invisible. I was thinking maybe it has something to do with my vram? I've tested multiple different animation packs on a fresh game by entering "coc sanctuaryext" at the main menu. I've searched through this thread (via google because manually going through each page would obviously take forever, so I could've missed something) and still haven't managed to find a solution. I'm using the newest version of AAF and The One Patch that just came out on the Nexus because from my understanding I guess that patch replaced the AAF compatibility patch. As for the AAF mods I'm using I'm pretty much just using all the basic ones, Leito, SavageCabbage, Mutated Lust, etc. If anybody could offer any assistance that'd be much appreciated because I'm at a loss. I'm guessing this isn't a very common problem because I haven't been able to find much on it. Thanks in advance.

If your character remains invisible, that is a problem, but my character does get invisible (outlined ghost image) for a second sometimes. I am sure that is part of the lineup, setup for the first animation poses. Sometimes if you try to move your character as the animation is near ready, you can see your ghost..

Posted
6 hours ago, dagobaking said:

I don't follow what didn't work about CBBE? It won't show any motions from the zex bones. But, it should still work. ghouls and mutants wouldnt use CBBE themselves. so, not sure why that would impact?

I wasnt using extended skeleton when trying to make CBBE work. Even with the human animations, it looked more like an old Fourplay install with alignment and morphing. It just did not look right compared to the 58 version off AAF I was coming from. Ghouls and Supermutants did not morph at all but ghouls were broken in 58 too.  Had to change NIFs around to make them permanently erect which in an odd way you could rationalize with ghouls. But in 58, mutants worked. They work in the latest release as long as you are using  Fusion Girl and Bodytalk but admittedly have not tried ghouls on that setup yet as it was very late last night when I finally got everything working. I will try that today and get back to you on how they are doing. AAF itself does seem much smoother than 58 to me. Everything is just more fluid, so mad props to you for that @dagobaking.  The new guide and the one patch install are most welcome.

Posted

From my "Would it help" department? Would it help if we had a dedicated thread to just AAF related updates, where anyone who would create a mod for AAF would post that an update is available? How many times have we started to play our once working game, only to find AAF is now glitch city and the first of many "AAF broken, AAF sucks" posts start up. We then find out that a patch, animation pack, or related mod has been updated and we did not know..If any one thinks of it, they can find updates to downloads on LL home page, but how many think of it?

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