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Posted

i have no real issue except since i updated AAF the setup no longer reads my character as present or available for animation. All nearby NPCs seem to be viable but not the main character. :( 

 

Everything else seems to work, just can't include my main since she is now basically invisible to AAF. This is odd and has never happened before.

 

I have never encountered this before and my load order was working perfectly prior to this. Anyone else ever run into this issue before, sorry still a noob here i can usually figure stuff out before but this one has me stumped. 

 

Any suggestions would be appreciated and if its a simple fix i am sorry to be a nuisance

 

Thanks! 

Posted
9 hours ago, isis143 said:

i have no real issue except since i updated AAF the setup no longer reads my character as present or available for animation. All nearby NPCs seem to be viable but not the main character. :( 

 

Everything else seems to work, just can't include my main since she is now basically invisible to AAF. This is odd and has never happened before.

 

I have never encountered this before and my load order was working perfectly prior to this. Anyone else ever run into this issue before, sorry still a noob here i can usually figure stuff out before but this one has me stumped. 

 

Any suggestions would be appreciated and if its a simple fix i am sorry to be a nuisance

 

Thanks! 

Hm. I haven't seen or heard of that one either. Are you using some kind of unusual race mod for your PC?

1 hour ago, Saraniamic said:

Fixed it, it works now. The only thing I did differently was install a theme, so that was the problem I suppose.

That sounds like you were testing with mods trying to use keywords (that the theme puts into place).

Posted

No i'm just using a regular person, with a vanilla bod, no special preset. 

 

Figures i would find a unique issue :P I've been going over the troubleshoot page and this thread and couldn't find a similar issue.

 

Everything was working perfectly but even just hitting enter to open the selection menu when i am alone with no targetable npc's around....shows no available actors. When it used to show at least my main

 

So far im stumped pretty good by this one

Posted

Hm. The only other thing I can think of is that it somehow got stuck with a "busy" keyword on the actor. So, it thinks they are already in an animation.

 

Have you tested it after starting a new game?

Posted

A couple of (hopefully easy) feature requests:

 

1. order the potential partner list by distance (the way I do it is get close to the desired partner and look them up in the list by distance)

2. I have a short skip walk delay (10 seconds) and the mod sometimes teleports me to some remote furniture I cannot find in free camera mode, so a "camera teleport" to my PC would be useful

 

TY!!

Posted
4 hours ago, SAC said:

A couple of (hopefully easy) feature requests:

 

1. order the potential partner list by distance (the way I do it is get close to the desired partner and look them up in the list by distance)

If you can please write this request in the bug report page (link in signature) I will eventually get to it. Should be easy.

4 hours ago, SAC said:

2. I have a short skip walk delay (10 seconds) and the mod sometimes teleports me to some remote furniture I cannot find in free camera mode, so a "camera teleport" to my PC would be useful

This one I have looked into before and haven't found a workable solution to. The order that actors get locked and the free camera comes on is finnicky and can only be altered in certain ways without breaking things. And there doesnt seem to be a way to control the camera once you're in free cam mode.

Posted

That unstuck it hon -hugs- Thank you! :D

 

My sex scenes wont initiate yet...but this is a prob i know is my load order or at least a problem I know I can fix!

 

Thank you for getting me back on track!

 

❤️

Posted

hi, i`m experiencing trouble to run the mod again, when loading the game AAF remains processing the files it says "processing swf-papyrus" and as well it says "processing actors and animations" even when my player is facing objects such as lockers, this stared to happen when i tried to install AAF prostitution, Magno Cum Gaudio and AAF Sex Em Up, the new versions that is, on mod orginizer, i just installed the files, replaced the old ones, and that gave me the error, i also tried to manually install this mods and nothing, the poblem remains, is there any way to solve this?

Posted
8 hours ago, Elllollos said:

this stared to happen when i tried to install AAF prostitution, Magno Cum Gaudio and AAF Sex Em Up

Did you install the Loose Files version of Magno Cum Gaudio?  That version will overwrite some AAF files and cause problems.  Be sure you only install the regular version (M.C.G. Fallout4 2.4.5.rar).

Posted

New AAF Update.

 

 

## [Beta 78] - 2019-5-18
### Added
- Routine to fix action value times when they are invalid (ie. longer than the animation time)

### Fixed
- Crash when action time/frames omitted.

### Changed
- playOnce behavior. Hopefully stops animation at right place now.

## [Beta 77] - 2019-5-17
### Fixed
- playOnce in SceneSettings
- voice type clearing for sayTopic.

## [Beta 76] - 2019-4-29
### Added
- A key to switch to a random animation (instead of navigating the list up/down). By default the key is Right-CTRL.
- setTo attribute to action nodes. For using actions to set a stat to a specific number rather than adding/multiplying to it.
- setStat node type to reactionSet XML. Similar to above setTo attribute, this node type will set a specific stat to a specific value once a specific stat reaches a defined range.
- An additional element to OnStatEvent data: the Actor that caused the stat to change.
- startEquipmentSet and stopEquipmentSet to SceneSettings. This allows over-riding XML defined start/stop equipmentSets via Papyrus.

## [Beta 75] - 2019-4-28
### Added
- ChangeRelationshipStat to API. Allows changing stats for relationships between Actors via Papyrus.
- More sturdy topic XML parsing.
- relationshipStats to the GUI. Currently just shows relationship values for NPC as they relate to the PC. NPC + NPC relationship stats are created but can't currently be seen in GUI. Also have not yet tested/completed checking relationshipStats via conditions.

### Removed
- Dual load error (76).

## [Beta 74] - 2019-4-11
### Added
- Improvement to Facelight code. (thanks to Stobor)
- Ability to add tags to sendEvent nodes (that go out with OnStatEvent data)
- Built in F4SE installation verification.
- relationshipStat node to actorStat XML. Allows defining stats that are tied to relationships between two Actors. So, each Actor can have multiples sets of relationshipStats with multiple other Actors. A way to see relationshipStats in the GUI hasn't been completed yet.

### Changed
- Disabled impact action type. Nobody to my knowledge is using it currently (may re-enable later). And looking to keep that part of the code highly optimized for performance.

### Fixed
- Incorrect "broken walk" warning.

 

https://www.nexusmods.com/fallout4/mods/31304

Posted
13 minutes ago, VaunWolfe said:

Not sure if It was something I may of did some how but. the aff is being recognized as an esp not an esm.

Thank you for pointing that out. Looks like a mistake during the packaging. Will post a corrected version soon.

Posted
8 hours ago, EgoBallistic said:

Did you install the Loose Files version of Magno Cum Gaudio?  That version will overwrite some AAF files and cause problems.  Be sure you only install the regular version (M.C.G. Fallout4 2.4.5.rar).

no, i did not installed the Loose Files, i installed the 2.45 version of it and since then those errors kept appearing on my gameplay.

Posted
1 hour ago, Elllollos said:

no, i did not installed the Loose Files, i installed the 2.45 version of it and since then those errors kept appearing on my gameplay.

Have you tried uninstalling completely MCG and see if you still have errors?

Posted
3 hours ago, LukeDuke said:

Also archive from v78b is much smaller and its missing many options compared to v73b, including FOMOD options.

I accidentally uploaded the wrong file. Sorry.

 

Fixed now.

Posted

Hello everyone! I need some help or advice.

First thing:Sorry if someone else already wrote this problem in this forum but i tired and lazy to look over all 214 page Lol (I looked from 214-207 not finding anyone having this same problem)

Second: My Problem is I installed the latest AAF and other mods like poses animations etc. the mod itself "works" because its loading the messages in the left side no problem messages appears, but when i'm trying to animate people the 'Proceed button' wich is right arrow not working if i choose npcs with PGDown but if i don't choose any npc and press the right button it says that i need to choose at least one actor.

so what supposed to be my problem? 

P.S.: I read someone having issues with home button not working.

Posted

anyone getting the problem where aaf isnt recognizing some animations or entire packs?  for example i have mutated lust installed and its acting like no animations are there for deathclaws yet i uninstalled and reinstalled everything 5 to 8 times now with no luck other animations do work though from the the basic packs such as dogs and stuff,

 

any help would be great as its really annoying me lol 

Posted
1 hour ago, NexusVetX94 said:

anyone getting the problem where aaf isnt recognizing some animations or entire packs?  for example i have mutated lust installed and its acting like no animations are there for deathclaws yet i uninstalled and reinstalled everything 5 to 8 times now with no luck other animations do work though from the the basic packs such as dogs and stuff,

 

any help would be great as its really annoying me lol 

are you using AAF Violate to start the scenes? There are no deathclaw scenes with the "aggressive" tag, so in order to start a deathclaw scene with Violate you would need to toggle "use tags" in the MCM. 

Posted

 

36 minutes ago, jimmyasdf said:

are you using AAF Violate to start the scenes? There are no deathclaw scenes with the "aggressive" tag, so in order to start a deathclaw scene with Violate you would need to toggle "use tags" in the MCM. 

i am indeed using violate pal but also using sex em up and neither mod shows the option , im very new to AAF less than a week infact but i always read every little detail of these kinds of mods but seems i overlooked something, and thank you for the tip ill give it a go right now as i have fo4 open in the background trying fixes/remedies  xD

 

EDIT:

 

just tried what you suggested and no luck unfortunately :( also in the sex em up chat wheel the only visible option is "nevermind"

Posted
43 minutes ago, NexusVetX94 said:

 

i am indeed using violate pal but also using sex em up and neither mod shows the option , im very new to AAF less than a week infact but i always read every little detail of these kinds of mods but seems i overlooked something, and thank you for the tip ill give it a go right now as i have fo4 open in the background trying fixes/remedies  xD

 

EDIT:

 

just tried what you suggested and no luck unfortunately :( also in the sex em up chat wheel the only visible option is "nevermind"

Have you checked the guides created by myself and/or @forgets?
If you have please feel free to chime in on that thread on your thoughts.. (being completely new to AAF)

 

3 hours ago, NexusVetX94 said:

anyone getting the problem where aaf isnt recognizing some animations or entire packs?  for example i have mutated lust installed and its acting like no animations are there for deathclaws yet i uninstalled and reinstalled everything 5 to 8 times now with no luck other animations do work though from the the basic packs such as dogs and stuff,

 

any help would be great as its really annoying me lol 

Have you tried to manually initiate an animation just using AAF?  I find it is a good first step to see if the animations are even working for what you want to do. Testing the animation packs and such. I'd make sure the animations you want to use is indeed functional and working.. then work from there (the possible issue with the mods etc) Once you confirm that AAF is working and the animation set you want to work is working also it is much easier to work out the issue. Without that.. it could be anything from a bad install of AAF to animations not working properly to bad tags.. and such. at least from what I understand of the process.

That is what I do.. Install AAF... animation packs.. test some of them (or all :P) then I start installing some mods.. test those.. and then some more.. When I run into a problem I have a confirmed record of what was done, that the previous worked and this new thing(s) is what caused things to flake out. I do that personally and when I am testing various mods for authors here and elsewhere. (not currently being done.. toooooo busy :( )

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